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Forza Motorsport 6 has "wet weather, 3D puddles and night races" + more

This might be seen as blasphemous but I wonder if there are any other Forza Horizon fans that would be more likely to buy Forza 6 if they included a Forza Horizion handling mode/physics in the settings!
I know I'd buy it day one if it did.

If you could make that happen Helios that would be grand.

And make sure there is a separate online mode with that too.

Cheers!

FM6 is looking good but I much prefer arcadey handling
 
This might be seen as blasphemous but I wonder if there are any other Forza Horizon fans that would be more likely to buy Forza 6 if they included a Forza Horizion handling mode/physics in the settings!

Yes, that is blasphemous. It's also one of the few examples of something I wouldn't even want making its way into the game as an option, as it'd fragment the players (and probably in Horizon mode's favour).
 
It's called integrity.

I honestly wouldn't care if they dropped to 900p60 if that's all that it would take to add the extra features, whilst still keeping the framerate completely locked. I just don't imagine that actually would be enough to do it though. Stuff like PCars accomplishes neither 1080p or 60fps, and I don't think that level of sacrifice is worth it at all.
 
I honestly wouldn't care if they dropped to 900p60 if that's all that it would take to add the extra features, whilst still keeping the framerate completely locked. I just don't imagine that actually would be enough to do it though. Stuff like PCars accomplishes neither 1080p or 60fps, and I don't think that level of sacrifice is worth it at all.

That's why they have Horizon, which runs at 30 fps locked, that can go crazy with their engines.
 
Since I can't speak for Turn 10, resolution is the compromise I would've preferred in favor of the gameplay features I mentioned, yes. Not sure why that's so difficult to understand for you.
I understand perfectly fine actually. You want Turn10 to make compromises that they, based on their track record, have never budged on. Perfectly clear.
 
Nice one! Much appreciated.

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These videos are glorious.
 
So I brought ProjectCars yesterday day. If I have to be honest weather thing is over rated feature. IMO when it's starts to rain it doesn't make the races more exciting. What I do like and I wish was in Forza is the career mode, that is great.
 
There is one thing that bothers me a little in the night racing scenes... Where is the back fire from the exhausts? I would think during acceleration there would be a little of that with the likes of the Ford GT, lambos and such.
 
It's called integrity.

Turn 10 have simple standards they've set out for this generation and those standards include 1080p and 60 fps locked.

60 fps I totally get but considering Forza on 360 was 720p, I fail to see how the resolution is such an integral part of the Forza series and its gameplay that it absolutely can not be tampered with.
 
This is a joke right?

This has to be a joke.

Ask DF.

However, the iterative improvements Turn 10 has made to its engine are hugely impressive nonetheless. From a rendering perspective, the game still operates at native 720p, but the locked 2x multi-sample anti-aliasing of the previous Forza titles has been altered to allow for an improved 4x MSAA implementation which we think is tied into the game mode selected: time-trial gives better edge-smoothing, while the more processing intensive race modes seem to be using the same 2x solution.
http://www.eurogamer.net/articles/digitalfoundry-tech-analysis-forza-motorsport-4
 
60 fps I totally get but considering Forza on 360 was 720p, I fail to see how the resolution is such an integral part of the Forza series and its gameplay that it absolutely can not be tampered with.

Im not really involved in this conversation, but the bolded made me laugh, the differences between Forza on XB1 and Forza on 360 should be pretty obvious dude. They moved up hardware, set their standard for res/fps with Forza 5.

The "integral part" of Forza is striving for the very best, which is why they re-scanned all the tracks, went for 1080/60 at launch etc etc

Also dynamic weather, day/night cycle are standards too.

Also, lol. Jeez
 

Highest standard resolution.

Last gen plenty of games were incapable of hitting 720p, nevermind at 30fps. This gen, you see the same with 1080p. At least on the XboxOne, where many games are struggling to reach that even at 30fps. It's pretty obvious that Turn10 wants to hit the highest standard resolution for each generation.

Also dynamic weather, day/night cycle are standards too.
Not Turn10's.
 
60 fps I totally get but considering Forza on 360 was 720p, I fail to see how the resolution is such an integral part of the Forza series and its gameplay that it absolutely can not be tampered with.

You really can't be serious right now.

