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Why Xbox Studios releasing crossgen Games for the first year of the console will not have any impact on game design

Goliathy

Banned
First, lets clear up some things:
There is a current misconception on GAF going on, where people believe that for the coming years we will not see any Xbox Series X only games, that ALL games will be on Xbox One too for the coming years. People on this board startet from saying for the first 2 years, then 3 years and even 4 years.

This is all wrong. In fact:

There will be Xbox Series X only games DAY ONE at launch of Xbox Series X.

So, how did it even come to this misconception?

In November 2019, at the X19 fan fest, there has been an interview:

“As our content comes out over the next year, two years, all of our games, sort of like PC, will play up and down that family of devices,” Booty explains. “We want to make sure that if someone invests in Xbox between now and [Series X] that they feel that they made a good investment and that we’re committed to them with content.”

What does that mean?
For XBOX Game Studios games, yes XBOX Game studios games - and no this does NOT include 3rd Party games - starting from November 2019 and then for two years, all Xbox Studio games will be on Xbox One.
So, only for the first year of the launch of Xbox Series X, there will be games on Xbox One.
Starting on November 2020 there will be Xbox Series X games only from Xbox Game Studios.
Again, note how this only applies to Xbox Game Studios. 3rd Party developers will and are allowed to develop Xbox Series X only games DAY ONE and at launch of Xbox Series X.

Source: https://www.mcvuk.com/business-news...ame-studios-matt-booty-on-the-future-of-xbox/

In fact, there are already games announced to be coming to Xbox Series X and not to Xbox One:

The Medium:


Scorn:

For Medium the developer confirmed that this game would not be possible on currentgen in an interview in the way it is right now:

So, truth is:

DAY ONE, at launch of Xbox Series X, there will be Xbox Series X only games, that are NOT going to launch on currentgen consoles. According to the developer the games would not be possible on currentgen, that’s why it’s coming to nextgen only.

Only for the first year of Xbox Series X the games from coming from Xbox Game Studios will come to Xbox One too.
After that, so starting November 2021 Xbox Game Studios will come only to Xbox Series X.

Now, what does it mean for the games? Even if Xbox Studios would release they games at launch for XBOX Series X only, it would not matter much.
Usually, when a console releases, developers will not use all of its power, that's because they simply don''t have enough time to use the console for developing the game.
It takes time until the console is finalized, it takes time until the devkits is finalized, the devs simply don't have enough time with the finalized tools to have true AAA nextgen games ready at launch.
AAA exclusive games take years until they are ready, just look at the Last of Us Part II for example, this one took almost the entire generation. It's not like the games mentioned above, those are indie games/small scale games, you can't compare that to an AAA game, those take much longer to develop. They need much more time to prepare and they need more time with the final devkit to be actually able to develop those games. These won't be ready for launch.

Do not expect Unreal Engine 5 demo level graphics for the launch of the nextgen consoles.

Unreal Engine 5 will be released Holiday 2021 - when XSX only games will be released from Xbox Studios. How will a dev develop a UE5 engine games at holiday 2020, when the engine itself isn't even ready before holiday 2021?
That's also why for every generation the launch games look much worse than the games later on, when devs have the final devkits, and when they have resources and time to develop nextgen games.


tl;dr: For every console generations - at launch - the games won't take the full amount of power of the console, it will take time until devs have the finalized devkits and it will take time until devs can utilize that power to create true AAA next-gen games, so don't be disappointed if the games this year won't be true nextgen games. We can expect this Holiday 2021, when devs have enough time to create those games.
 
Seeing as how the cross-gen mandate only applies to first party studios, and as you said:

Only for the first year of Xbox Series X the games from coming from Xbox Game Studios will come to Xbox One too.
After that, so starting November 2021 Xbox Game Studios will come only to Xbox Series X.

While I still don't fully agree with the approach, something tells me it won't be too big of an issue. I still don't think it's ideal as far as encouraging XsX upgrades, but there is still plenty of incentive to move up from current gen Xbox, imo.

I am sure there will be some effect of being anchored to current gen boxes for the first stretch of the gen, but I don't think it sinks the XsX entirely, far from it. However, first party games are where systems seem to TRULY shine and the XsX won't see its full potential as long as a game has to be played on base XBO as well

Unreal Engine 5 will be released Holiday 2021 - when XSX only games will be released from Xbox Studios. How will a dev develop a UE5 engine games at holiday 2020, when the engine itself isn't even ready before holiday 2021?

