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Street Fighter V Beta Thread: Welcome, future '16ers! (Currently Inactive!)

So, if anybody can recall their matches. How many of them were laggy?

I had a total of 31 matches. 4 in which the lag was bad.

Matches I didn't count, were 3 I disconnected from mid match, but were flawless.

Out of 6 matches, 2 were really bad and the rest were decent to very solid. I'd guess the bad ones are people that arent in the US, or playing through wifi, or both.

Pls dont play on wireless guys.
 
Capcom be like: Haha!
I main Cody too :P

Cody player?
218.gif


Ken's been my main since SFII in arcades back in the 90s, SSF4 Cody was the first character I liked playing enough to consider changing it up and having a 2nd main, after futzing around with the likes of Cammy, Chun-Li, Akuma, and a few others I'm probably forgetting.

:)

Cody needs more love!

Hope he'll make it to SFV at some point.
 
I really hope they give the people (and I mean not only NA) the full five days. As long as they do that I'm fine with delays and problems.
 
Definitely looks cool as hell, that's my main reason. But also, combo potential. That said, he still feels complete as is to me. Just a no-nonsense Ryu more than ever.

Right now I'd say Ryu lacks a far ranged attack. All of his normals feel very stubby. So giving him the step/side kick that is safe on block would be nice as a spacing tool. Also EX version would make one hell of a follow up after a crush counter with enough juggle ability and travel distance, considering Ryu can now cancel both j.mp hits into tatsu and following up with EX dp.

I don't think designing the entire game engine around the few people who want to "style" is a good idea. A tighter, more focused play experience will benefit more players than a combo-crazy game, which would only satisfy a very specific portion of the FG audience.

I think SFIV had a nice balance in terms of combos.

When you play SF4, most people generally do the same combos in regular play.
Most 'expression' comes from how you lead UP to those combos. Your movement, your strategy, your space control, your aggression, your defense.

People want to win so they choose the best suited optimized combo. But it doesn't change the fact that there were some interesting situational ones as well, depending on how much resources one wants to spend. Watching Ryan Hart doing the dp fadc, j.mp into tatsu to finish the round was quite hype, Daigos walking up on Momochi dp fadc U1 with one pixel left, Sako/Daigo depleting resources for longer Eryu combos even though it only offers dimnishing returns or Poongkos cr.mk fadc SPD.
The FADC system was quite versatile whether as combo extender or as a lead up. So I can see some people being worried in that regard.

Right now there are still a lot of characters left in SFV, so it will be interesting to see if there are characters with combo potential like Dudley. Ken V-Trigger activation does seem to offer FADCish follow up qualities same with Charlie.
 
Thanks for the replies!

I would say around 3 of my 15 were pretty bad on the lag end. The performance was better the later it got into the night though.

Definitely agree with that, but that's possibly due to them getting something correct at that moment.

3/15 isn't too bad.

I think I had 7 matches, two with really laggy people and they were both scrubby Ryus that mashed like their life depended on it. I somehow lost both times...

All my other matches felt good though.

Hey, at least you didn't have to deal with a laggy Ryu spamming fireballs the whole match. I still beat him though, felt good.

Game played pretty bad the whole time. Tons of lag & input delay. I have 50 down/25 up for reference on a wired connection. Isn't even close to the level of Tag 2 or any legit GGPO fighters.

That sounds pretty unlucky for you. I'm surprised about that actually. As my cousin is on a wireless connection, so it was nice to test the online out from that.

3 from US, 1 UK came with lag.

Out of 6 matches, 2 were really bad and the rest were decent to very solid. I'd guess the bad ones are people that arent in the US, or playing through wifi, or both.

Pls dont play on wireless guys.

As I just stated above. Lol
 
Woke up n this is the fist thing I check lol. Sucks to hear they down for maintenance today, I hope there's a chance they bring them servers back on tonight. Cause man, that last two hours last night when it was connecting with back to back matches was hyyyyyype. A ton of fun when playing against other people. Now the only thing I pray they do is PS3 stick support for Phase 2 of Beta. KAKO PLS.
 
