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Fighting Games Weekly | July 27 - Aug 2 | Beta luck next time

The big issue are dudes who don't adapt and judge everything by what they see on Youtube in old tournament videos and what they read on messageboards.
The game takes a lot of time. It's not that it's a bad game- but longer sets are an issue today when you're competing with so many games for tournament time and viewership. It was an issue with SFxT, it was an issue with TTT2, and it'd be an issue with CvS2.
 
Heh, they had to give P-Groove something in EO. Good lord parries stunk in that game. It makes sense, since CvS2 had less animation frames than 3s so of course it would be more of a pain in the ass to parry
 
The SF V pre-order theme is pretty gross looking. I wish they made a dynamic one where it's just the cast so far hanging out and walking around in one of the new stages. That'd be cool.
 
CvS2 is my favourite game of all time, and the one I think I've played more than any other. I would *love* to be able to play it online, although I'm 99% I would suck at it in the real world.
 
They removed RC from Xbox version no one gave a fuck. People loved that shit.

Also, Alpha 3 got revision where crouch cancel infs were removed yet people kept playing old version. Lol.

Same with Alpha 2 Gold people did not care for them fixing the balance.

Overall the changes for CVS2 EO were pretty cool but arcade players did not care for it.

http://www.gamefaqs.com/xbox/562243-capcom-vs-snk-2-eo/faqs/45388

There was an Xbox version!? I remember EO but I don't remember a native Xbox one. I guess there was one! lol

The era when CvS2 came out was pretty different though. I think most folks I knew weren't interested in CvS2 by the time EO hit or they weren't weren't willing to go to that version because sticks were much rarer back, at least good ones anyway. Poverty as always. ;_;

I'm actually interested in the Xbox version reading some of those changes, lol. I wonder how far they went with adjustments because it was def an era where we didn't have as much info about frames/hitboxes as we do now.

If they ask for a person's Shiagari 仕上がり, do they mean if they completed their practice goals in the context of fighting games before a tournament?

uh, that's a random thing to ask? Shiagari refers to being prepared, it can mean in any mean anything really from completing practice goals or learning the things necessary. It really means done and ready to go in any instance it's used even outside of fighting games.
 
I remember playing CvS2 EO on my GC and realizing I did not like playing traditional 2D fighters on the GC pad. I was a super casual then so I didn't know anything about balance revisions.
 
uh, that's a random thing to ask? Shiagari refers to being prepared, it can mean in any mean anything really from completing practice goals or learning the things necessary. It really means done and ready to go in any instance it's used even outside of fighting games.

It has to do with the earlier discussion of Daigo quitting in 2005. They asked Nuki (in the 2005 SBO documentary) about Daigo's preparation and he said it was already perfect, but in the commentary he did over it he said that was a lie. He said Daigo only had Yun down pat and that Daigo told him the day before the tournament that he would take down any Yun, but outside of that it was up to Nuki.
 
DBFC sadly does not have an alpha counter. That would be a very nice thing to have though.

Also unfortunate is that the arcade balance Ignition appears to have literally changed nothing. Guess the game is too budget for character revisions.

Still enjoyable to play... but not against Accelerator, fuck that guy.
 
Big E posted pot bonuses for NEC so far.

Nec XVI dates: December 4th, 5th and 6th.
DoaLR: $3000 pot Bonus
XRD: $2000 pot bonus.
Scv: $1950 - $2250 pot bonus.
Kof 13 $1000 pot bonus
uniel: $750 pot bonus
umvc3: $750 pot bonus
SG: $1000 pot bonus
smash 4:
mkX:
Ultra:
KI3 Free entry and "BigE Gaming" will sponsor Pot Bonus.
TTT2: thinking.
P4U
BB
more info will be posted after summer jam 9.
 
DBFC sadly does not have an alpha counter. That would be a very nice thing to have though.

Also unfortunate is that the arcade balance Ignition appears to have literally changed nothing. Guess the game is too budget for character revisions.

Still enjoyable to play... but not against Accelerator, fuck that guy.

