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Next-Gen PS5 & XSX |OT| Console tEch threaD

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pasterpl

Member
I prefer the Xbox controller, but I like the ps4 one, so yeah. It’s just shocking they just didn’t pay any attention to the controller at all.

I was at least expecting motion control, you know? Because that’s pretty awesome in the switch. But... nothing. A share button, a new dpad, a few dimples on the triggers, smaller and removed top ridge... that seems really lazy to me. Just IMO of course, but it seems like such a waste of time, and so backwards

Now in the flip side, the feature of the ps5 controller may not be even used that much. Nobody uses the touch pad at all, the speaker I’ve only heard a couple of times etc. And those feedback triggers, they just sound like they would annoy me after a while, and would be turned off.

But still... you have to give sony credit for improving an already good foundation.

I never understood why people need those gimmicks in the controllers. Especially when only handful of games ever use these.
 

Fushitsusha

Banned
OeklAiP.gif
 

mitchman

Gold Member
I think part of the "secret sauce" will be a dynamic and per-game allocation of clock frequency between the CPU and GPU, limited to a range. Meaning if the game is GPU starved, the game can run the CPU at, say, 2.5GHz and the GPU at 2.1GHz, while still maintaining a balance in power consumption and heat generated. AMD announced a variation of this technology at CES (afair) so it's available for Sony if they want it.

This might explain the widely different reported TF numbers out there from different "insiders".
 
I prefer the Xbox controller, but I like the ps4 one, so yeah. It’s just shocking they just didn’t pay any attention to the controller at all.

I was at least expecting motion control, you know? Because that’s pretty awesome in the switch. But... nothing. A share button, a new dpad, a few dimples on the triggers, smaller and removed top ridge... that seems really lazy to me. Just IMO of course, but it seems like such a waste of time, and so backwards

Now in the flip side, the feature of the ps5 controller may not be even used that much. Nobody uses the touch pad at all, the speaker I’ve only heard a couple of times etc. And those feedback triggers, they just sound like they would annoy me after a while, and would be turned off.

But still... you have to give sony credit for improving an already good foundation.
There is haptic feedback (high quality rumbles) and adaptive triggers (that can also rumble).
 

Yura

Neo Member
Russian edition VC.ru it was interviewed (on condition of anonymity) by a Russian-language developer of PS Now in Germany. And he said something about PS5. Here is an excerpt of the quote:
"Plus, they are going to introduce cosmic information exchange rates, because there are several teams developing simultaneously — the PlayStation itself, the Department responsible for developing protocols, and several other departments. There will be technical and software solutions that do not exist at the moment, even in the plans of other companies. They are being developed and will continue to be developed. A very serious leap in technology is expected, which the market does not even expect. Again, this is such insider internal corporate information - we do not always have access to it, but something periodically spills out."
https://vc.ru/hr/109608-intervyu-s-...hnya-funkcionalnye-komandy-podrazdelenie-core
 

B_Boss

Member
I still can’t get over how little has changed in the SX controller... That’s one area Sony have really one upped MS, if nothing else. I actually think the new SX controller looks boring compared to the current one even... So weird.

Really? I wonder if the elite will work for Series X or will they create a new version for nextgen? Hey man, as they say “if it ain’t broke” 🍻. I’m hoping my beloved nextgen duashock has extra buttons akin to the back attachment. All I want.
 

Nickolaidas

Member
I still can’t get over how little has changed in the SX controller... That’s one area Sony have really one upped MS, if nothing else. I actually think the new SX controller looks boring compared to the current one even... So weird.
In term of design, I LOVE the x1x controller. The shape, the weight ... I love it.

But I hate the feel of the dpad and its buttons. I literally double dipped and bought mk11 AGAIN for the ps4 because doing combos on the x seemed to make my fingers sore.

Any game where I have to button mash is now heavily avoided on the xbox unless it's exclusive.
 

Gavin Stevens

Formerly 'o'dium'
There is haptic feedback (high quality rumbles) and adaptive triggers (that can also rumble).

Yes, and look how nobody ever used those in the Xbox controller. I think they were used about 3 times.

The PS5 triggers for example will change pressure based on events ingame, so you could try and pull the trigger, but can’t, because it’s locked (and the trigger won’t move). Or, it could feel very heavy, and hard to press.

On paper it sounds great. But... it sounds like it would get old, very fast.

Anybody remember the ice cubes on switch?

So while I am sad to see the controller be ignored on these sort of things for SX, I do understand they would likely go unused.
 

Gavin Stevens

Formerly 'o'dium'
So today MS is making a streaming with AMD...Well we already know which has more TF.