So the Nash super not killing -- I'm guessing that's because Nash's super does no chip if blocked?









Wow. Are they going to extend the beta time for you guys since it's been mostly server problems since it went live on Thursday?

I thought they said that they would extend the beta. What they didn't say at all was by how much.
 
No beta today?....But I pressed any button for you so many times Capcom...

I just want one day where how it worked this morning all day. Just one. I hope they come back on late tonight.
 
Yeah I'm sure that they've been working overtime on this shit the past few days and can't leave it on unmonitored. Disappointing, but they deserve a day off.
 
I thought they said that they would extend the beta. What they didn't say at all was by how much.

I'm sure Combofiend does not have the power to actually extend the beta, he (or his bosses) probably have to have some minor meeting with the big wigs on Monday to see if they can extend it (probably will be approved) and determine for how long.
 
No point in having a beta today if it'll just be the same experience as yesterday.

Hopefully this means tomorrow will be better.

People on their side just probably didn't want to deal with any of the resets and other shit today. I mean, it's Sunday, they're off of work. So, I don't think any major leaps are being made right now on their side performance wise. Tomorrow will start off whenever the last time the server was up. Which means more of the same randomness of a shitty server that fills up quickly.
 
Yeah I'm sure that they've been working overtime on this shit the past few days and can't leave it on unmonitored. Disappointing, but they deserve a day off.
No doubt, no doubt. Take the day off and continue hacking away like crazy at them servers tomorrow. But please provision more game/login servers if possible, thx. :)
 
The FADC system was quite versatile whether as combo extender or as a lead up. So I can see some people being worried in that regard.

You know how parries were dead in SF4 and everybody had to just suck it up because they weren't coming back? Yeah, the SF4 system, gimmickry included is gone. People will have to accept that and accept that the way they're used to isn't the only way. And if they can't/don't want to, USF4 still exists, just like 3rd Strike still exists and ST still exists, etc. "Normal, special, comboextendingbuttons, normal, special again" is a SF4 thing. It stays with SF4. There is tons of combo potential in SFV already, it's just not as braindead as inputting FADC and repeating. Adjust, adapt or play SF4. No bad choices, no reason for anybody to be worried.
 
You know how parries were dead in SF4 and everybody had to just suck it up because they weren't coming back? Yeah, the SF4 system, gimmickry included is gone. People will have to accept that and accept that the way they're used to isn't the only way. And if they can't/don't want to, USF4 still exists, just like 3rd Strike still exists and ST still exists, etc. "Normal, special, comboextendingbuttons, normal, special again" is a SF4 thing. It stays with SF4. There is tons of combo potential in SFV already, it's just not as braindead as inputting FADC and repeating. Adjust, adapt or play SF4. No bad choices, no reason for anybody to be worried.

Well said.
 
You know how parries were dead in SF4 and everybody had to just suck it up because they weren't coming back? Yeah, the SF4 system, gimmickry included is gone. People will have to accept that and accept that the way they're used to isn't the only way. And if they can't/don't want to, USF4 still exists, just like 3rd Strike still exists and ST still exists, etc. "Normal, special, comboextendingbuttons, normal, special again" is a SF4 thing. It stays with SF4. There is tons of combo potential in SFV already, it's just not as braindead as inputting FADC and repeating. Adjust, adapt or play SF4. No bad choices, no reason for anybody to be worried.
Should copy paste that post to my coworker who keeps telling me how he's afraid that no FADC will make the game boring.
Yeah, SF4 was the first fighting game he got into, and he's still all about flashy combos...
 
I'm glad I didn't get too much into SF4 in terms of all the nooks and bells and whistles and combos and gimmickry. I have yet to play SF5 (Stupid servers) but I hope it plays better and is better.

I just had a hard time playing with fighters other than the SSF2 crew. Here, I'm actually more inclined to give them all a try and learn them.
 
Should copy paste that post to my coworker who keeps telling me how he's afraid that no FADC will make the game boring.
Yeah, SF4 was the first fighting game he got into, and he's still all about flashy combos...

If he wants flash combo's, introduce him to Marvel...
 
