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Pillars of Eternity Beta - Torment: Tides of the Beetles

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It's not an inherent problem, it's an inherent feature.

The pace of combat is easy to adjust depending on the complexity of each encounter, or even every single phase of each encounter.
Let's call it an inherent characteristic.

I agree that RTwP is good for allowing variable pacing. The problem is that, barring really amazing autopause options (and even then), the player has to manually control that pacing at every step. That extra hassle can yield some extra depth that, in theory, compensates for that extra hassle. In practice, I don't think it ever actually has.

It's like the cameras in 3D platformers. A manual camera allows complete control and is perfect on paper. But it's even better when manual control isn't needed and the camera just does what's appropriate, letting the player focus on other things.
 
It'll probably be pretty good in spite of the fact that it's RTwP.

Does not compute.

BG2 was RTwP.

I am a big fan of RTwP and don't really get the hate. The play 1 second, pause, tactics, play 1 second, mashing the spacebar, is exquisite top tier intellectual gaming.
 
Let's call it an inherent characteristic.

I agree that RTwP is good for allowing variable pacing. The problem is that, barring really amazing autopause options (and even then), the player has to manually control that pacing at every step.

It's like the cameras in 3D platformers. A manual camera allows complete control and is perfect on paper. But it's even better when manual control isn't needed and the camera just does what's appropriate, letting the player focus on other things.

But turn based isn't that either. It's me having full control vs having zero control AND dealing wiht a system that si always the same.

There were MANY encounters in Wasteland 2, where I was stuck going through the motions of turn based gameplay for 10 minutes even though even before combat began, it was all a foregone conclusion. Atleast with RTwP I can can hand the trivial monsters their asses quickly. ;)
 
Don't remind me of that. :(

I just reread the old PoE and Torment thread cause I didnt really participate in them and I remember reading that discussion and wondering who Mieville was since I hadnt read anything by him at the time.

I have hope that the next Obsidian game wont erroneously think they need to hem the line of generic fantasy, though it seems likely that their next game will be PoE 2 or a full Pathfinder RPG.

Also the discussion of the PoE concept art in that thread was atrocious and sadly I appear to have been involved. Also another case of Obsidian showing things they shouldnt.
 
I just reread the old PoE and Torment thread cause I didnt really participate in them and I remember reading that discussion and wondering who Mieville was since I hadnt read anything by him at the time.

I have hope that the next Obsidian game wont erroneously think they need to hem the line of generic fantasy, though it seems likely that their next game will be PoE 2 or a full Pathfinder RPG.

I should note though that most of the complaints I had about Eternity going the more traditional fantasy, Forgotten Realms route were prior to Torment: Tides of Numenera ever being a thing.

I'm pretty content ultimately with having two hopefully strong CRPGs that veer in a different thematic and aesthetic direction. There's room for both a Baldur's Gate/Icewind Dale successor and something more in the off-kilter vein of Planescape: Torment and Mask of the Betrayer.

Getting China Mieville on the new Torment game would have been an incredible boon, though. I can't think of a more perfect fit as far as fantasy novelists, except maybe Jeff VanderMeer.
 
But turn based isn't that either. It's me having full control vs having zero control.

There were MANY encounters in Wasteland 2, where I was stuck going through the motions of turn based gameplay even though even before combat began, it was all a foregone conclusion. Atleast with RTwP I can can hand the trivial monsters their asses quickly. ;)
Yeah, that's an advantage of RTwP. Still, the problem you had with Wasteland 2 was really a problem with Wasteland 2, not TB systems in general. There are lots of potential solutions to insignificant, trash mob combats. The best and most obvious solution: don't have many of those fights in the first place. They're boring and unrealistic, and often reflect underlying balance problems. Other potential solutions: Suikoden-style automatic modes that rapidly has your party AI kill enemies; Earthbound-style instant-wins; morale systems so outmatched enemies will flee rather than making you laboriously hunt each one down.
 
Can't wait to play Pillars. But I'll probably go with Bloodborne first, give time to Obsidian to release a couple of patches and it will be glorious.
 
Introduction to Pillars of Eternity's Setting - Eora & The Eastern Reach

https://www.youtube.com/watch?v=X2SghKgVlFE

In this video, I try to explain what setting the game takes place in.

What is Eora and the Eastern Reach?

Who are the Dyrwoodans? What is Dyrwood?

Who are the Glanfathans and why are they so concerned about their Engwithan Ruins in Eír Glanfath?

What are the Aedyr?

Hopefully I answer these questions. Sorry if I ramble too much on certain parts of the video, I apologize.
 
I should note though that most of the complaints I had about Eternity going the more traditional fantasy, Forgotten Realms route were prior to Torment: Tides of Numenera ever being a thing.

I'm pretty content ultimately with having two hopefully strong CRPGs that veer in a different thematic and aesthetic direction. There's room for both a Baldur's Gate/Icewind Dale successor and something more in the off-kilter vein of Planescape: Torment and Mask of the Betrayer.

