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Marvel Vs. Capcom Infinite Gameplay Trailer

Sounds about right. Zero usually had to save his dumb ass from various circumstances, & X only got powerful through the Dr. Light capsule upgrades.

Being a punching bag in a fighting game fits his modus operandi from the MMX series.

Speaking of Zero, X definitely can't be without him this game, so I hope that he's in, too. They've always been a great duo together.
 
Ultra Ultimate Marvel Cinematic Super Heroes X Capcom Infinite Extend+ Arcade Edition 2017 Rev. B

I feel like from a naming perspective Infinite definitely doesn't fit your traditional Marvel vs Capcom, but that in this day and age it would be detrimental to name it anything like Marvel Super Heroes vs Capcom. I think it's fair to not be jazzed about this when your expectations for a Marvel vs. Capcom title (i.e. NOT a general Capcom vs. game from before MvC1) are somewhere different based on the previous 3 titles. You expect certain things, so when a number of them go missing being underwhelmed or disappointed is an expected response.

I'm not too thrilled by a number of things myself, but like anything I'm going to give it a chance and see where it leads. It's still pretty early, but outside of the perspective of its name I doubt it'll end up disappointing. Already got my boy X in, and it resembling TvC a bit means it'll likely be a solid fighter in the end.

When's CvS2???????

Sounds about right. Zero usually had to save his dumb ass from various circumstances, & X only got powerful through the Dr. Light capsule upgrades.

Being a punching bag in a fighting game fits his modus operandi from the MMX series.

Uh...that was a thing in maybe three scenes between two X games. Out of eleven. X handles himself perfectly fine in the majority of scenarios he's in, and the Light capsules are only a small part of why he got stronger through the series. It's moreso the innate abilities of growth and adaptation built into him.
 
Chance of Captain Marvel having her old Ms. Marvel costume as an alt is pretty much zero, I'm guessing?

Overall, it's a new game and I think it's wasted time expecting it to be MvC2/3. Assists are gone, but it's also kind of difficult to rationalize the need for assists when.. you can just tag the other character in and do the move you need right then and there, and be able to choose from their whole moveset. In some ways it's even like an extended custom assist. However, in the same way that I always criticized custom assists, having restrictions like characters being tied to specific assists actually encourage a different kind of creativity and team-building, and that is worthwhile to take into consideration.

Unless I'm misunderstanding you/the game, this is the completely wrong way to look at it. Assists are separate from your character, like a fireball (but more advanced/potential). Replacing your character with another character is nothing like an assist.

EDIT: If you mean you can literally input moves for a character, who then jumps in from off screen does the move and then leaves, then the game does have assists.
 
Speaking of Zero, X definitely can't be without him this game, so I hope that he's in, too. They've always been a great duo together.

I'm counting on it, actually. He's too popular to not return, especially after being a hallmark of both TvC and MvC3.

If Sigma is in, too, either as a playable or a NPC Boss, it would just mean that the X series makes up the lion's share for MM reps this time around.
 
Unless I'm misunderstanding you/the game, this is the completely wrong way to look at it. Assists are separate from your character, like a fireball (but more advanced/potential). Replacing your character with another character is nothing like an assist.

EDIT: If you mean you can literally input moves for a character, who then jumps in from off screen does the move and then leaves, then the game does have assists.
What I mean is if the purpose of an assist is to help you extend a combo via some unique property that the assist has that your point character doesn't have or has used up (i.e. OTG), it's effectively the same if you can instantaneously tag that character in to help out then out again to continue the combo with the first character. We don't know yet, but the blue glow from recently tagging in could give them enhanced properties like a traditional assist.

The meta it seems might be a lot less teambuilding, and a lot more combo optimization based upon when people choose to tag in/out mid-combo. I also think it's not beyond the realm of possibility that unsafe raw tags are still in, or you lose red health for switching mid-combo.

just not enough information right now IMO.
 
Take about hyperbole lol.
You better buckle up. Fighting game prereleases are filled with hyperbole. Can't wait for people to start bitching about characters stealing slots from their preferred characters and claims of Honest Fighting Game(tm)/no frauds allowed.
 
Another thing I didn't notice until now is that Captain Marvel has an install hyper. The one she DHCs into Proton Cannon. Wonder what that gives her.

Also a divekick. THIS ONE'S FOR YOU, MORPH.
 