Yes it does. You can spend your blast meter one of 3 ways and one is as an alpha counter...sorta.
-Blasts- A+B+C (when icon reads “Blast OK”) (air)
The Blast Icon is located beneath the Life Gauge. The lower the health is, the
faster the recharge rate. There are three different types of Blasts. All blast
types can be used in mid-air as well.
- Power-Up Blast: When blast is used, it’ll temporarily increase attack
strength, defensive power, the recharge rate of the Climax Gauge, a bit of
health, and gain 1 Climax stock. If blast hits opponent, the player will gain
an additional Climax stock. It has full invincibility on start up activation.
- Combo Blast: When used during an attack, it launches the opponent vertically
to allow for more damaging combos. Inputting 6A+B+C will blast the opponent
away and will cause a wall bounce near the corner. The player gains 1 Climax
stock for using Combo Blast. This blast has the fastest recharge rate out of
the three.
- Escape Blast: Used when guarding or being hit. It blasts the opponent away,
which halts their offense. The Blast Gauge’s recharge rate is the slowest out
of the other two blast types.

EDIT: Neat! Found Team Spooky playing Dengeki Bunko Fighting Climax and goin ham!
 
Alpha counters are meter burns that launch an attack through blockstun.

What you're describing can be called a Blue Burst, Escape Burst/Blast.

Yeah...I realized it after I posted it was more the ASW burst. Still, you got an option that gets you a tool to force folks to respect you and not try to pressure you to death. Plus considering the reward of using Blast as an Xfactor like tool its got risk reward built in and should be baitable.

Hell If I'll actually play through the roster of Arcana Heart to study ideas and tools folks have experimented with on rosters then I can play this too I guess. I'll probably pick this up later. Man the oddball list of things I've found and placed on my "respect list" is so bizarre to look at these days. Some of the shit I'd love to see in various different games. I swear Arcana Heart's Dorothy would have been top tier in Capcom games. That playing card mechanic is fucking golden. Can't wait to discover what stuff is in Dengeki's toolbox.
 
There was an Xbox version!? I remember EO but I don't remember a native Xbox one. I guess there was one! lol

The era when CvS2 came out was pretty different though. I think most folks I knew weren't interested in CvS2 by the time EO hit or they weren't weren't willing to go to that version because sticks were much rarer back, at least good ones anyway. Poverty as always. ;_;

I'm actually interested in the Xbox version reading some of those changes, lol. I wonder how far they went with adjustments because it was def an era where we didn't have as much info about frames/hitboxes as we do now.

CVS2 on Xbox was my first ever online fighter it's around that time when I found SRK and people use to get mad salty over the game because when peeps would DC they would not get a loss.

Had a ton of fun with it and still have my copy to this day. Even got my first custom Sanwa stick made for Xbox (with mic support) back in that time lol which was kind of unheard of because people here were use to seeing Hori sticks.

They went pretty far with the changes I think only Bas could really go back and make a complete list. I was so salty when CVS2 did not work on 360 BC.
 
Yeah...I realized it after I posted it was more the ASW burst. Still, you got an option that gets you a tool to force folks to respect you and not try to pressure you to death. Plus considering the reward of using Blast as an Xfactor like tool its got risk reward built in and should be baitable.

Hell If I'll actually play through the roster of Arcana Heart to study ideas and tools folks have experimented with on rosters then I can play this too I guess. I'll probably pick this up later. Man the oddball list of things I've found and placed on my "respect list" is so bizarre to look at these days. Some of the shit I'd love to see in various different games. I swear Arcana Heart's Dorothy would have been top tier in Capcom games. That playing card mechanic is fucking golden. Can't wait to discover what stuff is in Dengeki's toolbox.

Yep, just wanted to make sure you didn't confuse anyone; trust me, if the game had literal Alpha Counters inside I'd jump for joy.... it would knock Asuna's bullshit down a few notches.

Also you rarely see the Escape burst, it just isn't worth it. Maybe if the defender recovered faster.
 
Yep, just wanted to make sure you didn't confuse anyone; trust me, if the game had literal Alpha Counters inside I'd jump for joy.... it would knock Asuna's bullshit down a few notches.

