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SPOILER: Spoiler Metal Gear Solid V (TPS) Spoiler Thread (Contains Spoilers, Thanos).

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Rex is still my favorite but this was definitely the best situation wise.
Kaz in the chopper calling in airstrikes, airsupport and supply drops.
The Metal Gear actually able to move around and function as it should.

Kinda makes Rex fight look like shit considering how limited it looks now though.

Yep, it sounds like, as with many other things gameplay wise in MGSV, Kojima finally gave us, gameplay-wise, what's been in his head all these years.
 
Are there any other hidden things like Paz in the medical bay on Mother Base? If there are no specifics please just where they are would be good.
 
This is undoubtedly going to be the most polarizing game in the series, even moreso than 4. Guns of the Patriots, for all its issues, was still a dyed-in-the-wool Metal Gear Solid game. You sneaked around, you collected stuff, you called people, you watched insufferably long cutscenes full of ham fisted dialogue with varying degrees of charm. It's my least favorite in the series, but it's absolutely a Metal Gear Solid sequel in every way. The reasons I dislike it are almost entirely related to what it does with the story - and I really mean "what it does," because MGS4 does a lot. I don't like it, but there was a lot there.

MGSV is weird because it doesn't really feel like a Metal Gear Solid game in story or in spirit. That's not a bad thing, by any means - I've basically been doing nothing but play the game since it came out. It's really fun. The freedom you have over every situation is mind-boggling. It's like I'm playing the true sequel to Crysis or something. I love it. I will probably continue playing it and keep returning to it over and over, because it's seriously so refreshing to play an action game that just lets me do whatever I want.

But whenever it goes out of its way to remind me it's a Metal Gear Solid game, it fumbles. The story is practically nonexistent, and what's there is confusing, barely thought-out rubbish. Characters feel like they're there to tick boxes, not contribute to a narrative. Why is Ocelot there? Why is Huey allowed within 100 miles of Mother Base in the first place? Why is Eli Liquid, and why does this look into Liquid's history make zero fucking sense if you know anything about Liquid at all? What's the point of the Big Boss twist? Unlike MGS4, which took a lot of familiar pieces and moved them in ways some people liked and some people didn't, MGSV's script just feels like it grabbed a handful of pieces out of the box and did nothing with them.

So yeah, even for me, it's polarizing. Ultimately, this is probably the most fun I've had with a Metal Gear game in terms of just, I dunno, sitting down and playing the game. I seriously can't overstate how kickass the game itself is. But then there's the context of it being Metal Gear, and stuff like the repeated missions and clearly missing story stuff... yeah, people who are into MGS for the story and only the story are going to have a fit over this game.



Well you can, just not with Cena entrance music. Kids In America is a good substitute.

I don't think Kojima really wanted to make another MGS game, his real passion was making a huge open world game but he could only get funding if it was MGS.

It's like he's burnt out on the series and just went "fuck canon plot/character consistency, I'll do what I want".
 
For what it's worth, I really love the idea of the Substinence missions, especially when you have to blow up the radar but the idea of replaying the same missions (especially the weaker ones! wtf?) is just dumb. There are so many design choices in this game that belittle and disengage the player from the narrative.


Are we going to see mission 51? maybe in dlc form?

I'm gonna say no seeing as they told you what happens in the bonus dvd.

I just baited out shots and quickly lined up mine.

Same, it was pretty easy to snipe her out once you had a half-decent sniper.
 
Been playing for 20 hours now and gameplay wise, being open world and all .. The freedom, the fun is there but I can agree to some people here about it not being a metal gear game.

To the core the story is non-existent, so much retcons and etc. I can even say with all the flaws and criticism that MGS4 had, that game is still more Metal Gear to the core, Yes, the tapes do make it a whole lot better than cutscenes but I'm probably one of those people that want both .. I want those dragged out cutscenes to immerse myself with the story and etc.

Hearing contents being cut from the game too pisses me off. Especially later levels and even could be a good send off That would connect everything up but noooope.

Now unto Kiefer, i gotta say .. I am one of those Hayter fans that do love his overly asking question everytime with a question mark dialogue but Kiefer in this game makes much more sense due to the premise of the game, being in coma for 9 years and all that, him being Venom , and not having much dialogue.. It fits the role.

I just wished
The real big boss would have been voice by either doyle or maybe someone else


I am kind if hoping for a dlc for this if it's possible...


