Possumowner
Member
I adore this game,from the combat,environments,story,I love it.Is it perfect no,I did find certain parts a little stale.Maybe its just not for you
I wonder if No Man's Sky will face similar problems, of people finding they're not as enamoured with exploration-for-the-sake-of-exploration as they may have imagined. The OP does boil down to something approximating "But what do you do in XCX?"
Well, I haven't played it, but it is the sequel to Xenoblade Chronicles, no?
No but not all jokes have to make you laugh. Sometimes seeing two people enjoy a joke is enough. For what it is worth, I did crack a smile towards the end when Tatsu was actually in a pot.
L's fail phrases on the other hand frequently make me chuckle. Too bad I hate his combat lines after hearing them so much.
Well, I haven't played it, but it is the sequel to Xenoblade Chronicles, no?
Well, I haven't played it, but it is the sequel to Xenoblade Chronicles, no?
The whole game feels like a waste of time. The animu stuff, the Skell drooling (and scarcity of them at the beginning), the long grinding, the excess of information and things to do.
Maybe its the fact that I'm unemployed and I have better things to do.
See, I've played about 50 hours and I'm sort of stuck. I'm playing a story mission where the game says 'nope, get out of your skells, they won't fit through this door, back to ground combat lol' and I can't win these ground fights. I don't really want to go and grind for levels and money to buy all new gear, you know? The plot was finally going somewhere and I just want to get on with it right now; I'm not really interested in sidequests atm; but I have no other choice if I want to make any progress. Why even give me a Skell if I'm not allowed to use it to smash my way through things, you know? I'm still kind of Playing with a Xenoblade 1 mindset of 'level up by exploring, get gear by killing' and that just doesn't seem to work in this game, so I still don't really have a good grasp on the kind of flow of this game yet.
I have so many other thoughts on this game that I'm holding off on sharing till I've played more; but right now my main one is 'this is really fun but I liked the first game's structure better'. Hope if there's a Xenoblade 3 they take more from that.
Well xenoblades world is beautifully crafted and it's joy to explore, no man sky world is afaik a randomly generated blob.I wonder if No Man's Sky will face similar problems, of people finding they're not as enamoured with exploration-for-the-sake-of-exploration as they may have imagined. The OP does boil down to something approximating "But what do you do in XCX?"
See, I killed level 50 spiders to get to level 40 quickly; but all the level 60 enemies I tried to take on blew up my skells. I'll give these guys a go, thanks.Skells make power-leveling very easy. One example, just north of the water treatment plant at night, there are 3 level 60 enemies who can be killed with a team of level 30 skells. They'll give you 9999 XP each when your level difference is high.
Upgrading skills and arts I've been doing, but at this point in the game I still don't quite get what TP is and I haven't swapped party leader even onceAlso, make sure you're upgrading your skills and arts for your party members and swapping out some of the older shitty skills and arts for better new ones.
Also, Elma has a skill called Shadowrunner where if you set her to party leader and use it on an enemy just in range to target will essentially make you invisible to enemies. So you could switch to Elma as your party leader, either fight some random small battles to get your TP up or use blood sacrifice then Shadowrunner, exit combat before attacking and run past the problematic enemies.
Well xenoblades world is beautifully crafted and it's joy to explore, no man sky world is afaik a randomly generated blob.
This is bizarre, because I also fell asleep during my first Xenoblade session.I just started the game but I'm finding it a bit boring too. I fell asleep, literally.
Maybe i'm just tired, but I do hope it picks up the pace. Xenoblade had such a great start.... I miss it.
Some pretty big stuff happens in the story within the first hour though. That was enough to get me on the hook even though the game play was a slow burn.Xenoblade starts as well very slow, but for some reason people chose to erase that memory from their mind.
This is an awful post. Thread complaining and trying to hush any dissenting opinion.
On a discussion board of all places.
Some pretty big stuff happens in the story within the first hour though. That was enough to get me on the hook even though the game play was a slow burn.
I do not think that is the main issue. I got stuck at the exact same place as OP since I thought that the only way to raise the survey percentage was to plant probes. It sounds like OP thinks the same. As soon as you realize the exploration acctually gives almost everything you need to proceed in the story the game probably clicks for most people and that should have been explained better.I wonder if a playable prologue - set on the White Whale during the attack, or something - would help to break up the start. Gives you a bit of action and the plot, and then segues into the main content
Just think of TP as mana or PP from any other rpg game. They build up when you do auto attacks or through certain arts. And they allow you to use certain arts.See, I killed level 50 spiders to get to level 40 quickly; but all the level 60 enemies I tried to take on blew up my skells. I'll give these guys a go, thanks.
Upgrading skills and arts I've been doing, but at this point in the game I still don't quite get what TP is and I haven't swapped party leader even onceI'm way out of my depth here.
The game's best attributes are the well design world (to the point that it's almost at 3d stealth platformer level) and the affinity and normal missions (not the basic gathering/bounty ones that you get from the panel, the ones that you either find in the field with the red question marks or by getting a social basic mission from the panel).
The strongest point of the game is the exploration. If you don't understand the premise of being a refugee on an unknown dangerous world where almost everything can kill you, then you won't enjoy this game. Everything is built around this. From uncovering new alien species to the social and moral challenges that this new situation creates. The story is just the set up for the game, not the main attraction. But there are tens of little story bits outside the main chapters and almost any NPC has a story to tell and many of them are almost more interesting that the main one. In those there are also decisions that you take that might even kill people.
I took my time with the main story and I never felt the need to grind. I'm yet to start Chapter 11 after 150 hours or so and at level 49. I can see how it might become a grind fest if you want to rush through the story, but that's practically the player's decision to make.
Edit: also game picks up after Chapter 4, until then it's practically a tutorial to get you acquainted with the many complex systems in the game.
TC, if you think that's boring, you ain't seen nothing yet. This game somehow manages to cram multiple fetch quests/extermination quests into almost EVERY quest. You can expect a good 1-2 hours of them just to unlock your skell after chapter 6.
Eh, not really.That sounds like standard/basic JRPG stuff![]()
Does anyone love Xeno X but didn't like the original Xeno combat? I never finished the first because I got sick of the MMO-style combat and am still ambivalent about this one. I figure my enjoyment of the game/exploration will vastly depend on how I perceive the combat.
That means you still had 4 pointless filler quests before you could "earn" your skell (as if:I must consider myself lucky then since I completed like half of the subquests just by accepting the Skell license quest.
Skells basically break every aspect of the game. I feel like they were almost implemented as an afterthought, but they were so fun that they left them in.Skells really diminished my enjoyment of the combat and exploration, not to mention the whitewashing of the amazing music to one song.
I appreciate giant flying robots more than most, but I feel like it really does a disservice to the best parts of this game.