Like I said. I think this time they will both be beasts in their own way, and nobody will lose. In the end, the systems will be comparable, and while one has a deficiency in one area, it will make up for it in others. A level playing field. It will be a stark contrast to last generation, if this is the case.

Of course fanboys will still spin it whatever way they can, and oh boy, just wait for later. It’s going to be a shit show.

But for once... no matter what side you fall on, you will land in your feet, IMO. Good stuff.
 
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Nice guess, but 4 SE engines is waaay too much for a 380mm silicon.

I still don't buy the HBM rumour. It's going to be GDDR6 and no more than 20.

Where did the Nitero term pop up? I've now seen it in a few places.
Nitero was an old pastebin. Wireless 60ghz solution to vr.
Expecting dual gpu of sorts or co processor where the extra SE can happen.
Hbm2e takes little power. Itll help push SoC clocks
 
Regardless of what specs they end up with(which I expect equal or slightly better than XSX because the timing was too damned reactionary to me), thank goodness for something to look forward to in the news.

Everything sucks. I was summoned to the boss man yesterday along with a couple others and of course, figured my time was up due to the strain this is putting on the economy.

Luckily, I wasn't. My and a couple of others are having our roles be expanded to learn other aspects of the company in case people get sick. However, not all was shiny.

Others..were not so lucky, as it was revealed at the end the OTHER reason for the role expansions was not just the threat of sickness to key personnel, but also because layoffs were incoming.

Bring some good news, Sony.
 
Yes, and look how nobody ever used those in the Xbox controller. I think they were used about 3 times.

The PS5 triggers for example will change pressure based on events ingame, so you could try and pull the trigger, but can’t, because it’s locked (and the trigger won’t move). Or, it could feel very heavy, and hard to press.

On paper it sounds great. But... it sounds like it would get old, very fast.

Anybody remember the ice cubes on switch?

So while I am sad to see the controller be ignored on these sort of things for SX, I do understand they would likely go unused.
It's really difficult to implement these "super immersive" options in gaming, because games are not about reality, but they sometimes work exactly because they take things some reality, it's a very difficult balance. The time you translate something real in a game, you could do it in two ways:
1: try to keep the function as close as possible to reality, to enhance the feeling of it.
2: bypass that process and doing something based on reality, but not realistic at all, to translate mainly and directly the feeling of it and not the fuction. Sometimes is a results derivated by an equilibrium from mechanics, Death Stranding let you take packages around pretty easily, but walking with it on the back is kind of hard. Make both the mechanics "real" could be too much, and not even talking about the fact that a man who travels with 100+ kg on the back while climbing a mountain is pure fantasy, yet the FEELING of realism (and not the fuction) is retained.
Why I'm telling you all this shit? Because the adaptive triggers could go option 1: they try to emulate a realistic function but doing so they could fail to translate it as a game, basically having the effect to tiring the players fingers which has nothing to do with a game at all.
It depends but how it will work and it's tastes anyway, someone could find tiring pressing R2 and L2 all the time in Death Stranding, I don't, but there is a threesold I guess.
 
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CJY

Banned

01011001

Banned
Yes, and look how nobody ever used those in the Xbox controller. I think they were used about 3 times.

The PS5 triggers for example will change pressure based on events ingame, so you could try and pull the trigger, but can’t, because it’s locked (and the trigger won’t move). Or, it could feel very heavy, and hard to press.

On paper it sounds great. But... it sounds like it would get old, very fast.

Anybody remember the ice cubes on switch?

So while I am sad to see the controller be ignored on these sort of things for SX, I do understand they would likely go unused.

I wouldn't worry so much about it getting old, but about the mechanics inside these triggers to fail over time.

just think about it. there's something inside that pushes against your pressure, you would think this would wear out really damn fast if it doesn't use very high quality parts.

a thing like that will need motors, some kind of strings maybe and plastic pieces pushing against either other plastic pieces or even metal pieces with force.

so my first reaction to these was really just... how long will a controller like this last before one of the triggers just breaks?
 
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CJY

Banned
I wouldn't worry so much about it getting old, but about the mechanics inside these triggers to fail over time.

just think about it. there's something inside that pushes against your pressure, you would think this would wear out really damn fast if it doesn't use very high quality parts.

a thing like that will need motors, some kind of strings maybe and plastic pieces pushing against either other plastic pieces or even metal pieces with force.

so my first reaction to these was really just... how long will a controller like this last before one of the triggers just breaks?

Strings? Doubtful. My guess is they're using neodymium magnets attached to some kind of motor. Probably a stepper motor. I'm probably wrong, that's just how I would do it, but I ain't an engineer.

Oh, and I think the person you responded to is talking about the novelty wearing off, not exactly the mechanism getting old.
 
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