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LTTP: Final Fantasy IX (spoilers)

Forkball

Member
This is a fantasy based on a fantasy.

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While we are now being bombarded with a hurricane of Final Fantasy nostalgia bait, perhaps the first raindrop was Final Fantasy IX. It is a self-professed love letter to the franchise, hearkening back to its roots in more than just aesthetics. Did you know that there is a longer gap between FFIX and now than there was between FFI and FFIX? YOU'RE OLD. Also fun fact, this game was made concurrently with X and XI. That's right, Square made three FF games AT THE SAME TIME.

The first thing that caught my attention was FFIX's striking art style, especially in comparison to the past Playstation titles. Not only does it opt for a more medieval fairy tale setting, character designs are also cartoonish and exaggerated. It's pretty impressive that Square had three very distinct types of character models in their FF Playstation trilogy. The scenery is absolutely imaginative and beautiful to look at. Although we see countless 8-16 bit RPGs that lift the aesthetic of past RPGs, there really aren't any games that duplicate the intricacies of the Playstation FF's prerendered backgrounds. This title still manages to stand out today with how it portrays its setting and good art will always be timely. Whether it was the lively streets of Alexandria, the rustic serenity of Black Mage village, or the unpredictable nightmare of Pandemonium, I was always in awe at where the game took me.


The game starts like a goddamn video game should: airships, energetic atmosphere, daring escapes, instantly enduring characters, and jump rope contests. Zidane isn't pushing no damn car down a highway, that's for sure. People often say FFIX's intro is the highlight of the game. I don't know about that, but it does an excellent job introducing its core cast of characters and diversifying the gameplay. Speaking of characters, FFIX has a fantastic cast of (mostly) likeable folks. All of them had distinct personalities with their own plotlines that still managed to tie in with the overall themes of the game. The major themes are purpose and confront death, which is perhaps best portrayed through Vivi's storyline. Even if you've never played FFIX, you are certainly aware of Vivi through pure osmosis. The Black Mages provide the most memorable and emotional scenes throughout the game. And Vivi's speech at the end... my god. WHY SQUARE WHY


While female characters in FF has been a hot topic recently, Freya is perhaps one of the most interesting females in a Final Fantasy game. Instead of making her some girl in a skintight outfit (don't worry, that's still in the game), she's a lanky rat whose romance DOESN'T involve the main character. Her plotline with Sir Fratley seemed like it was missing some chunks, but I thought the concept and the ending were satisfying. Outside of the main cast, the game is filled with excellent supporting characters like the rowdy Tantalus troupe, Climhazzard-spamming Beatrix, and Punished Cid, a fallen airship engineer.


While I enjoyed the characters and thought the game managed to convey its themes well, the actual plot is all over the place. When asked what ideas they should put in the game, Sakaguchi apparently said "all of them". It often feels like they put every plot point from past FF games, put them into a hat, and then spilled out the hat and used everything. This game is a stroll down memory lane for Final Fantasy fans, but there's a difference between capturing the atmosphere of past FF games and completely lifting plot points. Kuja is essentially a lamer Kefka. He's the second in command to a bigger bad, only to turn and kick him off a cliff. YES IT'S LITERALLY THE SAME SCENE. Not to mention Garland's (that's another reference, are you counting?) scheme is basically the plot of FFIV. You fight FFI's four fiends again, which is find, but they couldn't put a new twist on them? FFIV had the four fiends as well, but they were a different spin and notably more memorable. Also, the whole plot about Zidane being a genome is kind of already a rip off of Vivi's storyline: an entity built from war develops a personality and questions his purpose and existence. It was told so well with Vivi, yet it's so tacked on with Zidane. And of course, Necron. Now I already knew about this since it is a rather famous example of a boss coming out of nowhere, but having now seen it first hand... there's no reason for him to be in the game at all. I've read some theories about it being the embodiment of death, or Soulcage, but nevertheless I felt no satisfaction from beating him and I don't think he contributes to anything. Honestly, out of Brahne, Kuja, and Garland, I felt Garland had the most potential. He is not maniacally evil like the other two. He is adhering to his duty, and feels tremendous shame for his past failure. Though he is doing awful things, he is not doing it out of hate, but out of his own sense of purpose and the welfare of his people. If he was featured a bit more maybe his info dumps would've been more tolerable.


