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First Forza Motorsport 6 Direct Feed at 60 fps(Gamersyde)

Why would that be a caveat? I mean...there's nothing known about GT7.
Because GT games always raise the bar at release, and they are working on the beefier specced console so chances that it'll be impressive are very good. Maybe they'll fall flat on their face but historically speaking that hasn't happened.
I say it's announced to released in 1-2 years but doesn't release till later.

Well i hope you ain't no Nostradamus either :P
 
The lighting looks so much better than FM5, and I'm surprised at the weather effects they were able to cram in while maintaining 1080p60. I can't wait to see the side-by-side comparisons with the same tracks and cars.
 
It really kinda is.

Are you kidding?
The shortcomings to reach 1080p/60 are pretty apparent and it still has the 'baked' look from Forza 5.
Also, weather and TOD options being limited to certain tracks and being completely static is kind of behind the curve at this point. The competition already has it beat.

So yeah, your quote:
This game will definitely be the technical marvel for a good few years.
Is pretty hyperbolic in that context.
 
Are you kidding?
The shortcomings to reach 1080p/60 are pretty apparent and it still has the 'baked' look from Forza 5.
Also, weather and TOD options being limited to certain tracks and being completely static is kind of behind the curve at this point. The competition already has it beat.

So yeah, your quote:

Is pretty hyperbolic in that context.

Hah... oh Hoo-Doo.

To think these are the same kind of posters that said what Forza 6 is doing now is impossible.

Now that it is doing it... it's easy.
 
Are you kidding?
The shortcomings to reach 1080p/60 are pretty apparent and it still has the 'baked' look from Forza 5.
Also, weather and TOD options being limited to certain tracks and being completely static is kind of behind the curve at this point. The competition already has it beat.

There's always Forza Motorsport 7, they can hopefully get down the dynamic TOD and weather by then, but for now, I will gladly take the solid 60 fps render and physics on a 360 Hz per second.
 
Because GT games always raise the bar at release, and they are working on the beefier specced console so chances that it'll be impressive are very good. Maybe they'll fall flat on their face but historically speaking that hasn't happened.


Well i hope you ain't no Nostradamus either :P

In limited areas...but really overall they don't. They also had the beefier console last gen.
 
Are you kidding?
The shortcomings to reach 1080p/60 are pretty apparent and it still has the 'baked' look from Forza 5.
Also, weather and TOD options being limited to certain tracks and being completely static is kind of behind the curve at this point. The competition already has it beat.

So yeah, your quote:

Is pretty hyperbolic in that context.

Wow. You show up in every Xbox related thread to share your two cents. Been busy today eh.
 
Where?

pCARS is the only thing close to beating it and it runs at either 1080p with unstable 60 on PS4

When i said something the opposite, they call me a troll. Whatever. Sorry man, but PCARS with 20+ cars with rain is pretty stable 60 on PS4.

I have a feeling that Polyphony will try to be too ambitious again and fail to reach a locked 60fps like GT5 and 6, so I won't count that until we get confirmation of its performance.

PD really achieved amazing things on last-gen. You underestimate GPGPU and fine grain compute on PS4 which is the lack of on Xbone.

You really seam to have it out for this game. After posting that 2 year old bull shit about Forza 5 running on a pc in here I thought you would have taken a step back, but you seem to just keep digging in.

Yes, i did. So? You corrected me then. Thank you for that.
 
That track looks like a lot of fun and there's a solid improvement in IQ. Hope the load times are similar improved.

Are the 3D puddles exactly the same each time you race on a given track? I guess they would be considering its the same amount of rainfall pooling up in the same lower places - but after a few laps you'll know the locations of the puddles and it'll lose some of the novelty and danger.
 
Jesus Christ almighty this looks amazing.

I'm REALLY sorry to be that guy, but the XBone is going to its third Forza game and GT for the PS4 hasn't even been announced yet, wtf are these guys doing?

Not sure how this is a good thing. Three forza games and not even two years? More like milk to me. Same as sports franchises. I never buy them every year.
 
Does every thread need to devolve into "my platform's game is better than your platform's game?" Is it impossible for both Forza 6 and Driveclub to be good looking games?

Forza 6 is a good looking game. Racing games aren't really my thing, but they always look reaaaaally pretty.
 
You underestimate GPGPU and fine grain compute on PS4 which is the lack of on Xbone.

We've officially veered off-topic now, and I think the motivations are pretty clear.

Are the 3D puddles exactly the same each time you race on a given track? I guess they would be considering its the same amount of rainfall pooling up in the same lower places - but after a few laps you'll know the locations of the puddles and it'll lose some of the novelty and danger.

