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First Forza Motorsport 6 Direct Feed at 60 fps(Gamersyde)

Reading comments about its so realistic when tires fly around in the air when hitting tirewalls.

Not sure if they do like that in real life?. They should be mounted togheter with wire, or plastic bags covering a few tires, so that cant happen.

What if you are driving behind one of these crashes, and a wheel at 7-8kg hits your head in your open wheeler?.

Looks cool, agree, but I have a hard time finding that it would be safe in real life.
 
Not sure if they do like that in real life?. They should be mounted togheter with wire, or plastic bags covering a few tires, so that cant happen.
That's how they're doing it in my city (Pau, France) for the annual grand prix:
1050577_1278165_460x306.jpg

You won't see a tire flying here, unless a car's lost a wheel.
Not tying the tires together would represent some serious hazard for the cars and pilots.
So, no, I don't think it's particularly realistic, although it's a nice effect.
 
Wish I had a gif on hand of The Crew for this.

Every tyre on a circuit course is dynamic for some reason, and driving into them would cause them to hilariously explode outwards in every direction, to the point that you could see them flying from the map camera.

Holy fucking shit I just read the link in your description. Now have also discovered neogafs off topic section, i honestly never knew.

Good day overall.
 
Is it allowed to just say this looks pretty good?

I'm not blown away by the visuals but they are impressive at 60fps and there is a significant jump in quality over F5, especially when you consider the added cars on track and weather.
 
Is it allowed to just say this looks pretty good?

I'm not blown away by the visuals but they are impressive at 60fps and there is a significant jump in quality over F5, especially when you consider the added cars on track and weather.
Nothing wrong with that either, it's biggest improvements certainly are the added conditions, which do require more performance, but the improvements over the core of it aren't massive by no means, but great stuff nonetheless. More cars on the track is always a jump up, the IQ seems to have improved to the Time Trial levels of F5 even in races, generally the lighting looks a bit better in the same conditions etc. It's an improvement on an already great looking base, but I think at the same time it's more than fair to say that under the same conditions it's also not a massive leap. The different conditions for me are well worth it though, both from an aesthetic and gameplay perspective.

That's how they're doing it in my city (Pau, France) for the annual grand prix:
You won't see a tire flying here, unless a car's lost a wheel.
Not tying the tires together would represent some serious hazard for the cars and pilots.
So, no, I don't think it's particularly realistic, although it's a nice effect.
I hadn't thought of that and it's a fair point; whilst a brilliant looking feature it might not always be the most realistic one. Worth the inclusion though and I can see it being very cool in the game.
 
I hope the cockpit cam retains the rain/speed sound effect from FH2. Quite hard to tell if it's still in without having control yourself.
 
Considering what they are doing over FM5 I'm pleased with how the game looks, expected some scaling back of assets to accommodate a larger grid, the headlights and shit but nah, it's all looking good.

That frame rate has always been a major draw for me, providing it stays a priority for the team, fuck it I'm onboard.
 
Looks really good for being 60 fps on Xbox One.
Nasty reflection popins here and there. Check 0:22 for a good example.
 
I agree with people that the duller art style tends to make it look more realistic but people seem to forget that we don't live in a constant world of overcast.

jgP04dY.jpg


Colors pop, grass is really green and wax cars really do shine in real life.

I think Turn 10 could tone it down a little but their art style isn't exactly unrealistic either.
 
I second the Maple Valley love... wish it would return.Game looks amazing... why is there never room for more than one racing game in some people's minds.

It is OK to say a game looks great on a platform you do not like. I am so excited where this Gen is going... for all systems.

Not only do I want Maple Valley back, I really wish for a 3rd ribbon on it. The environment for it lends itself to a few more variations, even if it is just 1 more I would be delighted.
 
Very impressed by what I saw.
The weather effects are solid, and the combined shaders for raindrops on the windshield look fantastic.

While the raindrop shaders seem at first to only be on your car, I later noticed that some other cars that were in close proximity had raindrops running across thier side window, and on their side panel, so I think it is a LoD effect where only the cars that get close to you will have the rain drop shaders on them.

The anti-aliasing is not amazing, but very solid for a 60fps game, and I think it is a bit improved over FM5.

The foliage appears to be improved over the first game slightly, though, I do wish they would have had more color variety for the trees and such though....they all appear to be the same shade of green just like in F5.

I really enjoy all of the reflections in the rain, and a puddles, in my opinion are nearly as good looking (not quite as good, but close) as DC which is about as good a complement as I can give.

The lighting in general looks about the same as F5 which is ok as F5 still had some great lighting, but I feel like their lighting engine will eventually need a re-haul..maybe in FM7.

Overall, it is quite amazing to see all of the improvements they have managed to make in just under 2 years of a Dev cycle....the folks at T10 sure know what they are doing.
 
