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Street Fighter V Beta Thread: Welcome, future '16ers! (Currently Inactive!)

Why not have it set up so we could at least wait in the training room until we connect.

Nah, that makes too much sense. I'd rather it be this way.
 
Capcom HQ right now:

tumblr_npxxa8JOfE1qesqm0o1_500.gif

Oh, God, this one got me. XD
 
Sometimes it asks to accept EULA, other times it doesn't. If it doesn't ask immediately, I think it's better to restart the application.
 
Dont exactly want to be that guy but.... remember this is just a beta guys. This kind of stuff should be expected.

It's also a beta that's only up for 5 days. I mean the purpose of a beta is to get as much data as possible to help improve your game. I don't mind glitches in a beta, but they should be presumably be happening in game and not the title screen.
 
The weirdass thing was that Training Mode started to get lag towards the end. I wonder if that has anything to do with trying to connect to an opponent... but it was just strange to see lag in Training Mode.
 
Shit I got lesson planning to do so I guess I'm not missing anything but the plan was to work and watch from the side while my son played.

Still black screen then disconnect error 10003....
 
It's also a beta that's only up for 5 days. I mean the purpose of a beta is to get as much data as possible to help improve your game. I don't mind glitches in a beta, but they should be presumably be happening in game and not the title screen.

You don't understand how online play works then. The entire point of the demo is to test net code and content delivery. The title screen is probably setup to make that initial connection. It's not an offline demo.
 
Logged into Game Server oh snap!

I just let it sit at the title screen and it did its thing. Now it's spinning a circle.
 
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