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Crackdown 3 (XB/PC, Sumo Digital) E3 Trailer out Nov 7th

Yeah, I wasn't aware of Sumo being involved in this before I saw their name in the trailer. No sign of Cloudgine either (Dave Jones' studio). It's all very odd. Sumo seem to be the team you call if your game has crashed & burned elsewhere.

Sumo's name was there because this was a trailer for the campaign mode they are making.

It was announced they were making it in 2015

http://wccftech.com/crackdown-3-full-destruction-limited-multiplayer-codeveloped-sumo-digital/
 
Yeah, I wasn't aware of Sumo being involved in this before I saw their name in the trailer. No sign of Cloudgine either (Dave Jones' studio). It's all very odd. Sumo seem to be the team you call if your game has crashed & burned elsewhere.

Sumo was announced to be working on the game back in Gamescom 2015, so a while back. I don't think Cloudgine is really dev support, it's more the technical side, similar to how you'd have Havok in a game. Jones' dev studio is Reagent, who is still on the front of the box.
 
i am still not understanding, the game comes out in a few months in nov actually one of the busiest months. why would they not show the best possible version on there biggest show in there main market. i dont want to be negative but i was really really looking forward to it.
 
Who says it's fake?

I just don't buy anything to the scale of what they showed before. All they showed today was explosions and stuff we've seen in countless other games. The showed no destruction, which was their main selling point.

I'm betting on another crackdown 2 at this point. I'd love to be wrong. What they showed left me personally with nothing new to hold on to our be excited about.
 
Remember that video of the building falling over? What happened to...anything at all like that?

This one:
LcOennJ.gif

My guess is demo running on mega powered pc but I'm willing to wait and see
 
According to Shannon Loftis, multiplayer with destruction will be playable all week at E3 so I'm sure we will get some videos from both MSFT and other media outlets of that aspect.

Edit: Based on the developer interview video posted above it looks like all E3 will be focused on the campaign. The fact that players can be doing their own thing on completely different ends of the city creating different situations not possible with one player definitely sounds cool.

Also, they're talking Crackdown 3 with the devs on IGN live right now.
 
There were 4 agents running together and it looked like shit no matter what. Stop making excuses for them.

I think it's best to think of this as two separate games, from what I understand.

Game One: Single-player/4-player Co-Op campaign developed by Sumo Digital and creative at Microsoft Studios (including Joe Staten). Playable offline, basic destruction, gameplay is what we've seen today for the first time.

Game Two: Competitive 10-player multiplayer mode developed by ReAgent Games and Crackdown creator Dave Jones, powered by Cloudgine distributed cloud tech. We've seen gameplay already and it looks like this:

crackdown_Big_building-destruction.gif


I suspect "Game One" was brought on to complement the 'original' vision of the game following the reversal of Microsoft's original always-online plans for Xbox One.

It's also important to note that these games take place in two different maps and are not in the same location.
 
Wasn't the destruction stuff always said to be limited to the multiplayer, since they didn't want to require an online connection for the campaign. If they showed a trailer for the campaign today, how would it have any of the destruction when it is supposed to run on an original Xbox one without connecting to any servers to run the physics.

If they show off anything related to multiplayer and it does not have the destruction I could understand getting upset/angry, but from what I remember they have always said that the destruction (that you see in gifs with buildings coming down) will be limited to multiplayer).
 
Does not surprise me because the game has had a long development cycle but IMO, the graphics looked pretty poor. Even the ground textures blah
 
I think it's best to think of this as two separate games, from what I understand.

Game One: Single-player/4-player Co-Op campaign developed by Sumo Digital and creative at Microsoft Studios (including Joe Staten). Playable offline, basic destruction, gameplay is what we've seen today for the first time.

Game Two: Competitive 10-player multiplayer mode developed by ReAgent Games and Crackdown creator Dave Jones, powered by Cloudgine distributed cloud tech. We've seen gameplay already and it looks like this:

crackdown_Big_building-destruction.gif


I suspect "Game One" was brought on to complement the 'original' vision of the game following the reversal of Microsoft's original always-online plans for Xbox One.

