• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

The Witness is being heavily pirated. J. Blow says piracy could impact his future.

Status
Not open for further replies.
You're right. Let's not examine the economic variables that lead to high rates of piracy. Let's just blindly accept that it can never ever happen for a reason that could be studied and potentially reduced in order to maximize profit. Downloading games is disgusting and makes you a heartless monster and we need to have a zero-tolerance policy for it in all cases and not look at it at all for any reason because reasons.

I mean, could you apply this line or reasoning to any other thing that happens in the world literally at all?

I mean, people conduct huge studies and meta-studies to figure out why 486 people were murdered in Chicago in 2015, or why so many insurgents in the Middle East became militant. People attribute murders to poor economic conditions, or to social trends. States and Nations have managed to reduce drug usage by studying why people take drugs and addressing those issues in contrast to shit like "Just say no to drugs they're bad and only bad people do drugs and need to go to jail because reasons and drugs are reasons no excuse they're disgusting" and then throwing them in jail.

So, you're right. Let's just not talk about it. Let's not look at the relevant points of data that could influence the piracy of this product and how we could have maximized profits for Jonathan Blow, or at least reduced the rate at which his product is being pirated. It's disgusting point blank and deserves no form of introspection. Like every other bad thing that has ever happened, it's not important that we understand how or why it happens, merely to revolt at the fact that it does, and flail like children in response to it.

Well said.
 
I dislike the idea of a person being like "I can't afford this 40.00 game. I still want to play the game so I'll steal (pirate) it." Personally I'd like to drive a Ferrari but I can't afford one but that doesn't mean I go and steal one. Honestly the amount of people on here who seem to be strangely ok wth or defending piracy is disheartening.

I only saw one person which is ok or defended piracy. Care to show me some others?
 
I dislike the idea of a person being like "I can't afford this 40.00 game. I still want to play the game so I'll steal (pirate) it." Personally I'd like to drive a Ferrari but I can't afford one but that doesn't mean I go and steal one. Honestly the amount of people on here who seem to be strangely ok wth or defending piracy is disheartening.
Seriously.
 
It's too early to complain about piracy being bad enough to hurt his next game. I believe this game will do fine enough for him to continue.

I do think Piracy hurts but that's the nature of the beast when you release on PC
without Denuvo.

"Those people weren't going to pay anyway" is partly true for some but also partly wrong. I'll give an anectodal example: before PS3 was cracked open, a friend bought 2-3 games a year. After it was cracked, he didn't buy a single game.

The shops who let you play PS3's had to buy the originals. After it was cracked open, they filled gigabytes of games onto their harddisks and offered to do the same for existing unpatched PS3's or sell you PS3's with their terrabyte replacement harddisks full of games.
 
Did you play Braid?

Nope. I'm part of that mass market. I'm more of a big blockbuster EXPLOSIONS type of gamer. Braid never really grabbed my attention enough to try it out.

There are some smaller puzzle games I like but in general puzzle video games frustrate me because they are so arbitrary. They involve me having to figure out what the one way the dev wanted me to solve the puzzles instead of simply working with the natural mechanics of the world. That usually ends up devolving into some form of trial and error which I can't stand.

On the other hand I like puzzles that lay out the all the rules and actions I can take and the challenge is to string them together in a logical way to reach an objective.
 
I stand firmly in the camp that the majority pirate games because they cannot afford them. Some can and do anyway and they are assholes, but there are degrees of asshole for sure.
Very few of these people would have bought it otherwise.

Youre wrong here. Look up pirated rates of the system melting Crysis 1. At the time crappy PCs couldn't play it and the game was pirated into oblivion. If you can afford a nice gaming PC you can afford the game.
 
I stand firmly in the camp that the majority pirate games because they cannot afford them. Some can and do anyway and they are assholes, but there are degrees of asshole for sure.
Very few of these people would have bought it otherwise.

