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Next-Gen PS5 & XSX |OT| Console tEch threaD

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kyliethicc

Member
From my understanding it's not dynamic res, it's more like another way to do checkerboard rendering. Here's what an Insomniac dev said about it:

Source:
Thanks, thats awesome. 4K CB at 60 Hz is gonna be a great way to play Spider-Miles and Ratchet.
 
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serious question: if they're so good, why are/were they on the verge of bankruptcy and not paying employees, selling-off the rights to properties (homefront) etc. etc.
Their finances are none of my concern, i just remarked on how good and optimised their RT algorithm is , that they're able to use it on a ps4 pro or xbox one x with very little problem. When it comes to financial mishaps though, that ain't my thing to discuss or get involved in, their upper management and financial department should answer for these sorts of problems, and that ain't in my realm.
 
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Rea

Member
Even if 8K screens were to get cheap that would mean you’d probably be able to find a higher quality 4K panel for the same price, which I’d rather go for.
8K is a completely overkill resolution that will likely fall out of favor like 3d. Increased image quality will be the next big thing with the arrival Micro LED tech.
Many people confused the higher the pixel, the higher the image quality. The truth is No. There are others metrics which affects image quality other than resolution. They just buy the highest resolution Tv and called it a day
Yes, so I guess... they could still be using some form of ray tracing even in the 60fps mode?
I definitely think so, the reason why they might lock 30fps at native 4k is probably not because of ps5 can't handle, the cpu might has enough juice to hit 40 to 50 frames but not stable. So they lock at 30 to have smooth experience gameplay. When they use temporal injection technique, they might be able to hit 60fps with the same visual quality with optimization. :messenger_bicep:
 

HAL-01

Member
Thanks, thats awesome. 4K CB at 60 Hz is gonna be a great way to play Spider-Miles and Ratchet.
As I’ve said way earlier I expect the 60fps/temporal injection mode to look near identical to the native mode and be THE way to play. The 4K/30 mode being almost a formality, to keep the 4K purists at bay. Next generation upscaling techniques are the future
 
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As I’ve said way earlier I expect the 60fps/temporal injection mode to look near identical to the native mode and be THE way to play. The 4K/30 mode being almost a formality, to keep the 4K purists at bay. Next generation upscaling techniques are the future
Oh, man, if they have an upgraded temporal injection technique that looks even better than it does today I think we are in for a treat. 4K/60 with RT? that sounds insane for a console.
 

DrDamn

Member
Yeah put Spencer specifically said that XSX would not be outmatched on power or price. So it can't be more expensive... Also $400 is way too much for XSS.

As already discussed "out of position". That's a different meaning - and in terms of a console which is most powerful, then being a little more expensive is not "out of position" is it? I think that is what they originally planned - XSX demonstrably more powerful based on what they thought Sony were doing, priced $50-100 more, and the XSS at least $100 maybe $200 less than PS5. In practice I think they've been surprised by what Sony have achieved. They are still more powerful, but actually demonstrating that is not so obvious to the general consumer aside from the numbers being touted.
 

HAL-01

Member
Oh, man, if they have an upgraded temporal injection technique that looks even better than it does today I think we are in for a treat. 4K/60 with RT? that sounds insane for a console.
Temporal injection itself benefits from the jump to 60fps. It uses data over many frames to reconstruct an image to 4K, so having double the sample rate will make for a crisper upscale, without even factoring in any other improvements
 

DrDamn

Member
Pixel counters have been able to confirm native 4K as they've been able to determine the difference between CB and otherwise since Killzone Shadowfall launched.

Minor point but KZ Shadowfall didn't use checker board and nobody seemed to know that cunning techniques were afoot until Guerrilla told them. They used interlacing with information from the previous frame used in the next to interpolate.

DF Making of KZSF Nov 2013 - https://www.eurogamer.net/articles/digitalfoundry-the-making-of-killzone-shadow-fall - no mention of MP temporal upscale techniques

Temporal upscale not discussed until March 2014 when it all kicked off with the "we were duped" idiots - https://www.eurogamer.net/articles/digitalfoundry-2014-in-theory-1080p30-or-720p60
 
D

Deleted member 775630

Unconfirmed Member
What are you talking about? There is a mode called 60FPS mode, they let gamers choose themselves, previous gen we are lock to 30fps because Jaguar cpu is weak as shit. Now we have more freedom and Devs are giving us more options to enjoy our game base on our preference, it's a fucking great thing and here you are complaining!! Good job man!!
I think you are interpreting my post wrongly, because I already said it was a good thing and I'm not complaining.