Garland: Terra and Gaia will be one. Two moons.... one red... one blue... the mist... soul divider... crystals... genomes... is any of this making sense?
Zidane: So wait the crystal gives life via souls... like rebirth? Are there new souls? Or is everyone just reincarnated? Also are where are Terra's souls? In these mushroom things? You've got to repopulate a planet but you've made only a dozen genomes in 5000 years.
Garland: I'm also a robot.

Holy god I've talked so much about the story, let's move on to the actual GAMEPLAY. Unlike the other PSX FF titles, this game is much more strict with classes. Despite this, there is still a nice amount of customization due to how you learn skills and abilities. You have to often make difficult decisions about whether or not to switch to a more powerful weapon before you learn an ability. Equipping passive abilities also let you really take advantage of some bosses. Oh, your super attack just healed my entire team? THANKS. The game is also a return to a four person party, which makes me wonder why they ever took it out in the first place. The game forcibly makes you mix up your team often, which was a bit annoying at times but also a fun challenge at times as everyone played very distinctly. The game's battle system does have some unique elements, such as putting you in areas where you can't use magic, giving Steiner a special ability only if he's with Vivi, and an added emphasis on Zidane's Steal command. Many people have said the battles are quite slow, but since I played the Steam version, load times are certainly faster and I turned off pre-battle flybys. Despite this, the battle system was still a bit slowpokier than I would have liked. It's easy to see why they ditched the ATB system in FFX. Trance was also completely underutilized. I think I can count on one hand how many times it was actually useful. The game is also jammed with sidequests, ranging from extensive like Chocobo Hot and Cold to more simple ones that can be completed quickly. All of them are quite different and allow the player to pick and choose what they want to do. I thought the overall pacing of the game was solid, but I do wish they gave you the airship much earlier. The game is fairly linear for a large portion of the game. Not "the tube" linear, but I wish it gave me more freedom to customize my party and explore nooks and crannies earlier than it did.


Before I wrap this thesis up, let me say the music is superb. Uematsu says its his favorite work. I'm not sure I agree there, but there are some fantastic tunes. The best obviously being this one:

https://www.youtube.com/watch?v=JyPM172CUAA

On a scale from bad Final Fantasy games to "one of the best games ever" Final Fantasy games, I rank it as an excellent one. The game is not very innovative, but sometimes that's ok. It gave me everything I expect in a JRPG, yet also giving me everything I want. Beautiful locals, sidequests, the thrill of just barely beating a boss, unique party members, melodrama, flipping through pages of menus, 9999 damage attacks etc. If you want a JRPG-ass JRPG, there aren't that many JPRGs that are JRPGier.

Share your thoughts. Leave the thread immediately if you plan on saying an ill word about Quina.

 

Anoxida

Member
Best game in the series at point of release. Hasn't aged well though and thus a difficult game to introduce to newer generations. The fact that you only spent one sentence on the music is a travesty of course since it's arguably GOAT with Chrono Cross.
 
Easily my favorite Final Fantasy game. Definitely one of my top 3 games of all time. The characters, the music, the story all comes together and makes for a great package.
 
Fantastic game, probably in my Top 4 FF.

There was a time that the second in command being the real villain was a trend.

Also, didn't you find the plot similar to Dragon Ball? I mean, wasn't Zidane supposed to destroy Garland but he lost his memory? Then the whole trance thing with his tail and Kuja being an Elite (well at first impression it was).
I don't remember much but I felt that way back then.
 

Malawhur

Member
I tried to play this game on my vita couple of years ago because of all the good things I heard about it but I could not progress much because of the extremely high and annoying random encounter rate.
The charm was there, the music was great but the gameplay felt too tedious.
 