As far as what to expect from launch level of graphics, I guess we don't know yet, but will start finding out next week. But, regardless, it is fair to expect UE5 games to hit both consoles at the same time, given the release date you mention. Of course, we could see games next week that look just as good as the UE5 demo, just have to wait and see.
 
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darkinstinct

...lacks reading comprehension.
There has only been one launch title in history that actually managed to show the console's full potential. That title is Ryse. To this day it looks glorious. Take other launch titles like Killzone Shadowfall and you see what is the reality of your average launch exclusive. They are typically rushed games that were developed on a previous generation and had final hardware for the last five months of their development. This is true for games coming out in the first two years on any new platform. Devs don't "find" more performance. A launch title uses 100 % of the power just as a late gen title. But they learn how to work around the limitations. In the beginning of a generation these are less visible, because those games started on older hardware and can run at full resolution and even double the frame rate easily - but they are still at their core last gen games.

It's not even a new thing. Zoo Tycoon was crossgen. Forza Horizon 2 was crossgen. Titanfall was crossgen. Microsoft is just doing the exact same thing again, probably ending the Xbox One support with Forza Horizon 5.
 

Redlight

Member
OP, I appreciate your post, it needed to be said. I think the sad thing is that most people really know that, it's just become a convenient cudgel. Facts be damned.

Unfortunately I'm sure that the 'real next-gen games will be only be Playstation' crowd will read it then cast the info into the 'altogether too inconvenient' pile. :)
 

mejin

Member
Right now any atempt to minimize XSX situation is premature imo

Maybe MS expected Sony to make weak ass statements about what they think and want for ps5. Just like they do with XSX.

But they got rekt and now they are forced to tell shit like they believe in generations too.

That's the problem when you lie so much...you need to lie again to cover your previous lies.
 
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Hendrick's

If only my penis was as big as my GamerScore!
None of this will matter if and when we get the games. If Halo and Fable come out on Series X and blow our minds, no one is going to give a shit about whether Xbox One gets a port or not.
 
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If last-gen hardware won't have an effect on game design, then logically their next-gen hardware won't have an impact either. Either the hardware allows for "truly unique experiences" or it doesn't.
That is some binary logic. The best games of a current generation are usually better than the launch games of the next. There is nothing wrong with limited time current hardware support to show appreciation for the investment of your customers.

Unless launch PS5 games are better than Halo Infinite and Last of Us 2 Microsoft's approach will be seen as the most consumer friendly of the two and have no long term impact on future games. Win-win especially when so many are suffering financially.
 

ToadMan

Member
First, lets clear up some things:
There is a current misconception


tl;dr:

This was a long post to say 2 things

1. There won't be any 1st party exclusives on xsex until at least 2022 and
2. Yes, developing cross gen games does indeed impact game design (well - unless you only want to play games from last gen).

I think this forum was pretty clear on all that - not sure where you got confused....
 

darkinstinct

...lacks reading comprehension.
This was a long post to say 2 things

1. There won't be any 1st party exclusives on xsex until at least 2022 and
2. Yes, developing cross gen games does indeed impact game design (well - unless you only want to play games from last gen).

I think this forum was pretty clear on all that - not sure where you got confused....

Well, for something that is so clear, you seem to be quite confused. If somebody says in 11/2019 that there will not be first party exclusives for XSX for the next 12 to 24 months, then unlike what you say there won't be XSX exclusives until at least 11/2020, and not 2022.
 

DunDunDunpachi

Patient MembeR
That is some binary logic. The best games of a current generation are usually better than the launch games of the next. There is nothing wrong with limited time current hardware support to show appreciation for the investment of your customers.

Unless launch PS5 games are better than Halo Infinite and Last of Us 2 Microsoft's approach will be seen as the most consumer friendly of the two and have no long term impact on future games. Win-win especially when so many are suffering financially.
It's not binary logic. I am pointing out that if a game is designed to accommodate slow disc-read speed, slow HDD speed, bottlenecked processor, limited system RAM, etc then the game designers will be forced to omit things that might take advantage of fast HDD speed, larger processor, larger and faster system RAM, etc.