Probably true but not justifiable. I'm broke as hell and would like to play The Witness but I'm not gonna steal it. I'll just wait till I can afford it, and by then it'll be even cheaper!
Plus watching streams of people doing mostly line puzzles really let me know that $5 is the most I'd pay for it.
 
It's not too expensive if you can buy it retail for 40$, after a month you can sell it for 25-30$.

If you're playing digitally on PS4, you can "share" with someone for 50% the price.

I miss that on steam, where you can't share nor sell after.....
 
Jonathan Blows PR for this game this week consists of

Piss in a bottle
Blaming piracy

I Promise you he knows what he's doing with this marketing style. Stay tuned next week for more ways for him to indirectly use social media to get his game notice.

srsly is that hard to understand?

or all the people in this thread believes that JB is so fucking naive?
 
I haven't bought the game yet cause the price point is too high, but If people want to demo the game. There is an easy legal way to do that and that is purchase the game and if the game isnt what you like you can return it on steam within the first 2 weeks of purchase/2 hours played.
 
I'm talking about Denuvo specifically. Steam/Origin and other similar DRM isn't designed to keep games off torrent sites. Denuvo is. Technically Denuvo isn't DRM but semantics.

The data I'm looking at are sales of uncrackable games (or games that were uncrackable for months) vs the sales of games that were pirated from day one. No noticible increased in sales.
Look, you should stop saying this, because your casual observations do not qualify as a meaningful study of the issue.
 
Wat?

People are taking an active interest in his content, and are stealing it.

If you work 5 years and make a shitty game, then you deserve the return based on the quality of what you offered.

In the witness case, peopple love it, it has alot of content, and people are willing to pay the asking price for it.

How does your world work?

Pretty sure he was going by the "deserve", arguments like that make no sense since you can just spin it to stuff like "people deserve to be able to afford it in the first place", etc.

If we go by the world isn't fair then why does Blow deserve compensation more than the poor deserve not being able to afford his game?
 
Same. I know that people are really enjoying it and such, but I'm not huge into this genre and even though I know I'll probably wind up enjoying the game, $40 bucks is a bit too rich for my blood, especially as I'm trying to be a bit thrifty here.

I'm sure the amount of content to some makes it worth it, but I have a very hard time justifying spending $40 for a game that I may not enjoy strictly based on who made it. I DO want to get the game, but I do think the price is a bit too high for a lot of people.

$19.99 and I would have jumped on this game in a heartbeat. But I am not spending $40 on a puzzle game......no matter how much content.
 
Wikipedia's list of Denuvo titles:

3ZK8ne7.png

Which of these titles do you think had a chance of skipping PC?

These are the officially announced Denuvo titles. Apparently there's been more but the publishers haven't stated that they've used it.

For example, I'm pretty sure the PC release of Tales of Zestiria used Denuvo.
 
On the one hand, The Witness is a beautiful, endlessly clever game that's easily worth its asking price. On the other hand, people are infinitely resourceful at rationalizing their shitty behavior. Combine those together and you get piracy for any number of self-serving reasons. Sad to see the same tired bullshit being parroted here, albeit discreetly.

Support game developers, kids!
 
I stand firmly in the camp that the majority pirate games because they cannot afford them. Some can and do anyway and they are assholes, but there are degrees of asshole for sure.
Very few of these people would have bought it otherwise.

Normally when you can't afford something you wait for it to become cheaper, but when it comes to software more people are just willing to pirate. It's not about people never buying the game in the first place, it's people being cheap and just pirating because they can.

Anyway, Blow didn't even make a big deal out of it, he simply made an observation and some tongue in cheek comment.
 