Leezard

Member
It's my favorite FF. I've played it a couple of times. I dread returning to it now since I don't think I could deal with the sluggish battle system again.
 

Falcs

Banned
I played this game last year for the first time and I was quite disappointed. Apart from Vivi, who I liked, I just couldn't bring myself to care even slightly for any of the characters. I can't even remember their names.

Zidane - His whole story only got told at the very end, by that time I just didn't care about him and just wanted to finish the damn game.
The knight - Bumbling idiot who just wouldn't get that the princess just wanted him to piss off. Annoying.
The red brute - who the hell was this guy and why was he suddenly following us? He had some little tiff with Zidane years ago so now follows him around? Ok.
The fat marshmallow frog eating thing - Why the hell is this guy following us again?? Why do I care about his existence?
And the romance... Well it was ok, I guess. The ending scene was nice. But yeah, very unmemorable game for me.

Edit: Oh and Freya.. I'm sorry but her plot line was just stupid. It builds up this romance between her and this mysterious guy, and then when you finally meet him he can't even remember her..
OK, so maybe something will happen to bring back his memory, and happy ending, right? Nope. That's it. End of story.

Vivi had the only interesting story.
 

pislit

Member
My favorite Final Fantasy. Very flawed in gameplay department though. It does have the best mini-games (Mognet Central, Chocobo Hot N' Cold and its subsequent treasure hunting, Action House, Quiz Bee with that queer forest creature, etc. etc). Card game has depth, but Triple Triad is just Tetris level of game design perfection (hyperbole).
 

Lindsaymv

Member
My favourite Final Fantasy that I can't go back to. Well, can't is too strong a word - I started a playthrough on vita and thought "hey this isn't thaaat slow" but once I heard about the Steam version I knew I should hold out for that. Now if they'd only release it on PS4 I'd be set.

Hearing the soundtrack driving around in FFXV it was hard not to turn off the PS4 and go play FF9 immediately. It's just that good.
 
Played this for the first time last year once it hit Steam. It holds up well as far as I'm concerned, but I do have a high tolerance for RPGs and made use of the speed up functions.

While some things were undercooked - Amarant, Freya's romance, Zidane & Garland which the OP covers, Necron outta nowhere - it was a solid and well-made game, and none of these things hold it back. Sure it would be nice to have explored them a little more, but they're mostly tangential, the world has more to it than just your adventures, and the fairy tale you're exploring wraps up just fine.

Also I really enjoyed the equipment/ability system. A good job system is great, but I can appreciate a party where members have defined roles and strengths. Being able to customise them further with the skill system was fun too.
 
I love me some Quina. I eat frog legs from time to time so we have a little something in common.

I'm still playing the game on iOS though. Always loved it. I felt it was way easier than VIII when I was growing up.
 

TannerDemoz

Member
Edit: Oh and Freya.. I'm sorry but her plot line was just stupid. It builds up this romance between her and this mysterious guy, and then when you finally meet him he can't even remember her..
OK, so maybe something will happen to bring back his memory, and happy ending, right? Nope. That's it. End of story.

Vivi had the only interesting story.

I loved Freya's story. It was meant to tell a tale of unrequited love, which I think it did perfectly. With loss and despair being a central theme in IX, I thought it was a great fit - each to their own, though!

FFIX has
 
The ending was weird for me since the final boss came out of nowhere.

I really hated the limit break system in this one. Often I'd be in a battle with some scrub enemy, I'd get attacked, my character would reach his/her limit break, then one of my other characters would kill the enemy, the battle would end, and I'd go into a boss battle without the limit break that was building. In FF7, the limit break would go from battle to battle, and in 10, you could just avoid using it if you wanted to save it. Didn't like 9's system for it at all.

Otherwise, I had plenty of fun with it and as always, the soundtrack was great. Not 6 or 7 levels of great, but great nonetheless.
 

Paz

Member
While I love XV for its strong emotional moments, I miss the playful wonder that permeates IX. Characters with strong and unique identities abound, the feeling of an immensely large and diverse world, consistently wonderful and starkly different musical themes and visual styles for characters & locations, it's like a feast in contrast to the famine of modern FF's.
 
