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Marvel Vs. Capcom Infinite Gameplay Trailer

We're talking about a franchise that didn't include one of Capcom's mascots, Megaman Classic, in its last iteration, and somehow Zero, one of the most despised and broken characters from MvC3 is above being benched because he's too popular?
He's despised because he's broken. That can be fixed -- this is a new game. As a character, Zero is extremely popular.
 
MAKE IT CASUAL

...game doesnt sell any better

ITS NOT CASUAL ENOUGH, REMOVE ALL DEPTH AND ADD "HOLD "O" TO ATTACK"

..genius!!!!

Which is why sadly MvC∞ won't make anywhere near the amount of money as Marvel: Contest of Champions.

It's the next day after the gameplay trailer... Justin Wong on twitter- totally has not talked about it. Yipes... not talking about it. FChamp... not talking about it. Marvel has lived all these years because it's crazy and hype.

That's just not the thing they showed last night.
 
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also, clearly im not serious, take some chill pills.
i was dead serious
 
Which is why sadly MvC∞ won't make anywhere near the amount of money as Marvel: Contest of Champions.

It's the next day after the gameplay trailer... Justin Wong on twitter- totally has not talked about it. Yipes... not talking about it. FChamp... not talking about it. Marvel has lived all these years because it's crazy and hype.

That's just not the thing they showed last night.

I'm tending to agree with you. I get where they are coming from in terms of a business decision, but what I've seen of the game so far didn't get me hype like the first MvC3 trailer did. I'll reserve judgement until we can really see the game in action and some of the pros get their hands on it.
 
We're talking about a franchise that didn't include one of Capcom's mascots, Megaman Classic, in its last iteration, and somehow Zero, one of the most despised and broken characters from MvC3 is above being benched because he's too popular?

Nah. Also X being in really hurts Zero's chances.
I could totally see Zero and Vergil being dlc.
or pre-order bonus
 
I'm pretty excited about this, largely because we know the game will have MCU relevant characters in it, so no more Shula-Goraths and Blackhearts. And with the exclusion of FF and X-Men characters, the Marvel side will be injected with new characters. I can't wait to see how this develops. Marvel will finally be getting a fighter that's on Injustice's level.

Marvel vs. Capcom: Infinity |OT| The Greatest Injustice
 
Pretty sprites but animation suffers for it just like BlazBlue

Basically the case in point, took Lab Zero around 4 years to get Skullgirls done and it launched with 8 characters.

Sprites are not worth it.
I used to think that too but I was proven wrong by experience.

For large teams 3d fighters are a decent option, but take it from someone who had to pull the plug on 3d after several years of development. 3D is rougher to get right even if it has a fast initial output of models. For small teams 3d can equal a LOT more work and its a lot harder to find indie 3d folk worth a damn for help than indie 2d.Sure you dont "draw and cleanup" every frame because you make the model and maps once but in order to not have clunky as fuck animations you STILL have to go in frame by frame and adjust posing, and code squash stretch physics into various areas of the model. Not to mention things like curves that determine slow in and slow out snappiness of animation flow between frames. Plus you run the risk of clipping and models handcuffing more in 3d than in 2d. Morphing limbs and such also require new models and more codework to do and any disjointed models run the risk of handcuffing in a fight to the opponent and causing horrible glitches.

For small teams 2d really is the only option left to us even if we go Blaz blue and use 3d models to stay on model between frames on technical aspects of the character's design. Its just faster to draw it than to puppeteer so much. That is unless you go Mortal Kombat in design details.

All these realizations were especially hard for me. I'm doing 3d for the backgrounds and static stuff but if its animated more than slightly I need the 2d otherwise its a huge time sink. Take it from someone whose been there...3d is just as much work and more given all the unwrapping, lighting, mapping, physics and frame by frame puppeteering you still have to do. Its faster for us to just draw it up and clean it up the old fashioned way if we're gonna have to pour over every frame anyhow to avoid jank animations.

There are reasons games cost more to develop now and have such large teams. THEY HAVE TO.
 
Basically the case in point, took Lab Zero around 4 years to get Skullgirls done and it launched with 8 characters.
Skullgirls' development difficulties were because they were caught in the lawsuit between Autumn Games and Konami (friends of all game devs everywhere, who eventually were judged to be in the wrong), not due to the choice of using sprites. If it weren't for Konami they'd have launched with all the planned stuff.
 