This happens on PC every single generation. PC gets the faster framerate and LoD, but the funamental design remains the same. You're still stuck with 6-person "huge battles", bottlenecked map design, and combat systems designed with a twin-stick controller in mind.

We can rewind to the beginning of this gen and observe the difference between cross-gen titles and their true "next gen" successors. Titanfall -> Titanfall 2 and Metal Gear Solid 5 -> Death Stranding both show an unmistakable transition in game design that could not likely have been replicated on the 360 or PS3.

Yet the graphical settings on pc versus consoles are several generations apart.

You won't get new genres because of newer hardware.
When I think "game design" (admittedly, a subjective phrase) I think of how many enemies can be on the screen, or how large the hub world is, or how many different weapon animations there are, or how loading screens affect the map layout, and so forth.

Outside of fan modding, the PC's extra hardware almost never impacts "game design". The game world is prettier, the framerate is faster, maybe if you're lucky the draw distance is better, but the combat designed for a Dualshock still play the same on PC, the enemy AI is just as dumb, the size of the battles remains the same, and so forth.
 
It's not binary logic. I am pointing out that if a game is designed to accommodate slow disc-read speed, slow HDD speed, bottlenecked processor, limited system RAM, etc then the game designers will be forced to omit things that might take advantage of fast HDD speed, larger processor, larger and faster system RAM, etc.

This happens on PC every single generation. PC gets the faster framerate and LoD, but the funamental design remains the same. You're still stuck with 6-person "huge battles", bottlenecked map design, and combat systems designed with a twin-stick controller in mind.

We can rewind to the beginning of this gen and observe the difference between cross-gen titles and their true "next gen" successors. Titanfall -> Titanfall 2 and Metal Gear Solid 5 -> Death Stranding both show an unmistakable transition in game design that could not likely have been replicated on the 360 or PS3.


When I think "game design" (admittedly, a subjective phrase) I think of how many enemies can be on the screen, or how large the hub world is, or how many different weapon animations there are, or how loading screens affect the map layout, and so forth.

Outside of fan modding, the PC's extra hardware almost never impacts "game design". The game world is prettier, the framerate is faster, maybe if you're lucky the draw distance is better, but the combat designed for a Dualshock still play the same on PC, the enemy AI is just as dumb, the size of the battles remains the same, and so forth.

To be perfectly fair, PC game design actually regressed when big PC dev merged with big console dev. The limitations you feel PC games have due to hardware BC restrictions, I would argue, are actually more a result of financial risks and likely lack of dev familiarity with other types of genres or mechanics since they've been absent in the AAA PC space for so long.

Had PC AAA gaming maintained moreso its own space instead of seeing many big PC devs move over to supporting consoles (and thus aggregating their PC development to the console space), we probably would've been seeing 4X games with GTA-level budgets, even more advanced flight sims and simulators with realistic 3D graphics, and the PC modern-day equivalent to a System Shock while consoles are still on FPS game designs like Doom Eternal (no disrespect to Doom Eternal, just using it to highlight a point. The complexity between original DOOM and System Shock were generations apart).

Thing is, many of those older AAA PC games also had to run on older hardware, but that never limited their design complexity. So I don't believe in the idea that needing to support older hardware for a while actually limits design complexity of next-gen software, especially considering the likelihood the versions for older platforms will be outsourced to contract studios and teams. At least, that's how it looks like IMO.
 

oldergamer

Member
Most AAA games that make their way to PC are constrained by console hardware limitations. The number of AAA games made exclusively for PC in the last few years can be counted on one hand.
Gears 5 and forza horizon says no. Both are AAA titles released on pc that scale fairly well. Also is that a factor of the platform or a choice of developers/publishers?
 

Dory16

Banned
Co
Most AAA games that make their way to PC are constrained by console hardware limitations. The number of AAA games made exclusively for PC in the last few years can be counted on one hand.
Constrained by console limitations but not by the minimum pc requirements? You have a conviction and you are building your argument from there.
 

Vol5

Member
A misconception brought about by MS's poor messaging. I'm honestly surprised that there are X exclusives as I'm fairly sure that they said no exclusives in the first 2 years, or was that first party only? Fuck knows. I can't keep up with their continual marketing shit show.
 

