• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Forza Motorsport 6 has "wet weather, 3D puddles and night races" + more

A expanded list of future bc games is out and horizon and the main line forzas are in.

WOOO! I never played 4 (didn't buy a new Xbox360 after it broke shortly after FM3).

Fucking A!

Edit:
Where?

Also...just realized something....guessing there is like -2343% chance...but what if Red Dead Redemption eventually makes it on the list...LOL.
If not, I'd say if it's not on that list at some point, it's basically confirmation that a remaster is coming.
 
Is anyone on Level 8 Rewards for FM?

You have have to max out all the games that count in order to be level 8....

Just checked and I'm Tier 7, but ~2400 points off Tier 8.
I'm 0/500 in FH2: Fast and Furious and only 470/2000 in Forza Horizon so I should get there easily enough. I'm not sure there's much incentive though if I'm going to start with 20,000,000 credits lol. Not sure how I feel about that.
 
Just checked and I'm Tier 7, but ~2400 points off Tier 8.
I'm 0/500 in FH2: Fast and Furious and only 470/2000 in Forza Horizon so I should get there easily enough. I'm not sure there's much incentive though if I'm going to start with 20,000,000 credits lol. Not sure how I feel about that.

I need 2,768 points to teir 8....... better get on it I guess...

Going to need Forza 4, 3 and 2 to get to 8... lol
 
Was talking about endurance races being mentioned. ;)

Don't hit the inside of the track during rain here....

LastVeneratedFlyinglemur.gif

That's going to be the new troll, forcing people into the flooded part of the track...I can see it now :p

Any word on a date for early access and price for the ultimate edition?

You'd have to think at least a week before launch, otherwise I don't see the point. Although I'd take any early date not gonna lie.
 
Who cares if VIP get double rate of earnings?

Everyone in this thread should be able to get at least more than a million credits plus free cars in your garage on launch.

With the potential of having 25 million credits at launch depending on your teir and history with Forza.

That's a potential of 1-25 million credits on launch just by going to ForzaMotorsport.net.
 
I probably won't be getting the Audi R18 at launch because I'm so behind in the Forza Rewards game. Hopefully, with the Porsche license in hand, we'll get the Le Mans-winning Porsche 919 at launch...
 
I probably won't be getting the Audi R18 at launch because I'm so behind in the Forza Rewards game. Hopefully, with the Porsche license in hand, we'll get the Le Mans-winning Porsche 919 at launch...

I thought the Rewards cars were in game but you just got them free on launch from Rewards?
 
Man..... this game looks awesome! I really hope they have rain and night on most of the tracks, and if not they add them as DLC. A lot of people probably will be dissapointed that they're not dynamic/on every track, but I'm just happy we are getting implemented, and implemented properly with the hydroplanning. It also looks fantastic!

Its also great they're listening to feedback. - A new career mode was desperately needed and it sounds really interesting. Not sure about the name 'Stories of Motorsport' but it is 70+ hours, and takes you on a tour around various disciplines and scenarios of motosport. Showcases confirmed in this also, as well as endurance races narration by Richard Hammond, James May, Matt Farah and more, which is awesome!

Other things coming like Can-Am cars and BTCC cars as well as a revamped lobby system called Forza leagues which matches skilled players into leagues based on their temperament and skill and a 'professional drivatar setting' sounds like they're really looking to deliver a overall better racing experience than F5. Im in.
 
If you ignore the fact endurance races have been named, sure.

Read the posts above you, lol.

Turn10 said:
Showcase events, which are short vignettes that let the player experience unique race modes – like Autocross and endurance racing

With a quote like that I'm not holding my breath, I'll bet a Max of 8 laps. I'm guessing they'll throw you in at the end of dramatic races for you to try and alter the outcome.
 
No Porsche's until 2016 because of EA.

I'm okay with that, as long as the 919 is part of the package. Will this mean Ruf cars are in at launch?

The best case scenario is that the Porsche cars from the Forza 4 and Horizon 2 DLC packs are in, along with the '96 911 GT1 street version, Boxster GTS, Cayman GT4, 919, 928 and 917.
 
With a quote like that I'm not holding my breath, I'll bet a Max of 8 laps. I'm guessing they'll throw you in at the end of dramatic races for you to try and alter the outcome.

Except that they pointed out specifically that this isn't what's going to happen in single player.

Please don't come in the thread and try to state a fact based on nothing.

Different tweaks are aimed at different types of players. For the artistic ones who design new liveries, FM6 will have better accounting of how their files are used, so they can get paid or rewarded in the game. New multiplayer racing leagues (and online spectating) offer the competitors and multiplayers a more focused experience, and (finally!) there's an option to have a warm-up lap or two before a race starts, so you can get dialed into a track (still no qualifying laps, though).

There are changes to career mode as well, and these will take more than 70 hours to complete, according to Turn 10. That career mode still features Top Gear—it entered into a creative partnership with Turn 10 with FM5—despite the BBC show's recent trials and tribulations. We can confirm that James May, Richard Hammond, The Stig, and the Top Gear test track will all show up, along with other motoring celebrities and professional racing drivers. Greenawalt explained that the new approach to career mode was about celebrating pockets of motorsport and automotive history. "We'll show you the different physics [of different eras and types of car]," he said. "It's semi-linear, but sort of a guided tour."