They wanted to make a conclusion that would connect the pieces but they added more and broke more than they were planning to

I wish they could at least show young DAVID :(

Overall gameplay wise it's fun and i am trying wayyy to hard to get S everytime
 
For what it's worth, I really love the idea of the Substinence missions, especially when you have to blow up the radar but the idea of replaying the same missions (especially the weaker ones! wtf?) is just dumb. There are so many design choices in this game that belittle and disengage the player from the narrative.

I like the idea of Subsistence missions. The game would have benefited from having you act solo for a period of time.

I'm imagining a game where you don't have an army and home base, but where you are salvaging weapons and allying with local forces to get better equipment for at least some time before setting up Diamond Dogs. Raiding a place without being told to do so to pick up an RPG you can use in a different mission, resorting to using enemy weapons until you can find better ones, that kind of stuff.
 
I'm trying to stay out of the spoiler thread (just for a little longer, only have mission 46 and most of my casette tape listening to go!), but could someone tell me if any tape (or cutscene, but I doubt it occurs in mission 46) explains exactly what happened with Eli/Tretij/Sahelanthropus?

I'm not referring to the cut Mission 51, which is unfortunate, but rather what exactly happened during Mission 31. Apparently Eli "used Mantis as a conduit" to control the Metal Gear according to the wiki??? Is this supposed to indicate that Eli has some sort of powers or that Mantis simply was influenced by how strongly Eli's desires were?
 
I'm trying to stay out of the spoiler thread (just for a little longer, only have mission 46 and most of my casette tape listening to go!), but could someone tell me if any tape (or cutscene, but I doubt it occurs in mission 46) explains exactly what happened with Eli/Tretij/Sahelanthropus?

I'm not referring to the cut Mission 51, which is unfortunate, but rather what exactly happened during Mission 31. Apparently Eli "used Mantis as a conduit" to control the Metal Gear according to the wiki??? Is this supposed to indicate that Eli has some sort of powers or that Mantis simply was influenced by how strongly Eli's desires were?

Mantis feeds off of rage.

Usually he would feed off of the rage of Skull Face or 'The Man on Fire', but Eli's rage at Big Boss, coupled with the fact that he is a child (something about being more mentally open, or something) attracted Mantis to him above the others.
 
I just wished The real big boss would have been voice by either doyle or maybe someone else

Doyle or John Cygan would have been my first choice. In fact Cygan should have voiced Big Boss from the get go (MGS3).

He may not be able to. Konami wouldn't like it if some journalist ran with the tweet and posted stuff like KOJIMA: "THE PHANTOM PAIN IS AN UNFINISHED GAME"

Makes sense. Woulda been nice to get some info on exactly what happened though.
 
Doyle or John Cygan would have been my first choice. In fact Cygan should have voiced Big Boss from the get go (MGS3).

Cygan would've been amazing in this game. Doyle is great, but he is getting old and his voice fits better for old Big Boss. I really hate that Kojima went for Sutherland just to have a 'big' Hollywood name in the game.
 
Mantis feeds off of rage.

Usually he would feed off of the rage of Skull Face or 'The Man on Fire', but Eli's rage at Big Boss, coupled with the fact that he is a child (something about being more mentally open, or something) attracted Mantis to him above the others.

Ah, guess I didn't catch that. Thanks. I have so many questions that I hope the cassette tapes clear up. I purposely didn't listen to the majority of them so that I could have a binge of cassette tape listening while doing side ops at the end of the game.
 
Cygan would've been amazing in this game. Doyle is great, but he is getting old and his voice fits better for old Big Boss. I really hate that Kojima went for Sutherland just to have a 'big' Hollywood name in the game.

I loved Kieth in 24 but I gotta agree with this. All that bullshit about needing more emotion/acting chops for the role and then he's barely in the game. Fuck off Kojima.
 
I loved Kieth in 24 but I gotta agree with this. All that bullshit about needing more emotion/acting chops for the role and then he's barely in the game. Fuck off Kojima.

Yeah. And I loved the interview where Jim Piddock (the original Major Zero) calls bullshit on Kojima's excuse for replacing Hayter. The way he reacts and what he says. He basically says you would have to be an idiot to believe that.
 
Yeah. And I loved the interview where Jim Piddock (the original Major Zero) calls bullshit on Kojima's excuse for replacing Hayter. The way he reacts and what he says. He basically says you would have to be an idiot to believe that.

