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The Witness is being heavily pirated. J. Blow says piracy could impact his future.

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The only point of reference we have are sales of Denuvo enabled games that are uncrackable, versus sales of similar contemporary cracked games. So far I've seen no noticible increase of sales for the Denuvo enabled games. If someone wants to look at the data I'd be happy to be proven wrong.

seriously. this thread is amazing

i look forward to a future where all games have denuvo or something similar, and when revenue for some said games are still shitty, there will be another boogeyman to chase that causes pc gamers to cannibalize eachother in the developer's stead
 
just a little

This is amusing to read considering the influence Braid had on the overall state of indie games and its commercial success.

So many drive-by uniformed posts in this thread. Not releasing on PC? Seriously? Do people even understand why they want that aside from "hey look a PS4 exclusive to gloat about on our most anticipated lists alright!!" Because I don't see any logical reason in which not releasing on the primary platform for indie games makes sense unless a publisher is involved.
 
Why is everybody so upset about the price of this game?

It's huge, gorgeous, interesting and very well put together.

The Talos Principle is the same price right now on Steam and it's over a year old. Don't see all the complaints about that? Kerbal Space Program? Divinity Original Sin? Wasteland 2? Blackguards?

Let's get over it, people.
 
People truly underestimate how damaging piracy is, even when weighing other situations such as used games and whatnot.
 
Heaven forbid a poor person has access to entertainment to pass some time in their miserable life.

Poor people with gaming PC's? That could also play Warsow, Path of Exile, League of Legends, DOTA 2 and Warframe? And have access to Steam, GOG, Origin, UPlay and Humble sales? Okay.
 
I'm not sure why Blow found it noteworthy to tweet about a new video game release being one the heaviest pirated games currently. That's how it goes. At least it again showed who are the posters who are talking out of ignorance about the PC platform.
 
I would encourage people to purchase good games regardless of being at a higher price point and regardless of their content as much as the next guy, but when people say "well, actually, it IS worth the $40" as if the pirates foregoing a purchase are downright wrong in their decisions, that's a bit strange. The market will decide if a game's price is too high. If $40 is too much for people to have enough interest and motivation to put down the money, then it's too much and Blow made a mistake.

I don't sympathize with pirates, but I don't think Blow has just fallen victim. There's no way he didn't forego pirate sales by making the game significantly more expensive. Pirates aren't a hive mind of people that all do it out of one reason; some will pirate if the game is too pricey, some will pirate regardless. If a game like Undertale can cost a normal mount and sell a million, there's something to be said about the importance of smart pricing for less than AAA games.

One last thing: it's been out for a couple days. The trends of piracy and real sales don't work side-by-side, so this article is premature.
 
The game deserves to sell for whatever the creator feels it should sell for. Piracy in this case will always exist. I think the issue now stems whether part of the Piracy numbers are from people who didn't want to pay 40 for the title thinking it didn't warrant that price point.

I guess we'll see the sales now vs sales later when the game hits lower and lower price points as time passes and/or with sales
 
Without DRM those titles may never be ported to the PC in the first place

Wikipedia's list of Denuvo titles:

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Which of these titles do you think had a chance of skipping PC?
 
whatyearisit.jpg. Come on Blow, between this and the raging headache you're making me think I should try my first Steam refund.
 
I'm not sure why Blow found it noteworthy to tweet about a new video game release being one the heaviest pirated games currently. That's how it goes. At least it again showed who are the posters who are talking out of ignorance about the PC platform.
Because it is his game?
 
I think it's wise not to take anything Blow says at face value. Dude has a history of overreacting.

Let's just wait to see what the actual numbers say and not what Blow perceives to be rampant piracy.

From the quotes in the OP, he doesn't even seem that mad about it. He was just making a comment.
 
No it could not. It means that it would be downloaded more if it was free. Which is obvious.

Blaming piracy for bad sales has been silly when AAA pubs did it back in 2006 and it's silly now.

How many puzzle games sold huge amounts with a 40 $ price tag - no matter the quality ?

There's only one that comes to mind: Portal 2.

Yes it could. I do not buy into the idea that if piracy was impossible every single pirate would just stop playing games.
 
There's nothing wrong with the price point.

As someone that loves this game (enough to already say it's probably in my GOTY for this year), I think it's a bit too expensive myself. It's way easier to sell copies for a digital-only console/PC game at $20 or even $30. That was a really hard thing for me to drop money on, and I really wanted it.
 
I'm not sure why Blow found it noteworthy to tweet about a new video game release being one the heaviest pirated games currently. That's how it goes. At least it again showed who are the posters who are talking out of ignorance about the PC platform.

