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Marvel Vs. Capcom Infinite Gameplay Trailer

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The SFXT comparison is ridiculous.

Really ugly. Damn.
 
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The SFXT comparison is ridiculous.

While I don't think this game looks like SFxT, this gif makes it look like it. Most of SFxT basic combos were basically light, medium, heavy into tag.

Without knowing the buttons and mechanics its hard to say, but to me it looks like the combo is: jump in attack, LMH tag (Tag combined with H ?), LMH(tag), air LMH into super. This combo looks like an extended version of a Cross Tekken combo.
 
You keep throwing out the comparison despite not explaining how it resembles it outside of the tagging out method to combos. You're just having a kneejerk reaction because the game is different.

If you remove assists, high-level characters (which can't function in a balanced game without assists), extreme mobility (see previous), and deep team interactions from MvC3, you have SFxT. Plus gems. Yay.

Even if that were true, you say that as if having an air dash isn't a big deal.

Darkstalkers is just Street Fighter with air dashes in that case.
It's not that it isn't a big deal, but it's not enough to make it a satisfying Marvel game. I play plenty of other games with air dashes - I play Marvel for the neutral team interactions, which are being removed here (no, tag mechanics are not neutral team interactions).
 
Animations could use more work. It seems to retain the stiff MvC3 animations despite it being an unreal 4 title. Hopefully they improve upon it. I would like to see X-men characters. I can't imagine a marvel game without wolverine. Also, I hope they don't make it into some e-sports centric BS game like SFV. They are starting from scratch, so they should have the single player content among other stuff to keep casuals happy while making it a competitive game. It would see the sales that SFV lacked if they have a solid structure in place for everyone from the get go.
 
While I don't think this game looks like SFxT, this gif makes it look like it. Most of SFxT basic combos were basically light, medium, heavy into tag.

Without knowing the buttons and mechanics its hard to say, but to me it looks like the combo is: jump in attack, LMH tag (Tag combined with H ?), LMH(tag), air LMH into super. This combo looks like an extended version of a Cross Tekken combo.
It's the same way Capcom showed off MVC3 at first, they loved doing LMHS air LMHS OTG Level 3s in trailers for some reason
If you remove assists, high-level characters (which can't function in a balanced game without assists), extreme mobility (see previous), and deep team interactions from MvC3, you have SFxT. Plus gems. Yay.
I don't remember the bolded being confirmed.

And gems are nothing like SFxT gems no matter how hard you try to push that argument.
It's not that it isn't a big deal, but it's not enough to make it a satisfying Marvel game. I play plenty of other games with air dashes - I play Marvel for the neutral team interactions, which are being removed here (no, tag mechanics are not neutral team interactions).
That's a fair point. It's definitely not meant to be MVC4 and it shows.
 
It kinda reminds me of the TAC fest the E3 vids had. Everything turned into a TAC combo. That wasn't a reflection of how the actual game was played when it was complete. This is a minute of early footage.
 
Animations could use more work. It seems to retain the stiff MvC3 animations despite it being an unreal 4 title. Hopefully they improve upon it. I would like to see X-men characters. I can't imagine a marvel game without wolverine. Also, I hope they don't make it into some e-sports centric BS game like SFV. They are starting from scratch, so they should have the single player content among other stuff to keep casuals happy while making it a competitive game. It would see the sales that SFV lacked if they have a solid structure in place for everyone from the get go.

the other thread shows that it will have an arcade mode and story mode.

so there is that

seems like the issue will be the other way around this time lol; in which the hardcore doesn't feel like they are getting catered to. Going to be interesting to see really.
 
While I don't think this game looks like SFxT, this gif makes it look like it. Most of SFxT basic combos were basically light, medium, heavy into tag.

Without knowing the buttons and mechanics its hard to say, but to me it looks like the combo is: jump in attack, LMH tag (Tag combined with H ?), LMH(tag), air LMH into super. This combo looks like an extended version of a Cross Tekken combo.

When they showed off MVC3 it was basic ass combos wait for people to get their hands on the game for the real shit.

seems like the issue will be the other way around this time lol; in which the hardcore doesn't feel like they are getting catered to. Going to be interesting to see really.

A ton of the top UMVC3 players are hype as fuck for this.
 
I wish people could judge the game for what it is, instead of what it's not. Who knows, maybe the game will be fun even if it's not MvC4 (3v3, assists).
 
It's the same way Capcom showed off MVC3 at first, they loved doing LMHS air LMHS OTG Level 3s in trailers for some reason

Its easy shit that any casual player can pull off and feel good about it. I think some people are comparing these trailers with the refined top level marvel 3 play we've been seeing for years, its kinda silly. That said some core gameplay mechanics are being changed/removed so i can understand it.
 