The most perfect Final Fantasy game... yes I prefer FFVII and I consider it the best game of all time.... but FFIX nailed what the series should have been, this is a true Fantasy game.

This and FFX were the last numbered FF game that really felt like the series and captured it senses.

FFXII and FFXV lacked the memorable story and world ( and music in the case of FFXII ) as the first main 10.

FFXIV captured it right and I enjoyed it a lot ( both ARR and HW ) but I'm talking about the offline regular ones.
 

Rozart

Member
I'm glad you enjoyed it, OP! IX is not only my favourite FF but it also happens to be one of my favourite games of all time.

Yess, the art direction for all of IX's different areas are /lovely/. And they're so varied as well! They did a great job creating a fantasy world that doesn't just rely on Tolkein's high fantasy aesthetics. Great point about how the side characters like Beatrice and the Tantalus crew were all interesting, intriguing characters in their own right. I enjoyed all the little cut-away scenes with them. And while I do agree that Kuja is basically a re-imagined Kefka, I still found him to be an interesting villain.

Chocobo Hot n' Cold was like crack to me. That "Kweeeeeh????!" was so satisfying. Also, in all my playthroughs of FFIX, Zidane has never won the Lindblum Hunt. I know it's possible but I just keep defaulting to Freya and once, Vivi.
 

Necron

Member
And of course, Necron. Now I already knew about this since it is a rather famous example of a boss coming out of nowhere, but having now seen it first hand... there's no reason for him to be in the game at all. I've read some theories about it being the embodiment of death, or Soulcage, but nevertheless I felt no satisfaction from beating him and I don't think he contributes to anything.

He surprisingly even appears in this thread of all things...

While I love XV for its strong emotional moments, I miss the playful wonder that permeates IX. Characters with strong and unique identities abound, the feeling of an immensely large and diverse world, consistently wonderful and starkly different musical themes and visual styles for characters & locations, it's like a feast in contrast to the famine of modern FF's.

Perfect summary of how I feel about FF IX when compared to the modern ones. In my dreams, we'll hopefully get something similar to it one day. My favourite FF and in my personal top 5 of all time.
 

saturnine

Member
Forkball said:
Kuja is essentially a lamer Kefka. He's the second in command to a bigger bad, only to turn and kick him off a cliff. YES IT'S LITERALLY THE SAME SCENE.
The funny thing is that Kuja's motivation was the opposite of Kefka's. Kefka was a mortal who saw an opportunity to reach godhood and took it, Kuja thought himself immortal and couldn't cope with the revelation that he was not.
 

Mockerre

Member
Hey, OP. The themes and ideas of past games are reused because IX was supposed to be a non-numbered tribute to the series at first. A greatest hits if you will. Only later it got rebranded to FFIX (yes, Versus/XV situation wasn't the first).

As to the plot of Zidane and Vivi being simillar - this was the theme of the whole game. I liked the escalating plot and the changing villains, only thing I didn't like was Necron.
 

patapuf

Member
The funny thing is that Kuja's motivation was the opposite of Kefka's. Kefka was a mortal who saw an opportunity to reach godhood and took it, Kuja thought himself immortal and couldn't cope with the revelation that he was not.

Kuja was the perfect final villain for the themes of the game.

Garnets Mother and Garland were too.
 
Fantastic game let down by how slow the battles are. Even the easiest random battle will take you a minute. Looking forward to playing one of the ports that allows you speed things up.
 
I tried to play this game on my vita couple of years ago because of all the good things I heard about it but I could not progress much because of the extremely high and annoying random encounter rate.
The charm was there, the music was great but the gameplay felt too tedious.

Try playing on PC. Fast battles, can turn encounters off, etc.

Love ffix. Wish we would get another one like it, setting wise.
 

jb1234

Member
The funny thing is that Kuja's motivation was the opposite of Kefka's. Kefka was a mortal who saw an opportunity to reach godhood and took it, Kuja thought himself immortal and couldn't cope with the revelation that he was not.

