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Street Fighter V Roster Discussion: P-P-P-P-PATTERN BREAKER

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I am calling out Capcom's announcement of 16 playable characters at launch being intentionally misleading. It will be 16 + 2 hidden fighters (Akuma and the Boss of the game).

Since Turbo, Akuma has been in every SF and related cross overs except for TvCs, and story wise, he is pretty significant.
Capcom doesn't do unlockable characters anymore. They got enough flack for it back in Vanilla SF4 & Vanilla MvC3.
 
well ya alex is my favorite sf character, period. I was positive he'd be in the initial roster but I've given that hope up.

I'm still keeping a little bit of hope alive, but I'll give up the second another SF2 character is revealed. Until then I'm just going to keep my fingers crossed.
 
Capcom doesn't do unlockable characters anymore. They got enough flack for it back in Vanilla SF4 & Vanilla MvC3.

If not secret, then day 1 DLC or a day 1 edition kind of deal. No matter how, I feel Akuma will sneak his way into this game on release.

well ya alex is my favorite sf character, period. I was positive he'd be in the initial roster but I've given that hope up.

Yeah. Honestly, I felt pretty confident on who was making the roster until Vega was revealed, and the GS interview.

Claw's announcement took me by surprise.
 
A timed unlockable like the Arcades might actually not be a bad thing. (Hey look, a free bonus char before we start charging!)
 
Given that he probably wouldn't play well with Focuses (charge + grappler? lol), I can see why they skipped him.
He might actually be good for a change. Focus would easily shut down his stomp cross up game, too.

But I honestly see it less from a mechanics standpoint (Abel and Honda are fairly similar already) and more of them just not wanting to add him.
 
A timed unlockable like the Arcades might actually not be a bad thing. (Hey look, a free bonus char before we start charging!)

Pulling a Xrd would be smart--DLC character that's free for a certain time after release. They can sort of dodge the SFxT bullet that way.
 
latest


What a man

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Sorry but he aint got nothing on dis homie
 
Speaking of focus attacks, I am waiting for the character that have their v-skill as a focus attack.

I bet none of them will have that. Focus attacks are lame. Being able to absorb a hit while dashing forward? Being able to absorb a hit and then do an attack that briefly stuns the opponent? #notinmystreetfighter

Besides, half the point of focus was to fill that stupid circle meter with the ugly flames.

As for Alex, he'll be represented on the opening roster, I'm almost certain. Whether it's him or Tom, somebody's gonna do it. He's pivotal to the story, since he takes on the Illuminati. So if they withhold him from the initial roster it's because they'll make season 2 or 3 or whatever his entrance (and the official bridge to SF3). Not because they don't like him.
 
Regarding the SF3/Alpha port debate: The PS1 release of Alpha 3 has sold 1 million. It's the only non-SF2 and 4 version to do so, ever.

Street Fighter Alpha 1, 2 and 3 all got ports for multiple systems. Most importantly, PS1. Ports for a single niche system like Dreamcast means absolutely nothing compared to that. Neither does a LTTP ports like the JP-only port for PS2, and Xbox and PS2 Street Fighter Anniversary Collection Ports.

Saying the port situation for SF3 doesn't matter is delusional.
 
Regarding the SF3/Alpha port debate: The PS1 release of Alpha 3 has sold 1 million. It's the only non-SF2 and 4 version to do so, ever.

Street Fighter Alpha 1, 2 and 3 all got ports for multiple systems. Most importantly, PS1. Ports for a single niche system like Dreamcast means absolutely nothing compared to that. Neither does a LTTP ports like the JP-only port for PS2, and Xbox and PS2 Street Fighter Anniversary Collection Ports.

Saying the port situation for SF3 doesn't matter is delusional.

Why is it everytime SF3 sales are brought up , people default to Dreamcast-blaming. Sorry but no. SF 3 NG/2I were a financial failure not just on consoles but also arcades. 3S was an amazing solid title but failed to gain traction for the series sales wise.

Yes agreed the port situtation is pretty bad compared to the rest of SF titles. But even in that niche hardcore audience the dreamcast had , it couldnt match up to CvS,MvC,SFA3 and even Guilty Gear.

09_decline04.jpg

^^ Japanese sales numbers.

Most Alpha games would have possibly crossed 1m. But they are all spread apart on Different SKUs. PS1,DC,Saturn. The PS1 version of Alpha 3 is the only SKU to have crossed 1m units. Alpha 2 was 900k on PS1/Sat in Japan alone , And Alpha 2 also had different publisher for the US/EU so they dont technically come under Capcoms financial reports.

SO yes Alpha had much better porting , but that is mostly due to how easy it is to port CPS2 compared to CPS3. Even on niche system like Dreamcast alone Alpha series performed better.


But you also have to take into the fact that SF3 didn't really play all that much like a traditional SF game , now combine that with a brand new cast and you can see why it got alienated.
It took a while for people to get used to SF 3s system and for it to become popular. Your average joe who doesnt follow the tourney scene arent really aware of that. So I really doubt a timely PS2 port would have helped it much. Especially when 3D fighters were the hot stuff on PS2 era.
 
