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Fighting Games Weekly | July 27 - Aug 2 | Beta luck next time

Bet what?

There's no precedent for that is there? Why would they test it out on their most valuable FG property?

Yes, because you can get those same people doing a steam sale for $10 gateway on the initial release.

I'd make an avatar bet or something, haha. Of course they'll sell as a full price game for a while, then lower the price gradually. Then, as Anne said, probably end up going f2p with the initial game with it's 16 characters being rebranded as the SFV starter pack.

I don't see why this is bad. DoA and KI do it. Not much of a stretch, imo.

Not saying it's a bad thing! Actually- I think it'd be successful and drive a pretty significant leap forward for fighting games.
 
He immediately complains that the other guy isn't using combos so I think you're right.

It's very much a scrub mentality. Like, they think "I've put the work into learning this combo, therefore any player who doesn't use similar combos is a spamming scrub".

It's these folks that just don't get it, and I don't think they ever will.
 
I'd make an avatar bet or something, haha. Of course they'll sell as a full price game for a while, then lower the price gradually. Then, as Anne said, probably end up going f2p with the initial game with it's 16 characters being rebranded as the SFV starter pack.



Not saying it's a bad thing! Actually- I think it'd be successful and drive a pretty significant leap forward for fighting games.

lol, I'd be down, but we need to set a time limit or something. Like 5 years after release for a FTP model is a little too long for me.


Edit: oh yeah, you said a year after initial release. Totally down to take that bet then. No way they go a FTP model so soon.
 
Marvel is going to stay my main game for the foreseeable future, but it'll be nice to have something I can play online in addition to xrd. It's crazy how much they've improved SFV since the initial reveal.
The E3 tournament footage is what did it for me. SFV looks more fun than a couple of pet ferrets and those suckers are fun incarnate. It's also comforting to know that I won't have to deal with a ton of $40+ physical upgrades for an entire generation. I ain't about that anime life anymore.
I should buy a laptop next year because my current one is aging and I like having a spare. SFV is going to be what determines what I get (also need to get a PS4 potentially if a non-SFV game comes out that I want)
I'm just biding my time until a new generation of GPUs and CPUs is released. I could really use a price drop on 970m and 965m equipped laptops.
 
There will be a fully free-to-play version of SFV within a year of the game's initial release. Probably LoL-style, with a rotation of free characters (maybe 4 at a time that changes every 2 weeks). Anybody wanna bet this won't happen?

I would actually like to see that happen. Maybe allow them to buy one character at a time for $5. It's a good way to get more people to try the game at no cost and hopefully hook them in as regular players. This way Capcom can easily drive up the player base and potential sales of characters, costumes, and whatever else they want to sell.
 
It's very much a scrub mentality. Like, they think "I've put the work into learning this combo, therefore any player who doesn't use similar combos is a spamming scrub".

It's these folks that just don't get it, and I don't think they ever will.

I have a friend -just- like this. He's been having a rough time of it ever since we started playing eachother last year. I think he's finally starting to change in some ways. Picking up some zoner characters and stuff. (He was still badmouthing most of the EVO players though <.< )
 
There will be a fully free-to-play version of SFV within a year of the game's initial release. Probably LoL-style, with a rotation of free characters (maybe 4 at a time that changes every 2 weeks). Anybody wanna bet this won't happen?

IIRC Capcom said they wanted insertion in the south american market, that would be the best strategy IMO to do so. I have no problem with that.
 
Rising Thunder should erase all doubt that SFIV's playstyle had nothing to do with Seth.
Ah... Rising Thunder still has a DP FADC mechanic in the game.

Not saying that I blame Seth for SF4 (or that I even think SF4 is a bad game) but Rising Thunder definitely has some SF4 stuff in it.


ALSO I GOT THE FUCKING RISING THUNDER ALPHA KEY!!! I AM IN DA WHITE LIST!!!!!
 
I think FADC is at best a flawed mechanic. I'm glad that shit is gone in SFV.

You and me both.
It's one of the things that I didn't like about SFIV. I must say they really did a great job with the V-System and how it differs per character, V-Skills and V-Trigger wise. I just hope that they can keep this up with the upcoming characters.
 
lol, I'd be down, but we need to set a time limit or something. Like 5 years after release for a FTP model is a little too long for me.