It looks great. I'm just personally not into how clean Forza looks. I much prefer the look of Driveclub or a Grid.

Both Forza Horizon 2 and this Forza 6 do look almost overwhelmingly clean. Almost plain. It looks like they only included the most essential graphical effects and factors, and left out all the little details that make the game truly make people go 'wow'. Driveclub is one of those games that truly look amazing.

And this is coming from a guy that just bought Xbox One last Friday for the sake of getting to play Forza 6 next September.
 
Both Forza Horizon 2 and this Forza 6 do look almost overwhelmingly clean. Almost plain. It looks like they only included the most essential graphical effects and factors, and left out all the little details that make the game truly make people go 'wow'. Driveclub is one of those games that truly look amazing.

And this is coming from a guy that just bought Xbox One last Friday for the sake of getting to play Forza 6 next September.

Race tracks aren't like that in real life.
 
Both Forza Horizon 2 and this Forza 6 do look almost overwhelmingly clean. Almost plain. It looks like they only included the most essential graphical effects and factors, and left out all the little details that make the game truly make people go 'wow'. Driveclub is one of those games that truly look amazing.

Those details have been there since Forza 5 though. Forza 5's "thing" was all about imperfections in cars. Check out the orange peel on this McLaren for example:
xl_Forza-5-paint-close-624.jpg

Or the fantastic texture and material work that went into the metallic tubing and cloth-looking areas of this engine bay:

They have indeed included plenty of tiny details, but they're so tiny that it's actually easy to assume they aren't there at all. And let's not forget the dirt buildup that happens from speckles of rubber and debris in the games:
 
Both Forza Horizon 2 and this Forza 6 do look almost overwhelmingly clean. Almost plain. It looks like they only included the most essential graphical effects and factors, and left out all the little details that make the game truly make people go 'wow'. Driveclub is one of those games that truly look amazing.

And this is coming from a guy that just bought Xbox One last Friday for the sake of getting to play Forza 6 next September.

I have to strongly disagree. I have Driveclub, Forza5 and Horizon 2 and I can't agree with that at all. Forza 5 obviously is quiet "clean" looking but so is track racing in real life. They don't have race tracks in jungles or whatnot yet. But if track racing isn't your thing because of that it's just not your thing, I don't think you can blame the clean nature of it though.

But Horizon 2 is not clean at all. It's full of details and very alive. I'd say it beats even Driveclub when it comes to its' "world" (I'm not talking about graphics effects here). However when it comes to photo realism Driveclub definitely wins, but it's not as obvious as you make it out to be. Especially in sunny conditions at noon Driveclub sometimes looks really flat and kind of bad (or let's they not really impressive). The worse the weather gets the more spectacular Driveclub looks though. No game beats it in these regards. But I think sunny weather looks better in Horizon 2 and Horizons open world is just amazing and full of detail.
 
I can only understand the comments that it "looks cartoony" when driving with the car fully on the screen, that view is a very strange choice in my eyes anyway as it's though you are controlling the car in front when in real life.
Forza should be cockpit or bonnet view and both those don't look cartoony do they?
 
Reading comments about its so realistic when tires fly around in the air when hitting tirewalls.

Not sure if they do like that in real life?. They should be mounted togheter with wire, or plastic bags covering a few tires, so that cant happen.

What if you are driving behind one of these crashes, and a wheel at 7-8kg hits your head in your open wheeler?.

Looks cool, agree, but I have a hard time finding that it would be safe in real life.

That's how they're doing it in my city (Pau, France) for the annual grand prix:
1050577_1278165_460x306.jpg

You won't see a tire flying here, unless a car's lost a wheel.
Not tying the tires together would represent some serious hazard for the cars and pilots.
So, no, I don't think it's particularly realistic, although it's a nice effect.

It can and does happen. The Gold Coast track where they have the V8 Supercars and Indy Cars every year is surrounded by concrete walls, so they naturally put tyres everywhere for the driver's safety. They are tied/strapped together but of course that's not fool-proof:

v8sctyresy7paw.jpg


https://www.youtube.com/watch?v=cgJFt4yhjik

You can see that the tyres are strapped together on a wall with high fences and no spectators behind it, so the danger to the crowd is minimal. I mean how many times have we seen an entire wheel coming off a car that is racing, that is surely far more dangerous than some tyres?
I'm not trying to compare Forza to "real-life", because it's a videogame and can take some liberties, merely pointing it out.
 
