Seriously, what's so grandiose and amazing about giving Link bewbs? Nothing, it's a nonsensical idea that would serve no purpose if implemented, so why keep clamoring for it? What's the deal? I can understand not wanting a character you like and grew up with changed, I get that, but being devoted to this extreme to changing a character just reads like your holding some weird vendetta against people.
I don't get why there's a need for a female lead in a Zelda game though? This wasn't a issue prior to 2014 for the whole 28 years the series was alive, I don't get why it's an issue now.
Here's a post I repurposed recently about possible benefit of it:
I've mentioned it before, and am going to essentially quite myself and try to keep it in regard to Zelda: The hypothetical gender select doesn't have to be "fun," or add mechanical depth to the game's gameplay for people who are already against it, and the story doesn't have to focus on the main character's gender. It
can do all of those things, but it doesn't
need to be, same way Link being a boy has never been a crucial element of gameplay or story as it's something that always could've different, and accounted for, in any given game.
I've told people this before, and for some, it's been hard for some to accept as an answer, but here goes: for minorities (the definition of which is different around the world) who aren't as frequently represented in games, having the option to play as a character that looks like them or is similar to them reinforces the notion that they themselves can be important in real life — which can be subtle, and the difference between having that and not having it are not night and day across the board, but that benefit is there. For people who commonly find versions of themselves as playable characters, playing as someone who feels different, or who they know is different from them can reinforce empathy with those who are different from them in real life.Playing as someone different can inspire
tangential learning (seeing something based on real life in a game can pique interest in that real life subject/topic).
Who you see in media (or who you play as) and what their roles are can affect one's self-perception. If you're skeptical, please look up the myriad studies out there on the subject;
here's one from a couple years back that I've found informative, but by all means, read through more as this is not the end-all-be-all study.
I say all that to say there is an effect on people based on what they see of, what they know about the characters in their media. No matter how significant or how subtle the differences may be between a girl Link to the existing boy Links, knowing the character is a girl will have an affect on audiences, and it can't be negative by merely existing. Showing that doing something great/heroic, being important, or in some way being a "chosen one" is never out of the ordinary for any one person is valuable; for many, knowing that is valuable.
Zelda, Sheik, and Midna could all carry their own games, and they all deserve their own good ones, too. They are also side characters — it would be positive to have them star in their own good games in order to shut down the notion that some characters/people can't be significant. It would be positive in the same way shut down the notion that you must be a certain way (in this instance, a boy) that's outside of your control in order to be important.
If the similarity of a character's appearance or identity has never been important you, and none of the above resonates with you in any way, then look to the game Rust. The developers had a single player avatar for everyone that was the same (all bald, white men avatars), then
they later randomized what characters people would have when they started it up, adding in female characters. Once they added the female characters, they received a of vitriol from the fanbase saying
their choice was taken away when they never had a choice to begin with. Since there was a very notable response from parts of the community, there were definitely those who were okay with there only being white avatars. When that changed, it bothered them. They never lost a choice, but they still felt some discomfort.
This example isn't meant to prove that people shouldn't care what their characters look like, but only to show people (who are so used to playing as characters they themselves look like) what it feels like be denied a choice, even when you never actually had that choice.
No matter what you conclude from the Rust social experiment, it's clear that it matters to people — if that option can be made available in a game (which is virtually can always be), it will be valued by someone, by many, in fact. The possible benefit from it being in a Zelda game — even if it's a small change to the player character — will be valuable, significant, even interesting for many, even if it isn't for you. I guarantee it — if you believe your standards for "valuable" are universal, then you'll disagree. If you acknowledge that media stops being solely for the individual(s) who made it once it's exposed to the world, then you'll realize it's important (and valuable, and significant) for the creator(s) to acknowledge the world in their work.
Almost every Zelda game is built from scratch; each item, object, character, weapon, and environment must be created, so there's no work "saved" by keeping a new Link as a boy. The Zelda games aren't better by having Link always be a boy. By definition, nothing can become better by staying the same.
To speak to your complaint of people not being satisfied with, say, women characters being in a game, but all of them having the same body type (e.g. Overwatch before Zarya and Mei were revealed): that's not someone having a narrow idea of what acceptable diversity is — that's merely someone who is advocating for more diversity than already exists. The male characters in Overwatch already were varied in regard to body types, and the game had wider appeal and better gameplay (for ease-of-identification purposes during combat, like in TF2) because of the striking differences among its cast. Going back to before Zarya and Mei were revealed, all the female characters had similar body types/shapes/sizes — saying they
could be more varied is not having a narrow view of diversity — it's acknowledgement of possibility, and possibility is what diversity is all about.
When people push for female lead characters where that would be feasible (i.e. A series where the protagonist is a series of different individuals across games), it's not them merely wanting to get rid of/cull white, male, straight, middle-aged everymen as protagonists. They are advocating for the possibility of having a female lead. It's recognition of the benefits of reinforcing the fact that anyone can be the hero of a given story, and anyone can have their story told, especially in a medium like video games. It's acknowledgement of the benefit to showing people the woman character can be the destined hero, a bodybuilder, the one who saves the guy; someone who doesn't have a cloud of skepticism hanging above them begging the questions of "are they just being shoehorned into this story? Is this some progressive plot to force women into games?"
People who push for more diversity in games (in the games themselves or behind the scenes) want to dispel the immediate reaction, for some people, to arbitrarily place more scrutiny on minority characters ("this minority character should be written well, or not at all" while they don't even acknowledge how well-written white male soldier grunt #890 is), or to wonder what agenda the inclusion of a given minority character is pushing. People want these atypical characters to be able to just exist, without all that baggag, without all that special scrutiny, and without all the skepticism and complaints of " I can't relate to black people in fictional Victorian London, but these werewolves don't make me bat an eye, no siree.
To bring it back to Zelda, people who want diversity want to move away from an industry that comes up with reasons why the girl
can't be
the hero. It's all made up, so just come up with reasons why the girl, the person of color, the person with a disability, and any other non-represented people can be the heroes. So many games are great because of their possibilities, and there's no good reason the focus should be on limiting possibility in regards to playable characters.
I called Aonuma's statement ham-fisted in a previous thread. It's obvious they were kinda forced into saying anything at all.
But you were arguing this same thing last year. You're just grasping at new stuff.
That was in direct reference to the recent comments Aonuma made. Not sure what your point is here about "grasping at new stuff," when the discussion was brought up again.