The puddles happen where they do because of the geography of the track, so it wouldn't make sense for them to move around. The goal is more or less to learn them, so when there's wet weather, you know where you'll need to divert from your racing line compared to a dry day.
 
When i said something the opposite, they call me a troll. Whatever. Sorry man, but PCARS with 20+ cars with rain is pretty stable 60 on PS4.

PD really achieved amazing things on last-gen. You underestimate GPGPU and fine grain compute on PS4 which is the lack of on Xbone.

The Xbox One is perfectly capable of GPGPU compute but it's in less need of it as the CPU is stronger as is and more of the CPU is available to game developers.
 
When i said something the opposite, they call me a troll. Whatever. Sorry man, but PCARS with 20+ cars with rain is pretty stable 60 on PS4.



PD really achieved amazing things on last-gen. You underestimate GPGPU and fine grain compute on PS4 which is the lack of on Xbone.

60fps with torn frames, which isn't 60fps, it's just reported that way. And I don't underestimate the hardware, I overestimate PD's ability to call it a day and optimise what they have for 60fps instead of constantly adding things.
 
Looks great.

We've come so far since the days of locked 60FPS means everything and it isn't a true sim if you aren't. I wonder what changed...
 
We've come so far since the days of locked 60FPS means everything and it isn't a true sim if you aren't. I wonder what changed...
I don't know of any 30fps challengers to the true sim title. 60fps is still the expectation for good reason, and will be the case in FM6.

The puddles happen where they do because of the geography of the track, so it wouldn't make sense for them to move around. The goal is more or less to learn them, so when there's wet weather, you know where you'll need to divert from your racing line compared to a dry day.
Even small variations to the size/volume would add a level of dynamism between runs that would keep you on your toes with each lap. While I love what Turn 10 is doing here making these realistic hazards I just think it could lose its luster a little quickly being in the exact same spots in the exact same sizes - but hell, that variation is at least something to mix up the conditions.
 
It's very beatable. Especially when you're someone that values what 60fps adds to the experience. And yes, framerate is a component of looks. I also prefer the environments I saw in that video.
I think you forget though some of the features other titles have over this. This isn't at the top end graphically, it just isn't doing everything other titles are.

But, that isn't what this game is about. This game is first and foremost about an being an awesome authentic and grounded racing experience with a best effort graphically with the remaining resource - and it's yes no slouch in that department. And that's why it is 60fps.

Other titles are all the bells and whistles they could find coupled with a more simplistic racing approach.

So really I don't see why people are crying that it isn't top of the graphics tree, it's not there to be top of that tree, it's about being top of the racing tech tree whilst still being pretty high up the graphical tree.
 
T10 deserves to be applauded - its a tough task to tick so many boxes especially on the XO and on the dev time they work to. PD could learn a lot of lessons from them

Look forward to more fleshed out details and see the final article.

ps3ud0 8)
 
Looks very nice but not as mind blowing as I had hoped, the lighting has a bit of that video-gamey look that I noticed in Forza Horizon as well, and some of those trees don't look great.

Still, the cars look great and image quality seems pretty clean, considering all it's doing at 1080/60 I'm fine with those tradeoffs. This will be my first mainline Forza game, quite excited to see what it's all about.
 
The Xbox One is perfectly capable of GPGPU compute but it's in less need of it as the CPU is stronger as is and more of the CPU is available to game developers.

You kidding me, right? So, according to your theory, Xbone's CPU's 150 Mhz ( which is, meaningless ) more clock is equivalent to 50% more GPGPU capabilities on PS4. Good.


What's so funny? As i said : from graphical standpoint. Fully GI isn't a piece of cake.
 
To the guys complaining about comparisons being made and other games/consoles being brought up in this thread, where do you think posts like these one here lead?... it's basically an invitation to do so.
This game will definitely be the technical marvel for a good few years. Having all of that go on at 1080p60 is amazing.
 
Project Cars has a ton of issues, but it's also not fair to compare it to a first party studios effort.

And with the latest lap time bug that's been discovered, it shouldn't be compared to anything until that's fixed.
 
Dude, I'll see you in the Rivals events. They're pretty fun. Chances are M0dus will be making some liveries for NeoGAF people, if you'er into that.

Awesome, what are Rivals events all about?

I don't know if I'll be grabbing it day 1, depends on how crazy fall gets with all the other games. Hopefully I won't be too LTTP though
 
So, do we know if night/day, wet/dry is available for all the tracks in the game, or some of the conditions and night races are only available on certain tracks? I hope it's for all the tracks, cause if not, it will be a huge let down for me.
 
