If someone pushed out Rog, it was Birdie. Even though Birdie's a hybrid grappler, he still had the bull rush aspect.We also got Vega over Rog.
SF2 had the right balance
Ryu - Main serious dude
Ken - Friend of serious dude but cooler
Chunli - Hot Chinese girl
Zangief - Russian Hairy Wrestler
Honda - Fat Guy
Guile - The Army dude
Blanka - The only freak
4 Bosses
Boxer - The dirty Boxer
Sagat - Lanky Mutai guy
Claw - Spanish cage fighter (only weapon char)
Dictator - Looks like a boss without ancient magic like or powerful Beast cliché
New Challengers
This is where Capcom fell off. Deejay and T. Hawk were awful. Cammy was sexy though and Feilong was a good Bruce Lee nod.
As you can see from the above we had a good balance. All characters complimented each other from nationality to pay style to design to character personalities.
Third Strike while had great characters they didn't compliment each other.
Necro, Twelve, Oro are too many freaks.
We have Q which I don't know what he is. Urien and Gill with some ancient Greek god like look. Characters where we cannot distinguish their nationality such as Remy with green hair. Sean the most awful shoto. Out of all the cast I was mainly a fan of Dudley, Alex, Ibuki and Makoto. Elena, Yun and Yang were also okay I guess. It took me a while to like Urien and Q but they grew on me and I can understand why some may find them weird. But all in all I can see why casual fans were not interested in SF3 cast.
Blanka/Sim (likely) getting replaced in SF5 by newbies while having some of the more problematic visual designs from that era is almost certainly not an accident. Heck, T. Hawk too.
We have Q which I don't know what he is.
Hugo's from Final Fight -wasn't a 3S team creation.Wait how does Blanka get a pass because he's a "Monster" but Twevle and Necro don't? Also I feel the archetypes that SFIII brings to the table are being undervalued. Yun/Yang are Chinese street urchins you see in like almost any Chinese kung-fu film (to say nothing of the fact they are based on Gundam protagonists - from one of the more successful Gundam shows in the West at that), Urien is Olympic Wrestling (and a Jojo Pillarman), Hugo is just Andre the Giant, etc. The "stereotypes" are there in spades.
Yun/Yang to a T.90's to the Max
I honestly don't get why Balrog's design is considered negatively stereotypical.We also got Vega over Rog.
At a low level against someone who better comprehends how parry works ot eliminates an entire basic level of strategy someone is accustomed to. It can lead to losing, but against someone learning the game the blowouts appear bigger due to a greater life difference.
It's appearance of fairness at the casual level. A casual/bad player can feel like they are doing well in the IV series more eadily than in the SF3 series against someone better because it looks like they have achsnce of winning. The illusion of fairness. The vast majority of pkayers rarely make it oast the beginner level in any competitive game but make up most of the player base. The feeling that you had control and some degree of chance when you lost is important. The better chance a losing player felt they had, the better
At a casual level big casts do well. You get to see more characters and very few players out hours into gronding out matchups.
It is weird that they forgot Dhalsim, he's the stereotypical pacifist/enlightened character.And motherfuckers act like they forgot about Sim
Blanka/Sim (likely) getting replaced in SF5 by newbies while having some of the more problematic visual designs from that era is almost certainly not an accident. Heck, T. Hawk too.
Chun's in a qipao. It loudly telegraphs her nationality. Sim's more broadly a witch doctor type, the skin tone points to that region, you can make a guess at India and the Yoga will make it obvious. (And yes it's definitely casually racist.)
edit: Indiana Jones and the Temple of Doom was very fresh in public consciousness at the time.
Yeah, that's the insularity of Japan at work - Double Life Cook/Fighter is a big trope over there, but it reads really weird translated to other cultures.I can understand why T.Hawk would be a point of concern, however. Fuerte too to a large degree. I was let down once that cooking gimmick was revealed.
I don't think that Sim or Gief are obviois at all.When you look at Mario do you know immediately that he's a plumber from Italy? No. Good character design will make you interested in the character but it doesn't have to be so obvious as Sim or Gief.
