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Sony says it plans to reveal ‘a compelling PS5 games line-up’ soon

Entroyp

Member
Playstation always delivers on the games front, and their first party studios are better than ever (maybe ND is having a bit of a stumble, but that can be fixed). The only thing to worry about is the price of the console imo.
 

Bryank75

Banned
Playstation always delivers on the games front, and their first party studios are better than ever (maybe ND is having a bit of a stumble, but that can be fixed). The only thing to worry about is the price of the console imo.
500.
 

Ten_Fold

Member
This is what we want - GAMES.

I just hope they live up to this statement. We saw what happens when you overpromise and underdeliver with that "next-gen world Gameplay reveal" on Series X.
Messaging was wrong for the X, it was a 3rd party showcase. Xbox will be in July.
 

mortal

Gold Member
Best all be gameplay
Man you know it's going to be a mix of both gameplay trailers and cinematic trailers, so long as it's more of the former.

I just hope we won't see a single pre-rendered CGI trailer. Everything either in realtime or in-engine.
 

ZywyPL

Banned
AdvancedEagerBlackpanther-size_restricted.gif



Fool me once it's on you, fool me twice it's on me - 2013 was suppose to be THE best launch lineup in Playstation history, and what we actually got was Knack, TO1886, KZ:SF, and inFamous:SS, with no games throughout next 3 years except indie ports and cross-gen titles... I know people have very short memory and already forgot about it but I didn't, all their E3, GC, TGS presentations are still there in case anyone needs a reminder.

They have very little studios, with extremely long development times, and most of their 1st party games for PS4 have been released just a year or two ago, or are still yet to be released (TLoU2 and GoT), so who's left with enough time make those launch games? I can see them being able to pull out again 3-4 titles, but if they are the same as PS4 launch games, rushed, with nice graphics but poor gameplay and little to no plot than meh, couldn't care less.

The only way I can see Sony securing a really strong launch lineup is by buying 1 year exclusivity for some 3rd party titles, it's a popular solution, it doesn't hurt anyone in the long term, but that one year makes all the difference. Or financing exclusive titles made by independent studios, like it used to be the deal with Insomniac for example.

Unless they want to continue their tradition of showing CGI teasers of games that won't appear ever again for the next 5 years or so, but Ryan promised they learned their lesson.

Time will tell as always, but I cannot give them any credit given their handling of current generation.
 

magnumpy

Member
this is all too soon!!1

gamers typical humans are afraid of change and will be frightened away. best to stick things out with PS4 for a few more years :messenger_loudly_crying:
 

EverydayBeast

thinks Halo Infinite is a new graphical benchmark
I agree that games need to be shown because we know Halo and Masterchief isn't backing down from Nintendo or anyone.
 
AdvancedEagerBlackpanther-size_restricted.gif



Fool me once it's on you, fool me twice it's on me - 2013 was suppose to be THE best launch lineup in Playstation history, and what we actually got was Knack, TO1886, KZ:SF, and inFamous:SS, with no games throughout next 3 years except indie ports and cross-gen titles... I know people have very short memory and already forgot about it but I didn't, all their E3, GC, TGS presentations are still there in case anyone needs a reminder.

They have very little studios, with extremely long development times, and most of their 1st party games for PS4 have been released just a year or two ago, or are still yet to be released (TLoU2 and GoT), so who's left with enough time make those launch games? I can see them being able to pull out again 3-4 titles, but if they are the same as PS4 launch games, rushed, with nice graphics but poor gameplay and little to no plot than meh, couldn't care less.

The only way I can see Sony securing a really strong launch lineup is by buying 1 year exclusivity for some 3rd party titles, it's a popular solution, it doesn't hurt anyone in the long term, but that one year makes all the difference. Or financing exclusive titles made by independent studios, like it used to be the deal with Insomniac for example.

Unless they want to continue their tradition of showing CGI teasers of games that won't appear ever again for the next 5 years or so, but Ryan promised they learned their lesson.

Time will tell as always, but I cannot give them any credit given their handling of current generation.

The games they've given the fans this gen have been great on the whole I don't get why you think they haven't done things right this gen or that you have no faith in thier studios because there first party output is without question the best in the biz like it has been for awhile ... I never worry about games with sony you get alot more every gen than you do with the other company .
 