You kidding me, right? So, according to your theory, Xbone's CPU's 150 Mhz ( which is, meaningless ) more clock is equivalent to 50% more GPGPU capabilities on PS4. Good.

The Xbox One was a smaller CPU reserve than the PS4, in fact an almost entire CPU core is open to devs on Xbox One over PS4.

Should also note that GPGPU reserve takes away from graphical power that can be used for other things.

Everything has a trade off.

Awesome, what are Rivals events all about?

I don't know if I'll be grabbing it day 1, depends on how crazy fall gets with all the other games. Hopefully I won't be too LTTP though

Rivals is a mode that is basically timetrials that let you continually challenge better and better opponents for faster lap times.

You can earn money by beating your rivals.

So, do we know if night/day, wet/dry is available for all the tracks in the game, or some of the conditions and night races are only available on certain tracks? I hope it's for all the tracks, cause if not, it will be a huge let down for me.

Rain/Night are only on tracks that they think it makes sense to have it on. I'm guessing this is done because of the work load required to make every track capable of rain and night racing.

You won't see rain on Yas Marina... but it also doesn't rain a lot where Yas Marina is located.
 
I'm surprised he has managed to fly under radar so long... It's blatant

What was so inflammatory about my posts in this thread that you felt the need to post this?
I'm just disagreeing with the notion that this game is somehow setting new standards of technical excellence or something like that.

Don't you think that's a bit hyperbolic?
 
Is there a wheel that will work for both the Xbox and ps4? Would like to buy one wheel since my csr elite won't work.
 
Looks very nice but not as mind blowing as I had hoped, the lighting has a bit of that video-gamey look that I noticed in Forza Horizon as well, and some of those trees don't look great.

Still, the cars look great and image quality seems pretty clean, considering all it's doing at 1080/60 I'm fine with those tradeoffs. This will be my first mainline Forza game, quite excited to see what it's all about.


I mean, its 1080/60. Were you expecting Driveclub level of visuals? This game looks incredible for the system it's on and being 1080/60.
 
Looks great but a bit cartoony. Reminds me of Outrun.

Yep. And that was my biggest problem with Forza 5 as well.

The model work is obviously brilliant and the environments look gorgeous. And all of this happening at 1080p60fps locked is an acheivement for T10 to be proud of.

Just from a pure aesthetic standpoint, the colors are a bit oversaturated and the lighting a bit bright for me. That takes away a bit of the photorealism.
 
What was so inflammatory about my posts in this thread that you felt the need to post this?
I'm just disagreeing with the notion that this game is somehow setting new standards of technical excellence or something like that.

Don't you think that's a bit hyperbolic?

Not if you value locked 60FPS
 
Awesome, what are Rivals events all about?
Time trials against leaderboard ghosts - very addicting. And I love how you can watch a replay of any time set, shift views, go into photo-mode and determine a lot about a car's setup and some of its tuning just from swooping around and examining it on the track - how low it sits, the angle of the tires etc. Forza puts the work in and it shows, even in the small details.
 
Oy. Racing game threads are always helpful for fleshing out my ignore list, particularly where Forza is involved.

I think T10's commitment to a locked 60 is very commendable, especially with all of the simulations they run to create (in my opinion) the best driving physics in a console "arcade-sim". Add on top of that more options with rain and night time settings and it's a great effort all around.
 
Driveclub also has half the cars on track, a way longer dev time and runs at half the framerate.

Not to mention running on better hardware.

That's not even adding the fact that Forza's physics engine is doing way more than Driveclub.
.

That footage is beautiful.
 
Awesome, what are Rivals events all about?

I don't know if I'll be grabbing it day 1, depends on how crazy fall gets with all the other games. Hopefully I won't be too LTTP though
Rivals events are community events where you try to set the top time on the track/beat your friends.

They're in Forza Horizon 2 as well but they don't give you a dirty lap for rewinding in FH2 so it kind of defeats the purpose. In Forza Motorsport the slowest clean lap ranks higher than the fastest dirty lap (cutting corners, drafting, rewinds, etc)
 
The Xbox One was a smaller CPU reserve than the PS4, in fact an almost entire CPU core is open to devs on Xbox One over PS4.

How do you know that "magically" 7th core isn't available for games on PS4 also? Probably you will say : "Sony didn't say anything about that official" They should?

Just from a pure aesthetic standpoint, the colors are a bit oversaturated and the lighting a bit bright for me. That takes away a bit of the photorealism.

Well, how to say, that's a "trademark" in Forza for a very long time. Maybe somebody like that.
 
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