Getting China Mieville on the new Torment game would have been an incredible boon, though. I can't think of a more perfect fit as far as fantasy novelists, except maybe Jeff VanderMeer.

I really would like a new space scifi game. I dont think there are any isometric ones and the prerendered backgrounds for such a game would be glorious.

I think Neil Gaiman would be interesting in terms of fantasy writers but I dont know how into games he is. He is also a very versatile writer in terms of jumping mediums.
 
At least you only have to build a single character for PoE. My analysis paralysis was much worse for M&MX and Wasteland 2 last year where you have to plan an entire party :P

I think I'm the opposite. With a full party to customize, I don't feel like I'm designing the main character of my story. And there are so many possibilities for synergistic skills that I stop worrying about which will be best and quickly identify a few I think will be fun. Building my Eternity character is going to be torture in a way that M&MX never was. Of course that may be more a matter of Eternity and M&MX having very different narrative approaches.
 
Yeah I love the ie games but a new obsidian title which is not beholden to that tradition in style or combat or whatver while also not being beholden to the fuxking crazy people who are fans of ie games would be amazing.
 
Introduction to Pillars of Eternity's Setting - Eora & The Eastern Reach

https://www.youtube.com/watch?v=X2SghKgVlFE

In this video, I try to explain what setting the game takes place in.

What is Eora and the Eastern Reach?

Who are the Dyrwoodans? What is Dyrwood?

Who are the Glanfathans and why are they so concerned about their Engwithan Ruins in Eír Glanfath?

What are the Aedyr?

Hopefully I answer these questions. Sorry if I ramble too much on certain parts of the video, I apologize.

Thanks watching now.
 
I really would like a new space scifi game. I dont think there are any isometric ones and the prerendered backgrounds for such a game would be glorious.

I think Neil Gaiman would be interesting in terms of fantasy writers but I dont know how into games he is. He is also a very versatile writer in terms of jumping mediums.

On-foot, space operatic sci-fi WRPGs?

Yeah, you can practically count that number on one hand.
 
I should note though that most of the complaints I had about Eternity going the more traditional fantasy, Forgotten Realms route were prior to Torment: Tides of Numenera ever being a thing.

I'm pretty content ultimately with having two hopefully strong CRPGs that veer in a different thematic and aesthetic direction. There's room for both a Baldur's Gate/Icewind Dale successor and something more in the off-kilter vein of Planescape: Torment and Mask of the Betrayer.

Getting China Mieville on the new Torment game would have been an incredible boon, though. I can't think of a more perfect fit as far as fantasy novelists, except maybe Jeff VanderMeer.

Bingo. I was a bit disappointed that PoE was going to be more "traditional" fantasy until Torment was announced, and then suddenly I was incredibly excited to have both flavors
 
Yeah I love the ie games but a new obsidian title which is not beholden to that tradition in style or combat or whatver while also not being beholden to the fuxking crazy people who are fans of ie games would be amazing.

I mean, "the fuxking crazy people who are fans of ie games" are the people who made this possible in the first place.

Go Kickstart a different idea if that's what you want, see how it does.
 
I mean, "the fuxking crazy people who are fans of ie games" are the people who made this possible in the first place.

Go Kickstart a different idea if that's what you want, see how it does.

I think you should spend some time on RPGCodex or the Obsidian forums to see who he is actually talking about. The sort of people under the delusion they are constructive when they are really just noxious and cynical.
 
I mean, "the fuxking crazy people who are fans of ie games" are the people who made this possible in the first place.

Yeah, and now they are threatening not to fund PoE 2 because PoE dares have different mechanics.

Go Kickstart a different idea if that's what you want, see how it does.

I see you qualify as one of those "fucking crazy fans".

I think you should spend some time on RPGCodex or the Obsidian forums to see who he is actually talking about. The sort of people under the delusion they are constructive when they are really just noxious and cynical.

Yeah, there are some real dickbutts on the ObsidiForums.

Talking back to devs, demanding refunds.

Oh, and they all hate women like something fierce.
 
I think you should spend some time on RPGCodex or the Obsidian forums to see who he is actually talking about. The sort of people under the delusion they are constructive when they are really just noxious and cynical.

Me? Noxious and cynical? Never! :þ

Yeah, and now they are threatening not to fund PoE 2 because PoE dares have different mechanics.

...What's wrong with that?

People fund what interests them, and don't fund what doesn't interest them.
No one's forced or required to fund a Kickstarter.

I see you qualify as one of those "fucking crazy fans".

wellthatescalatedquickly.jpg
 
Yeah, and now they are threatening not to fund PoE 2 because PoE dares have different mechanics.



I see you qualify as one of those "fucking crazy fans".



Yeah, there are some real dickbutts on the ObsidiForums.

Talking back to devs, demanding refunds.