Capcom doesn't do unlockable characters anymore. They got enough flack for it back in Vanilla SF4 & Vanilla MvC3.

But they have already announced that there will be characters that you can unlock with game money or real money, perhaps it will be similar to that.
 
Yes agreed the port situtation is pretty bad compared to the rest of SF titles.


Street Fighter 2 had bad ports. Street Fighter Alpha 2 had terrible ports. Literally every game in the series has had their bad ports (if you count 4's original PS4 release too.)

I kind of wish we could stop talking about this Street Fighter 3 sales nonsense. Every game in the series after 2 was less popular. 4 was the game that made street fighter relevant again. Should that mean they treat the 3S characters like outcasts? Probably not, but it's understandable why they would stick to the cast that everybody has known since the early 1990s.


Also with recent news, I'd like to talk about the image I posted before that got everyone talking about the organization of the character list.


I'm fairly certain, still, that the 'classic characters' means street fighter 2. Having said that, I could say that Sakura is perhaps one of the few non SF2 characters who could be labeled as a classic character... But if they do add her, I think she needs a complete gameplay / lore overhaul to make it interesting.
 
Why is it everytime SF3 sales are brought up , people default to Dreamcast-blaming. Sorry but no. SF 3 NG/2I were a failure not just on consoles but also arcades. 3S was an amazing solid title but failed to gain traction.

Yes agreed the port situtation is pretty bad compared to the rest of SF titles. But even in that niche hardcore audience the dreamcast had , it couldnt match up to CvS,MvC,SFA3 and even Guilty Gear.

09_decline04.jpg

^^ Japanese sales numbers.

Most Alpha games would have possibly crossed 1m. But they are all spread apart on Different SKUs. PS1,DC,Saturn. The PS1 version of Alpha 3 is the only SKU to have crossed 1m units. Alpha 2 was 900k on PS1/Sat in Japan alone , And Alpha 2 also had different publisher for the US/EU so they dont technically come under Capcoms financial reports.

And yes it had much better porting , but that is mostly due to how easy it is to port CPS2 compared to CPS3.

You've answered it yourself.

- The Alpha games had multiple ports which all came out fairly soon.
- SF3 only had the Dreamcast ports for years, and even then the Dreamcast ports were late ones.
- If NG and 2I were poorly received, then 3S never had the chance to turn the reception around.
- Other series like CvS and MvC had already established an audience, and all of those games had console ports soon after arcade release.

How many times does this need repeating? There are multiple factors as to why the SF3 series didn't build an audience and climb in sales. SF3 was working off bad word of mouth alone for years before ports arrived. Would the SF3 games have sold as well as Alpha and MvC? Possibly not. Would the SF3 games had sold better had they gotten timely ports across more than just a single system? Definitely.
 
You've answered it yourself.

- The Alpha games had multiple ports which all came out fairly soon.
- SF3 only had the Dreamcast ports for years, and even then the Dreamcast ports were late ones.
- If NG and 2I were poorly received, then 3S never had the chance to turn the reception around.
- Other series like CvS and MvC had already established an audience, and all of those games had console ports soon after arcade release.

How many times does this need repeating? There are multiple factors as to why the SF3 series didn't build an audience and climb in sales. SF3 was working off bad word of mouth alone for years before ports arrived. Would the SF3 games have sold as well as Alpha and MvC? Possibly not. Would the SF3 games had sold better had they gotten timely ports across more than just a single system? Definitely.

Yea I am agreeing with you lol, but like I said the porting issue is due to CPS3. Which only the Dreamcast could handle.

Basically 3S sold bad due to a number of negative factors , and the different gameplay and cast didnt help it.
 
Regarding the SF3/Alpha port debate: The PS1 release of Alpha 3 has sold 1 million. It's the only non-SF2 and 4 version to do so, ever.

Street Fighter Alpha 1, 2 and 3 all got ports for multiple systems. Most importantly, PS1. Ports for a single niche system like Dreamcast means absolutely nothing compared to that. Neither does a LTTP ports like the JP-only port for PS2, and Xbox and PS2 Street Fighter Anniversary Collection Ports.

Saying the port situation for SF3 doesn't matter is delusional.
It's posdible that people just didn't like the SF3 series as much as the 2, Alpha or the VS games. The game played in a way that didn't give poor to mediocre players the illusion of being competitive againt good players (less damage and parries) and it ditched the characters people had grown used to and liked for new characters and had to compete with different companies fighters but Capcom's own SF games with more familiar characters and simpler looking gameplay.
 
There's no way this is happening, but I would do terrible things for this to happen.

At the very least, we could get Haggar in as a guest character. I mean, there're already 7 Final Fight characters who've been playable in Street Fighter already, but they're all insignificant when compared to the Mayor of Metro City!

I could see Haggar, but Street Fighter V has the potential to drop alot of exciting unexpected bombs.

Terry Bogard being one of them :-).
 
I could see Haggar, but Street Fighter V has the potential to drop alot of exciting unexpected bombs.

Terry Bogard being one of them :-).