Previous gen we also had 60fps games.
 
EgmkLe3UYAYLR2-.jpg

Damn, Sony schooling MS about how to do next gen strategy with just 3 paragraphs and 4 bullet points...
 
From my understanding it's not dynamic res, it's more like another way to do checkerboard rendering.
Minor point but KZ Shadowfall didn't use checker board and nobody seemed to know that cunning techniques were afoot until Guerrilla told them. They used interlacing with information from the previous frame used in the next to interpolate.
temporal injection is a method where you keep previous frame info and render only a small portion of the next one. it needs heavy AA and blur to be convincing.
Insomniac have become masters of it. both ps4 ratchet and clank and spiderman are using it. probably ratchet ps5 too, and maybe thats part of the reason I didnt like the excessive blur on motion.

here you can see it on spiderman. watch how when you rotate the camera and spidey is not visible, blue hue is left on the far skyscrapers, or if you cant spot that, look at how the skyscrapers appear as part of his uniform at first when you move the camera and he is back on view:
dXk_14.gif

gif is 50% speed
 

Akuji

Member
while image quality goes up with resolution, as with everything else, the higher you go the more you get into dimishing returns. 4k for actual native rendering will be good for quite a while. also, the more information you have the BETTER upscaling works because the upscaling has more information to calculate off. That means that 4k -> upscaled to 8k will be FAR better then 1080p content upscaled to 4k content and 1080p content upscaled by one of the best scalers found in LG and Sony high end tvs already is a real transformation. So i wouldnt mind even the PS6 being still 4k but has a hell of a scaler integrated to get to very nice 8k resolution. There are still quite a few artefacts visible in 4k because of how we calculate our game pictures. If you watch a 4k game and compare it to a 4k movie. The movie has FAR LESS artefacts.

So yeah, IQ means alot of things. Resolution is the easiest "slider" to understand and is one i enjoy to be very high.
Refresh rate also is a part of IQ, for Console games that are played with a Controller im perfectly fine with 60fps/hz. For more direct Input like m+k even 144hz is not enough.
Its not exactly how it looks, its more how you feel your Input being represented in the game.
 

Dodkrake

Banned
Soo... I watched Gamescom high. What I don't understand is that the Aug footage seems to be the exact footage captured in June, just an extended look at it without the cuts (when comparing sony's June show and Aug's Gamescom show).

So... Sony seem to be able to change some programming after the fact and turn on more visual shit? Or someone's sat there and recreated the exact movements?

That gameplay section is likely scripted, so it can be replicated. What scripted means here is that instead of you having a person holding a remote to run through it, you tell the computer to do what you want it to happen on screen.

It's still gameplay, but you can compare the same frame over time in the exact same spot.
 

SSfox

Member
A good 4K OLED TV with HDMI 2.1 is still well over $1000. Thats why for the next 5 years, manufactures should just focus on making those TVs less expensive and push volume, instead of trying to sell 85" 8K TVs no one needs or can afford, except for a small group of rich people.

8K is a pipe dream. And it would crush game development. Costs would skyrocket.

Thats why one of the lead artists from Sony Santa Monica said don't expect AAA games on PS5 to look like the UE5 demo. That level of detail doesn't scale to a big AAA game on a feasible time frame and still make sense financially.

If you want 8K games in 2023, then get ready for $100 games on 2 discs, made by 500 developers, that are only 5 hours long and need to sell 10 million copies just to break even.

Fuck 8K. Console gaming is about great games and reasonable prices. Resolution is overrated.

For PS5 Sony should just focus on selling 100 million units by the end of 2025, and then launch PS6 in fall 2026. No need for a 8K PS5 Pro, just make great games and drive down costs for 6 years, then launch a new generation and do it again.

Yeah i agree, 8K shouldn't be a focus even in the next generation after PS5/XSX
 

DrDamn

Member
temporal injection is a method where you keep previous frame info and render only a small portion of the next one.

They tend to render at least 50% of the new frame - not a small part.

From PS4 ... https://blog.playstation.com/2018/09/06/insomniac-interview-the-tech-behind-marvels-spider-man/amp/

PlayStation.Blog: There’s a technical term — temporal injection — that Insomniac has used to great effect in Ratchet & Clank and now in Marvel’s Spider-Man. What is temporal injection, and how have you modified its implementation between your last PS4 Pro project and this one?