The 360 is a much weaker set of hardware. Turn10 strives to get their game working at *insert generation standard res* and 60fps. On 360 that was 720p, on Xbox One it's 1080p, they obviously cared about resolution last gen, otherwise they could've made it 640p or 480p.
 
There's the windshield reflection. It's harder to notice at night or with rain conditions, but it's definitely there.

If you could point me towards a time stamp it would be greatly appreciated. I just can't seem to see them. I thought they are usually more prevalent during clear skies/ daytime. I could be wrong though. Nonetheless, still a dramatic improvement over it's predecessors.
 
60 fps I totally get but considering Forza on 360 was 720p, I fail to see how the resolution is such an integral part of the Forza series and its gameplay that it absolutely can not be tampered with.

You won't always have the precise game you would make when someone else makes it. I think it's fair to say most appreciate the resolution and framerate choices in the Forza series. Is this a series you play normally, or is your interest more academic?
 
But it's locked 60fps.

The one exception we picked up on concerns a single, non-playable cut-scene just before the Venice stage in Metro Last Light, where a judiciously tossed box of dynamite annihilates a bunch of pursuing mutants during a water chase, producing a mini-tidal wave that momentarily causes the only noticeable frame-rate drop we saw over multiple hours of play on both versions of each remaster. It's not representative at all of general performance but demonstrates that both versions use similar adaptive v-sync techniques.


The link proves it ain't locked.
 
So I brought ProjectCars yesterday day. If I have to be honest weather thing is over rated feature. IMO when it's starts to rain it doesn't make the races more exciting. What I do like and I wish was in Forza is the career mode, that is great.

Rain is not there to make it more exciting, it's there to make the race more challenging.

People using the term corridor racer...........oh dear.
 
Highest standard resolution.

Last gen plenty of games were incapable of hitting 720p, nevermind at 30fps. This gen, you see the same with 1080p. At least on the XboxOne, where many games are struggling to reach that even at 30fps. It's pretty obvious that Turn10 wants to hit the highest standard resolution for each generation.
You really can't be serious right now.

The 360 is a much weaker set of hardware. Turn10 strives to get their game working at *insert generation standard res* and 60fps. On 360 that was 720p, on Xbox One it's 1080p, they obviously cared about resolution last gen, otherwise they could've made it 640p or 480p.

Neither "highest standard resolution" nor "power of the hardware" were even remotely part of the conversation. It just goes to show that while 60fps is an integral part of the gameplay of the Forza Motorsport series, the resolution is less so.

Considering people say the difference between 1080p and 900p is not that big - which I can't really comment on due to the lack of first-hand experience - I'm actually surprised you're all hellbent on defending gameplay compromises in favor of a higher resolution. The XBO footage of F1 2015 and pCARS I've seen on YouTube at least look absolutely fine and sufficient graphically, a Forza with their features and a locked 60fps would've made me happy.

You won't always have the precise game you would make when someone else makes it. I think it's fair to say most appreciate the resolution and framerate choices in the Forza series. Is this a series you play normally, or is your interest more academic?

Pff. :P

I've probably put some 200-300 hours into Forza 3 and 4, so I was hoping for a true step up over them which, like I said, includes features I expect for a sim racing game in 2015. It's annoying because I dig Forza's handling model and, in particular, its great selection of cars, both quantitatively as well as qualitatively, but in terms of these features it just lacks behind the competition, on PC for years and on consoles now for a while as well. I very much disliked GT5 for various reasons and haven't played GT6 at all but hey, those games had dynamic weather and rain + night races on the PS3 while being 1080pr / or roughly 900p. Hence I don't think it's an unrealistic expectation to have.
 
Neither "highest standard resolution" nor "power of the hardware" were even remotely part of the conversation. It just goes to show that while 60fps is an integral part of the gameplay of the Forza Motorsport series, the resolution is less so.
Youre the one who brought up last gen Forza hitting 720p as if to imply resolution wasn't their focus. It's very much so. This is quite evident when Turn10 decided to get their games run at 720p when many others would rather sacrifice resolution in order to have more visual bells and whistles. And the fact that Turn10 deliberately aimed for that, even after knowing the constraints a locked 60fps would bring means resolution is something they were never willing to compromise with.
 
The XBO footage of F1 2015 and pCARS I've seen on YouTube at least look absolutely fine and sufficient graphically, a Forza with their features and a locked 60fps would've made me happy.