Oh, and they all hate women like something fierce.

why am i not surprised
 
I mean, "the fuxking crazy people who are fans of ie games" are the people who made this possible in the first place.

Go Kickstart a different idea if that's what you want, see how it does.

Yeah I totally appreciate that and am happy with how it worked out. what I shoulda said is I would love to see obsidian work on something in the future that isn't based off something so monumental and the expectations of the people who love that thing dearly. I imagine those kind of expectations can be kinda restrictive in a lot of ways but I think they have done a good job of meeting them while still doing their own thing.
 
I really liked divinity's system but I'm also looking forward to PoEs
Ironically I prefer D&Ds mechanics as a video game to an TTRPG
I actually absolutely loath playing D&D as pen and paper

Tbh I'm much more invested overall for writing rather than gameplay, as long as gameplay is mildly fun I will be satisfied :)

Imagine a transistor/parasite eve giant CRPG though
Oh, and they all hate women like something fierce.
I wonder how they reacted to the Oceanic humans being released....
Or the female companions...
not gonna check though
 
Yeah I totally appreciate that and am happy with how it worked out. what I shoulda said is I would love to see obsidian work on something in the future that isn't based off something so monumental and the expectations of the people who love that thing dearly. I imagine those kind of expectations can be kinda restrictive in a lot of ways but I think they have done a good job of meeting them while still doing their own thing.

That's certainly a fair view on things...
But...

I wasn't trying to be snide or dismissive when I said "The people who wanted this funded this. Try funding something different and see how it goes."
If it can get funding, they'll do it. If it can't, they won't (unless a traditional publisher funds it, and then you have that whole bag of issues).
 
Anyone have any ideas on their custom parties?

I can't in good conscience use custom parties when I know there are 8 well written companions to choose from. If anything I'll resort to cheating in order to customize them if I ever really feel the desire to really fine tune them as I would a custom Adventurer, though I very much doubt I'll do that.
 
I can't in good conscience use custom parties when I know there are 8 well written companions to choose from. If anything I'll resort to cheating in order to customize them if I ever really feel the desire to really fine tune them as I would a custom Adventurer, though I very much doubt I'll do that.

Not even on replays?
 
Anyone have any ideas on their custom parties?

I'm not going to use custom characters in my party, but I sure as hell am going to create a bunch of silly ass adventurers to leave in my Stronghold so they can be around to do Stronghold stuff without affecting my story party. Lol. :)
 
Definitely going Hard/Expert mode... not sure what class I am going to choose. One of the big perks of being a Rogue in the IE/3.5ED games is that you get a ton of skills and playing a "thinking man's" warrior is a lot more interesting then just bashing shit up close. But it looks like every class is pretty active now and everyone gains the same number of skills points (someone please correct me if I am wrong).

Also it seems like Rogue is a bit different lore wise from D&D. Rogue to me has always been the underdog. Not as strong or effective as dedicated combat classes so he has to get by using any cheap tactic possible. Always added a nice role-playing element for me... but in this game it seems like Rogue's are just another kind of warrior. Do they let you write character bios upon character creation?
 
Definitely going Hard/Expert mode... not sure what class I am going to choose. One of the big perks of being a Rogue in the IE/3.5ED games is that you get a ton of skills and playing a "thinking man's" warrior is a lot more interesting then just bashing shit up close. But it looks like every class is pretty active now and everyone gains the same number of skills points (someone please correct me if I am wrong).

Also it seems like Rogue is a bit different lore wise from D&D. Rogue to me has always been the underdog. Not as strong or effective as dedicated combat classes so he has to get by using any cheap tactic possible. Always added a nice role-playing element for me... but in this game it seems like Rogue's are just another kind of warrior. Do they let you write character bios upon character creation?

No Bios as far as I'm aware, but part of the CC is choosing various background stuff like place of origin and occupation/social class which will affect a couple pieces of dialogue in the game's intro.

Rogues are still underdogs in a way, they are still a rather squishy and do rely heavily on status effects and other things to to gain flanking and sneak attack bonuses and they can rely on a lot of underhanded tactics in order to wreck their opponents. They still seem quite roguish, just not necessarily thief rogue people usually think of.
 
Same as with most Infinity Engine games - Human male fighter with an elf harem. Gotta relive that BG/BG2 glory. The written companions don't look terribly interesting.

This reminds me... I wonder if the horrific BG2 romance modding community will move over to PoE.
 
This reminds me... I wonder if the horrific BG2 romance modding community will move over to PoE.

I wouldn't doubt it, a lot of people were quite irate that PoE wouldn't have any romances. I mean I don't mind them, they're fun diversions in the old games and BioWare has done some entertaining ones, but their omission isn't exactly a big deal for me. Certainly not enough to play some fan-fic mods to shoehorn them in.
 
With the Godlike stuff being built right into the lore, they'll need to think up a new way to be Extra Special Tragic Dark.
 
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