It can and does happen. The Gold Coast track where they have the V8 Supercars and Indy Cars every year is surrounded by concrete walls, so they naturally put tyres everywhere for the driver's safety. They are tied/strapped together but of course that's not fool-proof:

v8sctyresy7paw.jpg


https://www.youtube.com/watch?v=cgJFt4yhjik

You can see that the tyres are strapped together on a wall with high fences and no spectators behind it, so the danger to the crowd is minimal. I mean how many times have we seen an entire wheel coming off a car that is racing, that is surely far more dangerous than some tyres?
I'm not trying to compare Forza to "real-life", because it's a videogame and can take some liberties, merely pointing it out.

For anyone wondering, that bloke survived.

I'm pretty sure those tires (and maybe a guardian angel or two) saved that mans life.

That makes me wonder, will any racing sim ever take the drivers condition as well as the cars into account? Like if you hit a wall too hard not only does it effect the car but also the driver? Like sprains, broken bones, concussions and so on? Or even fatigue in the form of haziness and exhaustion when doing longer races. They could have screen/driving effects to let you know that you need to pit and switch drivers. They could also get really seriously technical/dark and have everything you do effect other drivers as well, even death...

Just a thought lol.
 
That makes me wonder, will any racing sim ever take the drivers condition as well as the cars into account? Like if you hit a wall too hard not only does it effect the car but also the driver? Like sprains, broken bones, concussions and so on? Or even fatigue in the form of haziness and exhaustion when doing longer races. They could have screen/driving effects to let you know that you need to pit and switch drivers. They could also get really seriously technical/dark and have everything you do effect other drivers as well, even death...

The Shift games had drivers suffering brief 'concussion' effects after big crashes - disorientation, breathlessness, increased and pronounced heartbeat, blurred vision with colour desaturation and loss of hearing. It was a pretty cool effect, I thought. They dropped it for pCARS which I thought was a shame.
 
The Shift games had drivers suffering brief 'concussion' effects after big crashes - disorientation, breathlessness, increased and pronounced heartbeat, blurred vision with colour desaturation and loss of hearing. It was a pretty cool effect, I thought. They dropped it for pCARS which I thought was a shame.

I liked the effect too, made it dramatic in the cockpit view. I also actually liked the way Shift blurred out your peripheral vision when going fast, made the high speeds really intense.
 
Forza 5 doesn't get nearly enough credit for how good it looks. I took this last night.

f5016abnm.gif

This is no tiny gif either...could make it even bigger, lol.

Forza 6 is going to be incredible in motion on our own big-screens. I remember how much better 5 looked in person once I finally saw it in motion for myself.
 
Looks pretty good. It's no project cars in terms of visuals but I think that it looks like it would be fun in terms of a more entertaining atmosphere to be in. That's the one thing that I think that Forza has always had over most sims. Not the best looking, not the best handling but overall a good blend of that and a fun experience.

If I want to wow people with visuals and make them feel like they're worthless with a wheel and pedals, I'll hand them project cars or Asseto. If I want them to have fun, I'll let them play Forza.

Still a shame I can't use my Fanatec CSR with the xbox. I'd love to grab it and this game but I just can't play racing games with game pads anymore and I don't feel like shelling out another 400+ dollars on top of the cost of the console for another wheel/pedal set.
 
Looks pretty good. It's no project cars in terms of visuals but I think that it looks like it would be fun in terms of a more entertaining atmosphere to be in. That's the one thing that I think that Forza has always had over most sims. Not the best looking, not the best handling but overall a good blend of that and a fun experience.

If I want to wow people with visuals and make them feel like they're worthless with a wheel and pedals, I'll hand them project cars or Asseto. If I want them to have fun, I'll let them play Forza.

Still a shame I can't use my Fanatec CSR with the xbox. I'd love to grab it and this game but I just can't play racing games with game pads anymore and I don't feel like shelling out another 400+ dollars on top of the cost of the console for another wheel/pedal set.

Forza 5 is harder with a wheel than PCars and Asseto.

Forza 5 is quite literally a completely different game with a wheel over the controller.
 
The game looks fucking great !

Yeah it's all baked material but personally, i don't care as long as it looks decent enough and it's 60fps especially, i'm super fine with that !

One of my favorite at this year's E3.
 
Forza 5 doesn't get nearly enough credit for how good it looks. I took this last night.

f5016abnm.gif

This is no tiny gif either...could make it even bigger, lol.

Forza 6 is going to be incredible in motion on our own big-screens. I remember how much better 5 looked in person once I finally saw it in motion for myself.

WAT! honestly thought that was real footage.
 
Visually I'm not all that impressed but that was expected coming from a game that prioritized visuals over performance. It still is going to be the only sim racer I actually enjoy though.
 
Both Forza Horizon 2 and this Forza 6 do look almost overwhelmingly clean. Almost plain. It looks like they only included the most essential graphical effects and factors, and left out all the little details that make the game truly make people go 'wow'. Driveclub is one of those games that truly look amazing.

And this is coming from a guy that just bought Xbox One last Friday for the sake of getting to play Forza 6 next September.

