I'm still puzzled as to why some keep hoping the gap between the PS5 and Xbox Series X is bigger then it is. The only difference in games will be a 15-20% resolution gap at most. If the Xbox version of a game has a native 3840x2160 then the PS5 version would be 3552x1998 at worst. With modern post-processing, upscale, and TAA that is not going to be noticeable to the average person, unless 800% magnification is used.
At the same time, the multiplatform game will benefit from the far faster PS5 I/O, in whatever format that takes.
This is not a Xbox One X / PS4 Pro power gap, no matter how some wish it will be.
so, it seems that we are going to a situation where people will be told that they are sitting too close to their panels, only reversed, right?
the only thing I won't tolerate is people also saying that we have to wear headphones not to hear the noise, and also to appreciate better the ps5 audio.
it is my opinion that the power gap will be significant.
two teraflops of this architecture do count as much more than two teraflops of gcn architecture (ps4/xbone)
also, compute units count for much more this time around.
various educated estimations put the difference anywhere between 45% to 70%
don't believe me? that's fine.
maybe you believe playstation architect though:
keep in mind that difference is 2 teraflops only while ps5 gpu works at its highest clockspeed
and we really have no clue on earth how this will pan out yet.
then, its the CU difference, where xbox has 150% the compute units ps5 has
and to put this in "cerny context", each one of these rdna2 cus is 62% more powerful than previous generation's cu:
Maths beat superstition 100% of the time.