"As you're driving through [career mode's backbone], you'll unlock lots of little vignettes," he continued. "These are very specific; some are Stig, some are Top Gear, but all of them are hosted by different automotive car-passionate celebrities of sorts—professional drivers and so on. That's where James and Richard come in. They picked areas of the game they're passionate about," he said.

At this point we wondered if he was talking about challenges that recreate famous moments in motorsport history, like Fangio's legendary drive at the 1957 German Grand Prix? "It's not quite as specific as, 'This is lap 7 and you're six cars behind…'" Greenawalt told us. Rather, "it's the scenario of what it's like to race prototype race cars on Le Mans in the rain. You'll work your way up there in the backbone career, but in the first 10 minutes we'll unlock one of these events, it's quick, you get in, you get that experience, that visceral thrill, and it's brought to you by a famous racecar driver or celebrity," he said.

http://arstechnica.com/gaming/2015/...tting-dark-and-wet-in-a-world-first-hands-on/
 
Fuck yes to online spectating. I used to love watching live races in FM2. Especially when they would run the weekly tournaments. Always wondered why all that stuff (ForzaTV, GothamTV, KillTV etc) seemed to disappeared after the first wave of 360 games.
Totally forgot about these, that's awesome.
 
Career sounds...different.

My enthusiasm remains incubated until more details emerge.

Warm up laps sound great.

The new physics sounds great too!

"Once it gets to a certain slip angle, the tire heats up, gases expand," Greenawalt said. "You wear the hell out of the tire so you can only do one or two per tire before it's worn." Apparently, when you're testing multiple tire compounds and doing things like controlling for the height of the sidewall, you go through a whole lot of rubber. All that rubber didn't die in vain, though, as FM6 does simulate sidewall flex, where the sides of a tire can roll under the wheel, changing the shape of its contact patch.

Since Turn 10 tested so many different tires—from the stock tires that come as OEM equipment on new cars through performance street tires and DOT-R track day tires through to full slicks—we wondered whether it had found any specific effects based on tread pattern. (Yes, we are major car nerds.) "Tread patterns have an effect, although at the most abstract it's to do with surface area," Greenawalt told us. Teasing out more about the effect of tire pattern on performance would have required testing a "huge amount of patterns to get a conclusive signal out of the data," he said.

The studio hasn't just left the tire testing to Calspan, either. Turn 10 has built its own testing rig. "It was built by Aaron, one of the guys who works over there," Greenawalt said, pointing across the office. "He built a weight and put [DOT-]R-compound tires that we'd tested extensively at Calspan so we know all their parameters at different temperatures. He cut out little circles that were the same tire patch per weight ratio as the standard average car weight in the game, and it's basically a little car and we pull it along with a spring, and we know what the coefficient of friction is," he said.

This testing rig has since been used to test different samples, both in and around Redmond and at the tracks being modeled. "Hydroplaning has to be studied separately, a bit more academically," Greenawalt said, "but the friction of the different surfaces, we can send that rig all over the place. And we've done enough testing at Calspan that even if someone builds another rig, we've got enough data to normalize it. So if someone happens to be at a track and it's raining, [they] should measure it," he said.

This level of simulation required adding a new layer of complexity to the game's engine. When FM5 was written for the Xbox One, Turn 10 adopted a new way of modeling. Out was the old reliance on mere polygons and textures, in came physically based materials, or PBMs. "We're talking about the physics as well as rendering," Greenawalt said. "We learn things through the rendering side that affect physics and vice versa. For example, if we learn why a wet rumble strip is shiny visually, it tells us something about the physics," he said.

This kind of simulation doesn't only help with the game's realism, but also streamlines the development of a game that was getting too unwieldy to tune by hand, Greenawalt said. "Teams have gotten more complex, games have gotten bigger, we've been able to do more," he told Ars. "The role of intuitive custom tuning or brute force doesn't scale. The theme we found over and over again to fix things was physics, and it put it right in our wheel house," he said before noting that the increased reliance on physics was incredibly useful: "It was a real help when we did night and rain because we could apply it." (see sidebar for more on this)

The newest addition to this aspect of FM6 was the porosity of a material, which affects how water sticks or runs off a surface. Bill Giese, creative director for FM6, described the tension of racing in wet conditions that the game is trying so hard to capture: "The pucker moment." To achieve that moment, Turn 10 visited race tracks, capturing surface types and measuring details down to the depths of puddles and the way water accumulates differently across a track. The team calculated porosity for 148 different types of surface with wet and dry values.

Giese uses Sebring as an example, a track with concrete and asphalt sections joined by transitions covered in sealant. "Even that has different properties," he said. "It affects the way it looks but also the way the player experiences it through the game, in a unified way. So the way the rain drops streak across the screen or the way driving through a puddle pulls you sideways," he said.
 
Is the bolded/underlined the bit you're talking about? Because I've seen that since Forza 3, the tires would flex a lot, especially during drifts.

