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Overwatch |OT2| A New Low in Unlocking and Microtransaction Systems

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QFNS

Unconfirmed Member
What ult is no-risk or free kills?

The closest I can think of is Soldier's and even that one gets shut down pretty routinely now.

Mei's and Bastion's ults are pretty low risk. Mei's apparetly can be reflected by Genji if you are godlike, but i have never ever seen that happen. Bastion's ult is all upside for him. I dunno if either are free kills though.

Also Soldier's Ult is technically a damage loss if you are really good at headshotting since the AutoAim bullets will never headshot. So there is that.
 

eek5

Member
What ult is no-risk or free kills?

The closest I can think of is Soldier's and even that one gets shut down pretty routinely now.
torb and zarya are pretty low-risk although i guess zarya's can't kill on its own

junkrat is low risk unless you try to rip your tire out in the open but not free kills. idk
 
torb and zarya are pretty low-risk although i guess zarya's can't kill on its own

junkrat is low risk unless you try to rip your tire out in the open but not free kills. idk
Torb's is probably the only ult that might even have a claim to be overpowered.

Zarya's like you said requires either the help of teammates or for you to have been completely charged before launching it. Might be low risk to use it, but the kills definitely don't come free.
 

Fugu

Member
The only "risk" from ults is that you're a more prominent target. If you really wanted to be risk averse, you could just use them in situations that you wouldn't be vulnerable otherwise. Offense characters especially tend to have dangerous ults because they're already good at killing people. Unless you're Reaper or maybe Genji your ult is just icing on the cake.

On a similar note, you don't have to use rocket barrage while you're alone and three hundred feet in the air.

Torb's is probably the only ult that might even have a claim to be overpowered.

Zarya's like you said requires either the help of teammates or for you to have been completely charged before launching it. Might be low risk to use it, but the kills definitely don't come free.
Are you on console? On PC Torb's ult isn't even that good. If he's got a very fortuitous turret placement sometimes good things happen but the buffs to himself aren't game-changing and usually if the turret's in a good spot already it's going to cause problems without the ult.
 

Skii

Member
This play session has taught me a lot.

Finally got to play the controversial Temple of Anubis today... Shocking map design. Could be one of the worst I've seen in gaming. Who's idea was it to have only one entrance for each defence point? The offensive team has literally no chance. The formula is basically one Reinhardt, twp Bastions, two Torbjorn and finally a Mercy. To beat that type of defence twice is an impossible task.

I also managed to cause absolute havoc with D.Va. We were getting destroyed in this game and we needed to claim the last defence point with 30 seconds remaining. I decided to use D.Va because I needed to get to the defence point ASAP and managed to break the line of defence consisting of Reinhardt which allowed everyone else to come in. And then I managed to get 4 kills before finally losing my suit and we managed to claim the defence point in overtime. So good.

I used Reaper on my last game and I still don't really like him. He's like a defensive, mobile McCree but his lack of damage is hard to get over. Maybe someone can suggest a possible way of using him. I really love his design.

And all this work for one loot box... And I get 2 blues. FML

I've got one purple so far out of like 13 loot boxes. Probably will never get a legendary. Stupid reward system :(
 
Anubis' problem is Point A. But even that is a matter of getting through the gate. You can split two directions after that.

Point B you can really go around three different ways, so that's a fun point. And one that Attackers usually do pretty well on.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
This play session has taught me a lot.

Finally got to play the controversial Temple of Anubis today... Shocking map design. Could be one of the worst I've seen in gaming. Who's idea was it to have only one entrance for each defence point? The offensive team has literally no chance. The formula is basically one Reinhardt, twp Bastions, two Torbjorn and finally a Mercy. To beat that type of defence twice is an impossible task.

I also managed to cause absolute havoc with D.Va. We were getting destroyed in this game and we needed to claim the last defence point with 30 seconds remaining. I decided to use D.Va because I needed to get to the defence point ASAP and managed to break the line of defence consisting of Reinhardt which allowed everyone else to come in. And then I managed to get 4 kills before finally losing my suit and we managed to claim the defence point in overtime. So good.

I used Reaper on my last game and I still don't really like him. He's like a defensive, mobile McCree but his lack of damage is hard to get over. Maybe someone can suggest a possible way of using him. I really love his design.

And all this work for one loot box... And I get 2 blues. FML

I've got one purple so far out of like 13 loot boxes. Probably will never get a legendary. Stupid reward system :(

except the second point has 3 entrances but ok
 
I think one of the things that amazes me about people playing this game is how static they are in their strategy. Like I had a KOTH game where a Widowmaker on the opposite team would take root in the exact same spot every time, so every time I died or had a break I'd just run to the spot and find her there back to me and wipe her out. Three or four times during the match this happened.