Speaking of Yipes.... surprised he was at the event and didn't post a reaction video. In fact... has any notable Marvel players/Gods posted a reaction to the gameplay trailer yet?

edit- well Chris G is interested.... Justin Wong surprisingly quiet... same goes for FChamp.
Celebrating with their good friend Ricki rather than posting a reaction online. Suspect.
 
I wonder if they're making the game so focused on the character switch combos that were air only in the last one, because you can break them (if they're like the ones from 3).

Like the only way you'll get anything comparable to the long combos of 2 or 3 will be your opponent guessing wrong, but otherwise you'll be back in neutral more often.

Marvel vs Killer Instinct
 
I wonder if they're making the game so focused on the character switch combos that were air only in the last one, because you can break them (if they're like the ones from 3).

Like the only way you'll get anything comparable to the long combos of 2 or 3 will be your opponent guessing wrong, but otherwise you'll be back in neutral more often.

Marvel vs Killer Instinct

No fucking way would they go down that path.
 
Well, seems people are already doing what I was about to post.

I don't understand why some folks are expecting some extreme combos to be shown. Just like others have already mentioned, basic stuff was shown for MvC3 as well.

You know damn well some shenanigans will pop up when people can actually get their hands on it, to show off it's true potential.
 
I wonder if they're making the game so focused on the character switch combos that were air only in the last one, because you can break them (if they're like the ones from 3).

Like the only way you'll get anything comparable to the long combos of 2 or 3 will be your opponent guessing wrong, but otherwise you'll be back in neutral more often.

Marvel vs Killer Instinct
I hope not, I had enough rock paper scissors with TACs.
 
I wonder if they're making the game so focused on the character switch combos that were air only in the last one, because you can break them (if they're like the ones from 3).

Like the only way you'll get anything comparable to the long combos of 2 or 3 will be your opponent guessing wrong, but otherwise you'll be back in neutral more often.

Marvel vs Killer Instinct

This does not seems to have TAC combos. I don't see this becoming KI like at all.

Seeing some of the Capcom staff on this game has me happy Combofied, the other guy that was on stage, and some female dev, and marvel reps.
 
Well, seems people are already doing what I was about to post.

I don't understand why some folks are expecting some extreme combos to be shown. Just like others have already mentioned, basic stuff was shown for MvC3 as well.

You know damn well some shenanigans will pop up when people can actually get their hands on it, to show off it's true potential.

I expect them to show off infinite Lightning Loops in their first gameplay trailer so everyone knows to not get the least bit excited about the game ahead of time. Is that too much to ask?
 
Well, seems people are already doing what I was about to post.

I don't understand why some folks are expecting some extreme combos to be shown. Just like others have already mentioned, basic stuff was shown for MvC3 as well.

You know damn well some shenanigans will pop up when people can actually get their hands on it, to show off it's true potential.

Also, people were doing basic ass stuff in MVC3 for years too LOL it was not till UMVC3 that the community had discovered all the hype shit from the fighting engine.

As long as the combo system is as free flowing like past MVC games (which points to yes going by GI interview) I'm happy because the creativity is what I love so much about VS. games.
 
This game will sell on story mode and content alone more than combat or even roster. Im liking what I heard so far minus no assist.
 
When they showed off MVC3 it was basic ass combos wait for people to get their hands on the game for the real shit.



A ton of the top UMVC3 players are hype as fuck for this.

Oh I totally expect some dumb stuff in the final game. The little segment in the trailer with the Infinity stones giving abilities like wall bounces and increased juggle potential (?) sold me on that aspect. I was just commenting on people the cross tekken comparison since that particular gif looks like SFxT, even if its probably not indicative of the game as a whole.
 
It's the same way Capcom showed off MVC3 at first, they loved doing LMHS air LMHS OTG Level 3s in trailers for some reason

I don't remember the bolded being confirmed.

And gems are nothing like SFxT gems no matter how hard you try to push that argument.

That's a fair point. It's definitely not meant to be MVC4 and it shows.
It's just basic logic. Consider a character like Dormammu. If you remove assists from MvC3, Dormammu would have 9-1 matchups against the majority of the cast. There's just nothing they can do about the combination of his mobility, Flame Carpet, and incredible zoning tools.

Therefore, in a game without assists, a character like Dormammu cannot be allowed to exist. Characters will be forced to be toned down so that everyone can compete on roughly equal grounds. Just look at TvC, which still had assists, but it eliminated tridashes, and see how much that changes the flavor of the game. I'm honestly very worried that tridashes will be gone or toned down in MvCi because tridash characters have incredible advantages over non-tridash characters in the neutral, and since there are no assists in this game, the point character is your neutral.