But neither of those are holding 60FPS, which Turn 10 love.

I very much disliked GT5 for various reasons and haven't played GT6 at all but hey, those games had dynamic weather and rain + night races on the PS3 while being 1080pr / or roughly 900p. Hence I don't think it's an unrealistic expectation to have.

Except that game couldn't hold 60fps in 720p OR 1440x1080: https://www.youtube.com/watch?v=QtJ7s3u4bAs


Turn 10 loves them Locked Framerates, that is the thing they prioritize.

But you want them to do what every other racer does so they can be like every other racer.

Until you give us a console game which runs at 720p, has Dynamic TOD and Weather AND Locked 60fps, no-one will take you seriously.
 
Also dynamic weather, day/night cycle are standards too.
When its convenient. Not so much concerns when others games do weather only in specific tracks. Or when the water drops don't slide on the windshield realistically. Or even when cars does not have water drops at all, even on photomode. Or the tarmac does not have any kind of reflective effect on rain.
 
Youre the one who brought up last gen Forza hitting 720p as if to imply resolution wasn't their focus. It's very much so. This is quite evident when Turn10 decided to get their games run at 720p when many others would rather sacrifice resolution in order to have more visual bells and whistles. And the fact that Turn10 deliberately aimed for that, even after knowing the constraints a locked 60fps would bring means resolution is something they were never willing to compromise with.

Yup, Forza 2 got sht on for it's graphics, compared to titles like PGR3. They could have run like PGR3 did in terms of res/fps, but they didn't.. they went with 720p (which was the expected res for that gen) and 60fps (which was like finding a fucking unicorn in that gen too). Since Forza 2, they've never compromised in either area.

I'd have no problem with 900p, but that's not their choice... and if it had to be 900p running like Project Cars, then I agree with them.
 
But neither of those are holding 60FPS, which Turn 10 love.
Neither of those are first-party titles targeting a single platform with the resources that T10 has, though. Plus, the jury's still out on F1 2015 since it's releasing next month (although I don't expect a locked 60, either).

Except that game couldn't hold 60fps in 720p OR 1440x1080: https://www.youtube.com/watch?v=QtJ7s3u4bAs

Turn 10 loves them Locked Framerates, that is the thing they prioritize.

Indeed but the XBO should be vastly more powerful than the PS3, no?

But you want them to do what every other racer does so they can be like every other racer.

I don't know where you live but I have dynamic weather and dynamic TOD changes here in the real world, so for the sake of realism, it's something I expect in a racing game, yes.
 
Fuck the 60fps is absolutely beautiful the atmosphere is amazing. However I can feel myself pinning for driveclubs lighting man!
 
Indeed but the XBO should be vastly more powerful than the PS3, no?

The faulty catch-22 in your reasoning should be clear. GT6's performance was unstable at 720p. You're comparing it to a better looking, better performing game with a more advanced simulation running alongside more vehicles on track. The hardware is absolutely more powerful, but that's irrelevant if we're talking about the success of design trade-offs. It's ok that you'd prefer a game with more dynamic systems at the expense of performance stability, but for a simulation, I'd hope you get why others prefer stability and depth in the simulation alongside carefully chosen race scenarios.
 
The faulty catch-22 in your reasoning should be clear. GT6's performance was unstable at 720p. You're comparing it to a better looking, better performing game with a more advanced simulation running alongside more vehicles on track. The hardware is absolutely more powerful, but that's irrelevant if we're talking about the success of design trade-offs. It's ok that you'd prefer a game with more dynamic systems at the expense of performance stability, but for a simulation, I'd hope you get why others prefer stability alongside carefully chosen race scenarios.

Sure, but I'm also comparing it to pCARS which has an advanced physics simulation, ticks off all "dynamic" checkboxes, looks good enough at 900p to me and definitely better than GT6 and hands in a "decent" performance. Despite the performance improvements with the latest patches, it's surely still quite a bit off the locked 60fps mark. But like I said, pCARS was made with a crowdfunded budget of 3.1 million by 100 or so people for three platforms, so I'd expect T10 to be able to easily outdo them, all aspects of the games being equal.

