Probably. It gives you some background on the characters. It's only 5 episodes and should take you a little over an hour to watch all five.
Great! So I will watch the anime and the movie! Get ready to the game!
Probably. It gives you some background on the characters. It's only 5 episodes and should take you a little over an hour to watch all five.
Is it bad? :/
Yes, I agree, there is no way to accelerate time as far as I know.The game needs a wait command since some hunts require it to be nighttime before you can encounter your target.
Great! So I will watch the anime and the movie! Get ready to the game!
And a North American digital copy of Lego Jurassic Park is Lego Amber NA. "What's New" feed is a mess.I think this is coming west. Looking at my "what's new" feed, it says I played "FINAL FANTASY XV Demo3" for the first time, not "FINAL FANTASY XV JUDGEMENT DISC".
Birds are the absolute worst to try and fight in this.im trying lol
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Would help if Noctis wasn't arbitrarily limited to only using his sword teleport in combat.World map seems a bit empty, probably cause it's so huge, makes me wish you could cover more ground on foot.
Um...lol have you seen how they cover the invasion in the game? To say it's inconsequential is a bit overstated. Even previews have stated that if you don't watch Kingsglaive you will be missing a major portion of the plot.Saying Kingsglaive is practically the opening cutscene to the game is giving the movie a lot of credit. Every remotely important thing in the movie is going to be shown again in the game. It was more or less a filler movie. Fun to watch! But still wholly inconsequential.
Would help if Noctis wasn't arbitrarily limited to only using his sword teleport in combat.
Is the stamina bar hidden by default in the demo/game? It's hard to tell how close you are to running out of it before Noctis staggers.
You can set it to turn on whenever running in the options. Second to last option.
I'll admit I was one of them ^^"Yeah. All those people who cried bloody murder over the delay look mighty silly now.
This drive me absolutely crazy.
What the hell?
Pretty sure the devs actually explicitly mentioned that teleporting outside of combat like that to traverse the map wouldn't be feasible from a technical standpoint.
They said it caused a lot of bugs when you were able to do it freely and considering what we've seen in the demo I believe them.Not even the short-distance "dodge roll" style warp you use when you're not locked onto something?
I'm not buying it.
Not even the short-distance "dodge roll" style warp you use when you're not locked onto something?
I'm not buying it.
Fighting near trees and large shrubs is pretty shitty.
They said it caused a lot of bugs when you were able to do it freely and considering what we've seen in the demo I believe them.
Yes because even then those Warps can produce unpredictable glitches depending on the terrain.
So what is it that keeps the exact same move from glitching out when "in-combat?"
Could be a number of things. Having a target to lock on to, for one.
So what is it that keeps the exact same move from glitching out when "in-combat?"
When you're in combat, there's a specific radius where the battlefield takes place where they can handle how things are streamed. It's completely different from being able to warp in a completely free map with no loading screens.
But I'm talking about the "dodge" warp that's just Left Stick + Tapping /\.
Not the point warp where you stay suspended and regain HP/MP, and not the lock on warp that results in "Shift Break/Warp Strike."
I just can't wrap my head around how the game's put together that that move would break things outside of combat, but is magically "safe" when there's enemies around.
Yeah, it doesn't make a lot of sense. But I don't think it would be very useful for traversal at all, you'd enter stasis after a few teleports, and that annoying animation would play out. Better to just sprint and tap at the end to get an instant refill. Or use Chocobos.
It'd be extremely useful for crossing gaps and extending jumps because of the weird way the game handles Noctis' jumping momentum/trajectory.
It's like Noctis jumps the way you'd expect a video game character to, but then a few feet out he hits an invisible barrier and falls straight down.
The lack of out-of-combat short-range warping + the weird way Noctis handles when jumping makes me feel like they're intentional decisions to prevent sequence breaking and out-of-bounds exploits.
I'm... struggling with the combat. Any tips?
Not really feeling the game, but I believe that's because I can't understand anything.
Is there any good area that has a ton of enemies that you can just practice fighting? It was easy in Duscae because the enemy ships just kept coming lol. Do enemies respawn when you exit, then reload? I haven't played the demo much yet to know what happens.
The other thing that has disappointed me is how the camera is "dumb". Outside of locking onto objects to use your shift ability, it never, ever moves to show you what your character might be facing, not even the slightest bit when you're exploring and turning to run in a different direction. Having to play around with the right stick 100% of the time feels a bit strange in a game like this - it makes perfect sense in TPS games since the camera is the game's aiming reticle, but that's not the case here.
Also just found out you can out the roof up on the Regalia. Lol
Pretty sure it's holding down R3.Wait, you can do that manually?
I feel like I tried every possible button combo...
How do you toggle the convertible roof?
Wait, you can do that manually?
I feel like I tried every possible button combo...
How do you toggle the convertible roof?
Enemies don't spawn often and there aren't that many of them, there are some crabs you can fight at the beach in Galdin Quay, then run to the camp nearby and sleepy and the next days the crabs will be there again to fight. There are some Dual Horns around Hammerhead too which can make for some fun fights.
Yeah, R3 I think I did.
Holy crap just fought and beat a massive lvl. 29 scorpion lock