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Bloodborne Load Times are Getting Patched. Along with other performance optimisations

I've definitely experienced FPS/network issues with co-op. As summoning and being summoned.

The first time I summoned I actually died because the FPS just tanked somewhere I was.
I did a lot of helping last night and a 3 player fight against Father G just tanks the FPS. Felt like playing AC Unity in co-op.

It doesn't bother me too much, since you end up cheesing bosses this way and it's definitely playable, but the performance or network hit, whatever it is, is huge.
 
I hope they can fix the loading times. They don't really bother me as much as everyone else, but I don't know why they decided to just have a black screen with Bloodborne on it instead of having some lore or artwork or character portraits like in Demon's Souls. If you're going to make me wait at least give me something interesting to look at!
 
Load times did get on my nerves last night, not sure how they thought it was OK and not an issue before release.
well, they released it in this state and obviously beta tested it.. so, I guess they thought it wasn't an issue.
That's not how development works and that's not how developers think.

In fact, From programmers are probably the ones who are the most upset about these issues and that they couldn't fix/improve them in time.
 
I heard it was at least a jump of 5-10 seconds on average for ingame bloodborne

Seems significant and should be even more so once its patched

Right, from benchmarks its about 20-30% so for Bloodborne it makes a difference. A hybrid HD/SDD drive would be a similar gain and is more cost effective.

I'm exploring that option myself as I have my doubts that From will deliver.

If the PS4 had a proper SATA 6.0 GB/sec interface for the HDD, the load times with an SSD should be much, much faster than just the 20-30%.
 
well, they released it in this state and obviously beta tested it.. so, I guess they thought it wasn't an issue.

Or they were getting close to the release date, needed to go gold soon, and delegated what would be on the disc and what would be fixed in the day one/early patches. That's the norm for any game these days, patching is the expected and release has become somewhat of an arbitrary milestone for better or for worse.
 
The load times really seem to be Bloodborne's Blighttown if you look at how much time they take on a whole. In the moment to moment I don't mind it too much.

Are they still loading entire areas all at once? (Remembers how invasions work) Oh they probably are.
 
That's not how development works and that's not how developers think.

In fact, From programmers are probably the ones who are the most upset about these issues and that they couldn't fix/improve them in time.

Doesn't change the fact that they let the game go gold. They were OK with the game in that state.
 
Or they were getting close to the release date, needed to go gold soon, and delegated what would be on the disc and what would be fixed in the day one/early patches. That's the norm for any game these days, patching is the norm and release has become somewhat of an arbitrary milestone for better or for worse.

I just hope that they have been working on it and not just "exploring another patch", which kind of implies that they haven't been looking at it.

Fixing load times (unless there's an obvious bug) could be a significant undertaking.
 
Call these load times? These are weak sauce, I timed 4min 27 secs on LBP3 the other night. There's supposed to be a patch coming for that too!
 
I just beat a boss that had an attack that killed the framerate (like, <15 fps) for a good 5-10 seconds lol. It'd be nice if they found a way to fix that.
 
I just hope that they have been working on it and not just "exploring another patch", which kind of implies that they haven't been looking at it.

Fixing load times (unless there's an obvious bug) could be a significant undertaking.

I'd assume they just have to use conservative language in these sorts of announcements in any case where they haven't completely finalized what's happening and when. Probably best not to say "YEAH, WE GOT IT, PATCH ON THE WAY!" if there's still work being done and possible delays/complications.
 
Looking at their past, I wonder about that.

Yeah, performance never seems to be top priority for FROM. Not that I blame them too much. However, shipping Dark Souls on consoles with the state of Blighttown was a game development crime. That was outright disrespectful to people playing the game.
 
Call these load times? These are weak sauce, I timed 4min 27 secs on LBP3 the other night. There's supposed to be a patch coming for that too!

The funny thing about that game is that apparently a fair amount of patches have improved things. It was downright broken when I was playing it those first few weeks after launch. I could handle the load times; it was the clipping through the world and falling out of levels that got me. And that's to say nothing of the fundamentally broken co-op mechanics... Anyway, Bloodborne's problems seem like small potatoes by comparison. This is a moderate inconvenience rather than being broken like LBP.

I do sincerely hope we see this Bloodborne patch soon though. Load times are my only hang up about it so far, and even that hasn't stopped me from enjoying myself.
 
Yeah, performance never seems to be top priority for FROM. Not that I blame them too much. However, shipping Dark Souls on consoles with the state of Blighttown was a game development crime. That was outright disrespectful to people playing the game.

Nah, that framerate was a feature!
 