You better buckle up. Fighting game prereleases are filled with hyperbole. Can't wait for people to start bitching about characters stealing slots from their preferred characters and claims of Honest Fighting Game(tm)/no frauds allowed.

In the FGC I don't think release can stop the hyperbole. It never ends.
 
What I mean is if the purpose of an assist is to help you extend a combo via some unique property that the assist has that your point character doesn't have or has used up (i.e. OTG), it's effectively the same if you can instantaneously tag that character in to help out then out again to continue the combo with the first character. We don't know yet, but the blue glow from recently tagging in could give them enhanced properties like a traditional assist.

The meta it seems might be a lot less teambuilding, and a lot more combo optimization based upon when people choose to tag in/out mid-combo. I also think it's not beyond the realm of possibility that unsafe raw tags are still in, or you lose red health for switching mid-combo.

just not enough information right now IMO.
Sure if the sole purpose of an assist is to extend combo then this system is far superior. But you know and I know that top assists in these games are not defined by their comboability but by their overall utility in the neutral or restricting the other player's options or filling in weaknesses of the point character.

And I can't be the only person worried by the large focus of combos in the mechanics shown in the trailer. Long combos were one of the main issues in these games particularly Marvel 3 and they are just adding more to it. This is exactly the thing that you DON'T want to do if you are catering to casuals. Even in this thread people have shown disdain for "memorizing and practicing long combos for hours".

So I am not sure what they are going with the direction here.
 
Assist weren't just used to extend combos. They helped out on various situations, approaching enemies, creating space, locking down in a corner, getting you out, mixups, wakeups, anti-airs, all that jazz. The whole point was having your teammate cover up for your fighters's weakness in the right moments.
 
So I'm a bit confused at the decision to downgrade to TvC/SFxT style when those games were commercial (and critically for SFxT) disappointments by comparison.

MVC3 sold 2.2m... SFXTK sold 1.8m....

Both MVC3 and SFXTK are 84 on metacritic.....
 
Chance of Captain Marvel having her old Ms. Marvel costume as an alt is pretty much zero, I'm guessing?

I think there's a pretty solid chance actually.

Another thing I didn't notice until now is that Captain Marvel has an install hyper. The one she DHCs into Proton Cannon. Wonder what that gives her.

Also a divekick. THIS ONE'S FOR YOU, MORPH.

Captain Marvel stays winning.

If by some miracle Gwenpool makes it in, I want her to say that line for her ultimate.
 
MVC3 sold 2.2m... SFXTK sold 1.8m....

Both MVC3 and SFXTK are 84 on metacritic.....

Ay don't fall for dat

UMVC3 sold another million or so too, which is surprising considering how badly they fucked everyone who bought the OG version

And nobody really liked SFxTK after like the first month
 
Looks like TvC which was badass af minus the giants and Zero.

Gems as grooves, hopefully limited to 6, is also dope. We also don't know too much about their potential as a cancel, do we?

Yuge roster? Check.

Only thing I'm not liking is no assists but that can be assuaged, game ain't even close yet.

We also don't know much about unique abilities, if there are any.

We in there, mostly on the back of TvC. Too many people missed that awesome game. Praying for a shitty Zero though.
 
Sure if the sole purpose of an assist is to extend combo then this system is far superior. But you know and I know that top assists in these games are not defined by their comboability but by their overall utility in the neutral or restricting the other player's options or filling in weaknesses of the point character.

And I can't be the only person worried by the large focus of combos in the mechanics shown in the trailer. Long combos were one of the main issues in these games particularly Marvel 3 and they are just adding more to it. This is exactly the thing that you DON'T want to do if you are catering to casuals. Even in this thread people have shown disdain for "memorizing and practicing long combos for hours".

So I am not sure what they are going with the direction here.
That's what I meant by the traditional assist bit, but worded poorly.

Say you tag in Magneto, do the disrupter, then tag out. I don't like this either because the game will be tagging non-stop and a mess of freeze frames, and things wouldn't be as dynamic, spontaneous, or chaotic as MvC should be if you can just block as soon as you see the freeze frame.
 
Looks like TvC which was badass af minus the giants and Zero. Gems as grooves, hopefully limited to 6, is also dope. Yuge roster? Check. Only thing I'm not liking is no assists but that can be assuaged, game ain't even close yet.

We in there, mostly on the back of TvC. Praying for a shitty Zero though.

Why?
 
So I'm a bit confused at the decision to downgrade to TvC/SFxT style when those games were commercial (and critically for SFxT) disappointments by comparison.