Speaking of Piddock, Zero probably doesn't have 20 minutes of dialogue in this game. I wonder what he was expecting Konami to pay him? If I were Konami he'd be lucky to be offered a McDonald's Happy Meal for that amount of work.
 
LOL
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Speaking of Piddock, Zero probably doesn't have 20 minutes of dialogue in this game. I wonder what he was expecting Konami to pay him? If I were Konami he'd be lucky to be offered a McDonald's Happy Meal for that amount of work.

Maybe they offered a Happy Meal, but without the toy.
 
Speaking of Piddock, Zero probably doesn't have 20 minutes of dialogue in this game. I wonder what he was expecting Konami to pay him? If I were Konami he'd be lucky to be offered a McDonald's Happy Meal for that amount of work.

The new VA was fantastic for however little he was in. Has he done any other notable work?
 
I think my game is broke. Every time I return to mother base I get a contextless cut-scene.

First one: Sorry boss the African children were killed in a freak "accident"
Second one: Children are alive and dropped their necklace into some gas and Quiet gets injured getting it back.
Third one: Quiet is now being tortured.

What the?
 
I think my game is broke. Every time I return to mother base I get a contextless cut-scene.

First one: Sorry boss the African children were killed in a freak "accident"
Second one: Children are alive and dropped their necklace into some gas and Quiet gets injured getting it back.
Third one: Quiet is now being tortured.

What the?

Yeah, that's how they give you the story near the end. I guess it's all of the cutscenes they couldn't fit into a narrative.
 
Yeah. And I loved the interview where Jim Piddock (the original Major Zero) calls bullshit on Kojima's excuse for replacing Hayter. The way he reacts and what he says. He basically says you would have to be an idiot to believe that.

Do you have a link of that?
 
Beat Mission 31, and I'm amazed at how many the trailers have shown. Skull Face on Mother Base was the very ending, so he was an illusion there, lol. People thinking that were right.

But really, everything what could classify as taboo is axed. So yeah there are Child soldiers but you cannot kill them. No scenes about them being trained, no waterboarding either.
 
Has anyone gone back and looked at the trailers we saw over the years? I actually think every major story beat was shown almost to its entirety over the course of this game's marketing. I think the only thing we weren't shown that was completely surprising to me was Quiet being the assassin in the hospital.

Which is also funny because, wow, she barely aged a day during those nine years.

Doesn't the assassination attempt happen *after* the 9 year skip? The Real Big Boss burns her before they attempt to flee from the attack, right?
 
Has anyone gone back and looked at the trailers we saw over the years? I actually think every major story beat was shown almost to its entirety over the course of this game's marketing. I think the only thing we weren't shown that was completely surprising to me was Quiet being the assassin in the hospital.

Which is also funny because, wow, she barely aged a day during those nine years.

The attack happened after the coma, remember?

But yes they showed everything, and even more if you've only beaten Skull Face. A lot of it was chapter 2 stuff.

All Skull Face encounters were in. Except for the one in the Devil's house perhaps.
 
The attack happened after the coma, remember?

But yes they showed everything, and even more if you've only beaten Skull Face. A lot of it was chapter 2 stuff.

All Skull Face encounters were in. Except for the one in the Devil's house perhaps.

"Burn with the rest of them" was shown.
 
Okay...

I started replaying the missions today to get all the objectives. "Phantom Limbs" is a very different mission when trying to complete the objectives but it presents more opportunities in the variety of your play style.

HOWEVER. The enemies do not scale back, you are playing the first mission in your current open world with helmets, gas mask and bodyguards. So, first of all this makes things pretty tricky especially when attempting an S run or something but even worse is you lose the right to have D-Dog or any buddy except D-Horse because you didn't unlock. Pretty stupid that the enemy keeps all their unlocks and you don't.
 
What'd you think?

I think I need some time, my initial thought is that aspect of it were brilliant, but at the same time It feels like a huge missed opportunity. We should have found out earlier, seen more of the real BB etc. My biggest disappointment overall is that we never got to see evil BB, when the mission where fake BB killed all his men I thought that was the moment where his mind would warp and we'd finally see his descent from hero to villain, but it never came. They could have cut content from act 1, condensed act 2 and created an act 3 after the twist featuring the real BB when he takes over, showing his personality change and finishing with a Snake fight. That would have been the perfect game.

It would have been the perfect chance to bring back Hayter in those final few moments. That would have been amazing.