Then there was another time on payload where my entire team kept marking up on the payload and we were like 20m from the end, but the enemy team had set up a good defense on the final goal. So I took the long way around as McCree and used my Ult to kill 4 out of 6 on defense before they even knew I was there, simply because they kept focusing on the payload. Of course my team was just as idiotic and didn't attempt to breach the payload then and we still lost, but whatever.

Is it that hard a concept to understand that if you're getting routed one way to try a different approach? That running straight for an objective or specific defense point every time is not always the best strategy?
 

Phii

Banned
Just had a match on Dorado; escorting the payload as attacker. The opponent's Symmetra placed turrets inside the bridge close to the second checkpoint; on the side that connects to the balcony:
https://i.ytimg.com/vi/PRbeYQpknS4/maxresdefault.jpg

The turrets were shooting through the bridge, making it almost impossible to keep pushing the payload from that point. Now, I realized too late that there's an interstice there (near the balcony, below of the bridge) where Symmetra can put those turrets. As D.Va I had to use my ultimate to take them out, as she in her mech form is too tall to see the turrets from below, but I think as Pharah you can simply use missiles while crouching to destroy them, and maybe Junkrat.

Just a tip if anyone encounter this.
 

R0ckman

Member
If you are not confident in your skills, practice in vs AI. You play with humans vs AI, but its a lot less toxic and for some reason people work together more. Was practicing with mouse sensitivity changes and was having a great time.
 

Fugu

Member
This play session has taught me a lot.

Finally got to play the controversial Temple of Anubis today... Shocking map design. Could be one of the worst I've seen in gaming. Who's idea was it to have only one entrance for each defence point? The offensive team has literally no chance. The formula is basically one Reinhardt, twp Bastions, two Torbjorn and finally a Mercy. To beat that type of defence twice is an impossible task.

I also managed to cause absolute havoc with D.Va. We were getting destroyed in this game and we needed to claim the last defence point with 30 seconds remaining. I decided to use D.Va because I needed to get to the defence point ASAP and managed to break the line of defence consisting of Reinhardt which allowed everyone else to come in. And then I managed to get 4 kills before finally losing my suit and we managed to claim the defence point in overtime. So good.

I used Reaper on my last game and I still don't really like him. He's like a defensive, mobile McCree but his lack of damage is hard to get over. Maybe someone can suggest a possible way of using him. I really love his design.

And all this work for one loot box... And I get 2 blues. FML

I've got one purple so far out of like 13 loot boxes. Probably will never get a legendary. Stupid reward system :(
All of these characters (except for Reinhardt and technically Mercy) would be pretty worthless at actually getting a team off of the point once they got there. A team that plays like this sacrifices safety for pure firepower; if you beat them once you get the point, whereas a normal team would have to be beaten at least two or three times unless something catastrophic happens.

Strong players don't stack turrets on defense because it's a fundamentally dangerous strategy.
 
I really enjoy playing Temple of Anubis. I've won plenty of games of it on offense as well. It's just such a war of attrition, and I find it really fun.
 

GDJustin

stuck my tongue deep inside Atlus' cookies
This play session has taught me a lot.

Finally got to play the controversial Temple of Anubis today... Shocking map design. Could be one of the worst I've seen in gaming. Who's idea was it to have only one entrance for each defence point? The offensive team has literally no chance. The formula is basically one Reinhardt, twp Bastions, two Torbjorn and finally a Mercy. To beat that type of defence twice is an impossible task.

I also managed to cause absolute havoc with D.Va. We were getting destroyed in this game and we needed to claim the last defence point with 30 seconds remaining. I decided to use D.Va because I needed to get to the defence point ASAP and managed to break the line of defence consisting of Reinhardt which allowed everyone else to come in. And then I managed to get 4 kills before finally losing my suit and we managed to claim the defence point in overtime. So good.

I used Reaper on my last game and I still don't really like him. He's like a defensive, mobile McCree but his lack of damage is hard to get over. Maybe someone can suggest a possible way of using him. I really love his design.

And all this work for one loot box... And I get 2 blues. FML

I've got one purple so far out of like 13 loot boxes. Probably will never get a legendary. Stupid reward system :(

Temple of Anubis Point B has 3 ways in, though. I win on the attack there fairly regularly by taking a Pharah or better yet a Junkrat in on the right side and fucking up stationary targets with explosives.
 