Kuja is kinda boring. It was disappointing replaying the game a few months ago because I remembered him being far more menacing. He mostly orders the party around, gives a few tired "bwahahaha, I am so evil" speeches and looks pretty for the camera.

(But to be fair, he is pretty.)
 

Aleh

Member
Not just the best FF, it's the best game ever to me. Settings, characters, story, soundtrack and amount of content and attention to details, everything perfect.
I don't agree when you say Kuja is like Kefka though, he's completely different and his development goes much deeper than "lolo im crazy and bad fite me m8"

And it aged wonderfully imo... The recent PC/Mobile port is flawless.
 
Kuja was the perfect final villain for the themes of the game.

Yup. He's a little kid in a young adult's body and his relationship with death and loss (as the core theme of the game) is exactly that of an immature little child: He narcissistically believes himself to be immortal and throws a temper tantrum when suddenly confronted with his own mortality. He's kind of the opposite of Vivi in that respect, who, thanks to the surrogate parenting of the other party members, manages to gracefully come to terms with it.

I also think that Necron works with regard to the core themes of the story (though his reveal is indeed a bit jarring). He's like the embodiment inherent to the death drive inherent in all life, so the final battle kind of condenses entire story to that symbolic battle between life and death. It's perhaps a bit abstract, but I think it works nevertheless. Especially as the culmination of the final dungeon, which already presents a kind of abstract and condensed summary of the game's overall themes.
 
I remember being young to the internet when this game was released and spending a lot of time on thefinalfantasy.net (I think this was the forum) posting about how this was the best Final Fantasy game, and was drowned out by the overwhelming praise of the day for VII (and later X). I'm really happy that a lot of popular opinion has turned and FFIX is generally well regarded, even among its peers, because at the time I feel like a lot of people were not into it.

I hope I have enough time to play through it entirely again some day. I can remember quite well trying to avoid going to the Iifa Tree at all costs because I didn't want the game to end. I loved that world and characters a lot.
 

Syril

Member
I always thought it was super weird how trance form got a token acknowledgement in the battle it was introduced in then never mentioned again, and then suddenly it's a huge plot device that triggers the final act of the story. It's like they included it originally as a shout out to Terra's ability from FF6, then decided way later on to have it be a story thing like in FF6 too.
 

Rozart

Member
I remember being young to the internet when this game was released and spending a lot of time on thefinalfantasy.net (I think this was the forum) posting about how this was the best Final Fantasy game, and was drowned out by the overwhelming praise of the day for VII (and later X). I'm really happy that a lot of popular opinion has turned and FFIX is generally well regarded, even among its peers, because at the time I feel like a lot of people were not into it.

I hope I have enough time to play through it entirely again some day. I've been quite a while now.

Yeap, I remembered how quick people were to disregard IX when it came out.
 

Melubas

Member
I remember really liking the game. The extremely slow battles did however make me never replay it. Just the process of Zidane putting his weapon on his shoulder and starting to run took longer than an entire attack animation in the other games. This might have been fixed in the PSN version however, I have no idea.
 

Fireblend

Banned
My favorite FF by far. It has so much soul and the setting has such charm it's pretty much impossible for me not to like. The music is incredibly solid too.
 

Sapientas

Member
Just played it for the first time these days and I really enjoyed it. The combat, albeit slow, was really intricate with the abilities being the real character growth and how much they changed the entire fight flow. Most of the cast were good with some great characterizations while the plot was compelling enough. Vivi grew to be one of my favorite character of the series too.

Fighting against the last boss (which I already forgot his name) and he has that weird and awesome attack that inflicts random status ailments in your party. He basically one shotted everyone but Steiner, which got Berserk'ed, effectively ending my first try. However he couldn't kill Steiner due to Auto-Regen and he solo'ed the boss rather quickly with Excalibur without me doing anything. I was kinda dissappointed in that.
 

