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Punch Club |OT| I’ve wrestled with alligators

5fsZ8nY.jpg


http://tinybuild.com/punchclub
http://store.steampowered.com/app/394310/
https://itunes.apple.com/us/app/punch-club/id1024951378
https://www.youtube.com/watch?v=345g7VNvnOo

$9.99 (PC, Mac, Linux) | $4.99 (iPad, iPhone)

Your father was brutally murdered before your eyes. Now you must train hard, eat chicken and punch dudes in the face to earn your place in the Punch Club ranks, and discover who ended your father's life.

Punch Club is a boxing tycoon management game with multiple branching story lines. Your goal is clear, but how you get there depends on whether you want to legitimately climb the rankings, or take the more ridiculous, shady route.

Along the way you'll want to focus your talents. Will you take the Way of the Tiger, the Way of the Turtle, or the Way of the [other one?]? Your strength, accuracy and agility all depends on whichever Way enlightens your path. Do you have stripes, or flippers?

And every decision will matter, especially in your social life. You'll be juggling friendships, love life, work, recreational time, relationships, and possible stardom, all alongside your gym time and fighting aligators. It's not all just pumping iron, you know

  • Fighter management sim with RPG and tycoon elements
  • Find out who killed your father, and maybe learn something about yourself along the way
  • Heavily story-driven, with multiple different narrative branches and game endings to discover
  • Get as deep with stats as you like, and find your own way through extensive skill trees
  • Gorgeous pixel visuals with 80-90s references and nostalgia all over the place
 

Ferrio

Banned
Are you able to control your fighter in the fights or is it automated?

Automated.


Been playing this. I like to refer to this game as Princess Maker reskinned. Not sure if I'll actually beat it though since it's pretty grindy even for this genre. Think the game could use a tiny bit of speed up on some of the actions/walking.
 

Dash Kappei

Not actually that important
Will def be on my phone in the future, looks great and I followed the game for a while, I have waaay too much stuff on my plate right now (it's also coming out right after the holiday deals) so it wouldn't make sense to pay full price only to leave untouched for months

Cool, yeah looking at the pictures I can see some type of fighting skill tree. Looks like a fun take on the tycoon management genre.

There's a SHITTON of fightin' styles too
 
I was looking at their Facebook page this morning to see about an Android release, which they said nothing to announce, I saw a person posting something that made me wonder.

Does anybody know if the devs put in am anti pirating measure that makes you get robbed constantly? This guy was complaining A LOT about being robbed CONSTANTLY and I've seen a lot of people playing the game and have NEVER seen anybody being robbed. So instantly assumed it was probably a pirated version. Does anybody know if this is the case? If so, I love it. Loved it when Game Dev did it.
 

Fliesen

Member
My issue with the game is the fact that every skill in the skill tree costs 1 point more than the last one. - regardless of its position in the tree. i.E. after 10 level ups, even the lowest tier "punch" costs 11 points, the next one 12, etc.

That means you can't realistically ever 'max out' mutliple trees and the game kinda forces you into one style.

Also, there's a moment in the story, where all the cool "management" (buying food, going to work, training skills, fighting fights) agency is being taken away from you and all you'll spend the next hours of your game in the exact same location.
 

Tunesmith

formerly "chigiri"
Also, there's a moment in the story, where all the cool "management" (buying food, going to work, training skills, fighting fights) agency is being taken away from you and all you'll spend the next hours of your game in the exact same location.

This moment in the story made the game take a serious dive in enjoyment for me and I haven't gone back to it since. The game kinda shifts from being a management sim to a grinding game (on top of managing your skills that is).
 
I've played like 5 hours of this, and I now can't seem to beat anyone, and to skill up I am going to have to keep fighting and losing to get 2 skill points at a time until I can get some upgrades.

I could start again, or I could just stop playing. I think I'll stop playing.
 
I just finished playing Yakuza 4 and I couldn't get enough of the fighter training minigame in that, so aside from how difficult it sounds to avoid stat loss, I'm totally into this.
 

dubq

Member
I kinda want a game like this but with pro wrestling. The training spots remind me a lot of NES Tecmo World Wrestling.
 

Setsuna

Member
this game is so damn heavily skewed in favor of Agility its not even funny. This guy had 14 agility 2 strength and 3 stamina. I had 9 strength 8 agility and 9 stamina

He never went below full health or near full stamina
 
this game is so damn heavily skewed in favor of Agility its not even funny. This guy had 14 agility 2 strength and 3 stamina. I had 9 strength 8 agility and 9 stamina

He never went below full health or near full stamina

I thought the game was skewed towards specialization and away from Jack-of-all-trades?
 
Is there anything else to the late game other than the grind?

Skill points seem to be the biggest issue atm. Am I correct in thinking I can only fight silver, movie aliens and the next big fighter?
 

BigBeauford

Member
What a tiresome grind the last 1/3 of the game, then only to be trolled by that shit ending. Really put a bad taste in my mouth.
 

jcutner

Member
Yea, this game really is a grindfest. I'm at the lair now, just grinding away.

edit: and beaten. that was a weak ending.
 
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