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Atrus

Gold Member
Do they start debuting the PS5 after TLOU 2 on June 19 or Ghosts of Tsushima on July 17th? It's also questionable as to whether you want to debut something in the middle of a pandemic where other headlines will dominate it and where you might be broadcasting footage from your home office or kitchen.
 

sublimit

Banned
Fool me once it's on you, fool me twice it's on me - 2013 was suppose to be THE best launch lineup in Playstation history, and what we actually got was Knack, TO1886, KZ:SF, and inFamous:SS, with no games throughout next 3 years except indie ports and cross-gen titles... I know people have very short memory and already forgot about it but I didn't, all their E3, GC, TGS presentations are still there in case anyone needs a reminder.


From November 2013 until November 2017 these were PS4's big exclusive titles:
Killzone Shadow Fall
Knack
Knack 2
Infamous SS
The Order 1886
Driveclub
Gran Turismo Sport
Until Dawn
Bloodborne
Gravity Rush 2
The Last Guardian
Nioh
Nier Automata
Ratchet & Clank
Uncharted 4
Yakuza 6

And that is without including any indie or cross gen titles. So in what way exactly "there were no games in the next 3 years". Did your precious XB1 had a better line up in its first 3 years? If you think so please show me your list or GTFO with your shitty fanboy lies and spins.

They have very little studios, with extremely long development times, and most of their 1st party games for PS4 have been released just a year or two ago, or are still yet to be released (TLoU2 and GoT), so who's left with enough time make those launch games?

Another lie as it was proven in my previous post. Also lol at "Sony having very little studios".:messenger_tears_of_joy:

I can see them being able to pull out again 3-4 titles, but if they are the same as PS4 launch games, rushed, with nice graphics but poor gameplay and little to no plot than meh, couldn't care less.

I'm sorry that the PS4 launch games were all "rushed with poor gameplay and with little to no plot". I guess your precious MS had so much better games at its launch? With Ryse Son of Rome having incredible gameplay?Dead Rising 3 having amazing plot? Or maybe the bare bones F2P microtransaction fest of Killer Instinct was more to your liking?

Unless they want to continue their tradition of showing CGI teasers of games that won't appear ever again for the next 5 years or so, but Ryan promised they learned their lesson.
They never said you were going to play the games the next day. If that was your expectation then it was your fault. Big AAA games take time to be made but at least Sony has shown many times that they are commited and they will release the games that they show unlike MS with their empty promises and their lies. Please go and watch MS's E3 2014 and see how many games got canceled (Fable Legends,Phantom Dust,Scalebound).So who is the lying and manipulative one? At least Sony gets to release the games they show.
 
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D

Deleted member 471617

Unconfirmed Member
How soon is soon? June, July or August? My money is still on August but im hoping the June rumor is real.
 

Psykodad

Banned
Unless they want to continue their tradition of showing CGI teasers of games that won't appear ever again for the next 5 years or so, but Ryan promised they learned their lesson.

Cut most of your post because it's just laughable, but I take it you were one of those that claimed the Killzone Shadowfall and Infamous SS reveals were CGI and not possible on PS4? Seems like you still believe that.
You probably also thought the Ghost of Tsushima reveal was PS5 footage.

I'm willing to bet that you will get your mind blown when Sony shows their games. And you will claim CGI again. Lol
 
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Romulus

Member
Maybe. From the start, having 1st party games not forced on last generation alone is a massive advantage over the competition. But I feel the first year will have a good lineup, not launch. I bet it least one heavy hitter will be delayed.
 
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ZywyPL

Banned
The games they've given the fans this gen have been great on the whole I don't get why you think they haven't done things right this gen or that you have no faith in thier studios because there first party output is without question the best in the biz like it has been for awhile ... I never worry about games with sony you get alot more every gen than you do with the other company .

I could go on and on with what Sony did wrong this gen from start to finish, but that's not the subject of the topic, and I don't want to spam it with wall of text type of posts, so let's cut just to the games - they make just one type of games. Is it right, is it wrong, depends on the point of view. For them it obviously works, so I cannot blame them on focusing more and more on them, while abandoning other genres they're not good at, they even made a unified logo for their studios recently, to brand the experience they create. And it's all fine, especially if you're really, really into those kind of games, but what of you want to take a break and play something different? Or are not into those kind of games at all? What's the value proposition? There is none.

I'd really like to know what happened during PS3 to PS4 transition, because back in PSX, PS2 and PS3 times it didn't matter what kind of games you liked, what were you favourite genres, Sony got you covered, you could always go in blindly and count on them, and they always delivered, and suddenly, when PS4 arrived, someone decided to sell/close most of the studios and tell to the remaining ones "OK guys, listen up, from now on we're making nothing else but UC2 clones, understood? Except you Kaz, you can keep making GT"... They seriously lack variety like they used to have in the past two decades, now they are no different than Ubisoft, where no matter which title you pick they all play mare or less the same.