R0ckman

Member
Temple of Anubis Point B has 3 ways in, though. I win on the attack there fairly regularly by taking a Pharah or better yet a Junkrat in on the right side and fucking up stationary targets with explosives.

Point B is very weak to flank and "Press Q" spamming.
 

Mupod

Member
This play session has taught me a lot.

Finally got to play the controversial Temple of Anubis today... Shocking map design. Could be one of the worst I've seen in gaming. Who's idea was it to have only one entrance for each defence point? The offensive team has literally no chance. The formula is basically one Reinhardt, twp Bastions, two Torbjorn and finally a Mercy. To beat that type of defence twice is an impossible task.

I also managed to cause absolute havoc with D.Va. We were getting destroyed in this game and we needed to claim the last defence point with 30 seconds remaining. I decided to use D.Va because I needed to get to the defence point ASAP and managed to break the line of defence consisting of Reinhardt which allowed everyone else to come in. And then I managed to get 4 kills before finally losing my suit and we managed to claim the defence point in overtime. So good.

I used Reaper on my last game and I still don't really like him. He's like a defensive, mobile McCree but his lack of damage is hard to get over. Maybe someone can suggest a possible way of using him. I really love his design.

And all this work for one loot box... And I get 2 blues. FML

I've got one purple so far out of like 13 loot boxes. Probably will never get a legendary. Stupid reward system :(

the first point has two side routes if you make it through the choke point. There's no team that can block off all 3 permanently and it's rare that map ends on a shutout. The team you mentioned looks like Junkrat fodder, but one by himself wouldn't be enough. As it should be, you can't win 1v6 even with a counterpick.

the second point has tons of approaches, but people seem dead set on going up the middle instead of the very superior left. Our last win we went up the right and had a Symmetra drop a teleporter in that corner. It's no doubt one of the tougher maps on attack but I actually really like it when my team isn't in lemming mode, there's a lot of ways to deal with it.

Reaper's damage is actually almost unmatched. You just need to get close and go after the right targets. He's the tank and healer killer.
 

XenoRaven

Member
On point A I like using Tracer to get past the enemy defenses to force them to turn their attention inward and get pressure off the main entrance.
 

commish

Jason Kidd murdered my dog in cold blood!
Temple of Anubis Point B has 3 ways in, though. I win on the attack there fairly regularly by taking a Pharah or better yet a Junkrat in on the right side and fucking up stationary targets with explosives.

Against randoms, you can win, because randoms are often terrible and lack teamwork. Against an organized team, I think it would be the hardest map for offense to win. The only thing working on the offense's favor, at least for the first point, is that the walk back seems so far (if you have to walk back).
 

R0ckman

Member
On point A I like using Tracer to get past the enemy defenses to force them to turn their attention inward and get pressure off the main entrance.

Need your team to push for this, people are conditioned stand at the choke point and fight and not move to the objective. Sometimes ignoring the enemy if he is not contesting the objective is better than a kill.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
when getting more widows on offense is the solution to your problems, you know the character is a problem. And yes, she has many coutners, that is all true. Shes still broken
 

R0ckman

Member
when getting more widows on offense is the solution to your problems, you know the character is a problem. And yes, she has many coutners, that is all true. Shes still broken

Had a match with a group that used her to protect the objective. She wasn't great at killing me as Winston but must have been calling out me trying to rush to her because her whole team would melt me everytime I would get over and leap at her.
 
Torb and Symetra (whom i play a LOT) with auto-aim placeables should just die in a fire. It's far too easy to get loads of kills, esp. with character stacking while you run around getting even more kills yourself.

Personally i really hate the entire turret mechanic and wouldn't be the least bit sad to see them both replaced with other, more dynamic and interesting characters.
 

cHinzo

Member
Just had a match on Dorado; escorting the payload as attacker. The opponent's Symmetra placed turrets inside the bridge close to the second checkpoint; on the side that connects to the balcony:
https://i.ytimg.com/vi/PRbeYQpknS4/maxresdefault.jpg

The turrets were shooting through the bridge, making it almost impossible to keep pushing the payload from that point. Now, I realized too late that there's an interstice there (near the balcony, below of the bridge) where Symmetra can put those turrets. As D.Va I had to use my ultimate to take them out, as she in her mech form is too tall to see the turrets from below, but I think as Pharah you can simply use missiles while crouching to destroy them, and maybe Junkrat.

Just a tip if anyone encounter this.