He wears red and yellow, is white, has bear scars, and looks like a the stereotypical Russian strongmen that he's based on?I don't think that Sim or Gief are obviois at all.
As a kid I tought Dhalsim was some sort of african cannibal.
Also how do you guess that Gief is Russian just by looking at him?
I honestly don't get why Balrog's design is considered negatively stereotypical.
I mean, on some level I do, but is it intentionally negative? No. Also the series showed with other black/Afro-influenced characters that they weren't stuck in Stereotype 101 mode. Look at Birdie, Dudley, and Sean, for example. They aren't stereotypes.
And c'mon, Tyson was HUGE back then. I'd be more surprised if there wasn't a caricature of him there. And no one complains about the Tyson in Punch-Out when that's basically what Balrog amounts to.
Because Storm is absurdly popular.I dunno if you can say Birdie and "not negative stereotype" in the same sentenceAlso we are STILL having debates about Dudley to this day, in THIS thread even. Also Deejay exists :/ Sean in cool though. We also have Elena but she's kind of weird honestly. Why does Japan love to give dark-skinned characters weirdly white/blond hair?
Because Storm is absurdly popular.
Nikolai Volkoff was doing the mono-Red evil Russian wrestler thing for 2 decades prior to SF2.I don't think that Sim or Gief are obviois at all.
As a kid I tought Dhalsim was some sort of african cannibal.
Also how do you guess that Gief is Russian just by looking at him?
It's the one explanation I've seen that actually makes any sense.All back to ONE character (who has justified reason for her weird hair color)? Do you have a source on that? Not calling you a liar but I'd kind of want something to back that up. That's seems a weirdly specific reference, especially since the dark skin & white/blond hair combo is super common in Anime/Manga.
M Bison isn't called Vega in the U.S.This thread has me hating Sf2. I loved playing that game standing on a milk crate playing against my brothers in a local corner store back in the day. Sad times. I find myself amused with Sf3 cast cause at least to me they don't come off as stereotypical characters that are bordeline racist images of what "world warriors" should be. Please don't sit there and tell me any dhalsims win poses wasn't straight offensive. Look it wad a different era I get it. But what is timeless about a yoga man spitting flames and cheap elongated arms. Don't mistake great design for nostalgia. M. Bison is not called Vega in u.s. for no reason. Alex was an awesome character design, Dudley an awesome design, twins were awesome as a wink to gundam fans but still being their own characters. Sf3 almost should've been better off being called something else cause it was doomed to fail the moment it was named sf3 and had to shoehorn ryu and Ken and later chun li and akuma because hadouken spamming is all people good do in 90's anyway unless you were a arcade rat who knew more than specials.
I've said my peace be done with it lol.
M Bison isn't called Vega in the U.S.
There's a lot of designs that could use updating. Early fighting games loved using racial/nationalistic pastiches to quickly and broadly define a character's persona but hopefully we can move past those practices.Blanka/Sim (likely) getting replaced in SF5 by newbies while having some of the more problematic visual designs from that era is almost certainly not an accident. Heck, T. Hawk too.
Chun's in a qipao. It loudly telegraphs her nationality. Sim's more broadly a witch doctor type, the skin tone points to that region, you can make a guess at India and the Yoga will make it obvious. (And yes it's definitely casually racist.)
edit: Indiana Jones and the Temple of Doom was very fresh in public consciousness at the time.
It looks interesting and if you're printing in shades of black and white it provides clear differentiation between hair and skin. That's my theory atleast.All back to ONE character (who has justified reason for her weird hair color)? Do you have a source on that? Not calling you a liar but I'd kind of want something to back that up. That's seems a weirdly specific reference, especially since the dark skin & white/blond hair combo is super common in Anime/Manga.
I dunno if you can say Birdie and "not negative stereotype" in the same sentenceAlso we are STILL having debates about Dudley to this day, in THIS thread even. Also Deejay exists :/ Sean in cool though. We also have Elena but she's kind of weird honestly. Why does Japan love to give dark-skinned characters weirdly white/blond hair?