Maybe something will change with Hermen Hulst at the steering wheel, but that's yet to be seen.
 
I could go on and on with what Sony did wrong this gen from start to finish, but that's not the subject of the topic, and I don't want to spam it with wall of text type of posts, so let's cut just to the games - they make just one type of games. Is it right, is it wrong, depends on the point of view. For them it obviously works, so I cannot blame them on focusing more and more on them, while abandoning other genres they're not good at, they even made a unified logo for their studios recently, to brand the experience they create. And it's all fine, especially if you're really, really into those kind of games, but what of you want to take a break and play something different? Or are not into those kind of games at all? What's the value proposition? There is none.

I'd really like to know what happened during PS3 to PS4 transition, because back in PSX, PS2 and PS3 times it didn't matter what kind of games you liked, what were you favourite genres, Sony got you covered, you could always go in blindly and count on them, and they always delivered, and suddenly, when PS4 arrived, someone decided to sell/close most of the studios and tell to the remaining ones "OK guys, listen up, from now on we're making nothing else but UC2 clones, understood? Except you Kaz, you can keep making GT"... They seriously lack variety like they used to have in the past two decades, now they are no different than Ubisoft, where no matter which title you pick they all play mare or less the same.

Maybe something will change with Hermen Hulst at the steering wheel, but that's yet to be seen.

110+ Millon consoles sold so whatever you think of this gen they have smashed it thus far but you can't please everyone that's for sure but I can assure you the vast majority don't think like you and actually like the games that Sony makes and you'll get them all gen LONG !
 

Psykodad

Banned
I'd really like to know what happened during PS3 to PS4 transition, because back in PSX, PS2 and PS3 times it didn't matter what kind of games you liked, what were you favourite genres, Sony got you covered, you could always go in blindly and count on them, and they always delivered, and suddenly, when PS4 arrived, someone decided to sell/close most of the studios and tell to the remaining ones "OK guys, listen up, from now on we're making nothing else but UC2 clones, understood? Except you Kaz, you can keep making GT"... They seriously lack variety like they used to have in the past two decades, now they are no different than Ubisoft, where no matter which title you pick they all play mare or less the same.

Maybe something will change with Hermen Hulst at the steering wheel, but that's yet to be seen.

Times have changed. That's all there's to it.
PS4 sales reflect that. It's tracking PS2, the best-selling console ever.

Whether or not people like the current gaming landscape, Sony has been adapting to it very well and with great success.
I don't even know what exactly it is you think they screwed up on?
 
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sublimit

Banned
Times have changed. That's all there's to it.
PS4 sales reflect that. It's tracking PS2, the best-selling console ever.

Whether or not people like the current gaming landscape, Sony has been adapting to it very well and with great success.
I don't even know what exactly it is you think they screwed up on?
I'm not even sure why you take him seriously at this point? Yes many of Sony's 1st party exclusives have been very cinematic but they were also offering the best portfolio variety of any other platform holder this gen when combining both 1st party as well as 3rd party exclusives. A variety of games like Gravity Rush,Bloodborne,Tearaway Unfolded,Nier Automata,The Last Guardian,Yakuza series,Nioh,Dreams the list goes on and on. The only people who say that "Sony's portfolio doesn't have variety" are jealous MS fanboys.
 

yurinka

Member
My bet:
-Horizon 2 gameplay demo: to showcase stunning visuals, super fast SSD streaming and adaptative triggers usage
-GT Sports on steroids: to showcase possible improvements from PS4 games with visuals, 3D audio, haptic feedback, adaptative triggers, etc
-Spiderman 2 teaser: you know, just because Spiderman sells
-Bluepoint game: probably Demon's Souls remake
-Cool small game from Sony Japan, probably Astrobot related: major drama because many people believed fake insider rumors. Nobody is working on Silent Hill or Bloodborne 2, they never existed
-New AA IP by Sony London: 'small' gimmicky game focused on showcasing new PS5 features
-2nd party AAA game with stunning visuals: new IP from Ready At Dawn, Quantic Dream or Supermassive. Sony may announce they bought that studio
-Resident Evil 8 and exclusive RE8 demo
-Call of Duty: Black Ops V, time limited DLC deal, PS5 bundle and marketing deal announced
-Justice League (new Rocksteady game): marketing deal and some minor exclusive DLC deal
-Something from Square Enix: probably a FFVIIR Ep.2 PS5 version tech demo

One of them may be swapped with a teaser of God of War 2, or another Uncharted spin-off (without Nate as main character, maybe instead with Sully and the girl) that would be made in the SIE San Mateo studio
 
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Keihart

Member
My bet:
-Cool small game from Sony Japan, probably Astrobot related: major drama because many people believed fake insider rumors and it isn't Silent Hill or Bloodborne 2.
I think you are wrong on this one, the biggest team inside Sony Japan it's the Siren/GR team, and their last game was in 2017, so they have already 3 years of silence. I bet they are working on a horror tittle if we take into consideration Keichiro Toyama's interviews after GR2.
 