Rad-

Member
I personally didn't like the cast that much and it's one of the main reasons why I didn't enjoy the game as well as some other FFs. Only Vivi and Beatrix stood out for me. The other main reason is that the gameplay is not very good (slow combat, very little customization).

Overall it ranks somewhere in the middle for me as far as FF titles go:

7 > 6 = 12 > 8 > 5 > 9 > 10 > 4 > 15 > 13
 

Jennipeg

Member
It's interesting seeing the comparison to IV, the whole moon thing felt weird in IV and I stopped playing because it was so jarring to me. It felt weird in IX too but I liked the game so much that I kept playing. I just don't get it, I don't know why but I didn't like the Zidane/Genome twist and going to another planet just doesn't work for me. The best thing about it was the music featured.

Over the years I have come to accept the plot and appreciate it in many ways, I just love IX, it's my favourite game to replay these days despite my feelings towards the twist.
 
I personally didn't like the cast that much and it's one of the main reasons why I didn't enjoy the game as well as some other FFs. Only Vivi and Beatrix stood out for me. The other main reason is that the gameplay is not very good (slow combat, very little customization).

Overall it ranks somewhere in the middle for me as far as FF titles go:

7 > 6 = 12 > 8 > 5 > 9 > 10 > 4 > 15 > 13

I dig your TOP 3, other than that I prefer 9 over 8 and 5, but everything else I agree. I'll also play 1 over 10 and 2 is the worst in the series (haven't played XIII or III).
 
Final Fantasy IX is a very interesting game. I really like how the different characters represent different philosophical outlooks on life. A lot of the tension in interactions between characters comes from how these different outlooks and personality types clash. A lot of characters (Zidane, Kuja, Vivi and other black mages) are created as "empty vessels", a direct reference to the Lockean "tabula rasa" or "blank slates". Yet, where their characters end up is influenced by their experiences and interactions with other people. In Sartrean fashion, they define themselves through their actions. Like you say, OP, a big theme is death and how you choose to deal with the knowledge of your future death. Zidane, Kuja, Vivi and the other black mages are all empty vessels given consciousness. Eventually they learn about the fact that they will die, and they all deal with it in different ways. Necron should be viewed in light of this. He wants to end the world to free its people of their existential angst and fear of death. The strength of friendship and will to live shown by the main characters eventually convince him otherwise. It really does fit in with the general themes of the game, but is poorly communicated to the player, making it feel tacked on.

Zidane - His whole story only got told at the very end, by that time I just didn't care about him and just wanted to finish the damn game.
The knight - Bumbling idiot who just wouldn't get that the princess just wanted him to piss off. Annoying.

The thing about Zidane and Steiner is that much about their story is shown rather than told. You have the info dump about Zidane at the end of the game but that doesn't mean that he doesn't have a story or character before that. On the contrary the stories about Zidane and Steiner is told through their actions and how they contrast against each other. They both have very different outlooks on life. Steiner follows Kantian deontological ethics. He is defined by his duty, and his duty informs his ethical decisions. In the game he struggles as he has sworn to serve Alexandria, but how does he do that when he slowly realizes that its queen has gone evil? Zidane is the opposite. He is a rogue that doesn't care about formal rules. Instead loyalty to his friends is what serves as his moral compass. These two drastically different outlooks clash throughout the game, but in the end the two characters come to understand and respect each other.

The red brute - who the hell was this guy and why was he suddenly following us? He had some little tiff with Zidane years ago so now follows him around? Ok.

Yes, Amarant feels a bit tacked onto the story. Years ago, Zidane unknowingly framed him for a theft, and he has wanted revenge since then. He accepts a mission from Queen Brahne for a chance to get revenge on Zidane. He follows a moral code himself and clashes with his supposed partner Lani because he doesn't approve of her methods. He is defeated by Zidane and follows along because he wants to learn the source of Zidane's strength. After Zidane goes out of his way to save him from a dangerous situation, he fully becomes the party's ally. I think what the creators wanted to do is to contrast two different outlooks again. Amarant is a lone wolf who wants to do everything himself, in his own way, while Zidane finds his strength in friendship. In the end, Amarant realizes that this is the source of Zidane's strength and decides to abandon his lonesome way to be part of a stronger group. But his character is not given enough screen time to explain and explore this conflict, which makes him feel a bit tacked on.

