Next thing you'll tell me there's a pokemon made of magnets or something.
Hawlucha still beasting.
Next thing you'll tell me there's a pokemon made of magnets or something.
It's that time again...
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It's reducing specials to a single button press. If that was the only execution barrier then nobody would be complaining about 1 frame links or care about the buffer being added to 5. Everyone just jumped to conclusions when Seth Killian outright stated that they want the game to be easier to play so that people can get to "what fighting games are supposed to be about" or something.Rising Thunder is coming. Should be cool to see how anti-execution people enjoy that game.
Is Rising Thunder particularly easy execution?
There's no motion inputs, just one direction inputs and cooldowns on specials like mmos.Is Rising Thunder particularly easy execution?
Is Rising Thunder particularly easy execution?
Context is important. We were talking high execution characters not special move inputs.
There's no motion inputs, just one direction inputs and cooldowns on specials like mmos.
It doesn't have special motions so I mean yeah.
Seth Killian is the designer and embellished their core philosophy in an SRK article after Evo.
To summarize, everything is single buttons or direction + button. He wants people to get to the meat of the game and not have to work in order to play "the real game".
Hawlucha still beasting.
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Context is important. We were talking high execution characters not special move inputs.
Sorry, I haven't been following anything about it. I signed up for the beta out of curiosity, but never followed through in researching it.
Gotcha. Thanks.
I'm not so sure I like the sound of the cooldown aspect to specials, but I guess we'll see.
Melee is high execution everything @.@ and nothing is difficult on its own, just piecing it all together to work is.
Sorry if that sounded rude, it's just real different.
I'm pretty obv really skeptical.
looking forward to seeing how fast the adapting is.Rising Thunder is coming. Should be cool to see how anti-execution people enjoy that game.
He will be. A waste otherwise.He better be in Pokken at some point.
Cooldown on one-button specials makes sense, actually (in a very abstract way of thinking).
Obviously you don't want to encourage rapid firing of the best specials by tapping a button, so now you have to think of the optimal time to use a special now that the move motion has been simplified. See: Guile's sonic boom in SSFIV 3DS.
@robcardiv: @evilaj2010 @AlexValleSF4 lol just because sf20 is fuck retard reasoning. tbh sf2 was fucking boring even 20;yearsago
But there are other ways to balance the speed and execution of one button specials. Travel speed, smaller hitboxes, increased startup or recovery... cooldown is an odd solution to the problem. I'd rather make a special very punishable upon using it poorly rather than limiting your ability to use it.
But it's all in the execution of it at the end of the day.
But there are other ways to balance the speed and execution of one button specials. Travel speed, smaller hitboxes, increased startup or recovery... cooldown is an odd solution to the problem. I'd rather make a special very punishable upon using it poorly rather than limiting your ability to use it.
But it's all in the execution of it at the end of the day.
Got my alpha lined up, let's hope I am not black listed!Rising Thunder is coming. Should be cool to see how anti-execution people enjoy that game.
The thing about that is if you do that form of balancing, then you end up with a narrow design for special moves (making them all worse) and it makes the game less fun to play.
After all, I'm playing a game with giant robots... who wants a game with one-button specials that all suck because they're one-button specials? Imagine if I had a cool full-screen ROCKET PUNCH special... but because it was one-button, it was -110 on block and couldn't hit someone jumping?
Keep in mind that one-button games like Melee can get away with it because of its VERY open movement and platforming options. You have so much freedom of movement in Smash it's required to have powerful one-button options to shut down opponents and kill them (or defend yourself). This is a much more constrained 2D traditional fighter with giant bots in comparison.
Power Stone has a similar philosophy to Smash. Attacks fucking hurt in the game, and almost every character has a fantastic one button attack. But you have so much freedom of movement that attacks have to be good, even though they're one button.
Cooldown is not the best solution but nerfing specials in a variety of ways is not better. It is a normal special from any other fighter with a one button input that makes it different in that way. Changing the properities of each special in the game to a weakened state might dull the game with all around bad specials. I'm thinking that the cool down timer be as fast as someone could input the move again and have it come out after recovery of said move and adjust it from there.
I swear if SFV Damage output gets nerfed because some people are crying about it will be real sad.
Peeps saying "two combo" fighter is boring a guy even taking shots at SF2 lol.
Code:@robcardiv: @evilaj2010 @AlexValleSF4 lol just because sf20 is fuck retard reasoning. tbh sf2 was fucking boring even 20;yearsago
Some of my friends are saying the game is too basic (some of them started with sf4) and same crys about Damage. Smh.
It's so ridiculous. How about waiting to cry about this stuff at least until the 3 beta stages are over (even that is ridiculous). We've barely even touched the game.
Do we know how limiting Rising Thunder will be movement-wise?
I do it as a way to deal with stress of fighting games.I thought complaining was fun.
I thought complaining was fun.
I thought this forum was founded on that philosophy.
People complain because they think their bitching will get devs to change their game.
But that's not really a cooldown, nor does that balance the one button special in any way. A cool down timer as fast as someone can input is not only negligible, it would create the very issue they're trying to avoid.
You think nrs balance is actually influenced by people constantly bitching or were they gonna patch all that shit anyways
There are gameplay videos if you didn't know. Make the decision for your self.
https://www.youtube.com/watch?v=zZjBwK--WSQ
https://www.youtube.com/watch?v=cLPO4YzyeW0
https://www.youtube.com/watch?v=sg7opyrLOKE
Overly long cool downs present alot of other issues even on whiff from full screen and then you don't have a DP no more. Striking the balance between how long the cooldowns should be over there usefullness might be the aim of the beta. Ther are vids out there too showing the length of them.
Enzo chose the right one. British-FGW remains confused.
Joey Cuellar
‏@EvilMrWizard
@Dreckerr @AZAngelic All we can do is fix it for next year, if Marvel comes back at all.
KBR really did kill marvel. lol
That Dreckerr guy sure was quick to hop to Angelics defense
Bitching 75%You think nrs balance is actually influenced by people constantly bitching or were they gonna patch all that shit anyways
110% that's not going to happen especially with the fact that Mr Wiz isn't going to let USA ride dirty like that.
110% that's not going to happen especially with the fact that Mr Wiz isn't going to let USA ride dirty like that.
It has to drop at a rate that is significantly higher than the rate it has been dropping in the previous 2 years for there to be a good justification for dropping it.What if the game gets a sharp drop in tournament entries in the coming year? Its not a totally unrealistic situation, Marvel3 is already anime status.
It's interesting to see them side by side. KAN just stacks so cleanly and makes tetrises so methodically while Kevin kinda does it on the fly, fixing up gaps and always trying to keep it low.
It has to drop at a rate that is significantly higher than the rate it has been dropping in the previous 2 years for there to be a good justification for dropping it.
Even then you may not know how the results of the EVO have impacted the international players with an international player actually winning in the game. Maybe we get more Chileans next near, more Mexicans, more Japanese players.
We got a great 5 EVO run with the game.
This happens every year. I would actually be more worried if they DIDN'T look crushed.I-hate-u said:Have you seen the vid where Chris got eliminated. Dude looked crushed. This Evo took the soul out of the game for some.
Since UMVC3 released the following "new hotness" games have came and went:Enzo said:The only reason I can see Marvel leaving EVO next year is if SFV completely absorbs it's playerbase, which I'm not convinced it will because the games are so different. Obviously we'll see more people drop the game next year, especially people that play whatever's hottest (because now their alternative is a new game instead of a fossil). Either that or political reasons.