Hobbygaming

has been asked to post in 'Grounded' mode.
I could go on and on with what Sony did wrong this gen from start to finish, but that's not the subject of the topic, and I don't want to spam it with wall of text type of posts, so let's cut just to the games - they make just one type of games. Is it right, is it wrong, depends on the point of view. For them it obviously works, so I cannot blame them on focusing more and more on them, while abandoning other genres they're not good at, they even made a unified logo for their studios recently, to brand the experience they create. And it's all fine, especially if you're really, really into those kind of games, but what of you want to take a break and play something different? Or are not into those kind of games at all? What's the value proposition? There is none.

I'd really like to know what happened during PS3 to PS4 transition, because back in PSX, PS2 and PS3 times it didn't matter what kind of games you liked, what were you favourite genres, Sony got you covered, you could always go in blindly and count on them, and they always delivered, and suddenly, when PS4 arrived, someone decided to sell/close most of the studios and tell to the remaining ones "OK guys, listen up, from now on we're making nothing else but UC2 clones, understood? Except you Kaz, you can keep making GT"... They seriously lack variety like they used to have in the past two decades, now they are no different than Ubisoft, where no matter which title you pick they all play mare or less the same.

Maybe something will change with Hermen Hulst at the steering wheel, but that's yet to be seen.
So what you're telling me is that all of these games play alike??

Concrete Genie
Days Gone
Driveclub
Ratchet and Clank
Alienation
Dreams
Wipeout
Gravity Rush 2
God of War
Tearaway
Spider-man
Journey
Killzone
Horizon Zero Dawn
Nex Machina
Shadow of the Colossus
 
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yurinka

Member
I think you are wrong on this one, the biggest team inside Sony Japan it's the Siren/GR team, and their last game was in 2017, so they have already 3 years of silence. I bet they are working on a horror tittle if we take into consideration Keichiro Toyama's interviews after GR2.
Out of the 600 people credited in GR2, around 100+ people also worked on The Tomorrow Children, The Last Guardian, Knack II, Everybody's Golf and Bloodborne. Around 70 of them worked on both Gravity Rush 1, Gravity Rush Remastered, Knack and Déraciné (maybe this was the horror game he was talking about).

Around 50 of these people seem to be Sony global staff since they also worked on Spiderman, Uncharted 4, Days Gone, Detroit or God of War.

https://www.mobygames.com/game/playstation-4/gravity-rush-2/credits

They also had a good amount of people working on the SotC remake. So if Bluepoint is working on the Demon's Souls remake, part of the Team Siren will be working on it. In addition to this, Sony said that they created a new division inside Sony Japan to support 2nd party external studios, so some people from Team Siren should have been moved there because they often did help Sony Japan 2nd party games.

GR2 also seems to help any other Sony Japan internal team, so I assume they will also help any other upcoming Sony Japan title not leaded by Team Siren. As happen in all companies, some staff may have left the company.

So if after GR2 tanked in sales they continue being a single team (remember they changed recently the studio structure and boss) you have maybe around 300 devs working for 3 years on one or multiple PS5 game(s). Doesn't sound too AAA, and less for an important IP like Silent Hill.

The last succesful game of the studio, Astrobot, shows in its staff 32 devs and many of them worked on other Sony Japan 1st party and 2nd party games. The boss of that project is now the head of the studio, so it's pretty likely he'll like to do more projects like the one he leaded. The studio also has a story of many smaller games.


I bet after TLG and GR2 very likely being not so profitable, Sony Japan is working on multiple internal small games and helping external bigger games. I'm 99.99% sure one of them is Astrobot 2, as -probably- a PSVR2 launch game.
 
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Darklor01

Might need to stop sniffing glue
After having seen how "Soon" is soon when Sony says it, I won't hold my breath. I've actually found out how to not care when they reveal whatever they do by process of going through their processes. Delayed/change by Covid-19 or not, I actually found it's OK to not care when they say something as long as they do within reasonable time before launch so that I can make informed decisions.

