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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Thirty7ven

Banned
All 3rd party stuff announced so far is same on both next gen consoles.

Anybody expecting small power differences (12-10 TF - 20 % GPU speed and other small differences) is going to be disappointed and DF will be focussed on quality fo reflections in puddles for the next 5 years.

My prediction : Next gen will be Puddlegate (and what you can see on that shiny car by slowly moving around). :messenger_beaming:

If you were going to get a XSX anyway, then I think it's awesome that it will have that extra horsepower. I gotta take my hat off to MS, it's one powerful GPU they got inside the box. The shading advantage should allow for higher fidelity effects, like RT.

You are right though, anybody who also plays on PC knows that you aren't going to get much more from a 2080 Super than you would with a 2070 Super. This is just a fact. Playing at the same resolution, all you need is to lower down one level in one or two graphics settings, and you got them running at the same framerate. People who don't have experience on PC will think you need to lower every graphics setting, but it's really not the case. I'm talking about details that you only notice when you are looking for them. But better is better.

Gaming isn't just about more detailed shadows though. If Sony had fumbled with the PS5 and delivered a Xbox One equivalent, I would be pretty pissed and considering jumping ship. But they didn't, they also delivered a beast in terms of GPU and CPU, and on top of that they over-delivered on the more disruptive technology that is SSD/IO, and on top of that they made a big jump in audio and a controller with a lot more features than the competition.
 
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Thirty7ven

Banned
am i reading this right, 9 members in the studio, one of the biggest budgets ever. Let me check that again.

Post edit, ah founding members.

Not a single game to their name. Studio started in January. Original engine. Game expected to be complete in less than three years. Exclusive to Xbox. One of the biggest budgets ever in a videogame? Uh, something is completely off here.
 

Rudius

Member
Gyro is picking up on PC. Sony should push for gyro aiming in all games on PS5, it would be a defining difference and could make for a new standard for competitive shooters in consoles.
Totaly agree. Switch makes good use of the feature, which works great when combined with analog sticks (for larger movement). From Sony only Days Gone allow it (not sure), except for VR games.
 

CuNi

Member
Totaly agree. Switch makes good use of the feature, which works great when combined with analog sticks (for larger movement). From Sony only Days Gone allow it (not sure), except for VR games.

While I have to say (like in the other thread) that I find it very good and commendable that there is tech being developed to make life for console players easier especially when trying to replicate aiming, I think (and thats my own opinion on it) it'll mostly stay a gimmick. I tried a few of them and so far none even got close to being on par with Mouse-control. Gyro in my own opinion also is a very bad and unintuitive way to go. When playing console, I like to change my way of sitting regularly, sometimes I let the control hang down, sometimes I lie back etc. With Gyro controls I'd either have to reset the calibration when changing or am forced to hold the controller level. I honestly feel like this is a step back, not to mention the janky controls. I can't believe anyone actually aims better with gyros, but I am a firm supporter of free choice and I'm not going to argue with someone who says he thinks otherwise, instead I'm glad they found a control scheme that works for them.
 

Hendrick's

If only my penis was as big as my GamerScore!
Found on Twitter..i don't know anything else
@Bernkastel

xcY0JqC.png
The biggest part is that this is an existing and beloved IP (at least by the team) that has never had a game. Wonder what it could be?
 
Found on Twitter..i don't know anything else
@Bernkastel

xcY0JqC.png
Studio started 6 months ago and their engine is nearly complete (X to doubt). Graphics engines, especially proprietary ones take 2&1/2 years just to lay down their foundation, the skeleton that serves as the backbone of the graphics pipeline, talking in terms of minimum time to get it fully developed and we’re looking at 4&1/2 to 5 years(minimum). So unless their code was written by the flash in super speed, I doubt they even have an engine that’s remotely close to being finished and we’re talking about 9 devs here. There’s no way they developed an engine that quickly. “Budget for this game is one of the largest in video game history”. That’s a big flex for a studio that was established no more than 6 months ago and I doubt they even have the budget for that unless they are being funded by someone which I’m doubtful of. And 2022 release for a new IP? Someone must be wet-dreaming, new ips take approximately 4 years to realise and possibly a lot more depending on the scope and scale of the project in question. I’m gonna press X to doubt on all the things mentioned in that bio, it sounds more like astroturfing than anything else.
 
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Thirty7ven

Banned
While I have to say (like in the other thread) that I find it very good and commendable that there is tech being developed to make life for console players easier especially when trying to replicate aiming, I think (and thats my own opinion on it) it'll mostly stay a gimmick. I tried a few of them and so far none even got close to being on par with Mouse-control. Gyro in my own opinion also is a very bad and unintuitive way to go. When playing console, I like to change my way of sitting regularly, sometimes I let the control hang down, sometimes I lie back etc. With Gyro controls I'd either have to reset the calibration when changing or am forced to hold the controller level. I honestly feel like this is a step back, not to mention the janky controls. I can't believe anyone actually aims better with gyros, but I am a firm supporter of free choice and I'm not going to argue with someone who says he thinks otherwise, instead I'm glad they found a control scheme that works for them.


Gyro doesn't need to replace standard analog control. I used to doubt it too, but more and more people are picking up on it and after seeing people play with it, it's quite amazing how good it looks. And it seems to be a clear advantage in competitive shooters.
 
