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Street Fighter V Beta Thread: Welcome, future '16ers! (Currently Inactive!)

Capcom should not have made this a pre-order bonus. I understand that this is a beta and was meant to test the netcode but if they truly wanted to stress test their servers they should have made it available for the general public.

I digress... this generation has turned into a shit show because of online features not being ready... glad Capcom is seeing this happen now. If they fix this beta to the point that there's smooth experience at the tail end of it... it should make people very optimistic about the retail release.

Yea. Capcom could have done beta invites in waves to increase the server load yet still control the flow of traffic, and when they felt confident do an open beta to hammer the servers.

Didn't Evolve use that process?
 
Capcom should not have made this a pre-order bonus. I understand that this is a beta and was meant to test the netcode but if they truly wanted to stress test their servers they should have made it available for the general public.

I don't think any true beta should be tied to a pre-order as people will see it as a chance to play the game early that they have a right to instead of actually just giving devs needed data.

Unfortunately, a lot of the beta tests these days are more marketing tools. I'm pretty sure that unless Treyarch are trying something new with the netcode, which is unlikely, there's no need for that one either.
 
It is pretty obvious that they already did that.

The servers redied after 10 minutes.

So yeah your solution is awesome. They need to fix what causes them to malfunction, restarting them is a temporary fix.
It's not a preorder bonus for the majority of the world.
Maybe not geographically, but most players have it as a preorder bonus.
 
As much as I'd like to play, I'd prefer that any issues are worked out prior to the actual release.

To anyone crying - you have a ps4. Play something else lol.
 
So, to take things on the bright side... I've just ordered a PS4 stick.
Now I don't want the beta to start again before I receive it. <3
 
Holy shit. I love that man.

If anyone is mad at Ono over this, please just watch that.

People are mad at Ono?
AT THIS GUY?
vlcsnap-2011-08-30-08h32m04s2.png


They can't be serious...
 
So, to take things on the bright side... I've just ordered a PS4 stick.
Now I don't want the beta to start again before I receive it. <3

Yeah I was thinking at least I didn't buy a fight stick just for this weekend instead of groceries! Now I can eat food that isn't just hot dogs and mac & cheese, yayyyy!
 
Is it possible for you to compare your connection to other fighting game netcode?

I'm no expert on netcode or anything but you ever have a match on SFIV where it's full green bars and all links come off perfect and you can hit your combos naturally? That's what it felt like. People I played were in the UK though and I am in Ireland so it will be interesting to see how it fares with farther Europe and US people.
 
I'm giddy this happened now. It seems alot of companies that make games that run online are always completely unprepared when the game actually comes out for the influx of players. This happening 8ish months before the game comes out is a wake up call to Capcom.
 
Capcom will do it's best to fix this anyway even though it's a struggle to play atm.

Question, if you are good in USF4, will you transistion well on SFV or will it be an even playing field?

09ers gonna struggle at first. You can't jab spam to fish for long ass combos, crouch tech, FADC for safe pressure, etc. And obviously no ultras to mash out after a cheesy anti air. Tbh the weight feels kinda like a mix between 3s and CvS2, just a little heavier imo. A lot of those bad SF4 habits are gonna be hard to break.

It feels a lot more pure and a lot more 2D, though I do hope they touch up the animation and overall visuals a bit (I'm sure they will).
 
As someone who does server maintenance for a living, it shouldn't be too difficult for them to get things up and running again; usually I just have to restart the server.

I even have a special technique for doing so:

F > QCF > "Reset" button

That's how you perform the sho-reboot-ken.

Rebooting the server must have been the first thing they done.

Maybe the servers are not supporting the load on them. It looks like a problem with the whole infrastructure, they did right in calling it out for now.
 
Feel free to use my current PSN icon by the way. It represents my existential angst.

Fx9rVUL.jpg
 
09ers gonna struggle at first. You can't jab spam to fish for long ass combos, crouch tech, FADC for safe pressure, etc. And obviously no ultras to mash out after a cheesy anti air. Tbh the weight feels kinda like a mix between 3s and CvS2, just a little heavier imo. A lot of those bad SF4 habits are gonna be hard to break.