Edit: oh yeah, you said a year after initial release. Totally down to take that bet then. No way they go a FTP model so soon.

So the official bet is:
A free-to-play version is SFV is available within one year of the games initial release.

Loser wears an avatar of the winner's choice for a month?
 
So the official bet is:
A free-to-play version is SFV is available within one year of the games initial release.

Loser wears an avatar of the winner's choice for a month?

Is it any region? Or does it have to be a global release?

I'm fine with the month's stipulation.
 
There will be a fully free-to-play version of SFV within a year of the game's initial release. Probably LoL-style, with a rotation of free characters (maybe 4 at a time that changes every 2 weeks). Anybody wanna bet this won't happen?
I'd bet against it considering how much they've played up "the only disc you need to own." You don't need to go fully free if you can get away with this much guaranteed income from the jump, the StarCraft method. Especially not in the first year because they'll still be making sales then. Kind of surprised everyone thinks the game will go the way of a struggling MMO in the first year.

IIRC Capcom said they wanted insertion in the south american market, that would be the best strategy IMO to do so. I have no problem with that.
This is kind of why they have the PC version though, allegedly.

I think FADC is at best a flawed mechanic. I'm glad that shit is gone in SFV.
Isn't this pretty much a fact? The devs even denounce it as something that didn't benefit the entirety of the cast and something that informed their decisions for SFV. Even universal parries alone in SFIII are problematic IMO.
 
I'd bet against it considering how much they've played up "the only disc you need to own." You don't need to go fully free if you can get away with this much guaranteed income from the jump, the StarCraft method. Especially not in the first year because they'll still be making sales then. Kind of surprised everyone thinks the game will go the way of a struggling MMO in the first year.
Agreed. The first year is a bit quick. Two to three years in? That's a bit more likely to me.
 
I'd bet against it considering how much they've played up "the only disc you need to own." You don't need to go fully free if you can get away with this much guaranteed income from the jump, the StarCraft method. Especially not in the first year because they'll still be making sales then. Kind of surprised everyone thinks the game will go the way of a struggling MMO in the first year.

You can offer free to play on your own terms- just because doing f2p for MMOs tends to mean "we can't sell this shit no more" doesn't mean it's the case for others. I'm sure Blizzard makes buckets of money with starcraft, but they've also lost the e-sports crown to MOBAs.

Okay, sounds good. Avatar bet, locked in.

*digital handshake*
 
there was a big marvel fan who used to post these enormous like 10gb gifs in FGW -___- used to slay my phone
 
What do you dislike about FADC as a mechanic?
Makes powerful reversals safe and gives people a free get out of jail card at two meter. Used to be way worse before when you would gain advantage off of FADC reversal so would be able to turn a bad situation into a good one.

FADC by itself can be used to escape a lot of pressure situations (FADC back dash by absorbing a hit and then using the invincibility of the back dash to escape) especially when option selected with the throw which coves a good range of options.

Focus Attack by itself negatively impacts the one hit poke mid range game because someone can take a bet with a Focus Attack, take a button for a counter then get a full combo off of a crumple. It's pretty awful for a character like Guile who doesn't have an easy way to break Focus Attacks so offensive characters love to abuse it against him and Guile has to rely a lot on his mid range pokes to keep people out.

Focus Attack tied to Ultra meant that you could absorb fireballs to build up Ultra meter which kinda killed the full screen fireball game. You end up having stuff like Elena shenanigans.

More importantly it's not a mechanic that is newbie friendly or something that actually helps new players which is what Capcom stated was their intent with the mechanic. It's a mechanic for veteran players because there's still some execution requirement to properly utilize it.


FADC is good for cool combos though.
 
I would have liked if they made it so it costs 3 bars to fadc on block, i'm already satisfied when i make the opponent waste two bars on a dumb reversal.
 
In SF4 it was the combination of auto block allowing you to mash shoryuken during blockstrings and then being able to make that SRK safe (and in most cases before ultra making it plus on block)
 
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