drugstore_cowboy
Member
There was a quick shot of a T-cam style view, any idea if that's a new camera or just something from a replay?
1) The driver isn't braking through the puddle
2) The driver isn't steering, notice he/she straightens up prior to the puddle
3) The driver isn't accelerating, you can see they are feathering the throttle.
Oh I agree and it's good to see them sticking by that. I'm just saying that it's "easily the most technically impressive racer this gen" is VERY open to debate by what we've already seen with Project Cars and Driveclub so far.
Who knows, we don't know yet how deeply there are simulating tyres, surfaces etc, perhaps they are doing things more advanced than anyone else, hopefully we get some kind of in-depth interview going into the tech details
Im not sure it's fair to bring Driveclub into the debate due to it only being 30fps
I don't understand your argument, it's clearly just a visual effect and nothing more......
Anyone would know that a car in real life would explode in such a situation.
Dude really?
Have you even driven through a puddle?
What else do they do other than affect the movement and steering of the vehicle?
What did you think was going to happen?
Cars that drive in the wet are also fitted with tires to help keep traction in those kind of situations and honestly it completely depends on the control of the driver.
I've driven into puddles at 50+ in my Crown Victoria and I'm still here to tell the story.
Looks like the 3D puddles does nothing other then - depending on the depth of the puddle - affect the stirring/movement of the car and create splashes. .
Yes, really. Like I said. I've given my full thoughts several pages back. I laid it all out. Of course I've driven through a puddle.
Lol that TCS doing work. Definitely one of the first things to turn off.Satisfying splash
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1) The driver isn't braking through the puddle
2) The driver isn't steering, notice he/she straightens up prior to the puddle
3) The driver isn't accelerating, you can see they are feathering the throttle.
To try and discredit is by saying "it's a nice visual affect" is a bit weak, especially when we don't know the technical details behind the affect said puddle is having on the game physics.
I sincerely hope VVV isn't becoming a PCars mouthpiece
Lol that TCS doing work. Definitely one of the first things to turn off.
As far as I know, since F5 had only ~200 cars, the cars were divided I think between A to D class, only 4 classes for every car in the game, contrary to F4 with R1-R2-R3-A all the way to F class. This means there was a much bigger spread in performance between the categories, most likely resulting in a lot of the lower PI range cars being completely blown away by the faster ones from the same category. Now back to 450+ cars, are all the different classes back? How many cars did Forza 4 have at launch?.
Very nice, but if a car hit a puddle like that at speed it would generally be a one way ticket aquaplaning straight to the barrier.
Did you not notice how before he hit the puddle that he straightened the car, drove evenly into the puddle and slowed down(he didn't brake but coasted) to around 45 mph before even hitting it?
It makes your comment look silly.
Calling it a nice visual effect sounds so disingenuous and makes me want to stop viewing Team VVV content....
Haha, it sure is great times to be a racing game fan though. Only the wheel situation sucks though and I really wish there was even a half-reasonable true multiplatform option, but it just isn't happeningGet the heck out of here with that reasonable, sensible talk! This is a Forza thread, is it not?! Fighting, console wars, comparisons, complaining! There can be only one winner!it's really racing game fans on either system
Seriously, this gen started a bit dry but all of a sudden we're coming into a fantastic age of the genre on either console.
Just awesome choices/options now and coming down the line.
Oh yeah I stand corrected, it's been a while since I've seen Sepang, but it's definitely one of those tracks that can be massive puddles. I still think that for a set condition having that particular puddle in especially on the racing line is a bit towards gameplay over realism, but I don't think it's a bad choice by any means.Oh, they do, have you not watched the marshalls furiously sweeping standing water of the track at Sepang?
(that said, they generally don't race when they are there)
Isn't it off there (the icon not visible)? Not that TCS can do much in preventing the car from rising on top of the puddle though.4) TCS comes on the second he enters the puddle.
