ASW games are kind of overwhelming at first. Like this may sound silly, but having to incorporate FD into pretty much all your movement when other games you just kinda move in is a bit weird. Tying meter to a lot of things is weird at first cause that's like just a GG thing, other games don't do that. The game also has a bunch of weird, old unintuitive stuff in it unless you understand "anime" games like it.
That being said, it's not that hard. You just gotta think differently and then it's like any other fighting game. If you play most modern games, the reversal window is probably a little tight, but like just practice it.
SF4 also has a bunch of complicated, unintuitive stuff in it that's super major and required, but it's more well hidden and not as up front about it.