There were 4 agents running together and it looked like shit no matter what. Stop making excuses for them.
SP has 4 player coop.
There were 4 agents running together and it looked like shit no matter what. Stop making excuses for them.
Yeah, I wasn't aware of Sumo being involved in this before I saw their name in the trailer. No sign of Cloudgine either (Dave Jones' studio). It's all very odd. Sumo seem to be the team you call if your game has crashed & burned elsewhere.
There were 4 agents running together and it looked like shit no matter what. Stop making excuses for them.
Yeah, I wasn't aware of Sumo being involved in this before I saw their name in the trailer. No sign of Cloudgine either (Dave Jones' studio). It's all very odd. Sumo seem to be the team you call if your game has crashed & burned elsewhere.
There were 4 agents running together and it looked like shit no matter what. Stop making excuses for them.
It's always been a Sumo title, together with Cloudgine and ReAgent.
I've been following this game since it's initial reveal and I don't seem to recall Sumo's name ever being mentioned before today. I clearly remember Cloudgine and ReAgent.
They just announced it is 30FPS
Who says it's fake?
Remember that video of the building falling over? What happened to...anything at all like that?
This one:
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There were 4 agents running together and it looked like shit no matter what. Stop making excuses for them.
Remember that video of the building falling over? What happened to...anything at all like that?
This one:
![]()
They just announced it is 30FPS
It's not an excuse. What we saw was from the campaign, not the MP.
I think it's best to think of this as two separate games, from what I understand.
Game One: Single-player/4-player Co-Op campaign developed by Sumo Digital and creative at Microsoft Studios (including Joe Staten). Playable offline, basic destruction, gameplay is what we've seen today for the first time.
Game Two: Competitive 10-player multiplayer mode developed by ReAgent Games and Crackdown creator Dave Jones, powered by Cloudgine distributed cloud tech. We've seen gameplay already and it looks like this:
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I suspect "Game One" was brought on to complement the 'original' vision of the game following the reversal of Microsoft's original always-online plans for Xbox One.
It's also important to note that these games take place in two different maps and are not in the same location.
You would think the campaign mode would be more visually, and technically impressive though
Sumo Digital SP = No Cloud.
Reagent MP = Cloud.
Is there any reason to believe that the multiplayer, destructible city mode still exists?
Looked so flat, saying it looks visually better than the original game is the bare minimum you should expect. Watching the trailer I thought i was looking at a pre alpha of Agents of Mayhem or something.
Then I saw the release date, buried within the yearly winter barrage of big name third party titles. It feels so half assed with some of their games at times.
Is there any reason to believe that the multiplayer, destructible city mode still exists?
They just confirmed the original voice over announcer is back on the IGN stream.
Thank god. I was worried we were going to get Terry Crews.
They couldnt do cloud based physics because they abandoned always online.
The original Xbox One Lie of the Power of the Cloud.
Thinking about this - this MIGHT make sense. The idea of having a network based processing for a single player game never did and still doesnt make sense.
The idea of having a dedicated server compute this and alter it to the clients WOULD work since they need connectivity to play online anyway.
So the idea destruction is online only makes some sense.
So what happened to the destruction and the power of the cloud?
Well, crackdown always had a cellshading/comic type of style.
Why should they abandon what was always there?
Just remember everyone thought crackdown looked like crap when they bought it for halo 3. It wasn't long after it was realized just how good the game really was.