We also got Vega over Rog.
Are they really gonna have no SF3 characters in the initial cast though? I wanna believe in siliconera.
I think the only important thing is to acknowledge that Oro's way more dope than Akuma.
As much as I want some SF3 characters to be added, I still think Balrog/Boxer is gonna be in there somewhere, especially if this game is going to focus on the downfall of Shadaloo. Vega & Balrog usually come as a pair, I think the only game that had one but not the other was Street Fighter EX2, and that wasn't even developed by Capcom.
There's a lot of designs that could use updating. Early fighting games loved using racial/nationalistic pastiches to quickly and broadly define a character's persona but hopefully we can move past those practices.
That being said, I don't think any character needs to be "replaced" just given a bit more subdued version of their current look/vibe. T. Hawk for example is a really cool character IMO, but his default outfit screams 80s stereotype. I actually have some ideas on how to update his look while still being true to the character. This could easily be applied to multiple characters.
Dee Jay was an American design, actually. That doesn't excuse his design being laughably terrible, but you can't point the finger at Capcom Japan for that one. Besides wasn't he designed after Billy Blanks?
I could swear that Balrog leave shadowloo to start his own thing in an ending in sfiv
I'd hope we have (Alex/Urien)/Juri as the last two, if only two give representation of SF3/4 to the initial roster.
Blanka/Sim (likely) getting replaced in SF5 by newbies while having some of the more problematic visual designs from that era is almost certainly not an accident. Heck, T. Hawk too.
Chun's in a qipao. It loudly telegraphs her nationality. Sim's more broadly a witch doctor type, the skin tone points to that region, you can make a guess at India and the Yoga will make it obvious. (And yes it's definitely casually racist.)
edit: Indiana Jones and the Temple of Doom was very fresh in public consciousness at the time.
You don't just wash your hands of Shadaloo, especially not if you're one of Bison's main men.
Although I believe the Siliconera leaks to be correct. I'm pulling for Guile. Sorry folks. Liked him since SF2.
What kind of logic is this? How are they more competent than SF2? Graphics and roster are irrelevant - but if we're to talk that, NG's roster was very small and many SF3 favourites like Urien and Q didn't come around until revisions - , NG and 2I - more specifically NG - lack many systems and mechanics that made 3S great. You couldn't tech throws until 2I nor were there EX moves, no universal overheads until 3s, balance was a mess with stuff like 2I Ibuki making Chun seem tame. Being faster or having combos isn't naturally better, otherwise every game out there would be inferior to stuff like Blazblue with massive combos, a billion subsystems and whatnot.Then I guess the SFII games are terrible, too.
I mean, honestly, just think about what you said for a second. NG and 2I are arguably more competent than the II games; better/more in-depth combo system, faster play, additional complex techniques available to the player, a relative roster size. Other stuff like background art, music etc. are non-essentials in this sense.
And yet, for two games clearly more technically proficient than the II games (which are highly praised to this day), that all amounts to them being shit? Then SFII, Champion Edition, Super Edition, Hyper Edition etc. are also shit. Hell, I guess the Alpha series is pretty shit, too. Arguably jankier mechanics and I could just subjectively say they have worst art, character roster and music than the III games, or II games, or EX series etc.
Are they really gonna have no SF3 characters in the initial cast though? I wanna believe in siliconera.
It's weird too, because SF5 is sort of giving off a SF3 vibe. SF4 felt like it was going back to SF2 roots so it made sense to overload the cast with SF2 characters in the beginning (SF3 characters didnt come out until SSF4). But now that SF3 has been in the collective consciousness a while longer (and release of SF3O), you think SF3 would have some mainstay to get a couple characters in the initial roster...Are they really gonna have no SF3 characters in the initial cast though? I wanna believe in siliconera.
Are they really gonna have no SF3 characters in the initial cast though? I wanna believe in siliconera.