Al Hastings:
Temporal injection is a technique we use to create a full 4k image on the PS4 Pro without rendering every pixel on every single frame. We render slightly more than half the pixels, then “inject” them into a full-sized 4k image. By slightly jittering the locations of the rendered pixels from frame to frame, we can reconstruct a very accurate anti-aliased full 4k image over a handful of frames. There are other teams using similar techniques, but with slight variations in the implementation.

Since Ratchet & Clank, we’ve made dozens of refinements to the algorithm. These serve both to make it run faster and to minimize its shortcomings, like the tendency to make the final 4k image slightly softer than it ought to be.
 

Darklor01

Might need to stop sniffing glue
PS5 expansion SSD starting to show on market.
Probably 300$-400$

FFS, I knew it wouldn’t be cheap, but, most of the cost of the console itself to get 1tb... I guess the only game I’ll hopefully be able to fit on there is Call of Duty. Maybe.

There’s going to be a lot of deleting games off the system for me for a while it looks like.
 

kyliethicc

Member
They are still more powerful, but actually demonstrating that is not so obvious to the general consumer aside from the numbers being touted.
This.
I have never stopped telling anyone who cared to listen, that it is the responsibility of 1st party games to squeeze every bit of power out of the console. That third party games are just too lazy and would only do a good enough job to have a marketable product for all the different consoles.

Xbox fans, however, always claimed that it doesn't matter if there are no first party games, because third party games make more money. This, of course, ignores the fact that the goal of first party games is to be a marketing tool for the console.

Now Series X basically has no 1st party Series X games that can really show what the console could do, for the next two years. And they are somehow counting on third party games to make games that look good enough to make Series X stand out.
That.. Is a long shot. We know from history that Third Party games really, really don't push the envelope. That unless one of the two consoles have a design flaw (like with PS3 architecture), there is not going to be major differences between PS5 and Series X third party games.

Xbox Division basically kneecapped Series X on their own. It wouldn't be as bad as that happened to Atari Jaguar, but the story is the same; if you can't show your power, the power might as well not be there.
 
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SSfox

Member
FFS, I knew it wouldn’t be cheap, but, most of the cost of the console itself to get 1tb... I guess the only game I’ll hopefully be able to fit on there is Call of Duty. Maybe.

There’s going to be a lot of deleting games off the system for me for a while it looks like.

The most wise thing to do, at least for those who will buy PS5 early is to just manage themselves with 800GB of PS5 for 2 years, after 2 years i expect those SSD will be a lot more cheaper, like around 150-200 buck for 1 T max. Games shouldn't be that huge considering devs won't have to dupe datas to improve loading times, and there will also be an option to choose to delete online/solo separately which also be a big storage space saver.

For those who won't buy PS5 in the first year, then should go for a PS5 model with more storage, i would expect Sony will release a model in that kind in year? it will of course be more expensive but probably a better deal in terms of budget than buying PS5 + new SSD
 

Sethbacca

Member
PS5 expansion SSD starting to show on market.
Probably 300$-400$

Look how quickly the cost of SSDs have dropped over the last few years. If anything, ps5 promotion of these drives will drop the cost like a rock as manufacturers start shipping them by the boatload. It's initial sticker shock that will go away after a year or two.

In the long term it should be significantly less expensive than the proprietary MS solution.
 
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Good. There’s some hope for Halo then
Halo Infinite didn't even have any ray tracing planned at launch. And the original R&C video never claimed to be bad. the only attack against it was claiming it had to be fake because it looked too good.

The issue with Halo Infinite is that it was always meant to be an Xbox One game. And that it was pretending to be something it wasn't, so it never had a chance of succeeding. Last i checked, it is STILL an Xbox One title, until proven otherwise.
 
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yewles1

Member
Minor point but KZ Shadowfall didn't use checker board and nobody seemed to know that cunning techniques were afoot until Guerrilla told them. They used interlacing with information from the previous frame used in the next to interpolate.

DF Making of KZSF Nov 2013 - https://www.eurogamer.net/articles/digitalfoundry-the-making-of-killzone-shadow-fall - no mention of MP temporal upscale techniques

Temporal upscale not discussed until March 2014 when it all kicked off with the "we were duped" idiots - https://www.eurogamer.net/articles/digitalfoundry-2014-in-theory-1080p30-or-720p60
DF aren't the only pixel counters around, we wouldn't have been able to figure out what was going on if the guys at Beyond 3D didn't figure it out first. I was there when they first called it "horizontal interlacing" before we got the official Temporal Reprojection name.
 
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