Dory16

Banned
There has only been one launch title in history that actually managed to show the console's full potential. That title is Ryse. To this day it looks glorious. Take other launch titles like Killzone Shadowfall and you see what is the reality of your average launch exclusive. They are typically rushed games that were developed on a previous generation and had final hardware for the last five months of their development. This is true for games coming out in the first two years on any new platform. Devs don't "find" more performance. A launch title uses 100 % of the power just as a late gen title. But they learn how to work around the limitations. In the beginning of a generation these are less visible, because those games started on older hardware and can run at full resolution and even double the frame rate easily - but they are still at their core last gen games.

It's not even a new thing. Zoo Tycoon was crossgen. Forza Horizon 2 was crossgen. Titanfall was crossgen. Microsoft is just doing the exact same thing again, probably ending the Xbox One support with Forza Horizon 5.
Devs didnt have the final version of the PS5 controller until a month ago. And yet people are being promised "games that can only be enjoyed on PS5" at launch. What other choice do they have but tacking on features into their cross gen games to make them appear next gen?
A true next gen game takes years to make on finalised hardware. If HZD2 is a launch game, it won't be taking full advantage of the PS5.
 

baphomet

Member
You have third parties making games that would be impossible on current gen, but you think Microsoft making Series X games compatible with the Xbox One isn't holding next gen games back?
 

Dory16

Banned
A misconception brought about by MS's poor messaging. I'm honestly surprised that there are X exclusives as I'm fairly sure that they said no exclusives in the first 2 years, or was that first party only? Fuck knows. I can't keep up with their continual marketing shit show.
Matt Booty has been inefficient as a next gen salesman. There isnt one interview of him that I can point to that made the XSX come out looking more appealing. He should leave the PR to Phil. I hope he's better at negotiating contracts and moneyhatting.
 
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Dory16

Banned
You have third parties making games that would be impossible on current gen, but you think Microsoft making Series X games compatible with the Xbox One isn't holding next gen games back?
The proof will be in the pudding. The witcher 3 wasn't held back and is all on platforms except mobile.
Hellblade 2 doesn't seem held back to me but not sure if it's coming out within the first 2 years.
 

baphomet

Member
The proof will be in the pudding. The witcher 3 wasn't held back and is all on platforms except mobile.
Hellblade 2 doesn't seem held back to me but not sure if it's coming out within the first 2 years.

If you believe those third parties then it's not a debate. Those games are "impossible" on current gen. Thus even a launch game for Series X should be impossible to run on Xbox One if it's taking advantage of the hardware.
 

kuncol02

Banned
A misconception brought about by MS's poor messaging. I'm honestly surprised that there are X exclusives as I'm fairly sure that they said no exclusives in the first 2 years, or was that first party only? Fuck knows. I can't keep up with their continual marketing shit show.
MS messaging was clear. They said that they (Microsoft Games Studios) will still support XBoxOne for next 12 maybe 24 months and all their games will be available on it for that time. It was later twisted by some sony psychofans on that forum. First date changed from 24 months since interview to 24 months after Series X launch, later MGS was changed for all XBox games. This week I saw post stating that XOne is forward compatible with Series X and all games will work on original XOne (through the whole generation). That's madness.
 

Kuranghi

Member
I can't wait to examine Senua's gums! :gums:

Yes thats right, I'm a perfectly normal person who just enjoys game graphics and can't wait to see those sweet pink chompers reflecting the fire of a pagan ritual sacrifice.
 

Hydroxy

Member
I think supporting cross gen games for first 2 years is a good thing even if most will not agree. Yes in some previous gen versions can be seriously compromised like for example Shadow of Mordor on PS3. But if last gen version can have less graphical fidelity and frame rate without having to compromise on features and scope of the game then its all good.
 

Dory16

Banned
If you believe those third parties then it's not a debate. Those games are "impossible" on current gen. Thus even a launch game for Series X should be impossible to run on Xbox One if it's taking advantage of the hardware.
They meant that they would be "impossible" with all their bells and whistles. The witcher 3 does not have the same features on One X and on the switch but runs on both.
It all depends on what you are willing to sacrifice to scale it down.
 

oldergamer

Member
This entire idea that this would be a drawback, comes from a console warrior in search of a negative.

It completely ignores games AAA games released that already work on multi-platform PC ( witcher is a good example, or how about the upcoming Cyberpunk title, or even games that work on Xbox one (launch system) and scale up to (Xbox one X) like gears and forza. We've rarely seen a title at launch that looks as good as games after the tools on the platform improve.
 