If I don't have enough information to make a purchase decision from team A, I'll just go with team B and hope for the best.
 

Perrott

Gold Member
Fool me once it's on you, fool me twice it's on me - 2013 was suppose to be THE best launch lineup in Playstation history, and what we actually got was Knack, TO1886, KZ:SF, and inFamous:SS, with no games throughout next 3 years except indie ports and cross-gen titles... I know people have very short memory and already forgot about it but I didn't [...]

I can see them being able to pull out again 3-4 titles, but if they are the same as PS4 launch games, rushed, with nice graphics but poor gameplay and little to no plot than meh, couldn't care less.

The only way I can see Sony securing a really strong launch lineup is by buying 1 year exclusivity for some 3rd party titles
, it's a popular solution, it doesn't hurt anyone in the long term, but that one year makes all the difference. Or financing exclusive titles made by independent studios, like it used to be the deal with Insomniac for example.

Unless they want to continue their tradition of showing CGI teasers of games that won't appear ever again for the next 5 years or so, but Ryan promised they learned their lesson.
Yeah, I agree with you about how PS4's launch window titles (Knack, Killzone and inFAMOUS) were a big disappointment, but not with the rest; during the first three years since launch, Sony released games such as DriveClub, The Order 1886 (which I really enjoyed), Bloodborne, Until Dawn, Ratchet & Clank, Uncharted 4 and The Last Guardian, in addition to great smaller-scale projects such as Resogun, Helldivers and Alienation, plus the console exclusive Street Fighter V. Most of them are games fondly remembered by the community.

Moving on to what you said about their PS5 lineup, I have to disagree again. The first-party titles expected to be available throughout the launch window and 2021 include:
  • New high-budget IPs from Arrowhead, Housemarque and Japan Studio.
  • Gran Turismo, Horizon: Zero Dawn, Spider-Man, Ratchet & Clank and even Wild Arms sequels.
  • Demon's Souls Remake by Bluepoint Games.
  • Silent Hill soft-reboot by Japan Studio.
Most of these titles have been in development since around 2017, with some of them being in the works from earlier than that and others starting in 2018.

See? You have nothing to worry about when it comes to PS5's Year 1 line-up.
 
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mckmas8808

Mckmaster uses MasterCard to buy Slave drives
A demo like that will be a benchmark to aim at for upcoming games, not something we will see the first wave of games surpass IMO

What makes you think the games they will show, will only be first wave games?
 

sublimit

Banned
So what you're telling me is that all of these games play alike??

Concrete Genie
Days Gone
Driveclub
Ratchet and Clank
Alienation
Dreams
Wipeout
Gravity Rush 2
God of War
Tearaway
Spider-man
Journey
Killzone
Horizon Zero Dawn
Nex Machina
Shadow of the Colossus

Do you know what's the main difference between Playstation fans and xbox fans (like him)?

Playstation fans have the luxury due to the incredible variety of 1st and 3rd party exclusives Sony has been offering for almost 3 generations now to not like everything that Sony offers. Sony fans have the luxury to not like every huge and critically acclaimed game like God of War or the Last of Us and still be incredibly attached to Playstation's library and brand because there will always be other exclusives games like Bloodborne or The Last Guardian or Death Stranding that will offer exactly what those players want. If someone says that he doesn't like God of War or Horizon but he likes Bloodborne or Gravity Rush no one will attack him or call him "Sony hater".

With Xbox fans however every exclusive must be the Second Coming of gaming. Every exclusive must be loved by everyone. You'll never hear them say "i don't like Gears" or "i don't like Halo" or "i don't like Forza". Even when smaller games like Sunset Overdrive or Sea of Thieves come out they make it a huge deal. Just look at the recent Inside Xbox presentation. There were Xbox fans out there who tried to spin it and make it seem as if games like Bright Memory Infinite, Medium and Scorn were all amazing games (they actually call Medium a AAA game) and if you don't happen to be impressed then you're automatically a "MS hater". They think that the only reason Inside Xbox's presentation got so many dislikes was because of Assassin's Creed's fans and not because of disappointed Xbox fans.

So can you imagine what their reaction will be when MS starts to drop their big AAA games and you happen to not like them? OMG all hell will break loose and that's because they don't have Sony's luxury to dislike their own AAA games as Sony fans have with their own big budget exclusives. Every exclusive that MS shows from now on for them will be automatically GOTY even by just watching an in-engine cutscene (Hellblade 2).

That is the difference between Playstation and Xbox fans and it will take many years for the later to reach a point where they will have the luxury to not like their own God of War or their own Death Stranding or their own TLoU.
 
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