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Final Fantasy XV Judgment Disc demo out now on JPSN & JP Xbox Store

This is what Edge said about it: "The elevation of supporting characters is designed to appeal to fans but it's been done at the expense of a strong plot."

Excuse me Kagari but... what does this even mean? From the way I read it it's not about the plot being lacking but not being strong, probably not good enough for that specific previewer. It doesn't say the cutscene are less than 6/8 hrs long total like previous entries. It could be the longest plot ever but not strong in regards to what actually is the plot. But we knew the plot was going to be linear/basic from the beginning and maybe he is just referring to that. I don't know how you reached that conclusion tbh.
 
Oh, didn't notice I had it set to JPGs. Here's a PNG shot

c8pT61r.png
Supersampling + better AA will fix this hair aliasing for what it is worth.

Here is one on the PS4 Pro, although it isn't supersampled.

NTrlTU2.gif
 
When is the review embargo for this game up anyway...anyone know?
SE still hasn't updated us on any review code details. I guess too early now.

FWIW, World of FF and Dragon Quest Builders both had early review codes given even if the embargo was set before release for WoFF.

Really? FFXV has had like maybe 90% positive responses here on GAF.
I bet you 100 that if you see anything negative about the game, even a minor one, we will have thread full of negative comments one after another. Edge preview thread in the start is one prime example.
 
Based on what I've managed to achieve with the language barrier, FFXV is shaping up to precisely what I was hoping for.

I'm still a bit curious about what was said about the supposed second half that seemed to rile up some people. In purely non-spoiler terms, what was said?

If it's just the line about the game becoming more linear as you go on, I really doubt it's going to turn into FFXIII or something that tightly restrained: it makes absolutely no sense for them to create gigantic open areas like this, filled with quests and NPCs and otherwise, only to strip all of that after 20 hours or so. I'm pretty confident they wouldn't pull something like that.
 
The linearity criticism is abit of a strange one. I mean from what I remember FFX for example was extremely linear until you got the airship, which was very late in the game.

I'd almost rather it was linear and well crafted than be like Dragon Age Inquisition and just totally open with a dreadful plot and filled with boring, inconsequential sidequests.

Having said that The Witcher 3 has shown that it's possible to do an open world and still have amazing sidequests with interesting stories.

I've not played a mainline FF game for a LONG time so I'm following this with interest.
 
Lol, but don't ask me what's going on in that screen. It was posted in another forum and according to that poster she found it on 4chan.
 
After playing the demo I don't really think they needed to make an "open world" section. We'll see how the final game plays out but right now it's really empty and suffers from the "big just to be big" problem.

My only issue is enemy density, there's not too many in the demo and you can sometimes go a while without seeing any.

I'm hoping they become more dense later on especially with those Niflheim dropships like in Duscae that would just come out of nowhere and drop hordes of soldiers on you.

As for traveling through the environment we have the car for getting to places fast and cruising.

Then there's the chocobos you can ride and IIRC you can get a whistle to call them to you and dismount whenever so of that in the full game should hopefully alleviate the issue of the map being quite large
 
My only issue is enemy density, there's not too many in the demo and you can sometimes go a while without seeing any.

Well that's a good thing for me. It breaks the immersion for me seeing hundreds of monsters ready to be slaughtered. Actually I'm still waiting for an RPG that doesn't rely too much on farming/grinding everything that moves and makes every encounter more of an event than not routinary mass murder act.
 
I started the flan hunt but I can't find it. I keep circling the area and nada. Is it a bug?

I thought it would appear during night, so I waited. But I still can't find it.

Well that's a good thing for me. It breaks the immersion for me seeing hundreds of monsters ready to be slaughtered. Actually I'm still waiting for an RPG that doesn't rely too much on farming/grinding everything that moves and makes every encounter more of an event than not routinary mass murder act.

I'm cool with it as well. The only thing that is a bit eh is that sometimes enemies fade in literally in front of you.
 
My only issue is enemy density, there's not too many in the demo and you can sometimes go a while without seeing any.

I'm hoping they become more dense later on especially with those Niflheim dropships like in Duscae that would just come out of nowhere and drop hordes of soldiers on you.

As for traveling through the environment we have the car for getting to places fast and cruising.

Then there's the chocobos you can ride and IIRC you can get a whistle to call them to you and dismount whenever so of that in the full game should hopefully alleviate the issue of the map being quite large
The demo has sidequests disabled so I guess we can also assume they have also disabled or lowered the enemy count. There will be more Hunts in the final game and then there are dungeons/caves to explore. It won't be as empty.
 
I started the flan hunt but I can't find it. I keep circling the area and nada. Is it a bug?

I thought it would appear during night, so I waited. But I still can't find it.

If it doesn't appear during night, then maybe it's that ever lasting glitch where some monsters will never appear in this demo until you start a new game.
 
My only issue is enemy density, there's not too many in the demo and you can sometimes go a while without seeing any.

I'm hoping they become more dense later on especially with those Niflheim dropships like in Duscae that would just come out of nowhere and drop hordes of soldiers on you.

As for traveling through the environment we have the car for getting to places fast and cruising.

Then there's the chocobos you can ride and IIRC you can get a whistle to call them to you and dismount whenever so of that in the full game should hopefully alleviate the issue of the map being quite large

AFAIK the demo is missing side quests and good shit like that, so I imagine it'll be fairly dense compared to the demo.
 