Blizzard is working on it to fix the glitch on Dorado. Pharah's rockets can also destroy them btw, they're not invincible.
:D Dont even need to crouch. The splash damage kills them very quickly.

Had a match with a group that used her to protect the objective. She wasn't great at killing me as Winston but must have been calling out me trying to rush to her because her whole team would melt me everytime I would get over and leap at her.

The only solution for it is more Winstons!
 
I think one of the things that amazes me about people playing this game is how static they are in their strategy. Like I had a KOTH game where a Widowmaker on the opposite team would take root in the exact same spot every time, so every time I died or had a break I'd just run to the spot and find her there back to me and wipe her out. Three or four times during the match this happened.

Then there was another time on payload where my entire team kept marking up on the payload and we were like 20m from the end, but the enemy team had set up a good defense on the final goal. So I took the long way around as McCree and used my Ult to kill 4 out of 6 on defense before they even knew I was there, simply because they kept focusing on the payload. Of course my team was just as idiotic and didn't attempt to breach the payload then and we still lost, but whatever.

Is it that hard a concept to understand that if you're getting routed one way to try a different approach? That running straight for an objective or specific defense point every time is not always the best strategy?

shhhh don't tell people this, I love all my sneaky back-alley approaches to Volskaya B and you're going to ruin them if you tell people to wise up!

Torb and Symetra (whom i play a LOT) with auto-aim placeables should just die in a fire. It's far too easy to get loads of kills, esp. with character stacking while you run around getting even more kills yourself.

Personally i really hate the entire turret mechanic and wouldn't be the least bit sad to see them both replaced with other, more dynamic and interesting characters.

I think Symmetra's turrets are okay as-is. In order to do significant damage you need to stack them, and they explode if you look at them funny. The only reason they're potent at all is because they're easy to hide, so they're good for ambushes but are a poor substitute for an actual defense. If you die to her turrets more than once in an area, either you're not paying attention or the person playing her is smart.
 
There are a lot of ways to attack the first point on Anubis, too (especially for anyone who can get up to the usual sniper spot with ease. The map's just hard for offense because it's so tight and crowded.
 

Jblanks

Member
Never fear -- I always have a screenshot.
sutCGOp.jpg

Only 1.6k healing though :S
 
Torb and Symetra (whom i play a LOT) with auto-aim placeables should just die in a fire. It's far too easy to get loads of kills, esp. with character stacking while you run around getting even more kills yourself.

Personally i really hate the entire turret mechanic and wouldn't be the least bit sad to see them both replaced with other, more dynamic and interesting characters.

The only thing I'd like to see changed about Torb is that he doesn't get credit towards his Ult when his turret is the only thing that touches a target.

Something about that rubs me the wrong way.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Had a match with a group that used her to protect the objective. She wasn't great at killing me as Winston but must have been calling out me trying to rush to her because her whole team would melt me everytime I would get over and leap at her.

Winston hard counters her. We just lost a game with 2 widows on offense (lol) so I went winston and all I ddi was stay on them as much as possible and we won. As a character she is still extremely overpowered tho
 
Ok, I will now always play pharah on lijiang tower.

Getting environmental kills like crazy now.

And gotten Mystery Man McCree. Yay for more legendaries.
 
Why? Hanzo always great for the wallhack and Widow just in case there are turrets which usually happens on that map.

they are the most similar to each other in terms of kit, better off getting someone who fills another role or counters an enemy pick.
 
Only 1.6k healing though :S

I think Fugu explained their team was all over the place and dying way too quickly? But generally, I would expect one of three scenarios to be true:

1) my team is shit; everyone is always dead
2) other team is shit; can't hit the broad side of a Roadhog
3) RAMBO MERCY AYIYIYIYIYIYIYIYIYIYIYIYI
 

R0ckman

Member
I think they need to look at character stacking. I heard that Winstons sheild was nerfed due to stacking, but I think its dumb that my sheild can literally be broken the second I place it, and I mean literally the SECOND I place it, like its the crappy prototype from the animated short. Bastion wasnt even on the field when this happened.

I wish it would explode if destroyed in under 3 seconds.
 

Jblanks

Member
I think Fugu explained their team was all over the place and dying way too quickly? But generally, I would expect one of three scenarios to be true:

1) my team is shit; everyone is always dead
2) other team is shit; can't hit the broad side of a Roadhog
3) RAMBO MERCY AYIYIYIYIYIYIYIYIYIYIYIYI

Yea could be all those scenarios together lol.

I would've recommended just switching if no one could stay alive, but he/she put up the most damage so I guess it didn't really matter.
 
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