Not necessarily straight into a barrier at that speed but I agree that it just looks to be a visual effect in this case that we can see in the GIF.
There is not even a change in velocity as the speed of the car doesn't drop while going through the puddle, which also happens to be over a kerb and partially off the track...
Something should have happened, but yet it didn't.
Dude... Please. I'm sure he's not going to give two hoots if you stop following him. Lets not make this about something its not. We can critique this game just like with any other. There is a clear discrepancy between what we are seeing and what is actually happening in terms of the physics in this scenario.
Lol that TCS doing work. Definitely one of the first things to turn off.
Isn't it off there (the icon not visible)? Not that TCS can do much in preventing the car from rising on top of the puddle though.
I use ABS because I don't have a wheel and I don't like feathering the brake, but I prefer no TCS because some cars are absolutely insane to drive without it.Why? If you are that hardcore surely realism is everything? Or are the real GT racing drivers using TCS/ABS not as mighty as us joypad drivers?![]()
I use ABS because I don't have a wheel and I don't like feathering the brake, but I prefer no TCS because some cars are absolutely insane to drive without it.
Oh yeah I stand corrected, it's been a while since I've seen Sepang, but it's definitely one of those tracks that can be massive puddles. I still think that for a set condition having that particular puddle in especially on the racing line is a bit towards gameplay over realism, but I don't think it's a bad choice by any means.
When you're representing your group by trolling... I won't be the only one.
There is hardly a change in velocity because the guy driving clearly compensates by accelerating... if you paid attention to the bottom right then you'd see that too.
As in depth as we have right now:
http://arstechnica.com/gaming/2015/...tting-dark-and-wet-in-a-world-first-hands-on/
Honestly... I don't see any trolling in here (well at least not the last couple of pages). People are allowed to question things without it automatically being defined as trolling.
Yes, I can see the throttle is fully open from the moment just before the car hits the puddle, however the puddle looks like a big one, considering the amount of splash it creates. Yet, absolutely nothing seems to happen physically. Its not like we are talking about a big 4x4 going through the puddle either.
The only time the speed drops a little actually is after the puddle once the TCS comes on to save the car losing traction.
I forget how it was in FM5 but can I do an "ultimate edition" with the physical copy?
Yeah that's what I tried mean, just that it wasn't active when in the puddle. At the same it's not like TC can actively prevent aquaplaning in such situation as it can't predict when you're about to enter a puddle and potentially rise on top of it. In any case, I don't think the car should have much trouble entering the puddle at that angle and speed, but I really am no expert on the matter.TCS is ready but doesn't activate until you start to lose traction, like seen in the GIF.
It seems that the new HUD doesn't display assists until they are actively being used by the car.
Yeah that's what I tried mean, just that it wasn't active when in the puddle. At the same it's not like TC can actively prevent aquaplaning in such situation as it can't predict when you're about to enter a puddle and potentially rise on top of it. In any case, I don't think the car should have much trouble entering the puddle at that angle and speed, but I really am no expert on the matter.
I wanna know if they're bringing back user-created online lobbies.
Which was my point from the start, but I might've misunderstood the earlier posts. I thought that this post...It's not about preventing aquaplaning, it's about dependent wheel brake/acceleration control in order to maximize traction and prevent wheel spinning.
...was an addition to danowat's post in response to point out why the car didn't aquaplane. Might've misunderstood it all though4) TCS comes on the second he enters the puddle.
Which was my point from the start, but I might've misunderstood the earlier posts. I thought that this post...
...was an addition to danowat's post in response to point out why the car didn't aquaplane. Might've misunderstood it all though![]()
I sincerely hope VVV isn't becoming a PCars mouthpiece
Calling it a nice visual effect sounds so disingenuous and makes me want to stop viewing Team VVV content....
I don't know what to tell you more than don't come in here and troll.
Your comment literally said that it's dissapointing because the puddles only physical effect the cars movement and steering.... that's what they do in real life.
He's driving in a straight line at 45mph.