It feels a lot more pure and a lot more 2D, though I do hope they touch up the animation and overall visuals a bit (I'm sure they will).
I hate those ultras connecting after an anti-air or a trade in SF4 soooooo much. I bitch anytime one of my friends connects one.
SF4 is way too punishing against jump-ins.
 
Am I right to thing Street Fighter V is more simple in comparison to Street Fighter IV. No FADC or crazy links with focus on poking into combos. This is more like Street Fighter II with a lot of focus on positioning and reading enemies.
 
What does he have against SFIII?

He likes it but he thought it was bad for the community because the execution barrier was too high. He thought SF should go back to a game where anyone can just have fun punching and kicking each other. Ironically he then went and made SFIV which exacerbated all of his issues with III.
 
Even though the beta isn't working I'm still not being productive about doing my school work because I just keep thinking when will it be back?
 
This still isn't working? Has any gotten match in since it went down for maintenance?

It's stopped, it's rescheduled now.

I saw a couple on Twitch. When a match actually happens, it looks smooth as all hell at least.
Even though the beta isn't working I'm still not being productive about doing my school work because I just keep thinking when will it be back?

Next week at the earliest is my guess. plenty of time to get that work done!
 
I hate those ultras connecting after an anti-air or a trade in SF4 soooooo much. I bitch anytime one of my friends connects one.
SF4 is way too punishing against jump-ins.

You have to check the opponents revenge meter in order to avoid that. Simple.
 
Am I right to thing Street Fighter V is more simple in comparison to Street Fighter IV. No FADC or crazy links with focus on poking into combos. This is more like Street Fighter II with a lot of focus on positioning and reading enemies.
Yeah, that's part of their design goals (see their EVO panel).
 
I hate those ultras connecting after an anti-air or a trade in SF4 soooooo much. I bitch anytime one of my friends connects one.
SF4 is way too punishing against jump-ins.

Ah, I have so many fond memories of the Ryu classic. You're nearly full screen, your opponent throws a fireball, you jump forward over it, they jump at you, but you did a preemptively DP. No reactions, you just did it because you could feel that jump in coming. And if it connects, METSU HADOKEN BABY LOL. I started doing this after having it done against me in Ryu's mirrors back in the Vanilla days. Good times those were :p

SF4 is very ingrained in me but I think I'm going to adjust fine. I'm not going into this game completely raw. I've done plenty of research and watched many videos. I really don't think I'm going to go into this doing too much SF4 stuff, especially with combos. As much as I like SF4, I am glad many things about it are not coming back so it'll be a breath of fresh air to start over with SFV without all the overwhelming options that existed in SF4. At least from the get go, I'm sure a lot of things will be discovered in the coming years though.
 
Yeah, that's part of their design goals (see their EVO panel).

Interesting. I'm good at Street Fighter IV when it comes to reading my enemies and spacing and positioning as well as punishing players. But I am terrible at doing long cause combos to do optimal damage. Perhaps Street Fighter V battle mechanics will play in my favour.
 
Interesting. I'm good at Street Fighter IV when it comes to reading my enemies and spacing and positioning as well as punishing players. But I am terrible at doing long cause combos to do optimal damage. Perhaps Street Fighter V battle mechanics will play in my favour.
Yep, that's me!
My mind is way better than my fingers and coordination are, so I have high hopes for SF5.
 
09ers gonna struggle at first. You can't jab spam to fish for long ass combos, crouch tech, FADC for safe pressure, etc. And obviously no ultras to mash out after a cheesy anti air. Tbh the weight feels kinda like a mix between 3s and CvS2, just a little heavier imo. A lot of those bad SF4 habits are gonna be hard to break.

It feels a lot more pure and a lot more 2D, though I do hope they touch up the animation and overall visuals a bit (I'm sure they will).

I see. Think a noob like me can be competitive if I start on this game and practice hard?
 
Interesting. I'm good at Street Fighter IV when it comes to reading my enemies and spacing and positioning as well as punishing players. But I am terrible at doing long cause combos to do optimal damage. Perhaps Street Fighter V battle mechanics will play in my favour.