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Yeah, performance never seems to be top priority for FROM. Not that I blame them too much. However, shipping Dark Souls on consoles with the state of Blighttown was a game development crime. That was outright disrespectful to people playing the game.

Has From ever commented on what they were thinking?
 
I remember all the posters who said 30fps was acceptable if at a constant lock.

Constant 30 would be one thing. I saw a big frame drop right outside the first couple of rooms, before I encountered anything other than
the first werewolf
. The only object was on screen were some of the little note spots with the zombie like things and the particle effect.

Beyond that, which is bad enough, the jittery frame rate is extraordinarily janky. It's just bad.

A hybrid HD/SDD drive would be a similar gain and is more cost effective.

Do you have evidence for this? I had a hybrid drive and its performance gains were not detectable on a PC. From what I researched, hybrid drives increase OS load time performance and not much else, as they OS use the SSD portion as a cache, whereas most other programs utilize the HDD portion as normal (and thus see the same performance).

If that's not true, I'd love to see more information on the subject.

I've definitely experienced FPS/network issues with co-op. As summoning and being summoned.

It's not co-op, but very few of the phantoms seem to work for me.
 
Constant 30 would be one thing. I saw a big frame drop right outside the first couple of rooms, before I encountered anything other than
the first werewolf
. The only object was on screen were some of the little note spots with the zombie like things and the particle effect.

Beyond that, which is bad enough, the jittery frame rate is extraordinarily janky. It's just bad.



Do you have evidence for this? I had a hybrid drive and its performance gains were not detectable on a PC. From what I researched, hybrid drives increase OS load time performance and not much else, as they OS use the SSD portion as a cache, whereas most other programs utilize the HDD portion as normal (and thus see the same performance).

If that's not true, I'd love to see more information on the subject.



It's not co-op, but very few of the phantoms seem to work for me.

I have a hybrid.
Load time isn't bad.
Some areas load in 10 sec, majority within 20 sec but never over 30 sec.
 
Funny thing is I have an extra 256gb SSD but it's full and in my PC right now.

So far the only real major technical issue I've had is Old Yharnam. I'd never heard a console 'cough' before but that's the only way to describe it.
 
No? Why would it?

Because that's how it works with most things? You're generally not allowed to open up and replace parts without voiding the warranty, but if that's not the case with the PS4 then great.
 
Funny thing is I have an extra 256gb SSD but it's full and in my PC right now.

So far the only real major technical issue I've had is Old Yharnam. I'd never heard a console 'cough' before but that's the only way to describe it.

hmm happened to me too… the area with burning stakes, smokes and sniper. when i run in here there is a weird sound glitch (not sure if its form game or console itself) and frame rate shutters.
 
So I was doing a full clear of Central Yarnham for fun and had about 11k Blood Echoes on me. Which, you know, is a lot for someone still putzing around in that area. I got to the hounds' cages and one of the hounds, after losing all of its HP, was invincible. The BE were easy to retrieve (was really afraid it'd still be invincible, though) but man an invinci-hound is terrifying.

Hope they fix that.
 
are these patchable?

Sorry, don't know much about this stuff. :/

Yes, frame pacing was completely fixed for Destiny. It can be a symptom of a game that runs above the target framerate by a healthy margin and is sometimes sending finished frames too early, so it's not like the patch needs to massively improve the performance of the game.
 
Man, just hearing about the load times makes me not want to start the game yet. In a game where you're going to be dying a lot, load times are crucial.
 
I wasn't too bothered by the load times my first several hours playing the game, as I was just obsessively exploring every nook and cranny and wasn't dying too much.

Now I'm at a brick wall of the second boss, having explored everywhere else and the load times are starting to get agitating. The load times every time I lose to this boss is literally the equivalent of the time it takes me to walk back and do another attempt.
 
I'm not really dying much anymore so the long loading times aren't as bad as before, still I'm going back to hub often to upgrade during farming runs. Hopefully they get the patch out quickly, that and the slight frame stutters are the only major issues from a technical perspective.
 
Do you have evidence for this? I had a hybrid drive and its performance gains were not detectable on a PC. From what I researched, hybrid drives increase OS load time performance and not much else, as they OS use the SSD portion as a cache, whereas most other programs utilize the HDD portion as normal (and thus see the same performance).

I saw a test of it back when the PS4 had just launched that confirmed this. The SSD was faster, but only minimally so over the hybrid and not enough to justify the cost difference for storage. Again though, that was a while ago.
 
Is this me or is the framerate going down in
old yharnam, on the little bridge there it's always has like 1ms lag, I had this in DA:I too in one certain part.

I killed two bosses, shouldn't be too spoilery.
 
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