The fat marshmallow frog eating thing - Why the hell is this guy following us again?? Why do I care about his existence?

S/he do what s/he want! You have problem!? Quina is a hedonist. S/he just wants to explore the world to expand his palate. S/he will always cook up a nice meal for her/his friends. S/he doesn't really care what you think about her/him. S/he is great.

And the romance... Well it was ok, I guess.

I really like the romance. It's the most believable romance in the series in my opinion. And it works even better because Garnet is more than just a love interest and a damsel in distress. Sure, she plays the role of a damsel quite a few times, but she has a lot of agency in other scenes. The attack on Alexandria is one of the most memorable scenes of the series with her and Eiko working together to protect her city. Her struggle against feelings of inadequacy against events outside her own control are interesting and relatable. There are certain problematic scenes in the romance story such as the "charming" groping scene which definitely wouldn't fly today, but overall it's great.

Edit: Oh and Freya.. I'm sorry but her plot line was just stupid. It builds up this romance between her and this mysterious guy, and then when you finally meet him he can't even remember her..
OK, so maybe something will happen to bring back his memory, and happy ending, right? Nope. That's it. End of story.

It's not the end of the story. At the end of the game they try to rekindle their romance, even if he can't remember her. Maybe it will work, maybe it won't. But it's not really the point. The crux of Freya's story is that she has lost a lot (her love of her life doesn't remember her, she couldn't protect her homeland) yet she still doesn't let her grief define her. She moves on, and keeps fighting, keeps living and keeps finding joy where she can.

Vivi had the only interesting story.

I agree that Vivi is one of the most interesting characters, but part of what makes him interesting is in how he contrasts against other characters. Like I said, him, other sentient black mages. Zidane and Kuja were all created as empty vessels, and they all react to this in different ways
 
I really hated the limit break system in this one. Often I'd be in a battle with some scrub enemy, I'd get attacked, my character would reach his/her limit break, then one of my other characters would kill the enemy, the battle would end, and I'd go into a boss battle without the limit break that was building. In FF7, the limit break would go from battle to battle, and in 10, you could just avoid using it if you wanted to save it. Didn't like 9's system for it at all.

Yes. This is the point. In many other games in the series (VII, VIII, X) limit breaks or their equivalent were exploitable. If you can use them whenever you want, they are pretty much a get-out-of-jail-free card that can be used whenever. Just grind out everyone so they have a limit break ready and unleash them all before any boss can make a move. It breaks the design of the games and rids them of any challenge. What you dislike about trance mitigated this problem. That's a good thing.
 
Incredibly charming game. It probably has my favourite locations in the series. Places like Alexandria, Treno etc are just wonderful to explore.

It's let down a bit by the slow battles, some weak characters (Amarant, Eiko???) and some poorly resolved threads. There's a lack of cohesion towards the end which hurts it in my rankings. Still Top 5 FF though.
 
Yes. This is the point. In many other games in the series (VII, VIII, X) limit breaks or their equivalent were exploitable. If you can use them whenever you want, they are pretty much a get-out-of-jail-free card that can be used whenever. Just grind out everyone so they have a limit break ready and unleash them all before any boss can make a move. It breaks the design of the games and rids them of any challenge. What you dislike about trance mitigated this problem. That's a good thing.

That it's "the point" (as if it's done by accident) doesn't make it good as you could easily say that the other limit breaks can't possibly break their game design since the games make a point of allowing you to save your limit breaks. In that case, we can never question the purpose of anything in a movie or game since stuff was put in on purpose, thus is beyond criticism.

They became pretty much pointless in the game; rarely did I use them because of how broken the system was. I could even barely use them in a regular battle in 9. One of the worst limit break systems and one which will always be a negative mark on an otherwise very good game.
 
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