Also you rarely see the Escape burst, it just isn't worth it. Maybe if the defender recovered faster.

From what I read the other to blasts were super powerful. Launchers, buffs, meter galore. Just so much there. Plus if you were using Trump for an HD gauge style KoF XIII cancel filled combo it'd net you more time in it wouldn't it?
 
I think Rising Thunder is good but its got so much stuff that kills hype. It needs some more punch to its music and backgrounds. Those are how you set the tone and atmosphere in your fighter and largely how you convey any ideas about the setting you need to. It just doesn't convey much of anything yet. The combat looks solid enough, but hitstop is a bit over the top in it and it kills momentum (thanks Q for pointing this out. It was driving me crazy!)

I think it can become more, but that its not quite there yet. It has a lot of potential though.
 
From what I read the other to blasts were super powerful. Launchers, buffs, meter galore. Just so much there. Plus if you were using Trump for an HD gauge style KoF XIII cancel filled combo it'd net you more time in it wouldn't it?

Purple blast is the best one by far and the one you'll see the most. The rewards are insane.
Green blast you'll see second most likely; used almost always when it's the closing round and you have no other recourse.

What makes it even more imbalanced in favor of purple is that using supers restores your burst gauge. So you will want to build meter just as fast as you spend it. It's a very meter intensive game.

That being said despite this burst imbalance, it is still a really fun game to play. Purple blasts don't take away from the game, they make it more frenetic and awesome. The only complaint is why blue sucks in comparison lol
 
Purple blast is the best one by far and the one you'll see the most. The rewards are insane.
Green blast you'll see second most likely; used almost always when it's the closing round and you have no other recourse.

What makes it even more imbalanced in favor of purple is that using supers restores your burst gauge. So you will want to build meter just as fast as you spend it. It's a very meter intensive game.
One thing that surprised me was how much the Japanese players at Evo were using combo blasts in DBFC. I figured it wasn't really worth going for, but they seemed to use it to close out any round if needed (and sometimes even not!), and thinking about it it makes sense. You get a free stock from the combo blast anyway (which means that you may be able to kill with a climax art when you didn't have the meter for it otherwise, or you can just pocket it), and the burst regenerates so stupidly fast you'll get it back in the next round.
 
So my love for fighting games has been rekindled lately(thanks to Killer Instinct) and I have returned to Street Fighter 4. Who are the top Akuma players out there that i can watch and have a better understanding of how he plays in USF4?
 
So my love for fighting games has been rekindled lately(thanks to Killer Instinct) and I have returned to Street Fighter 4. Who are the top Akuma players out there that i can watch and have a better understanding of how he plays in USF4?

Tokido, mostly.

Just looking at the trailer and he seems of a height with Ken... who's supposedly several inches shorter. Are the in game measurements usually accurate with the profile data?

Not at all really, but this is a new game so I was wondering.
 
I think Rising Thunder is good but its got so much stuff that kills hype. It needs some more punch to its music and backgrounds. Those are how you set the tone and atmosphere in your fighter and largely how you convey any ideas about the setting you need to. It just doesn't convey much of anything yet. The combat looks solid enough, but hitstop is a bit over the top in it and it kills momentum (thanks Q for pointing this out. It was driving me crazy!)

I think it can become more, but that its not quite there yet. It has a lot of potential though.
I'm ignoring all of that because the problem with all AAA games is that their tone, artwork, story and music are generally fine, but they're barely even games. This at least looks like a game and they can add all that superfluous stuff later.
 
I think Rising Thunder is good but its got so much stuff that kills hype. It needs some more punch to its music and backgrounds. Those are how you set the tone and atmosphere in your fighter and largely how you convey any ideas about the setting you need to. It just doesn't convey much of anything yet. The combat looks solid enough, but hitstop is a bit over the top in it and it kills momentum (thanks Q for pointing this out. It was driving me crazy!)

I think it can become more, but that its not quite there yet. It has a lot of potential though.

Indeed. Music sounds like it belongs in the background of some generic movie scene.
They are robots so having a pumping and exciting soundtrack and background should be a no brainer.
 
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