Are these games that exclusive to Xbox series x on day one, also launching on PC? Because if they are, then they aren't xsx exclusives and it allows Microsoft to weasel their way out of admitting that their wave of next gen games will be current gen games with a lick of polish.
 
The idea that making some games cross gen will dramatically affect game design only holds water if consoles typically launch with radically advanced titles that design wise aren’t possible on last gen hardware. Which, of course, rarely ever happens. Just looking back at the last six console launches, what titles were really mind blowing and advanced?

This gen: I mean, maybe Dead Rising 3 with the amount of zombies on screen? But I never played the first two. Ryse looks great but design wise it could have easily been a 360 title. Hell, it started out as a Kinect title IIRC. PS4.. nothing? Even third party for these consoles were mostly cross gen titles. Switch had BOTW which is an amazing game but also exists on WiiU.

Last gen: Can't think of a single title from the PS3/360/WiiU/Wii. Idk what fucking gen the WiiU and Switch are but I'm gonna combine Wii and U into this one, it doesn't really matter. With the Wii you had motion controls dramatically making games different but it wasn't something impossible on older tech. If anything, motion controls made many of the games less advanced.

It's not until you get a year or two into a generation that you start to see truly impressive stuff outside of graphics. And by that time for Xbox, the XGS games will no longer be cross gen. Games they are developing right now knowing they'll come out in 2022 or 2023 etc know that they don't have to worry about an Xbone version. It's not as if every title they're making has to be developed as cross gen.

And lastly, cross gen doesn't have to mean the same game. This gen we had games like Horizon 2 or Mordor that were cross gen but different on the older hardware, keeping more advanced design next gen only. And even now MS has Flight Sim coming but have already said the Xbone version will not be as featured or advanced as the PC version. So right there you have a situation where even though a game is cross gen, it doesn't affect the flexibility of the developer because they are going all out for the superior hardware.

343 has said in interviews that devs always shoot for the best hardware and design there then go down and that Infinite would be no different.
 

longdi

Banned
most launch games are not memorable either way, maybe Halo was the last big deal. 🤷‍♀️

dont get caught up by 'for the generations', most third parties are cross gen'ing too.
 

Fbh

Member
It was obviously only for first party games.
Telling third parties they can't release games on your system unless they are compatible with your last gen consoles would be extremely stupid. Either way though, most big games next year will be cross gen anyway because major publishers aren't just going to instantly ignore the 150+ million install base of current gen hardware.

As for Microsoft, you can still make amazing games that run on last gen hardware. Doom 2016 was great, it's also on Switch. The Witcher 3 is considered by some to be one of the best games this gen, it's also on Switch, MK11 is one of the most popular and best selling fighters this gen, it's also on Switch.
They can also always pull a Battlefield 4, a cross gen game that's on Xbox 360 and Xb1 but is a substantially different experience on Xb1 with nicer visuals, better framerate and online matches that support over twice as many players.

If Halo Infinite is a great game and you can play it on series X in 4K 60fps with awesome visuals and little to no loading then who cares if it's also available on base Xb1 in 720p, 30fps with scaled back visuals and lengthy loading.

Breath of the Wild

That's a cross gen game though. It's a WiiU game that got ported to Switch
 
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Tulipanzo

Member
Launch exclusives are needed to clearly highlight the benefits of switching to a new gen.
It's been the norm for every single console launch in history (yes, even Stadia), and the way MS is marketing the SeX as "the world's most powerful console" it's going to fall amazingly flat with no titles to show that power.

Letting a few small third party devs make exclusives for you is not going to cut it, as we've all seen with the failure of Inside XBox.

As for UE5, oooh boy.
That was a team of two dozen people working over 6 months. Call me crazy, but I'm thinking Sony has had more people working on PS5 games for far longer.
If this plays out like with UE4, we'll have titles looking better than that demo with first party launch titles.
See you on the 4th
 

phil_t98

#SonyToo
This entire idea that this would be a drawback, comes from a console warrior in search of a negative.