But you're right, I guess Forza 6 just isn't for me. Here's to hoping Forza 7 can deliver. (I also want qualifying, Helios. :P)
 
Sure, but I'm also comparing it to pCARS which has an advanced physics simulation, ticks off all "dynamic" checkboxes, looks good enough at 900p to me and definitely better than GT6 and hands in a "decent" performance. Despite the performance improvements with the latest patches, it's surely still quite a bit off the locked 60fps mark. But like I said, pCARS was made with a crowdfunded budget of 3.1 million by 100 or so people for three platforms, so I'd expect T10 to be able to easily outdo them, all aspects of the games being equal.

But you're right, I guess Forza 6 just isn't for me. Here's to hoping Forza 7 can deliver. (I also want qualifying, Helios. :P)

Noted, hopefully in the run up to launch we'll reveal something about the game that'll entice you in.
 
Sure, but I'm also comparing it to pCARS which has an advanced physics simulation, ticks off all "dynamic" checkboxes, looks good enough at 900p to me and definitely better than GT6 and hands in a "decent" performance. Despite the performance improvements with the latest patches, it's surely still quite a bit off the locked 60fps mark. But like I said, pCARS was made with a crowdfunded budget of 3.1 million by 100 or so people for three platforms, so I'd expect T10 to be able to easily outdo them, all aspects of the games being equal.

But you're right, I guess Forza 6 just isn't for me. Here's to hoping Forza 7 can deliver. (I also want qualifying, Helios. :P)

You have to understand that you aren't allowed to make logical critiques against Forza titles because it always comes back to 1080p/60fps no matter what you say.

Watching some interviews again I find it greatly ironic that one of the reasons we won't see wet weather on all tracks is because it "doesn't fit" certain locations and "isn't realistic". Ok, it's not likely to rain at Yas Marina (it does happen actually, maybe about 7-14 days a year), but at the same time if you've ever been to Brands Hatch you'd know they'd immediately shut the track down if large puddles like the ones seen in FM6 started to gather due to them creating dangerous conditions. There would be red flags everywhere. How come that doesn't constitute to being "not realistic"?

People need to start seeing through Dan's PR bullshit. He seems like a nice guy and I think he genuinely cares and means well, but at the same time it's pretty clear this guy is an expert in the art of PR from watching all the e3 interviews. I've lost count of the amount of times I've seen exactly the same things (word for word) come out of his mouth in each interview, especially while dodging questions. There are convenient excuses for everything, a lot of them actually being bullshit if you see through the fog.

The reality of the situation is that they likely don't get enough dev time in between each iteration to do something truly special, and that's a great shame.
 
Noted, hopefully in the run up to launch we'll reveal something about the game that'll entice you in.

O.o

You have yet to reveal all the details?! Comon Helios, throw us a bone

You know Turn 10, they aren't happy if they aren't starving us of information. :D

PC version?
prayer_3.jpg


EDIT: Just thought, being realistic, in keeping with current events, and based on the fact that Helios' post sounds like a sorta "deal" thing, I wonder if it's possibly not a feature of Forza 6 but a bundled copy of Forza 4 or something. I'm already sold on Forza 6 so anything is a bonus at this rate really, no enticing needed here.
 
PC version?
prayer_3.jpg


EDIT: Just thought, being realistic, in keeping with current events, and based on the fact that Helios' post sounds like a sorta "deal" thing, I wonder if it's possibly not a feature of Forza 6 but a bundled copy of Forza 4 or something. I'm already sold on Forza 6 so anything is a bonus at this rate really, no enticing needed here.

I can't wait for Crackdown 3 to be bundled with the original Crackdown. :D
 
In a game with 450 base cars, this is a hollow criticism. I feel like this model isn't punishing people buying the core game unless they're aggressive completionists, at which point that's on them.

I've no problem with pre-orders giving things like unique liveries or XP boosts, or with LE versions giving early access or key chains, but it grinds my gears when significant content like actual car models are stripped from the main game and used as leverage to blackmail consumers into paying more than the basic price of the game to, you know, get the actual complete game. It's not an issue unique to Forza so please don't think I'm singling FM6 out for criticism in this regard.

Day-one DLC is another debate for another day.

Noted, hopefully in the run up to launch we'll reveal something about the game that'll entice you in.

To me that sounds like a hint that qualifying sessions will be included..? Awesome news is so. It must be quite simple to implement (especially since practice sessions are already confirmed) but it really does add so, so much to overall authenticity and the 'race weekend' atmosphere.
 
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