My god...the bit where you have to hold R2 to push the car before the title is one of the most obnoxious things I've ever had to do in a game. And I'm someone who loved MGSV's crawling around the hospital intro. I know it sounds like hyperbole but I really disliked that part.

Combat seems fun so far (better than prior demos for sure) but large group battles make me feel lost and I start getting panicky. Visually I'm not that impressed although some of the monsters look quite good.

I dunno, I'm not really too impressed from the couple of hours I played. I'll be tinkering with this and hopefully I warm up to the game. Can't wait for US release though and hope it blows me away.
 
If the game has a thin story, as long as the characters make up for it I won't mind. I usually prefer character driven games over story driven anyhow.

IE:
Tales of Vesperia - Really meh story, but I loved the cast the whole way through.
Xenoblade X - While I loved the gameplay, the story was really meh, and unfortunately I didn't care about the majority of the characters.
 
If it doesn't appear during night, then maybe it's that ever lasting glitch where some monsters will never appear in this demo until you start a new game.

Nvm, wandered a bit more and found it.

But that bug being a thing when the game releases in ~2 weeks isn't very reassuring. lol
 
But there's only 14 chapters in the game? 14 + chapter 0 = 15?

I'd be pretty surprised if Square's writers of all people didn't make this "XV" chapters. I'm the guy who asked the Edge writer for clarification via twitter, even, and I'm still unconvinced.

On that note, however...

It doesn't say the cutscene are less than 6/8 hrs long total like previous entries.

From what we've read about the development team's aims and some of the previews for the earlier chapters, I'm taking a guess that actual cutscenes will be fewer and farther between than previous 3D Final Fantasies but plenty of dialogue will occur in a more ambient manner.

Which, unfortunately (IMO), is the growing norm.
 
My god...the bit where you have to hold R2 to push the car before the title is one of the most obnoxious things I've ever had to do in a game. And I'm someone who loved MGSV's crawling around the hospital intro. I know it sounds like hyperbole but I really disliked that.
Feels more analogous to MGS3's ladder scene.
 
Apprently this isn't the final build so...

Yeah you don't make a demo like this in a day, and certification also takes time. It's pretty new for sure, but not the latest.

It might be close to what's on the disc, but there should be a significant day 1 patch in addition to that.
 
We know of at least one newer build, which appears to have a database (is this where the bestiary is?) and characters moving in the menu.
 
The demo has sidequests disabled so I guess we can also assume they have also disabled or lowered the enemy count. There will be more Hunts in the final game and then there are dungeons/caves to explore. It won't be as empty.
Dont forget that the game is also set on easy so maybe that factors into that as well
 
Haven't followed this thread, but has anybody checked if you can completely customize your button layout in-game? I really want to play with this scheme I came up with up with recently, which has the most frequently used actions all on the shoulder buttons so I don't have to take off my thumbs from the sticks all the time:

Code:
Phase (hold) / Roll-dodge	= L1
Attack / Sprint (hold)	   	= R1 
Sprint 				= L2
Jump				= R2
Summon				= L3
Lock on				= R3
Techniques			= Triangle
Tactical / Chocobo		= Square
Warp				= X
Map				= Circle

Still thinking about swapping Warp and Jump, so that Warp is on R2 and Jump on X. Will have to see what's more convenient while playing.


EDIT: Wait a minute. If I can use the Attack button for sprinting too that frees up L2 for jumping, niiice :O
 
Haven't followed this thread, but has anybody checked if you can completely customize your button layout in-game? I really want to play with this scheme I came up with up with recently, which has the most frequently used actions all on the shoulder buttons so I don't have to take off my thumbs from the sticks all the time:

Code:
Attack / Sprint (hold)	   	= R1 
Phase (hold) / Roll-dodge	= L1
Warp				= X
Jump				= R2
Techniques			= Triangle
Tactical / Chocobo		= Square
Map				= Circle 
Summon				= L3
Sprint 				= L2
Lock on				= R3

Still thinking about swapping Warp and Jump, so that Warp is on R2 and Jump on X. Will have to see what's more convenient while playing.


EDIT: Wait a minute. If I can use the Attack button for sprinting too that frees up L2 for jumping, niiice :O

So you do still live. :) Missed seeing you in FFXV threads.
I guess you are not playing the demo to not spoil yourself?
 
So you do still live. :) Missed seeing you in FFXV threads.
I guess you are not playing the demo to not spoil yourself?
Only here for this question :P

EDIT: Yeah, I'm not playing this. Still don't have my PS4. Will wait and see if there's a good deal on the Pro in the next 2 weeks.
 
Here are some PS4 screenshots (last one was taken by Prompto, so the quality is a lot lower than normal). IQ isn't perfect, but it's definitely a huge improvement over the Gamescom build.


I only need to kill the Bandersnatch before I'm done with the demo, I think I've done everything other than that (and maybe I really shouldn't have since it's all stuff I'll have to do again in 2 weeks). It definitely lasted me a lot more than I thought it would've :P
 
I "finished" the demo there. Not sold at all. Would like it to be released in English so I'm less flustered and can focus on trying out the combat.

I hate the car and I don't think there's anything the game does spectacularly well thus far.
 
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