It completely ignores games AAA games released that already work on multi-platform PC ( witcher is a good example, or how about the upcoming Cyberpunk title, or even games that work on Xbox one (launch system) and scale up to (Xbox one X) like gears and forza. We've rarely seen a title at launch that looks as good as games after the tools on the platform improve.
it comes form the PS5 presentation saying game design would change and how a corridor game was designed to hide loading. everybody seems to of jumped on this and forgot the Witcher 3 or Forza horizon 4 exist. now dont get me wrong they can be huge improvements for those games but game design will roughly remain the same
 
It was obviously only for first party games.
Telling third parties they can't release games on your system unless they are compatible with your last gen consoles would be extremely stupid. Either way though, most big games next year will be cross gen anyway because major publishers aren't just going to instantly ignore the 150+ million install base of current gen hardware.

As for Microsoft, you can still make amazing games that run on last gen hardware. Doom 2016 was great, it's also on Switch. The Witcher 3 is considered by some to be one of the best games this gen, it's also on Switch, MK11 is one of the most popular and best selling fighters this gen, it's also on Switch.
They can also always pull a Battlefield 4, a cross gen game that's on Xbox 360 and Xb1 but is a substantially different experience on Xb1 with nicer visuals, better framerate and online matches that support over twice as many players.

If Halo Infinite is a great game and you can play it on series X in 4K 60fps with awesome visuals and little to no loading then who cares if it's also available on base Xb1 in 720p, 30fps with scaled back visuals and lengthy loading.



That's a cross gen game though. It's a WiiU game that got ported to Switch
Was it though? I thought it was built for the Wii U initially, then retooled to be made for the Switch as well since it would run into the Switchs launch.
 
Launch exclusives are needed to clearly highlight the benefits of switching to a new gen.
It's been the norm for every single console launch in history (yes, even Stadia), and the way MS is marketing the SeX as "the world's most powerful console" it's going to fall amazingly flat with no titles to show that power.

Letting a few small third party devs make exclusives for you is not going to cut it, as we've all seen with the failure of Inside XBox.

As for UE5, oooh boy.
That was a team of two dozen people working over 6 months. Call me crazy, but I'm thinking Sony has had more people working on PS5 games for far longer.
If this plays out like with UE4, we'll have titles looking better than that demo with first party launch titles.
See you on the 4th
You're making these outlandish assumptions when neither company has showed their hand. Can you at least wait till then?
 

oldergamer

Member
it comes form the PS5 presentation saying game design would change and how a corridor game was designed to hide loading. everybody seems to of jumped on this and forgot the Witcher 3 or Forza horizon 4 exist. now dont get me wrong they can be huge improvements for those games but game design will roughly remain the same
Actually im pretty sure this sentiment was started before cerny gave his presentation. It was based on some random articles from websites/ reporters giving their perspective rather then from actual developers in the know.
 

PocoJoe

Banned
Why Xbox Studios releasing crossgen Games for the first year of the console will not have any impact on game design


So, truth is:

DAY ONE, at launch of Xbox Series X, there will be Xbox Series X only games, that are NOT going to launch on currentgen consoles. According to the developer the games would not be possible on currentgen, that’s why it’s coming to nextgen only.

So you are saying

1) Making game to work on xbox one will not have any impact on game design

2) xbox series x only games would not be possible on current gen


So, if they can design games that could not work on current gen, and making games work on current gen will not have any impact on game design, they kind of nullify each other

Either making games work on current gen have impact on game desing, or it doesnt have any impact and any series x games would work on current gen too.

"truth" is:

Making games to work on current gen will 100% have impact on game design.

Just budget makes it, devs dont have unlimited budget to make games, so either they make it really well for next gen, or "average for both"

And if game is designed around current gen HDD + CPU -> it will 100% have impact on the game design
 

Fbh

Member
Was it though? I thought it was built for the Wii U initially, then retooled to be made for the Switch as well since it would run into the Switchs launch.

I guess port is the wrong term since it launched at the same time and was optimized to take advantage of the Switch Hardware.

I'm just saying that as a game that was originally announced for WiiU and with a reported dev time of around 5 years it was clearly a WiiU project that then got bumped to a cross gen release when they realized the system was turning into a bomb. It wasn't a game thay made specifically as a Switch launch title.
 
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Starcheif

Member
Seems like people need something to pick at when it comes to new consoles. Last gen it was power and this gen it's first party games. I like the fact that MS is not giving the finger to current gen owners giving people more time with the current gen before dropping 500+ for next gen.

You can spin this a number of ways but BC is a win for gamers.
 
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