I still don’t get the CU count part that Cerny was talking about. If fast and narrow is the better option then why does AMD keep making GPUs that have more and more CUs?
Also isn’t fast/narrow and slow/wide relative to what the hardware is being compared to? PS5 is fast and narrow compared to Xbox Series X but wouldn’t the Series X be considered fast and narrow compared to an 80 CU GPU?
This stuff is so confusing.
Series X GPU clock speed isn't that high, not to the same extent as PS5's. SX's GPU frequency is within the expected range given its CU count and the architectural improvements going from RDNA 1.0 to 2.0. However, PS5's GPU clock speed is unrealistically high, especially for a console. The path Sony has taken for PS5 GPU is pretty unusual. Historically consoles would always settle with lower clock speeds, to deal with heat, due to their small form factor size. As an e.g. Radeon HD 7870 GPU on PC is a 20 CU chip clocked at 1000 MHz, the PS4 GPU is a customized 7870 with 2 CUs disabled for a total of 18 active CUs, clocked at max 800 MHz. This alone should indicate how conservative they were when designing PS4.
To put into perspective, today if you take RDNA 1.0 based 36 CU GPU (RX 5700) on PC with its own dedicated beefy cooling solution and power requirements, it peaks around 1750 MHz more or less, the actual game clock is even lower, somewhere in the 1625 MHz range.
Having said that, before the PS5 specs were officially out, expecting clock speeds close to 2000 MHz out of a 36 CU RDNA 2.0 chip that's going to be inside a small console box seemed totally unrealistic, let alone hit that frequency. March 18th happened, full specs were revealed by Mr. Cerny and now we know it's actually over 2000+ MHz, in fact, it's capped at 2230 MHz. Meaning they could hit even higher than that but they had to cap at that frequency so that on-chip logic could operate properly. This is extremely high, especially for a console and hopefully, this gave a little perspective into just how high PS5 GPU's frequency is running at, in boost.