I'm glad I didn't get too much into SF4 in terms of all he nooks and bells and whistles and combos and gimmickry. I have yet to play SF5 (Stupid servers) but I hope it plays better and is better.

It plays way better IMO. Really wish this beta wasn't a complete fail.
 
Maybe it's because I play Guile, but I never felt like I could fully wrap my head around FADCs and how to consistently implement them into my gameplay, so losing focus attacks is something I'm actually looking forward to. V-Skills and more natural combos sound a lot more exciting to me.
 
You know how parries were dead in SF4 and everybody had to just suck it up because they weren't coming back? Yeah, the SF4 system, gimmickry included is gone. People will have to accept that and accept that the way they're used to isn't the only way. And if they can't/don't want to, USF4 still exists, just like 3rd Strike still exists and ST still exists, etc. "Normal, special, comboextendingbuttons, normal, special again" is a SF4 thing. It stays with SF4. There is tons of combo potential in SFV already, it's just not as braindead as inputting FADC and repeating. Adjust, adapt or play SF4. No bad choices, no reason for anybody to be worried.

You have to give it up to the smash community, they are sticking to their guns with melee and are even able to grow it. Gotta respect that.
 
You know how parries were dead in SF4 and everybody had to just suck it up because they weren't coming back? Yeah, the SF4 system, gimmickry included is gone. People will have to accept that and accept that the way they're used to isn't the only way. And if they can't/don't want to, USF4 still exists, just like 3rd Strike still exists and ST still exists, etc. "Normal, special, comboextendingbuttons, normal, special again" is a SF4 thing. It stays with SF4. There is tons of combo potential in SFV already, it's just not as braindead as inputting FADC and repeating. Adjust, adapt or play SF4. No bad choices, no reason for anybody to be worried.

Perfection.
 
What I love about SFV is the combination of its looks and the gameplay that both sort of go back. I hated, hated Focus and I wasn't too much into SFIV's cartoony stuff. SFV does feel and look better to me. Don't know if it will replace Third Strike as my fave, but it could very well be.
 
the focus system also:

-was pointless for some characters (eg. honda, pre-ultra viper)
-negated the full-screen zoning game in a really 1-dimensional low risk way
-really, really hurt the footsie game vs some characters (vs long range focuses like gen, fei, forcing prox block immediately during charge)
-gave safe reversals that lead to huge damage (almost every good character in every version of the game)
-forced backdashes to be invincible because meaty level 3 focus had to be useful somehow, and thus was unblockable

overall it introduced some cool moments to the game flow, but ultimately it's a clunky system with cascading design decisions that made the game less fun for me. i'll be happy to see go.
 
Flowchart fighter IV:

hold down back 2 Jabs/Short => Opponent blocks => Stay safe reset try tactic again.

=> Jabs/Shorts land, 1-frame, finisher.


GOOD RIDDANCE
 
So, if anybody can recall their matches. How many of them were laggy?

I had a total of 31 matches. 4 in which the lag was bad.

Matches I didn't count, were 3 I disconnected from mid match, but were flawless.

Only 2 were laggy, the other about 15 felt like offline tbh. Best connection I've felt on a fighting game
 
What I love about SFV is the combination of its looks and the gameplay that both sort of go back. I hated, hated Focus and I wasn't too much into SFIV's cartoony stuff. SFV does feel and look better to me. Don't know if it will replace Third Strike as my fave, but it could very well be.

SF4's artstyle has not aged well
all the characters look so goofy in that game now
not to mention it has arguable the worst ryu design
he looks so much better in 5
 
I've seen plenty of combo variation with just Ryu already. I'd have to take a closer look to see how useful they all are in terms of achieving different results (positioning/damage/stun) but they're there so I'm not worried about that.
 
SF4's artstyle has not aged well
all the characters look so goofy in that game now
not to mention it has arguable the worst ryu design
he looks so much better in 5

SF3 absolutely aged better, but I've always found it to be a prettier fighting game. I am having much more fun when I load up SF3 on emu, or OE when I had a PS3 still.

True 2d, hand drawn awesomeness. Just very low res nowadays.
 
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