Combos in this game are very easy. In the short time I did get in, I tested his links and was hitting everything about 80% of the time. This is me in the very beginning just trying to understand the game. Even if you weren't good at links in SF4, if you put in the time to learn them in SFV their is no reason why you shouldn't be able to hit them consistently. It's just that much easier. And you're not doing crazy anime shit with a lot of tight juggles or going airborne.

It will be weird in this game when I get styled on by players the equivalent of 1,000pp players from SF4 lol. Just gotta get use to it because it's going to happen.
 
As someone who does server maintenance for a living, it shouldn't be too difficult for them to get things up and running again; usually I just have to restart the server.

I even have a special technique for doing so:

F > QCF > "Reset" button

That's how you perform the sho-reboot-ken.

thats the lamest shit ive ever read in my life
 
I'm a guilty gear player.

I do decent in SF 4 just through pure reading, but my execution is shit and I never felt the need to waste time on Focus dashes etc... I can still do decent combos with enough damage with simpler characters like Poison, Ken and Ibuki.

SF V felt extremely easy. Was able to pull off insane combos right away. Not only that but even people not used to fighters would find use in target combos (pretty easy and high damage).

So yeah, SF V is the opened door for all of us, who play other fighters, but refused to learn this 1frame links and FADC madness. Especially with that netcode.


I see. Think a noob like me can be competitive if I start on this game and practice hard?

There is about no execution barrier, so yes, of course.
 
Capcom should not have made this a pre-order bonus. I understand that this is a beta and was meant to test the netcode but if they truly wanted to stress test their servers they should have made it available for the general public.

I digress... this generation has turned into a shit show because of online features not being ready... glad Capcom is seeing this happen now. If they fix this beta to the point that there's smooth experience at the tail end of it... it should make people very optimistic about the retail release.

On the other hand, if these nonsense network errors continue until the end of beta, I bet their preorders get cancelled like hotcakes (Amazon's at least).
 
All I can say is, I'm more excited for this game since reading the mission statement capcom posted. It really does seem more like VF with easier inputs and hopefully a very balanced roster. When everybody is a monster, 90% of the cast is viable. Screw getting your butt whopped and getting rewarded with better offensive tools. Screw option selects, screw vortex and unblockable setups. This is Yomi and Footsies! This is getting a read in your opponent. But it still doesn't look like the mechanics will be brain dead simple either. Mastering ryu will take months of practice to parry everyone Ken looks like his setups will be deadly in the right hands, and run can be used offensively and defensively. Charlie's mixup, bison looks crazy! I think its going to be the best SF of all time. They are focusing on all the right things.
 
On the other hand, if these nonsense network errors continue until the end of beta, I bet their preorders get cancelled like hotcakes (Amazon's at least).

Sigh. What a useful comment.

Cause clearly in your mind, if it lasts "till the end of the beta", they won't just extend the beta another week ?
 
On the other hand, if these nonsense network errors continue until the end of beta, I bet their preorders get cancelled like hotcakes (Amazon's at least).
Disagree especially if they have further betas whcih they are suppose to than we should see the progress of improvement from when this beta restarts to the final beta.
 
Am I right to thing Street Fighter V is more simple in comparison to Street Fighter IV. No FADC or crazy links with focus on poking into combos. This is more like Street Fighter II with a lot of focus on positioning and reading enemies.
Yes, intentionally so.
 
He likes it but he thought it was bad for the community because the execution barrier was too high. He thought SF should go back to a game where anyone can just have fun punching and kicking each other. Ironically he then went and made SFIV which exacerbated all of his issues with III.

He thought the execution barrier was too high? Nothing in 3S was hard from an execution standpoint. Even the stuff people usually point to like kara palms, charge petitioning, red parries and the advanced combos were pretty easy. Execution barrier was the least of 3S's problems. I can understand A3 and CVS2 turning people off with their execution requirements but 3S just doesn't make any sense to me.
 
Just open up training mode and let people labmonster. It would silence 99 percent of the people who're angry. Most of us just want to get a feel for the game.
 
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