It's water puddles, not black holes or big red X's you absolutely must not touch or else instadeath.
There's no need to slander me for pointing out an observation on puddle size. If you think that's realistic, good for you.
Are you saying its not a nice visual effect? How am I being disingenuous?
Feels like there's a bit of an agenda here on these comments, I'm making simple observations. If you don't agree, you're welcome to disagree.
Not trolling one bit. I was highly supportive of the game and I'm still am. I'm just saying that you can do more with 3D puddles other than affecting the cars' handling and splashing. I said many time on this thread when talking about puddles as the theme here that we should NOT assume anything further about 3D puddles until we know exactly what it does, and I was the one that that I would like the developers to think "outside the box" in respect to this feature because it can become a really good one.
For example, puddle foaming due to weather, puddle spreading, puddle running, puddle fading over time due to the weather (sun) and the spread of it caused by other vehicles running over it, puddle splashing and depending on the track type (dirt, etc), the puddle could dirty your windscreen. I am the one that said depending on how much you work on this feature it can be a great feature of the game, one that give you a different experience/situation everytime when you are in a lap race (if the weather was dynamic then the many forms of situations would be even more pronounced and exciting). I was the one that used SEGA RALLY REVO as an example of thinking outside the box in respect to undulated terrain changing as you keep going around the track (e.g. on the mud course, first the mud will be hard then the more car travel upon it, it will eventually become very soft and sticky thus affecting the car's momentum and handling). I was the one that even said that I wouldn't be surprised if Turn10 wouldn't think to this level and instead just provided surface/swallow offerings, something that has been done time and time again in many racing games. In this case, this is puddles just splash and affecting the handing and momentum of the car but within the sim physics. This is a shame for it's an opportunity lost but I am not surprised they didn't provide it for Turn10 is known for "holding back".
I think you've lost me now (in terms of where the discussion started from, since the car never aquaplanes there))"Preventing aquaplaning" is really the wrong term for it, it's more about preventing a complete loss of traction and control of the vehicle while aquaplaning. It's like jumping on a pillow and saying that the pillow is preventing gravity but the point is to lessen the destructive effect of gravity when you fall to the floor.
We're talking about the physical reaction between the car and the puddle, most things you mentioned are more of a visual effect and have little effect on the physical interaction other than spraying.
Can't believe what Turn 10 has done in less than 2 years. The detail in Rio is incredible.
I really don't see the problem. Car is traveling straight, wheels are straight, speed is constant.
Heck, I've hit my share of deep puddles at much higher speeds, was scared af but it's not like my car threw itself on the barriers.
It will just glide on the puddle following the same trajectory it had. Now had the car been in the middle of a turn, or had the driver tried to steer, or had the car been recovering from some significant body roll, or had the car hit the puddle with 2 wheels while not traveling on a straight line yeah, good luck. But car's behavior here is accurate under those circumstances.
And yes we've seen tires from the barriers flying and bouncing around the track in a couple off screen videos posted 2 pages back
I think you've lost me now (in terms of where the discussion started from, since the car never aquaplanes there))
But yeah, TC can potentialy help a bit in aquaplaning situation and try to keep the tires spinning at the "natural" rate and for example apply the clutch, but I'm not sure if it actually does that since aquaplaning isn't a normal traction loss situation as there is no traction possibly available and you don't want to have it mixed with the functions of normal traction loss. In games though it's a good feature in TC to include for novice players though as I don't know if most would not what to do in the situation.
It depends. If the puddle is on one side of the car only (or deeper on one side), the friction delta between left and right will make it pull heavily to one side.
Man, T10 are incredible. This is a totally unsubstantiated left field guess, but I am thinking that dynamic weather and day/night cycle could be in Forza 7.
It's taken some but now this is a proper Forza thread.
Are they normally a complete shit show?
It depends. If the puddle is on one side of the car only (or deeper on one side), the friction delta between left and right will make it pull heavily to one side.