Shadylunchbox
Member
I was about to defend DA:I but I can't remember anything about the game so I didn't and wrote this instead.
He explained why he thought it was like DA:I, pointless collectibles on a map and fill up "progression bars"! wasn't part of that explanation.
Open worlds were a mistake. Either they're boring and lifeless, or they filled with tedious busywork, taking forever to get to points of interest. Ya'll already knew from the survey leak last year this was gonna be Mass Effect Inquisition with all the talk about Fog of war towers, Far Cry style outposts, Strike Teams...
"As you explore planets throughout the Helius Cluster, you will encounter Khet Outposts. These outposts are optional combat experiences where you enter the outpost and fight off waves of enemies. Destroy Khet outposts to earn XP, rewards and thwart their growing power in the region. Your allies will reward you with praise and increased narrative options as you fight to remove the Khet presence from the region."
"Optional Elite Remnant Vault Raids are scattered around the Helius Cluster located in special orbital facilities that are unlocked by Star Keys. Similar to the standard Remnant Vaults, you enter them to retrieve a special artifact which will trigger the vault defenses that arm traps, activate defense robots and change the architecture of the vault itself to stop you from escaping. However, Elite vaults ratchet up the difficulty of the encounter with increasingly powerful defense robots and traps, as well as roaming outlaws and deadly Khet patrols that are also in search of the elite artifacts. Elite Remnant vaults will test the limits of your combat and puzzle solving acumen, but with greater difficulty comes greater rewards. Gain rare loot, narrative acclaim and huge rewards for completing these daunting challenges."
"When you encounter a Strike Team mission in the Single-Player mode, you can leave your Strike Team at their base and decide to tackle the mission yourself with your Multiplayer roster of characters. You also have the option of tackling the mission by yourself, or recruiting up to three friends to play with you. The more friends you bring, the greater the challenge and the greater the reward. These missions will play out using the Next Mass EffectÂ’s multiplayer Horde mode (more details on this later). These missions will include a variety of thematically appropriate objectives, like defending a Settlement against Khet attacks, or recovering a Remnant artifact off of a planet before an outlaw gang gets there first. By taking an active role in strike team missions, you can earn special Single-player rewards in addition to the usual multiplayer specific characters, weapons, weapon mods, and pieces of equipment which can be customized between missions. Additionally, players who join another personÂ’s Strike Team mission will receive bonus in-game currency and multiplayer XP for helping others with their missions."
looooooot of busy work and checklists to fill out a lot of space. Gotta get that 100+ hour of gameplay back of the box bullet point.
Yeah, people are clinging to the hope that "similar to DA:I " doesn't have to mean pointless busywork! Just a great expansive world!
Get real. This game has the DA:I / Ubisoft gamedesign stank all fucking over it.
"Yes guys we are proud to announce that ME:A will feature meaningless MMO-style fetch quests that everyone hated in DA:I. Please look forward to them!"
Come on, man.
Why compare to DA:I then? That's basically everything aside from Dragons on what Inquisition offers from it's open-world zones.
That's sad. Mass Effect 2 approach was great on this matter
I feel like a large part of the reason why the uncharted worlds in ME1 were so flawed have a lot to do with the driving physics of the Mako.
He said the design philosophy was similar. MMO quests are an integral part of the design philosophy. It also fits with the other leaks. I'm hopeful the inane grindy bits will be more fun because the gameplay is more fun. They will, I fear, still be inane grindy bits though.It wasn't an announcement, it was a dude that has played it commenting on it's open world-ness.
He explained why he compared it to Dragon Age Inquisition.
Having MMO fetch quests wasn't part of that explanation.
"oh this is dragon inquisition" comment after walking out of the bioware office
Not comparable. DA:I not only has way more of those quests, but it kind of forced you to do them do gain points that moved main plot.UNC: Prothean Data Discs → UNC: Collection Complete
UNC: Turian Insignias → UNC: Collection Complete
UNC: Valuable Minerals → UNC: Survey is Complete
UNC: Locate Signs of Battle → UNC: Entire Collection is Found
UNC: Asari Writings → UNC: Collection Complete
It's too late.More like DA:I? Good. Because DA:I was a better game than Mass Effect 2 and 3.
Not comparable. DA:I not only has way more of those quests, but it kind of forced you to do them do gain points that moved main plot.
He said the design philosophy was similar. MMO quests are an integral part of the design philosophy. It also fits with the other leaks. I'm hopeful the inane grindy bits will be more fun because the gameplay is more fun. They will, I fear, still be inane grindy bits though.
This is a totally different team from ME 1-3 right?
Is this the same main team that did DA:I?
Not hyped by the trailer and I don't really like what I've read so far. Really early to judge ofc. but this is ME, I'm supposed to be all giddy at the slightest drop of info.
Unpopular opinion on GAF: I actually like Inquisition so that doesn't bother me. Side stuff is exactly that - side stuff.
It's a shame Mass Effect is still stuck to having the player's only avatar option be a human.
DA:I didn't force you to do the collection quests. They were 100% optional. By sticking with the main story, area story, and character story quests, you'd get the vast majority of necessarily points to unlock later missions. Sealing a very few rifts (mini-boss encounters) would make up the difference. (Of course, playing organically you'd be able to complete some of the item requisition side quests anyway.)