MvC3 has higher character power levels than any other fighting game on the market, and it can do so BECAUSE of the assists shoring up weaknesses in characters. The next highest is probably Persona 4 Arena, BlazBlue, or Guilty Gear, and not a single character in any of those games could handle Dormammu 1v1.

The gems are just a pointless tacked-on feature that add nothing interesting to the game. So in that sense, they are a lot like SFxT gems!

Nothing would make me happier at this point than to wake up and see that the articles misunderstood Ono, and they meant to write that you'll only have 1 assist.

『Inaba Resident』;225973773 said:
Some big assumptions and odd leaps in logic being made in this thread...
Feel free to quote me in a year. If I'm wrong, I'm perfectly fine with having my nose rubbed in it.
 
Then this game will have no sales because lord knows Capcom won't do shit with a story mode

Marvel mentioned Story Mode in their official article and even Marvel's reps mentioned Story Mode in the interview. They're going to be dealing with that HEAVY. As someone like me who loves single-player and goes online but doesn't go online much to be one of these FGC members in tourneys, I love that. As much single player as they can get? The better for me.
 
It's just basic logic. Consider a character like Dormammu. If you remove assists from MvC3, Dormammu would have 9-1 matchups against the majority of the cast. There's just nothing they can do about the combination of his mobility, Flame Carpet, and incredible zoning tools.

Therefore, in a game without assists, a character like Dormammu cannot be allowed to exist. Characters will be forced to be toned down so that everyone can compete on roughly equal grounds. Just look at TvC, which still had assists, but it eliminated tridashes, and see how much that changes the flavor of the game. I'm honestly very worried that tridashes will be gone or toned down in MvCi because tridash characters have incredible advantages over non-tridash characters in the neutral, and since there are no assists in this game, the point character is your neutral.

MvC3 has higher character power levels than any other fighting game on the market, and it can do so BECAUSE of the assists shoring up weaknesses in characters. The next highest is probably Persona 4 Arena, BlazBlue, or Guilty Gear, and not a single character in any of those games could handle Dormammu 1v1.

The gems are just a pointless tacked-on feature that add nothing interesting to the game. So in that sense, they are a lot like SFxT gems!

Nothing would make me happier at this point than to wake up and see that the articles misunderstood Ono, and they meant to write that you'll only have 1 assist.


Feel free to quote me in a year. If I'm wrong, I'm perfectly fine with having my nose rubbed in it.

Sounds like you main dormammu
 
It's just basic logic. Consider a character like Dormammu. If you remove assists from MvC3, Dormammu would have 9-1 matchups against the majority of the cast. There's just nothing they can do about the combination of his mobility, Flame Carpet, and incredible zoning tools.

Therefore, in a game without assists, a character like Dormammu cannot be allowed to exist. Characters will be forced to be toned down so that everyone can compete on roughly equal grounds. Just look at TvC, which still had assists, but it eliminated tridashes, and see how much that changes the flavor of the game. I'm honestly very worried that tridashes will be gone or toned down in MvCi because tridash characters have incredible advantages over non-tridash characters in the neutral, and since there are no assists in this game, the point character is your neutral.

The gems are just a pointless tacked-on feature that add nothing interesting to the game. So in that sense, they are a lot like SFxT gems!

I think can be balanced without an assist to cover their unsafe (no blocking on tridash like UMVC3) get AA and mopped up. If they remove tridash characters I'll def be super sad.

Also, I really do hope we find a new plink dash that was one of the best things to ever be found in Marvel it took the games movement and speed to the next level. <3

Edit: I'd love to have some sort of assist system. Would be over the moon with revamped MVC1's assist system.

https://www.youtube.com/watch?v=UwTQer7LZGQ
 
Sounds like you main dormammu
I literally wrote the book on him:
http://forums.shoryuken.com/discussion/141974/the-ultimate-dormammu-thread

Unfortunately, SRK kept changing its forum code, which deleted like 90% of the typing I did (or maybe you just have to be logged in to view it?). It's about 100 pages of content on how to play him.

I also wrote a somewhat popular guide on team-building synergies in MvC3:
http://iplaywinner.com/umvc3-team-building-guide/

So you can see I am very fond of these things.

Also, part of the reason I loved MvC2 and MvC3 was the intense, fast-paced action. It simply isn't possible to capture the intensity of those games in an assist-less environment. This game is a step backwards in every way I can think of so far, unfortunately. :(
 
Game looks great even in such an early state. Capcom clearly states there are still quiet a bit of elements of the game they haven't locked down so some of yall need to relax.
 