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Man you’ll be disappointed if you think they will show mindblowing games and graphics.. they will not.. they will show gameplay of crosgen games (hallo will be the main star, Forza also) running at 60 FPS, maybe some at 120 FPS and will sell that as the next gen differentiator... not graphics but responsiveness and felling.. you’ll see..

Of course, is likely, they also show one or two trailers of “Engine footage” or “Xbox x representative” stuff to come in the future without date or further information that will be very impressive but likely just smoke & mirrors to impress their audience..

The main course will be underwhelming from graphics perspective... if not I’ll be hear eating the crow as my main course :messenger_grinning_sweat:
Also, the games shown will running on overclocked RTX 2080ti
 

Rudius

Member
While I have to say (like in the other thread) that I find it very good and commendable that there is tech being developed to make life for console players easier especially when trying to replicate aiming, I think (and thats my own opinion on it) it'll mostly stay a gimmick. I tried a few of them and so far none even got close to being on par with Mouse-control. Gyro in my own opinion also is a very bad and unintuitive way to go. When playing console, I like to change my way of sitting regularly, sometimes I let the control hang down, sometimes I lie back etc. With Gyro controls I'd either have to reset the calibration when changing or am forced to hold the controller level. I honestly feel like this is a step back, not to mention the janky controls. I can't believe anyone actually aims better with gyros, but I am a firm supporter of free choice and I'm not going to argue with someone who says he thinks otherwise, instead I'm glad they found a control scheme that works for them.
Like I said, it's better used together with the right analog stick: you use the analog to control the camera and make large movements, but when it comes to more minute and precise adjustments you use gyro, thus only moving the controller very slightly.

 

Rudius

Member
Gyro doesn't need to replace standard analog control. I used to doubt it too, but more and more people are picking up on it and after seeing people play with it, it's quite amazing how good it looks. And it seems to be a clear advantage in competitive shooters.
Which games you play offers gyro on PS4? It's like a hidden feature...
 

DrDamn

Member

The rest of his profile indicates he was previously at UBI Montreal working on AC and FC franchises. Yet there is no Ken/Kenneth Jackson listed here:

Or here:

I call shenanigans!
 
Studio started 6 months ago and their engine is nearly complete (X to doubt). Graphics engines, especially proprietary ones take 2&1/2 years just to lay down their foundation, the skeleton that serves as the backbone of the graphics pipeline, talking in terms of minimum time to get it fully developed and we’re looking at 4&1/2 to 5 years(minimum). So unless their code was written by the flash in super speed, I doubt they even have an engine that’s remotely close to being finished and we’re talking about 9 devs here. There’s no way they developed an engine that quickly. “Budget for this game is one of the largest in video game history”. That’s a big flex for a studio that was established no more than 6 months ago and I doubt they even have the budget for that unless they are being funded by someone which I’m doubtful of. And 2022 release for a new IP? Someone must be wet-dreaming, new ips take approximately 4 years to realise and possibly a lot more depending on the scope and scale of the project in question. I’m gonna press X to doubt on all the things mentioned in that bio, it sounds more like astroturfing than anything else.

This another case of someone with console war syndrome?? They have been creating fake profiles & job postings.For a while now. Its pretty sad.
 
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They have to show the games running on XSX, otherwise... eish

Its probably going to be PC footage sadly.They lost trust after that show. Cant't trust them. All they have shown on XSX was old games. The "next gen" footage was trailers running on 2080Ti with disclaimers of representative of *XSX gameplay.*

Cant put trust in these guys. Cant put trust that its XSX footage. Knowing they have a history of showing games that run on PC at their shows. If this was a person in real life ,.acting like this with real life situations. You would never hang around them never. Tooo fucking shady.
 
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Deto

Banned
Studio started 6 months ago and their engine is nearly complete (X to doubt). Graphics engines, especially proprietary ones take 2&1/2 years just to lay down their foundation, the skeleton that serves as the backbone of the graphics pipeline, talking in terms of minimum time to get it fully developed and we’re looking at 4&1/2 to 5 years(minimum). So unless their code was written by the flash in super speed, I doubt they even have an engine that’s remotely close to being finished and we’re talking about 9 devs here. There’s no way they developed an engine that quickly. “Budget for this game is one of the largest in video game history”. That’s a big flex for a studio that was established no more than 6 months ago and I doubt they even have the budget for that unless they are being funded by someone which I’m doubtful of. And 2022 release for a new IP? Someone must be wet-dreaming, new ips take approximately 4 years to realise and possibly a lot more depending on the scope and scale of the project in question. I’m gonna press X to doubt on all the things mentioned in that bio, it sounds more like astroturfing than anything else.

This another case of someone with console war syndrome?? They have been creating fake profiles & job postings.For a while now. Its pretty sad.



LOL

I had even forgotten about the new delusion, inventing a fake profile on linkedin to dream about things on the xbox.

Here in Brazil, a week after the launch of Quantum Break it was quite common on the internet to find a "fan" of the xbox posting prints of the xbox dash to show that it took 40h to finish Quantum Break.

Since previously Uncharted 4 was bad for being "a movie that ends in 4 hours and then you throw the game in the trash"

We found out that they left the Xbox on with the game open overnight to count as "gameplay time"
 

kensama

Member
Well, these indie and third party games were indeed embarrassing, but that was to be expected, when the star of the show is AC game. I'm however sure MS first party studios will deliver.

It was not to be expected. Cause Microsoft himself advertise it as glimpse of third party partner gameplay and it was not gameplay at all and not some big third party.
 
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