Do you really think that TvC sold less because it was 2v2 with no assists? I assumed it was because it was a Wii-Exclusive fighting game with a cast that was extremely obscure for most casual American buyers.
 
TvC sold bad because it was on a platform with zero fighting game fans and no one was about to buy a Wii for it.

SFxT underperformed because it was bad at launch.
Because every incarnation of Zero in a fighting game has been pretty broken and annoying to play against
 
Do you really think that TvC sold less because it was 2v2 with no assists? I assumed it was because it was a Wii-Exclusive fighting game with a cast that was extremely obscure for most casual American buyers.

It was the Tatsunoko cast of characters that done it. Most of the U.S. have no clue what most of those characters are.

A big reason why I think Vergil and Zero will be skipping this iteration.

I hope not.
 

TvC sold bad because it was on a platform with zero fighting game fans and no one was about to buy a Wii for it.

Because every incarnation of Zero in a fighting game has been pretty broken and annoying to play against

.

It's time for him to sit down. I don't care if X is good, I'm just tired of getting chopped to bits by that blonde bastard's ZSaber.

Is there even a game, much less a fighter, where he is the wrong choice? I'm thinking like some late X game has a slightly wack Zero. But I digress.
 
Get over it, folks. Geez.

Why would Capcom randomly switch back to sprites after all of their modern fighting games for the past decade or so have been using 3D models?

This. 2D sprites within modern fighters are dead.

Too time consuming & too expensive. It's why even SNK have moved on from it.
 
A big reason why I think Vergil and Zero will be skipping this iteration.

I don't think so

Zero Is super popular and might get younger casual's to play the game a long with the capcom characters

And virgi's hit boxes were messed up, that can be fixed. Also having extremely good movesets hasn't kept marvel characters from returning before, or street fighter characters. So it seems like a pretty silly suggestion to suggest they will be gone because of that.
 
This. 2D sprites within modern fighters are dead.

Too time consuming & too expensive. It's why even SNK have moved on from it.

Even ASW is in the process of moving on. Though admittedly for those who absolutely have to have the look of anime-style sprites ASW's current tech for GGXrd is the ideal solution.
 
And I can't be the only person worried by the large focus of combos in the mechanics shown in the trailer. Long combos were one of the main issues in these games particularly Marvel 3 and they are just adding more to it. This is exactly the thing that you DON'T want to do if you are catering to casuals. Even in this thread people have shown disdain for "memorizing and practicing long combos for hours".

So I am not sure what they are going with the direction here.

nah I'm thinking that too. Like the first combo they showed is probably at least more than 10 quick inputs and this is just early pre release gameplay. That's bound to put off some of the people that dislike long combos if it remains the same at release or if stuff just gets longer post release.

I guess we'll just have to wait and see. I enjoyed UMVC3 a lot but long combos were one of the things I disliked the most.
 
Team synergy matters very little without assists. The only synergy becomes about tag combos, which can be summarized as picking a point character that is good at opening opponents up followed by a secondary character that you can tag into for big damage.
yeah that's basically what i was thinking was going to happen. get a gem that allows 2nd character to deal the most damage and pick 1st character with most mix up options to tag in 2nd character. would be great if they decided to allow your other character to use 2 different assists to help. seems like zoning will either be too good or will be garbage in this game. same goes for flight mode characters.
 
Lol. All the people who say this looks exactly like TVC must not have played much TVC. TVC had assists, breakers, and a cancel mechanic. So far the only reason to say it looks like TVC is no wavedashing, air dashing and you didn't see a ton of beams in that trailer. The only reason folks aren't saying SFxTekken is that it has air combos and DHC I think.

This MVC:I is completely its own amalgam. Its not TVC, its not MVC, its not SFxTekken.

WE DONT EVEN KNOW IF THERE IS WAVEDASHING OR TRIANGLE DASHING.

Figure that last statement out and we can start to get a feel for whether its gonna have footsies like TVC. The Trailer didn't show enough movement to know sadly.
 
We're talking about a franchise that didn't include one of Capcom's mascots, Megaman Classic, in its last iteration, and somehow Zero, one of the most despised and broken characters from MvC3 is above being benched because he's too popular?

Nah. Also X being in really hurts Zero's chances.
 
Not even that much into MvC,but I can immediately see how removing assists & reducing team size to 2 are not going to sit well with people.

Veeery questionable design decisions.
 
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