Oh okay, here we go again.
 
Both Forza Horizon 2 and this Forza 6 do look almost overwhelmingly clean. Almost plain. It looks like they only included the most essential graphical effects and factors, and left out all the little details that make the game truly make people go 'wow'. Driveclub is one of those games that truly look amazing.

Except during the day, Driveclub looks alright at best during the day.

When it comes to weather, it's the best looking without a doubt.
 
So Forza is the most realistic Sim on the market, PC or console?

Uh that last comment is comparing using a controller to a wheel on Forza 5....

I do in fact find PCars easier to control with the wheel than Forza 5 though.

If you think I'm lying about owning Project Cars, Asseto Corsa and Thrustmaster TX... well I'm sorry.

Also, I would think iRacing is the most realistic PC sim and not Asseto or PCars for the matter but I'm not going to pay a monthly fee to play iRacing.

This is from the day I built it:
pw95EmB.jpg
 
If you think I'm lying about owning Project Cars, Asseto Corsa and Thrustmaster TX... well I'm sorry.

I never said or implied that. If you're expecting a fight from me, you won't get it. I was just asking if you thought FM was the most realistic sim.

Everyone prefers different things from different games, I know you love FM over everything else. That doesn't affect my opinions of racing games. I'm glad you like it.

Currently I prefer a game that mimics motorsports a bit more, so I'm really enjoying pCARS' career right now. MotoGP 15 hits this week, and I'll dig deep into that career.


These threads man, they bring out the worst I swear. Really there's no need to prove any game is better than others. The point is we have options, and that's a good thing.

Forza 6 will be great, other games are great to other people too. It's amazing how some folks let other's opinions on games affect their enjoyment.
 
I never said or implied that. If you're expecting a fight from me, you won't get it. I was just asking if you thought FM was the most realistic sim.

Everyone prefers different things from different games, I know you love FM over everything else. That doesn't affect my opinions of racing games. I'm glad you like it.

Currently I prefer a game that mimics motorsports a bit more, so I'm really enjoying pCARS' career right now. MotoGP 15 hits this week, and I'll dig deep into that career.


These threads man, they bring out the worst I swear. Really there's no need to prove any game is better than others. The point is we have options, and that's a good thing.

Forza 6 will be great, other games are great to other people too. It's amazing how some folks let other's opinions on games affect their enjoyment.

You took my comment the wrong way.

Someone asked me if the controller to wheel difference in Forza 5 was different in a good way. I replied to him that it was much more realistic and less forgiving.

I also said that Forza 5 is less forgiving with a wheel than Project Cars and Asseto. I honestly haven't tried every single racing game with my wheel(notably iRacing) so I can't say that Forza is the most realistic racer on any platform(I've never said this either.).

Your question was a loaded question and I've gotten a lot of those on this forum that were just to start a fight over nothing.
 
Your question was a loaded question and I've gotten a lot of those on this forum that were just to start a fight over nothing.


That's it, you sonnova...! PUT 'EM UP FORD!!!!

So uh, back on topic, any other news on the 10 new tracks?

That's the most exciting news out of this for me. Weather and night will be good, you know you're getting a great car list, but tracks, tracks give games legs.

Oh, and the career sounds like it could be a great change. I hope they do throw some historical motorsport events in there, with different objectives than just "win".
 
That's it, you sonnova...! PUT 'EM UP FORD!!!!

So uh, back on topic, any other news on the 10 new tracks?

That's the most exciting news out of this for me. Weather and night will be good, you know you're getting a great car list, but tracks, tracks give games legs.

Oh, and the career sounds like it could be a great change. I hope they do throw some historical motorsport events in there, with different objectives than just "win".

Honestly, I don't think the last tracks will be too surprising.

I pretty sure we'll get Maple Valley, Suzuka, Tsukuba and Fujimi Kaido.
 
Both Forza Horizon 2 and this Forza 6 do look almost overwhelmingly clean. Almost plain. It looks like they only included the most essential graphical effects and factors, and left out all the little details that make the game truly make people go 'wow'. Driveclub is one of those games that truly look amazing.

And this is coming from a guy that just bought Xbox One last Friday for the sake of getting to play Forza 6 next September.

There's no need to bring DC here. While i'm a huge Driveclub fan and think the game looks better, it's also 30fps, and love the game a lot, i still like what Horizon and Forza have to offer, it's just different and looks freakin gorgeous ! All that while maintaining 60fps which is more important to me than better graphics.
 
EDIT- Might as well post this in the other thread.

In Alan's VVV interview with Dan I thought I heard Dan say 10 new tracks to Forza. Unless I mistook that as new from Fm5.
Would be wonderful to get some other ones than the usual cut from the series.

Interesting, I'll have to go back and check that out myself.
 
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