I dislike the idea of a person being like "I can't afford this 40.00 game. I still want to play the game so I'll steal (pirate) it." Personally I'd like to drive a Ferrari but I can't afford one but that doesn't mean I go and steal one. Honestly the amount of people on here who seem to be strangely ok wth or defending piracy is disheartening.

i'd 3d print a car right now if i could

information ultimately wants to (and will be) free

that doesn't make piracy right, at least not until automation kicks into overdrive
 
I don't find the argument that "pirates would not have bought it anyway" convincing. The fact is they are playing it, so they are deriving a nonzero value from it. Maybe that value isn't $40, but maybe it would be $10 in a year, which they probably won't pay either because they already extracted the value from the game.

I dabbled a bit in piracy in my younger days, I rarely bought anything I really liked, I think it's just something people say.

Also, from everything I've read, pirates are responsible for a large chunk of customer support. People pirate a game, it doesn't work, they complain, they post one star reviews on Amazon, etc. This happens frequently. Does the bad word of mouth from pirates cause legitimate users not to buy the game? Probably.
 
Exactly.

Developer is overreacting here...

Not to say he isn't, but the PC will potentially be the largest salebase for this game if SOMA and Talos Principle is anything to go by. If an element of your largest platform is threatening your income stream he's going to make a fuss.

That's exactly why Denuvo exists. If the PC is becoming a larger share of a company's revenue now compared to five years ago then publishers are going to take precautions to protect their revenue stream.
 
Look, you should stop saying this, because your casual observations do not qualify as a meaningful study of the issue.

That's part of the issue, there is no data out there to verify any of this for either side of equation. It's a black hole when it shouldn't be.
 
It's got to be pretty heart-breaking to work on something for eight years, only to release it and have it pirated by god knows how many people right afterwards.
 
Youre wrong here. Look up pirated rates of the system melting Crysis 1. At the time crappy PCs couldn't play it and the game was pirated into oblivion. If you can afford a nice gaming PC you can afford the game.

Wow, that fact alone shows that either

1. People pirate games even though their PC cannot run the game

or

2. People pirate because they can, and many could afford the game if they so chose.

Your point is great and I would think the latter is more applicable
 
i'd 3d print a car right now if i could

information ultimately wants to (and will be) free

that doesn't make piracy right, at least not until automation kicks into overdrive

I would 3D print the fuck out of a Ferrari.

Also, I don't believe piracy would be his biggest burden here. Having such a big budget for a Puzzle game may be a larger factor then that.
 
I don't find the argument that "pirates would not have bought it anyway" convincing. The fact is they are playing it, so they are deriving a nonzero value from it. Maybe that value isn't $40, but maybe it would be $10 in a year, which they probably won't pay either because they already extracted the value from the game.

I dabbled a bit in piracy in my younger days, I rarely bought anything I really liked, I think it's just something people say.

Also, from everything I've read, pirates are responsible for a large chunk of customer support. People pirate a game, it doesn't work, they complain, they post one star reviews on Amazon, etc. This happens frequently. Does the bad word of mouth from pirates cause legitimate users not to buy the game? Probably.

Does bad word of mouth from people who bought the game and then Steam refunded it cause legitimate users to not buy the game?

Question: How's the one more legitimate than the other? In both cases the Developer gets no money, and loses sales.
 
I dislike the idea of a person being like "I can't afford this 40.00 game. I still want to play the game so I'll steal (pirate) it." Personally I'd like to drive a Ferrari but I can't afford one but that doesn't mean I go and steal one. Honestly the amount of people on here who seem to be strangely ok wth or defending piracy is disheartening.

because piracy isn't stealing
its that simple
 
As someone that loves this game (enough to already say it's probably in my GOTY for this year), I think it's a bit too expensive myself. It's way easier to sell copies for a digital-only console/PC game at $20 or even $30. That was a really hard thing for me to drop money on, and I really wanted it.

It will be cheaper though when it goes on sale. It just wont be at launch. If it were cheaper at launch say 20$ he would have had to sell twice as many and then when it was on sale for 50% off or whatever also received less. It's at a fair price point and people that don't want to pay that much can wait for it to go on sale which it inevitably will.
 