Haggar is definitely a "Classic" character. Though not from SF lol. Hes very recognizable compared to majority of SF cast because of how big FF was.
 
I will make a reaction video when Haggar drops.

I won't, but I'll probably make a call to one of my friends that's just me doing one consecutive scream while playing his MvC3 theme on my laptop.

I mean, I had already planned to do the same to this guy about Ridley a year ago, but we know how that turned out...
 
I dunno about Haggar. Capcom seems to be aiming for characters that are hybrid fighters ala Vega/Birdie and maybe Necalli. Mika is most grappler esque fighter we will see at launch me thinks.
 
It's posdible that people just didn't like the SF3 series as much as the 2, Alpha or the VS games. The game played in a way that didn't give poor to mediocre players the illusion of being competitive againt good players (less damage and parries) and it ditched the characters people had grown used to and liked for new characters and had to compete with different companies fighters but Capcom's own SF games with more familiar characters and simpler looking gameplay.

This. SF3 is the only numbered street fighter I don't like. I loved alpha too. That's when I really fell in love with street fighter.
 
People don't like change even if it's better is why I think it failed.

Yeah, that's got to be it.

3s, and especially it's prequels, didn't have tons of shit wrong. It was better and people didn't recognize its brilliance.

What better argument to have than you were too stupid to see how good this game was. But /I/ see it because I'm better!
 
Apparently there is some kind of deeper, more mystical reason why SF3 was lesser known than other SF games. Must be the cast or gameplay lack the magical fairy dust that SF2 and SFAlpha had.

Yea I am agreeing with you lol, but like I said the porting issue is due to CPS3. Which only the Dreamcast could handle.

Basically 3S sold bad due to a number of negative factors , and the different gameplay and cast didnt help it.

I'm sorry. I think I must be tired. My reading comprehension is steadily declining, it seems.
Couldn't they have launched a stripped down port for PS1, though? Even then, they still stalled for two years before releasing any iteration of 3 unto the Dreamcast. And all that is ignoring the fact they could have made 3rd Strike a launch title for the PS2. Or GameCube. Or Xbox.

It's posdible that people just didn't like the SF3 series as much as the 2, Alpha or the VS games. The game played in a way that didn't give poor to mediocre players the illusion of being competitive againt good players (less damage and parries) and it ditched the characters people had grown used to and liked for new characters and had to compete with different companies fighters but Capcom's own SF games with more familiar characters and simpler looking gameplay.

Of course they didn't like it. Nobody got to play it. And I think you overestimate how much Joe and Sally Gamer cares about balancing in a fighting game. Maybe now more than before, but certainly not much back then. NG and 2I weren't great but they were perfectly playable.

As for the characters, Alpha 1 and 2 were both lacking most of the SF2 cast as well. Considering how well received the SF3 characters were in SF4 I think most people would have been able to accept them had they gotten the chance to get used to them.
 
It's posdible that people just didn't like the SF3 series as much as the 2, Alpha or the VS games. The game played in a way that didn't give poor to mediocre players the illusion of being competitive againt good players (less damage and parries) and it ditched the characters people had grown used to and liked for new characters and had to compete with different companies fighters but Capcom's own SF games with more familiar characters and simpler looking gameplay.
I believe this is what Valle's worried about with SFV- with the high stun, rounds/games can be over lightning quick with very few actual decisions having been made if the defending player isn't very good. SF4's pacing meant the defending player had more chances to react.

I don't see this being an issue in tournament/local play, but I could see it being a big frustration with 1-game online play.
As for the characters, Alpha 1 and 2 were both lacking most of the SF2 cast as well. Considering how well received the SF3 characters were in SF4 I think most people would have been able to accept them had they gotten the chance to get used to them.
Alpha 3 is the one that sold huge despite A2 being considered the better game. It had the whole SF2 cast.

That may not be a coincidence.

Had SF3 actually mixed in more vets, it would have gone over better.
 
Yeah, that's got to be it.

3s, and especially it's prequels, didn't have tons of shit wrong. It was better and people didn't recognize its brilliance.

What better argument to have than you were too stupid to see how good this game was. But /I/ see it because I'm better!

Well games like COD still makes money, so...
 
Yeah, that's got to be it.

3s, and especially it's prequels, didn't have tons of shit wrong. It was better and people didn't recognize its brilliance.

What better argument to have than you were too stupid to see how good this game was. But /I/ see it because I'm better!

Well those points they brought definitely has to be considered to. Me not even being aware of it despite II being definitely contributed it to being exclusive to the Dreamcast for the longest and by that chart above it looks like 2nd Impact never made it to the states. I also wasn't the only one either and I don't doubt that there were more.
 
I like all the rationalization that goes into why 3s wasn't popular.

I like the braindead "it was the roster" responses better, myself.

Alpha had Ryu, Ken, Chun, Sagat as holdovers from SSF2 on its playable roster, but also introduced Guy, Birdie, Sodom, Rose and Charlie as new characters. Guess that's why Alpha bombed.

I also love the amount of support for guys that were in SF2 just because they were in SF2 by people who straight up don't use those characters in any game.

It's a merry go round, wheee.
 
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