This is why companies don't release ganeplay trailers 1 year off rekease normally, because the gaming community is filled by dumb kids.

"Whoa what this looks bad, and the animations look rough"

No shit. Like SF5 or almost all other games this will be most likely polished and touched up.

Gameplay looks good, interested in 2v2, assists didn't need to comeback for me and the infinity stones sound cool, except they are rechargable midbattle.. they should be a one time use.

Now let us just hope for a huge roster.
 
It's just basic logic. Consider a character like Dormammu. If you remove assists from MvC3, Dormammu would have 9-1 matchups against the majority of the cast. There's just nothing they can do about the combination of his mobility, Flame Carpet, and incredible zoning tools.

Therefore, in a game without assists, a character like Dormammu cannot be allowed to exist. Characters will be forced to be toned down so that everyone can compete on roughly equal grounds. Just look at TvC, which still had assists, but it eliminated tridashes, and see how much that changes the flavor of the game. I'm honestly very worried that tridashes will be gone or toned down in MvCi because tridash characters have incredible advantages over non-tridash characters in the neutral, and since there are no assists in this game, the point character is your neutral.

MvC3 has higher character power levels than any other fighting game on the market, and it can do so BECAUSE of the assists shoring up weaknesses in characters. The next highest is probably Persona 4 Arena, BlazBlue, or Guilty Gear, and not a single character in any of those games could handle Dormammu 1v1.

The gems are just a pointless tacked-on feature that add nothing interesting to the game. So in that sense, they are a lot like SFxT gems!

Nothing would make me happier at this point than to wake up and see that the articles misunderstood Ono, and they meant to write that you'll only have 1 assist.


Feel free to quote me in a year. If I'm wrong, I'm perfectly fine with having my nose rubbed in it.
Of course he can exist, its all a matter of balancing based on the game's system. If you remove assists from MVC3 then yeah, things get ugly, but this isn't MVC3.

Gems add a lot to the game, they're keeping stupid shit like X Factor out Kappa.
 
Looks actually playable by normal human beings. The FGC will crucify it.

The FGC won't crucify it if it has a dedicated playerbase. If the "normal human beings" support the game outside of playing through the story mode once and dicking around online for 15 minutes, this bend toward accessibility at the expense of certain legacy Marvel gameplay features will prove to be a good move.
 
I literally wrote the book on him:
http://forums.shoryuken.com/discussion/141974/the-ultimate-dormammu-thread

Unfortunately, SRK kept changing its forum code, which deleted like 90% of the typing I did (or maybe you just have to be logged in to view it?). It's about 100 pages of content on how to play him.

I also wrote a somewhat popular guide on team-building synergies in MvC3:
http://iplaywinner.com/umvc3-team-building-guide/

So you can see I am very fond of these things.

Also, part of the reason I loved MvC2 and MvC3 was the intense, fast-paced action. It simply isn't possible to capture the intensity of those games in an assist-less environment. This game is a step backwards in every way I can think of so far, unfortunately. :(

Damn, nice work. I feel you on those changes though. Making certain characters/teams in umvc3 viable because of assists, thc/dhc/tac synergy was real fun and pretty unique to versus games. Its one of the things that defines the series. That said im just gonna keep an open mind about infinite and wait and see more.
 
Are they going for that MCU looks? That would suck so bad.
As a die hard Capcom fan I'm really disappointed. This game looks soulless and dull. Even my boy X seems a little off.
God I miss the japanese arcadish wibe from MvC 1 and 2.
 
Gems are just X-Factor split into different bonuses. It's still in the game, just in an altered form.

Of course he can exist, its all a matter of balancing based on the game's system. If you remove assists from MVC3 then yeah, things get ugly, but this isn't MVC3.

Gems add a lot to the game, they're keeping stupid shit like X Factor out Kappa.
Dormammu can be in this game like Dante was in DmC. :-P

A downsized Dormammu would be BlazBlue's Nine. Which isn't an unenjoyable character (I play her and have a lot of fun), but she isn't nearly as fun, exciting, or interesting as Dormammu.

Damn, nice work. I feel you on those changes though. Making certain characters/teams in umvc3 viable because of assists, thc/dhc/tac synergy was real fun and pretty unique to versus games. Its one of the things that defines the series. That said im just gonna keep an open mind about infinite and wait and see more.
I'm not close-minded about the game, either. It might enjoyable on its own grounds, but as a Marvel game it's an enormous disappointment. If the game has a character I wanted in MvC3 that got left out, I would buy it on release just on that merit (Rathalos, BoFII Nina).
 
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