Starlight Lotice
Member
Hello all!
This has been on my mind for awhile, and I wanted to share this as I think it is somewhat relevant to looking back at the Neo Geo Console.
SNK/ADK were well known for Fighting Games, Run n Guns and even Shooters, which would make sense as these games came from the Arcade and were their biggest sellers to their niche fanbase.
I understand that there was a Samurai Shodown RPG on the Neo Geo CD, but that sadly stayed in Japan and had horrible load times.
However, when Nintendo's SNES comes to mind for third party games, you either think of Street Fighter, Mega Man or perhaps even Final Fantasy and Chrono Trigger, which commended high prices at the time for the scale of the games.
Neo Geo games cost a lot, even when you take into consideration the prestige of how large these games actually are, but I wonder why SNK didn't look at what Square were doing at the time, and wondered whether to show a truly epic JPRG with a huge world to explore with gorgeous spites and a (possibly) hilarious Engrish story plot to it all.
SNK could also benefit from this by charging another $50/100 at the time to truly show the power of the Neo Geo Console with a likely large Megabit Cartridge that could match their fighting games and, at the time, would have been seen as a truly magical experience and coveted by all who didn't own this epic game, akin to what Panzer Dragoon Saga is now. The sound effects would have been above what you heard on the SNES and Mega Drive at the time also.
I think if it were have to have happened, it would have been either in 1993 or 1994, before the Playstation started getting into 2D RPGs.
I am pretty baffled why it never came to be, as it would have pushed what was possible for an RPG at the time (before the Playstation was dominated with the likes of Lunar), cemented that SNK can make more than just Fighters/Shmups AND would have been seen as the pinnacle of RPG greatness.
I personally think it would have been a great asset to the already incredible Neo Geo Line Up, have been talked about in the same vain as Final Fantasy/Chrono Trigger at the time, and would have likely been a sought after RPG for many years before the inevitable digital release on the PS3/PS4 era for all to enjoy.
I wouldn't know what SNK would have called a mythical Neo Geo RPG if they had made one, but it honestly feels like a missed opportunity and would have created a large buzz around the fanbase as it would have been "the" RPG to own, and you could only get it on the Neo Geo (at the time).
Do you feel that SNK should have pursued to have created at least one game to test this market for their own audience, or were you happy that they just kept to Fighting Games, Run n Guns and Shmups?
This has been on my mind for awhile, and I wanted to share this as I think it is somewhat relevant to looking back at the Neo Geo Console.
SNK/ADK were well known for Fighting Games, Run n Guns and even Shooters, which would make sense as these games came from the Arcade and were their biggest sellers to their niche fanbase.
I understand that there was a Samurai Shodown RPG on the Neo Geo CD, but that sadly stayed in Japan and had horrible load times.
However, when Nintendo's SNES comes to mind for third party games, you either think of Street Fighter, Mega Man or perhaps even Final Fantasy and Chrono Trigger, which commended high prices at the time for the scale of the games.
Neo Geo games cost a lot, even when you take into consideration the prestige of how large these games actually are, but I wonder why SNK didn't look at what Square were doing at the time, and wondered whether to show a truly epic JPRG with a huge world to explore with gorgeous spites and a (possibly) hilarious Engrish story plot to it all.
SNK could also benefit from this by charging another $50/100 at the time to truly show the power of the Neo Geo Console with a likely large Megabit Cartridge that could match their fighting games and, at the time, would have been seen as a truly magical experience and coveted by all who didn't own this epic game, akin to what Panzer Dragoon Saga is now. The sound effects would have been above what you heard on the SNES and Mega Drive at the time also.
I think if it were have to have happened, it would have been either in 1993 or 1994, before the Playstation started getting into 2D RPGs.
I am pretty baffled why it never came to be, as it would have pushed what was possible for an RPG at the time (before the Playstation was dominated with the likes of Lunar), cemented that SNK can make more than just Fighters/Shmups AND would have been seen as the pinnacle of RPG greatness.
I personally think it would have been a great asset to the already incredible Neo Geo Line Up, have been talked about in the same vain as Final Fantasy/Chrono Trigger at the time, and would have likely been a sought after RPG for many years before the inevitable digital release on the PS3/PS4 era for all to enjoy.
I wouldn't know what SNK would have called a mythical Neo Geo RPG if they had made one, but it honestly feels like a missed opportunity and would have created a large buzz around the fanbase as it would have been "the" RPG to own, and you could only get it on the Neo Geo (at the time).
Do you feel that SNK should have pursued to have created at least one game to test this market for their own audience, or were you happy that they just kept to Fighting Games, Run n Guns and Shmups?