That said, I agree that the mundane collectibles and repetitive side quests, even entirely optional ones, detracted from the game.
His point was beingotherwise I'm on mobile so I'll just say that he was really important to the lore of the DA games, and the DA games are all about lore in a way ME never was. So you can rest assured, Corypheus won't show up in Andromeda.a red herring.
And he was a much better villain than the Reapers.
People calling DAI boring
You guys are done with Open World games. They bore you now.
If it's more like DAI, BRING IT ON. I blew the fuck out of that game, have over 300 hours on it.
Sounds good.
Unlike the majority of GAF, I did enjoy DA:I.
It had a problem with many of the side quest designs (too many MMO style filler quests) and I hope that's something they fix in future games (make 3-4 good side quest per area instead of 30 filler ones). But there was nothing wrong with the core design.
I will allways prefer smaller areas but as far as big open worlds go I think having various different environments is better than just one big world.
Soon everyone will look back on mass effect 3 with fondness
Olgierd von Everec is how you do a memorable villain.
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Fucking A class.
Played HoS two months ago, couldn't tell you his name or a single memorable line. Different strokes I guess.
No I think that's precisely not what people want. But it is what DAI added to Dragon Age. So when people hear ME:A will add open world, there's some rising trepidation, and then when they hear it's like DAIs philosophy, there's full on alarm bells. But it probably depends on whether you are an ME1 or ME2/3 kind of guy. I much prefer the focus of the latter. Grinding for loot is not what I want out of Mass Effect. I want a big corny space opera, with FTL technobabble, a diverse cast of aliens you can talk to endlessly and shag, and a few shooty bits. Not generic bar filling F2P game with RNGs and space theme. Fuck that, there's tonnes of those, there's only one Mass Effect.I just do not get some people. No Man's Sky got destroyed by having planets with nothing to do, and now you want Andromeda to add the same mechanic outside of the wonderful storytelling and quests?
Devs should get over their worry of length. Skyrim was ideal for me. No real level gating, you could finish the main quest in 8 hours. But you could also spend 300 hours in the game, it's up to you. That's perfect for me. How long is ME2 if you don't do the loyalty missions, twelve hours? Brilliant. Forced side quests indeed should die in a fire.I think a lot of people miss how the side quests were kinda forced on players who maybe didn't even want to play them. That was by far my biggest complaint with DAI. I was essentially forced to do side quests so I could progress the story. That's a big no-no in my book. Didn't help that the reason for forcing was due to how short the actual campaign is. If you were able to do just the story missions with no worry of level, the game is rather short compared to DA1 & DA2.
The problem doesn't really show if you did a lot of the side content because you wanted to. But the issue is there.
Played HoS two months ago, couldn't tell you his name or a single memorable line. Different strokes I guess.
Like SpacePirate Ridley said, it is about that he DID things in the story. He was there, he antagonized you. He was a constant presence throughout the plot in Hearts of Stone. I ended up saving him because of how much I liked him.
No, I don't remember any one liners or zingers he says either, but I don't remember anything Ozymandias of Watchmen says either and I still consider him an absolute greatness of villainy. However, I do remember his name, his character, his story, his background, his actions. I put those to memory because they were fascinating and wonderfully told, a flawed person pushed into a corner in life and desperate enough to make a deal with the devil that curses him forever and have great ramifications on those around him, that is interesting!
Corypheeeerrnnus-ish is just evil for the sake of being evil, he never goes into detail about it while I was playing DA:I, he didn't evolve as a character, he never presented a background of him, I just knew him as "big ugly dude with mean plan to destroy world" cause he seriously was never there! He did say that thing about "I have seen the throne of the gods and it was empty!" but they just dropped that sudden fucking incredible plot line like it was nothing and never goes into it again. Like, just out of nowhere that shit was spouted and they never investigate, all characters just forget about it. It should have been huge considering the state of world. You know why I remember that line specifically? Cause it was just damn awful in the end, I thought it was gonna evolve into something great and plot twisty but it just stopped, I have hanged myself onto that piece because it was evidence of how BAD DA:I was.
I definitely do. The missteps made in the ending didn't ruin the rest of the experience for me. I still love the characters and that universe. Plus the multiplayer was the secret best multiplayer of the last generation (even with the sorta janky progression system).Soon everyone will look back on mass effect 3 with fondness
Played HoS two months ago, couldn't tell you his name or a single memorable line. Different strokes I guess.
Absolutely disgusting!
Yes! Dragon Age Inquisition is a great game.
No I think that's precisely not what people want. But it is what DAI added to Dragon Age. So when people hear ME:A will add open world, there's some rising trepidation, and then when they hear it's like DAIs philosophy, there's full on alarm bells. But it probably depends on whether you are an ME1 or ME2/3 kind of guy. I much prefer the focus of the latter. Grinding for loot is not what I want out of Mass Effect. I want a big corny space opera, with FTL technobabble, a diverse cast of aliens you can talk to endlessly and shag, and a few shooty bits. Not generic bar filling F2P game with RNGs and space theme. Fuck that, there's tonnes of those, there's only one Mass Effect.
*Now, admittedly, fixing the story-tie-in aspect is going to be not particularly easy, given that it's a brand new universe, and any 'side missions' are going to have to be about exploration on some level....but we'll have to wait and see.