Because he spent close to a decade making it. He also self financed I believe.

He has real skin in the game.

Such a strange statement, honestly.
 
I'm not sure why Blow found it noteworthy to tweet about a new video game release being one the heaviest pirated games currently. That's how it goes. At least it again showed who are the posters who are talking out of ignorance about the PC platform.

So some people on here are quoting 90 % pirate rate for the game, what is the most likely percentage then ?

I have steam and a few games but dont know much about the subject
 
Where is that fraction though? They're not showing up in the data that we have.

What data? PC wouldn't get ports without DRM

CDProjekt does not agree with you.

That is not a defense for piracy, nor does it work for discussions - because obviously J.Blow and others don't agree.

Wikipedia's list of Denuvo titles:

Which of these titles do you think had a chance of skipping PC?

Without DRM? All of them had a chance
 
I played Braid and it put me off buying this.

I'll be watching someone Let's Play it instead of buying it.

Less frustration and more entertainment for me.

You just know that at some point down the line some suit at EA or Ubisoft is going to say, "we need to stop these twitch streamers and let's players! A watched game is a lost sale!" And people are going to argue back that "it's advertising and increases word of mouth -some people will buy a game only after seeing it," and "some people won't buy games no matter what, they just watch, so it shouldn't be counted as a sale," and "only popular games get watched, so that's a good sign," and "they should have put DRM on the stream," etc. etc.
 
I would not be surprised if a percentage of those overreacting about the price in the reveal thread ended up pirating the game. Statistically, there had to be quite a few in there that did.

Security is one aspect modern consoles will be able to handily hold over the PC in regards to being pirate-free. I hope the game does well on the PS4. It's a shame all of these PC pirates tarnish the image of the pc platform for mid-devs like Blow.
Heaven forbid a poor person has access to entertainment to pass some time in their miserable life.
hahahahahahaha

Is this shit for real?
 
Damn well put.

Yup. Excuses imply feeling guilt. Feeling guilt implies that you know you could have afforded it, but chose not to.

I'm sure there are some that can outright not afford it, but has to be a rather narrow class given someone paid for the PC and the electricity to run it.
 
Justifying piracy by saying that The Witness' price is "too high" is just reprehensible.

First of all, now that I'm ~10 hours into The Witness with a massive amount of stuff left to do, no, it's not "too expensive". It completely justifies its own price.

Maybe it's too expensive for you. That doesn't mean it's not worth its price. Stop pretending like you're so fucking entitled to have every developer personally meet your own budget.


Second of all, it misses the wider point that assholes would pirate the game anyway, regardless of price.

Historically it was "we're pirating because of DRM!!!" Oops. There's a DRM-free version of The Witness.

Then it was "we're pirating because big companies don't care about us!!" Oops. This is a tiny indie team that worked their asses off for 8 years to bring you one of the most brilliant puzzle games ever.

Then it was "we're pirating because the PC version was shit and we want to send a message!!" Oops. Seems like the PC version of The Witness is fine.

Then it was "we're pirating because I have no idea if it'll work on my PC!!!" Oops. Steam offers no-questions-asked refunds for less than two hours of gameplay.



Stop making fucking excuses and start condemning it without qualification. Otherwise you're part of the problem.

Great post.
 
Justifying piracy by saying that The Witness' price is "too high" is just reprehensible.

First of all, now that I'm ~10 hours into The Witness with a massive amount of stuff left to do, no, it's not "too expensive". It completely justifies its own price.

Maybe it's too expensive for you. That doesn't mean it's not worth its price. Stop pretending like you're so fucking entitled to have every developer personally meet your own budget.


Second of all, it misses the wider point that assholes would pirate the game anyway, regardless of price.

Historically it was "we're pirating because of DRM!!!" Oops. There's a DRM-free version of The Witness.

Then it was "we're pirating because big companies don't care about us!!" Oops. This is a tiny indie team that worked their asses off for 8 years to bring you one of the most brilliant puzzle games ever.

Then it was "we're pirating because the PC version was shit and we want to send a message!!" Oops. Seems like the PC version of The Witness is fine.

Then it was "we're pirating because I have no idea if it'll work on my PC!!!" Oops. Steam offers no-questions-asked refunds for less than two hours of gameplay.



Stop making fucking excuses and start condemning it without qualification. Otherwise you're part of the problem.
So good.
 
People who pirate were never going to buy his game so unfortunately he's simply wasting his breath.

Why do people think pirates never buy games? They do. When they can't pirate. Not all of them do but plenty do. It's not like pirates don't have money they are just selfish and want free stuff if possible.

