Afro Republican
Banned
Within the last generation, while there are exceptions, it's clear around 90% of the industry big releases two types of games, sometimes by incident, but usually on purpose for $$ and to screw people over, here are the two form of games that release constantly, which do you prefer, because I KNOW YOU DO prefer one of them because many people here buy either of these two types of games, you may deny this however:
Games that launch Bare-Bones:
1. Games that launch without much content or with many features no available.
2. Usually puts out a free update later on with some content to keep the base.
3. Usually charges for the rest of the content for the game.
4. Bare-bones games are usually designed on purpose to put out low-content games by a deadline and/or to encourage monetization policies for players to get more game.
Games that release broken:
1. Games that are released broken usually filled with errors, bugs, or unfinished content either to meet a deadline or purposefully expecting that the audience will pay for fixes.
2. Games will launch in a poor state, with a few free patches, but usually expecting you to be the beta tester to figure out what areas need fixing.
3. As problems are fixed, they'll charge players for additional content, or to fix features and content tat was already in the game, but unfinished and/or broken.
4. Usually releases a high-priced patch or a new retail edition with "fixes" built-in a year or so after launch.
It's a shame that this is so common for AAA (especially for retail titles) in the industry, and how even with consoles the percentage is high, but these are the types of games you're most likely playing RIGHT NOW. But which one do you give the edge to? Which poison do you like the flavor of better?
Games that launch Bare-Bones:
1. Games that launch without much content or with many features no available.
2. Usually puts out a free update later on with some content to keep the base.
3. Usually charges for the rest of the content for the game.
4. Bare-bones games are usually designed on purpose to put out low-content games by a deadline and/or to encourage monetization policies for players to get more game.
Games that release broken:
1. Games that are released broken usually filled with errors, bugs, or unfinished content either to meet a deadline or purposefully expecting that the audience will pay for fixes.
2. Games will launch in a poor state, with a few free patches, but usually expecting you to be the beta tester to figure out what areas need fixing.
3. As problems are fixed, they'll charge players for additional content, or to fix features and content tat was already in the game, but unfinished and/or broken.
4. Usually releases a high-priced patch or a new retail edition with "fixes" built-in a year or so after launch.
It's a shame that this is so common for AAA (especially for retail titles) in the industry, and how even with consoles the percentage is high, but these are the types of games you're most likely playing RIGHT NOW. But which one do you give the edge to? Which poison do you like the flavor of better?
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