Skullgirls' development difficulties were because they were caught in the lawsuit between Autumn Games and Konami (friends of all game devs everywhere, who eventually were judged to be in the wrong), not due to the choice of using sprites. If it weren't for Konami they'd have launched with all the planned stuff.
Didn't Konami enter the picture pretty late into the development?
 
Agree with the comments about how removing assists means no need for team synergy anymore and removal of higher-level characters, etc.

SFvT was terrible.
 
Tvc had fucking megaman, zero and roll to round out its megaman representation. I'm pretty sure Xs inclusion in the game doesn't mean we won't see zero but if Capcom is smart they should pick another iteration of zero like the one from the zero series imo.
 
Which is why sadly MvC∞ won't make anywhere near the amount of money as Marvel: Contest of Champions.

It's the next day after the gameplay trailer... Justin Wong on twitter- totally has not talked about it. Yipes... not talking about it. FChamp... not talking about it. Marvel has lived all these years because it's crazy and hype.

That's just not the thing they showed last night.

It will sell, it doesn't need the likes of Justin Wong, FChamp or Twitch celebrities. Once they see those prize pools they will jump on board and fall in line. Those guys might have wanted 3v3, touch of death combos, etc but for Joe Schmoe it's way too much, especially for a brand that is so global/mainstream. It simply has to be accessible and easy to follow.

I really like what I see from the trailer, but this is as someone who didn't enjoy the VS series after MvC(1). My only issue here is that the characters look way too stiff, Ryu has some last-gen animation going on. Maybe even 2 gens back.
 
Tvc had fucking megaman, zero and roll to round out its megaman representation. I'm pretty sure Xs inclusion in the game doesn't mean we won't see zero but if Capcom is smart they should pick another iteration of zero like the one from the zero series imo.
At this point, I'm hoping to see X, Zero, Roll, and Tron in the game. That gives representation to the three most iconic Mega Man series, and X and Zero (MMX heroes) and Roll and Tron (MM girls) make nice teams.
 
It will sell, it doesn't need the likes of Justin Wong, FChamp or Twitch celebrities. Once they see those prize pools they will jump on board and fall in line. Those guys might have wanted 3v3, touch of death combos, etc but for Joe Schmoe it's way too much, especially for a brand that is so global/mainstream. It simply has to be accessible and easy to follow.

I really like what I see from the trailer, but this is as someone who didn't enjoy the VS series after MvC(1). My only issue here is that the characters look way too stiff, Ryu has some last-gen animation going on. Maybe even 2 gens back.

Oh yeah I think it well sell as well.... will be interesting to see how sales stack up against Injustice 2.

The point I was making in the second part wasn't so much sales... it's just hype level. When the Mahvel hype man is dead silent after your gameplay reveal... that's not a good thing. Marvel Live! is going to be veeeeeeerrrry interesting next week.
 
I mean the game is 100% SFxT. I don't think that's necessarily the end of the world, I think it had a solid system... mostly, with improvements it could be good. But it'll never be Mahvel.
 
I had a friend tell me that people are down on including X? WTF why? Is there Megaman vs X beef now?
If MvC3 was any indication, Megaman fans are not in agreement in what character they want in.

Last time around there was a pretty sizeable backlash that Zero got in instead of Classic/X specifically. Niitsuma and co. tried to meet them halfway with an X costume in UMvC3 but somehow X fans took that as an insult and got even rowdier.

That's why a lot of people's first reactions to the CG trailer was "lol they wasted no time letting people know X is in this."
 
I dunno where you got that Yipes hasn't been talking about it, he retweeted a bunch of stuff with the MAHVELLIVES hashtag. Justin said he wasn't impressed by the trailer but was sure he'd probably love it in the end, Clockwork has been pretty hype on twitter, FChamp has also been talking about it - including saying 2v2 is better lul and so on
 
So from the short gameplay vid, which one does mvc infinite more similar with? Sf vs tekken (which apparently is terribke) or tatsunoko vs capcom (which apparently is great)?

Any opinion from someone who has played both?
 
If MvC3 was any indication, Megaman fans are not in agreement in what character they want in.

Last time around there was a pretty sizeable backlash that Zero got in instead of Classic/X specifically. Niitsuma and co. tried to meet them halfway with an X costume in UMvC3 but somehow X fans took that as an insult and got even rowdier.