Between the missing chapter, the replaying missions and the cut scenes from earlier trailers it's clear something massive went down between Kojima and Konami. I have a horrible feeling the final game isn't quite what Kojima wanted to make in the end. I don't know if Kojima would have ended it like this way if he knew going in this would be his final MGS. A damn shame. A huge shame.

Edit: Christ man, this is just so crazy. All the complaints and comments about how weird it is that BB is almost silent, like he has changed so much and you weren't even fucking BB. Even the final recordings feel more like the real BB, with him laughing at Ocelot saying "Les Enfants Terribles". I want more of that BB. The final MGS game, the final story of BB and it wasn't even him. Honestly, I feel slightly cheated. Way worse than I felt with the Raiden switcheroo.
 
I love the gameplay in this, but the structure of the story and the methods of storytelling in this are such a mess. And the actual content of the writing is poor as well. I think I would enjoy the game more just skipping all the cutscenes and audio logs because so very little of it is worthwhile.
 
Is the general consensus about this is that it's an amazing action/stealth open world game, but a terrible Metal Gear Solid game?
 
Is the general consensus about this is that it's an amazing action/stealth open world game, but a terrible Metal Gear Solid game?

Not terrible, but mediocre.

Mechanically it's fucking fantastic. Blast to play. My favourite game this year, easily.

In terms of being a "Metal Gear" game? I'd rank it as the lowest numbered game.
 
The final MGS game, the final story of BB and it wasn't even him.

This is what kind of hurts the most in the whole scenario. I have no doubt Kojima started this project with the intention of there being, at least, one final bridge between this and the actual rise of Outer Heaven.... but it will never happen.

That said, I'm a bit annoyed I didn't pick up on the fact something was up when the DNA test said "YOU ARE NOT THE FATHER".
 
So I'm interested in buying the game later but I wanted to spoil myself with the story.

What's this about not playing as BB? Who the hell are you playing as then?
 
Between the missing chapter, the replaying missions and the cut scenes from earlier trailers it's clear something massive went down between Kojima and Konami.

Is it 'clear', really?

I really wish people would just drop this line of thinking. Holy shit, it's been 2-3 months now and we still have no idea what happened yet people still make assumptions. Kojima felt that his vision wasn't fulfilled on PS3 with MGS4, I think as an Auteur he will be constantly disappointing himself because he always sees the next step, except I think he was too ambitious with this one. Yes, the open-world has provided sublime approaches to the gameplay and is (i'd say) unanimously the best playing MGS ever made, however was it worth it for the amount of precision the open-world takes away from the rest of the game?

You can argue it's "unfinished", there's evidence for that. You can argue it's "rushed", the final mission and revelation takes part in a rehash of the first mission with a couple seconds of extra footage. But please can we give the Konami bashing a rest for one minute and look at the piece of work for what it is? A business is a business and a studio is a studio, it has always been and will always be that way.
 
So I'm interested in buying the game later but I wanted to spoil myself with the story.

What's this about not playing as BB? Who the hell are you playing as then?

Body double.

We are playing as a random medic who worked at MSF, Big Boss' army. This character protected Big Boss from en explosion and his body was badly damaged. While he was in a coma he got plastic surgery and hypnotherapy or some shit like that to make him believe he was the real Big Boss. He is being used as a decoy to draw fire away from the real Big Boss, and to spread his legend while the real one is creating Outer Heaven and the Zanzibar Land fortress.
 
I honestly believe at this point that if Kojima did get to remake Metal Gear and Metal Gear 2, he'd make the timelines an even bigger mess. It just seems he can't help but tinker a lot with the canon, especially if he gets to add new twist nobody would expect.
 
Just got the Paz scene in the med bay. Got to hand it to Kojima for that twist.

But what twist? That Paz survived? I thought it was cheap and unnecessary. Paz does NOTHING in this game, like, jack shit.

"Hey, do you remember that brutal and unexpected death at the end of Ground Zeroes that shocked fans and had them talking about it for months? Well, fuck that. Nothing actually happened to her."

Why bullshit us with her amazing death only to have her sit on Mother Base doing nothing? That was a terrible "twist" in my opinion.

Are people actually liking the Paz twist? The last 30 pages of the OT keep mentioning how brilliant it is.

I don't understand it either... Like, what's the purpose of it? Paz's death was awesome, and then Kojima chickens out of it for no good reason?
 
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