It's also important to note that these games take place in two different maps and are not in the same location.

This is sounds about right. I hope the single player holds up though since that's my primary way to play. I can handle less destruction if the rest is fun. I wish they showcased gameplay of this instead of assassins creed and sea of thieves.
 
Looked so flat, saying it looks visually better than the original game is the bare minimum you should expect. Watching the trailer I thought i was looking at a pre alpha of Agents of Mayhem or something.

Then I saw the release date, buried within the yearly winter barrage of big name third party titles. It feels so half assed with some of their games at times.
 
Eww. Disappointing visuals... didn't really show off destruction... and that song sounds like someone didn't want to pony up for "Black Skinhead." :-/
 
They just confirmed the original voice over announcer is back on the IGN stream.

Is there any reason to believe that the multiplayer, destructible city mode still exists?

Well, yeah. They just confirmed it is being shown at E3 on the showfloor on the IGN feed. People thought it was gone?
 
Looked so flat, saying it looks visually better than the original game is the bare minimum you should expect. Watching the trailer I thought i was looking at a pre alpha of Agents of Mayhem or something.

Then I saw the release date, buried within the yearly winter barrage of big name third party titles. It feels so half assed with some of their games at times.

Well, crackdown always had a cellshading/comic type of style.

Why should they abandon what was always there?

Just remember everyone thought crackdown looked like crap when they bought it for halo 3. It wasn't long after it was realized just how good the game really was.
 
Is there any reason to believe that the multiplayer, destructible city mode still exists?

They've confirmed it in multiple post show interviews and multiple people have also confirmed separately on Twitter, so yes, lots of reasons.

The ignorance and conclusion jumping is bountiful in this thread.
 
They just showed some new B-roll (albeit briefly) on the IGN stream. Looks awesome.

Oh, and there's a "black hole gun" that "fires singularities" at your enemies...

edit: The tallest building in the game is twice the height of the agency tower!
 
2 years....almost 2 years of nothing and this is what they show? This was one game i was excited about seeing and it just looked so mediocre.

When agents of mayhem was shown i was super underwhelmed and thought to myself "This just looks like a poor mans crackdown" But now i find myself feeling the same thing looking at this trailer. Visuals, animations, the density of the open world. I thought it was going to look at least as nice as infamous second son with a refined version of the cool gameplay of the first game (i like to pretend the second game never existed)

This should have honestly taken the on-stage demo slot from assassins creed or mordor too, i think it would have fared a bit better seeing the gamplay loop.

Need to see a solid 15 mins of gameplay or something, because this has actually really dampenned my interest .
 
I felt like I was watching Weekend at Bernie's with Crackdown's corpse being propped up and paraded around. None of that looked right. From the super tight camera angles, jump jets, weapons, to lack of vehicles... Something is very wrong.
 
The original Xbox One Lie of the Power of the Cloud.

Thinking about this - this MIGHT make sense. The idea of having a network based processing for a single player game never did and still doesnt make sense.

The idea of having a dedicated server compute this and alter it to the clients WOULD work since they need connectivity to play online anyway.

So the idea destruction is online only makes some sense.
 
Thinking about this - this MIGHT make sense. The idea of having a network based processing for a single player game never did and still doesnt make sense.

The idea of having a dedicated server compute this and alter it to the clients WOULD work since they need connectivity to play online anyway.

So the idea destruction is online only makes some sense.

Right, which is why they've always said destruction would be for MP only.

So what happened to the destruction and the power of the cloud?

Available in the multiplayer, as they've always said.
 
Well, crackdown always had a cellshading/comic type of style.

Why should they abandon what was always there?

Just remember everyone thought crackdown looked like crap when they bought it for halo 3. It wasn't long after it was realized just how good the game really was.

I know it has that style, I bought the first two but surely we can expect a little better than this dude? Maybe the multiplayer player aspect will show how fun it is but watching that, it just looked dated to me. Disappointed.
 
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