That's why a lot of people's first reactions to the CG trailer was "lol they wasted no time letting people know X is in this."

What if, like, they did that thing they previously did in TvC?

Where they included Zero and a Mega Man.

latest


I'd imagine they wouldn't of received the shitstorm they did back in the (U)MVC3 days had they done this.
 
So from the short gameplay vid, which one does mvc infinite more similar with? Sf vs tekken (which apparently is terribke) or tatsunoko vs capcom (which apparently is great)?

Any opinion from someone who has played both?
It closer to X Men Vs Street Fighter + Tatsunoko Vs Capcom to me
 
I had a friend tell me that people are down on including X? WTF why? Is there Megaman vs X beef now?

I'm not sure how it is now, but I remember there being tons of infighting within the Mega Man community back when I hung out around those circles.

I'd prefer literally any Mega Man character over X.
 
Can't help but compare their Megaman to the one in Smash. I understand they wanted a more serious tone but it still feels that it lacks personality.
 
What if, like, they did that thing they previously did in TvC?

Where they included Zero and a Mega Man.

latest


I'd imagine they wouldn't of received the shitstorm they did back in the (U)MVC3 days had they done this.

Fuck Zero. He's been in enough games.

We finally got X, so lets finally get Proto.
 
So from the short gameplay vid, which one does mvc infinite more similar with? Sf vs tekken (which apparently is terribke) or tatsunoko vs capcom (which apparently is great)?

Any opinion from someone who has played both?
I'm seeing a whole lot of Tatsunoko vs. Capcom and very little Street Fighter X Tekken.
 
It really was about time X got his due in one of these games. We had Classic Mega Man in MVC1&2 and we had Volnutt in TVC. I think it goes without saying that X was the most deserving MM that had yet to be playable in a Versus game.
 
I like that it's gonna be 2v2 and be able to swap characters on the fly, it will allow for more unique combo opportunities and transitions. God like assists ended up being the cheapest part of the series IMO.
 
The game needs assists. Switching out characters is just TACs but different. Assists bring all sorts of high level possibilities that really make the game feel dynamic.
 
At this point, I'm hoping to see X, Zero, Roll, and Tron in the game. That gives representation to the three most iconic Mega Man series, and X and Zero (MMX heroes) and Roll and Tron (MM girls) make nice teams.

Isn't that too many characters? I really doubt we will get over 30.
 
MAKE IT CASUAL

...game doesnt sell any better

ITS NOT CASUAL ENOUGH, REMOVE ALL DEPTH AND ADD "HOLD "O" TO ATTACK"

..genius!!!!

capcom probably looked at Marvel 3's performance and said "Wait, we made a game with the hottest properties in entertainment right now and sold ONLY 4 million copies? It should be selling 10 million copies at least! Mortal Kombat X sold fucking 5 million copies!"

so they try anything and everything to reach that imaginary milestone. somehow they landed on "Marvel 3 wasn't accessible enough!" okay.
 
I'm still 100% that the biggest buzz kill for me personally would be returning back to ABCS button scheme.


Please please please. At least make it ABCD and stop having a single button to launch. Might as well make it rising thunder /rant.


;___;
 
replace Roll with Sigma imo


I always knew I liked you Oneida


Sure if the sole purpose of an assist is to extend combo then this system is far superior. But you know and I know that top assists in these games are not defined by their comboability but by their overall utility in the neutral or restricting the other player's options or filling in weaknesses of the point character.

And I can't be the only person worried by the large focus of combos in the mechanics shown in the trailer. Long combos were one of the main issues in these games particularly Marvel 3 and they are just adding more to it. This is exactly the thing that you DON'T want to do if you are catering to casuals. Even in this thread people have shown disdain for "memorizing and practicing long combos for hours".

So I am not sure what they are going with the direction here.


Yeah, I Def agree that this new system if it's similar to like tag 2 assist style, it's way better than just a single assist (now it seems like in tekken you lose control of the point for a second) but if you can use the full moveset of your character for a little. That's awesome.

Also trailer combos while flashy and can seem long, are hardly ever optimized. Those trailer combos could be garbage due to scaling.


But this is all just guessing at the moment.

Also for those saying it looks bad, textures and that extra Polish will make the game look way better. Look at KOF14. A brand new team took that ps1 game and made it way way way better looking.

Imagine an established team and what they could do in a similar time frame.
 
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