Not to say he isn't, but the PC will potentially be the largest salebase for this game if SOMA and Talos Principle is anything to go by. If an element of your largest platform is threatening your income stream he's going to make a fuss.

That's exactly why Denuvo exists. If the PC is becoming a larger share of a company's revenue now compared to five years ago then publishers are going to take precautions to protect their revenue stream.

More dev's should use Denuvo then, from my understanding Just Cause 3 uses the latest version of it and there's still no pirate version on PC due to being uncrackable, same with Rise of the Tomb Raider.
 
You're right. Let's not examine the economic variables that lead to high rates of piracy. Let's just blindly accept that it can never ever happen for a reason that could be studied and potentially reduced in order to maximize profit. Downloading games is disgusting and makes you a heartless monster and we need to have a zero-tolerance policy for it in all cases and not look at it at all for any reason because reasons.

I mean, could you apply this line or reasoning to any other thing that happens in the world literally at all?

I mean, people conduct huge studies and meta-studies to figure out why 486 people were murdered in Chicago in 2015, or why so many insurgents in the Middle East became militant. People attribute murders to poor economic conditions, or to social trends. States and Nations have managed to reduce drug usage by studying why people take drugs and addressing those issues in contrast to shit like "Just say no to drugs they're bad and only bad people do drugs and need to go to jail because reasons and drugs are reasons no excuse they're disgusting" and then throwing them in jail.

So, you're right. Let's just not talk about it. Let's not look at the relevant points of data that could influence the piracy of this product and how we could have maximized profits for Jonathan Blow, or at least reduced the rate at which his product is being pirated. It's disgusting point blank and deserves no form of introspection. Like every other bad thing that has ever happened, it's not important that we understand how or why it happens, merely to revolt at the fact that it does, and flail like children in response to it.

People will pirate even if they could reasonably purchase the game. The whole 1 pirated copy != 1 lost sale is an argument against big telecoms and publishers who seek gross compensation and legislation to lock down the free-web. Which reprehensible.

You're argument only covers a single facet of the pirate demographic, and it more of as to how do we treat pirates after the fact.

The guy you responded to is entirely right with his points. Many people pirate that could otherwise reasonably save up or purchase the game. Or simply wait for a sale down the road, because we all know how cheap sales eventually are. Piracy does cut into the profits and it really can hurt companies. Especially when the investment costs of software development are very hard to evaluate. There is no argument for the responsibility lying with him to hedge against pirates. It quite simply is the pirates who are wrong. We should be understanding as to their circumstances, but they are still wrong.
 
Yeah, it seems like some devs just get super obsessed with the idea that people are pirating their games. Doesn't seem healthy or rational to get so bothered by it.
Is this a fucking joke? The man's livelihood and his last 6 years of work is literally being swiped from out in front of him, he has no recourse to stop it, and yet he's the one who gets called an asshole because he said "darn"?
 
It's got to be pretty heart-breaking to work on something for eight years, only to release it and have it pirated by god knows how many people right afterwards.

Everyone who's in the entertainment industry suffers through this. Indie music artist? Bam. Self-published author? Bam.

It's best to ignore it. Because it ain't stopping anytime soon. If it were me, I'd take it to social media and use it as marketing (which is what's clearly happening now, because I had no idea it was even out!).
 
While I mostly console game I do have nearly 2k games in my steam library, but at this point PC gaming has more or less trained me to NEVER, EVER pay MSRP for PC games. I have zero reason to pirate, with years of backlog thanks to humble bundle, bundlestars, indiegala, steam summer/winter sales, amazon sales, etc.

When the game hits $10 and/or my Oculus Rift CV1 is in my hands I will check it out, until then don't really care how many great reviews it has it just seems like a good puzzle game thats pretty but not something I need to play right now. Should have released closer to CV1 release too, thats a huge chunk of users that will be interesting in playing with their new toy and $40 is nothing to that group.
 
Status
Not open for further replies.
Top Bottom