One pirates copy doesn't equal a sale but it sure as hell doesn't mean no lost sales either. That's why PC releases should be delayed behind console releases. If the pirate has a console and really wants to play the game he/she just might buy in before he can pirate it.
 
Deserves? The world doesn't work like that.

Wat?

People are taking an active interest in his content, and are stealing it.

If you work 5 years and make a shitty game, then you deserve the return based on the quality of what you offered.

In the witness case, peopple love it, it has alot of content, and people are willing to pay the asking price for it.

How does your world work?
 
I love people blaming Blow for the price as an excuse for the piracy. As if the moral dilemma on pirating a piece of software revolves solely around the asking price.
 
I don't follow; isn't piracy happening on the PC platform? Doesn't he have the console market (which will probably be the majority of his sales) pirate proof?
 
You're right. Let's not examine the economic variables that lead to high rates of piracy. Let's just blindly accept that it can never ever happen for a reason that could be studied and potentially reduced in order to maximize profit. Downloading games is disgusting and makes you a heartless monster and we need to have a zero-tolerance policy for it in all cases and not look at it at all for any reason because reasons.

I mean, could you apply this line or reasoning to any other thing that happens in the world literally at all?

I mean, people conduct huge studies and meta-studies to figure out why 486 people were murdered in Chicago in 2015, or why so many insurgents in the Middle East became militant. People attribute murders to poor economic conditions, or to social trends. States and Nations have managed to reduce drug usage by studying why people take drugs and addressing those issues in contrast to shit like "Just say no to drugs they're bad and only bad people do drugs and need to go to jail because reasons and drugs are reasons no excuse they're disgusting" and then throwing them in jail.

So, you're right. Let's just not talk about it. Let's not look at the relevant points of data that could influence the piracy of this product and how we could have maximized profits for Jonathan Blow, or at least reduced the rate at which his product is being pirated. It's disgusting point blank and deserves no form of introspection. Like every other bad thing that has ever happened, it's not important that we understand how or why it happens, merely to revolt at the fact that it does, and flail like children in response to it.

Well said.
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What data? PC games wouldn't even get ports without DRM

I'm talking about Denuvo specifically. Steam/Origin and other similar DRM isn't designed to keep games off torrent sites. Denuvo is. Technically Denuvo isn't DRM but semantics.

The data I'm looking at are sales of uncrackable games (or games that were uncrackable for months) vs the sales of games that were pirated from day one. No noticible increased in sales.
 
I stand firmly in the camp that the majority pirate games because they cannot afford them. Some can and do anyway and they are assholes, but there are degrees of asshole for sure.
Very few of these people would have bought it otherwise.
 
Jonathan Blows PR for this game this week consists of

Piss in a bottle
Blaming piracy

I Promise you he knows what he's doing with this marketing style. Stay tuned next week for more ways for him to indirectly use social media to get his game notice.
 
I don't follow; isn't piracy happening on the PC platform? Doesn't he have the console market (which will probably be the majority of his sales) pirate proof?

And maybe some of those console potential console customers have already got the pirate copy on their PC ?
 
I dislike the idea of a person being like "I can't afford this 40.00 game. I still want to play the game so I'll steal (pirate) it." Personally I'd like to drive a Ferrari but I can't afford one but that doesn't mean I go and steal one. Honestly the amount of people on here who seem to be strangely ok wth or defending piracy is disheartening.
 
Yup.....thats why I bought it..............
/s


Nope, definitely waiting till it drops in price. I am not spending $40 on the game.
Same. I know that people are really enjoying it and such, but I'm not huge into this genre and even though I know I'll probably wind up enjoying the game, $40 bucks is a bit too rich for my blood, especially as I'm trying to be a bit thrifty here.

I'm sure the amount of content to some makes it worth it, but I have a very hard time justifying spending $40 for a game that I may not enjoy strictly based on who made it. I DO want to get the game, but I do think the price is a bit too high for a lot of people.
 
The price point shitstorm will do that. People think its just a kooky wee puzzle game and not something worth the asking price. Did he do much to really push the reason for his price across before it was announced?

Did he need to make some special justification? He thinks the quality of his game is worth that price. Given the reviews, it seems they agreed with him.
 
And maybe some of those console potential console customers have already got the pirate copy on their PC ?

Good point. I don't know how powerful of a PC you need to run it, but my potato laptop definitely could not so I'll be getting the console version (not that I would have pirates either way)
 
Wat?

People are taking an active interest in his content, and are stealing it.

If you work 5 years and make a shitty game, then you deserve the return based on the quality of what you offered.

In the witness case, peopple love it, it has alot of content, and people are willing to pay the asking price for it.

How does your world work?

Dude. How old are you?
 
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