I'm pretty sure this is different than what we had before, I don't think it simulated the whole tire wall.

Info was taken down from store.xbox.com/DE

-6 monthly Carpacks will have 7cars instead of 10
-Fast an Furious Carpack
-VIP with 5 exclusive cars (Ferrari 458 Speciale '13, Aston Martin V12 Zagato '12, Lamborghini Veneno '13, Ford Shelby GT350R '16, McLaren F1 '97)
10year anniversary carpack (10 cars/ tuned Covercars)
-24h races
-preorder bonus car Marda MX5 '15
-early acces on 10.09.15
-by preordering the untimate edition you get the alpine- and duracell carpack for horizon 2

dcIiCsM.jpg


http://forums.forzamotorsport.net/turn10_postsm312943_posts.aspx#post_312943
 
Game looks awesome, would instabuy if I'd have an Xb1 yet. Hope there is a good deal for christmas here.
 
Which wheel are you playing on?

Forza 5 is pretty heavy with the TX wheel.

TX. It feels alright with some cars, the RWD cars often feel dead around the centre and too light. I can only guess whats going on half the time unlike the FWD and AWD.

I like my ffb heavier coming from PC sims. Horizon was good.

Shit, I need another Xbox One. Trying to sell some junk to fund one.
 
TX. It feels alright with some cars, the RWD cars often feel dead around the centre and too light. I can only guess whats going on half the time unlike the FWD and AWD.

I like my ffb heavier coming from PC sims. Horizon was good.

That's strange, I'm going to have to try it out with a few more cars and see what's going on.

Sadly my foot is hurt right now and I can't play on my wheel. D:

Shit, I need another Xbox One. Trying to sell some junk to fund one.

What's your gamertag? I'll add you and we'll do some racing together.
 
Strange.

I love the Forza series and fully expected today's reveal to be THE game that made me finally buy a Xbox One. But I'm a bit underwhelmed.

I'm confident the cars will feel great. But I can't help but feel as if Turn 10 is a bit behind on features. Twenty-six environments is good but not great. The non-dynamic weather looks good but not great (to me). Same for the lack of time progression.

There's something amazingly engrossing about racing as the sun sets and the rain varies in intensity. The variability is exciting. Forza is missing some of that. It's good. I'm just not feeling great.

I look forward to reading and seeing more. But my initial indifference surprised me.
 
I've been told Dan should make an appearance, plus possibly some more game footage.

I'm just glad my prediction that the Ford GT would come from the sky was correct.

Strange.

I love the Forza series and fully expected today's reveal to be THE game that made me finally buy a Xbox One. But I'm a bit underwhelmed.

I'm confident the cars will feel great. But I can't help but feel as if Turn 10 is a bit behind on features. Twenty-six environments is good but not great. The non-dynamic weather looks good but not great (to me). Same for the lack of time progression.

There's something amazingly engrossing about racing as the sun sets and the rain varies in intensity. The variability is exciting. Forza is missing some of that. It's good. I'm just not feeling great.

I look forward to reading and seeing more. But my initial indifference surprised me.

It have 26 environments and 100 ribbons; that makes it the largest amount of tracks ever in a Forza title at launch.

They might've not matched other racing games in complete features but none of the other games have matched Forza either.

60 fps locked, proper physics base hydroplaning through deep puddles, drivatars that actually drive like humans(and now have a toggle to turn off dirty driving), physics based materials with over 148 different wet and dry surfaces with their own unique physics, proper livery system, proper upgrading system, proper tuning system and over 450+ cars in one game.
 
They're based off driver stints, according to Dan G. 1-2 hours. https://www.youtube.com/watch?v=w-RUYmxFT_w

Colour me pleasantly surprised. After so much disappointment with sprint races throughout career in the last releases I really didn't want to get my hopes up... But hey I'm obviously shitting on my favourite Xbox franchise you know the one I always order the limited edition version for because you know I love to waste money... Just because I can't trawl every God damn site for news and at the time I posted the only mention of endurance racing Google returned was the quote for forza website forgive me for having doubts .
 
Is there any 60fps footage/trailers of this yet? I don't know how they've done it, but damn... I think they've done it. Hopefully it doesn't look like arse.

Pretty sure this is the game to sell me on a One. As long as the console itself gets a decent price cut here in AU.
 
Is there any 60fps footage/trailers of this yet? I don't know how they've done it, but damn... I think they've done it. Hopefully it doesn't look like arse.

Pretty sure this is the game to sell me on a One. As long as the console itself gets a decent price cut here in AU.

Youtube channel impressions said that the graphics are a leap over Forza Motorsport 6, specifically referring to Forza 5.

Colour me pleasantly surprised. After so much disappointment with sprint races throughout career in the last releases I really didn't want to get my hopes up... But hey I'm obviously shitting on my favourite Xbox franchise you know the one I always order the limited edition version for because you know I love to waste money... Just because I can't trawl every God damn site for news and at the time I posted the only mention of endurance racing Google returned was the quote for forza website forgive me for having doubts .

Instead of having doubts.... why don't you just ask?

People in this thread are more than happy to help answer them.
 
Top Bottom