• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Pillars of Eternity Beta - Torment: Tides of the Beetles

Status
Not open for further replies.
Super Important Question: Is this game available for pre-loading via Steam? I'll be without reliable internet between March 23rd & April 4th :/

Preload is planned, though not sure on exact time span for it, so may still fall within your spotty internet period, and final install I think was ~15gb, dev says the installer is about half that at 6-7gb. Might change though with final release. So no too bad all around.
 
Preload is planned, though not sure on exact time span for it, so may still fall within your spotty internet period, and final install I think was ~15gb, dev says the installer is about half that at 6-7gb. Might change though with final release. So no too bad all around.

Really appreciate it, thanks.

I'll be drunk on a beach for most of those days, but it wouldn't be the worst thing in the world to play PoE on the flight back. Hopefully I can make it work.
 
Would really love to tackle a new meaty rpg but I feel like I'm going to have to spend hours reading up on game mechanics and lore on wikis to be able to actually enjoy the game.

This game isn't a Souls game with no explanation for anything in-game...and the lore is there in game if you want to read it.

Seems you have a mininformed perception of what a "meaty rpg" is by comparing it to a Souls game which has
1) obtuse mechanics never explained in game
2) lore not explained whatsoever

This game has a cyclopedia with most of the pertinent information you will need to understand the mechanics. There are tooltips with highlightable words you can scroll over that will tell you about what they mean.

The game has in-game lore books and has tons of character interaction to flesh out the story.

Again, this game is not a Souls game. Please don't think it is. If you can read English, you can play this game fine and not get a gimped character. If you can read the abilities and attributes, which is all explained in game, you can make a good character.

I assure you, you won't need to spend hours.
 
It's also very hard to mess up your character build. Most stats work well for every class. I think that if you play on Normal, you will do fairly well. If you play on easy, you will steamroll everything.
 
Yo truemenace I've been reading that rogue conversation over on the obsidian forums. I was wondering what your general thoughts on the class were.
 
Brandon Adler on the Stronghold
Just so you guys are aware, everyone who visits your stronghold actually walks around it. You also get hirelings (and companions) that fill the stronghold.

All of those visitors in the menu where actually inside the main hall. We didn't show it off. I don't think these visitors have extensive conversations though. I know you can interact with them.

One thing I was thinking about showing was the other, sharper way you can get rid of the drunkard.
This is most excellent news.

Justin Bell on music
To those who commented on music, thanks for the kind words. I'm very happy to hear that you like the music you heard on the panel.

Regarding sliders for command VO frequency, disabling them, etc we might get that in at a later date but I can't promise. As someone pointed out earlier, it's too risky to do right now. But rest assured it's on our list and if we can find time to get that in we'll do it. But with a game this complex, there are "bigger fish to fry" as they say.

Regarding the duration between the end of combat and start of area music... You folks have any specific suggestions? I can tune that pretty easily. Right now I think the combat fade out is about .5 seconds, and the pause is about 3.
Also, the crickets of eternity have been eradicated. Poor little fellas. We used some very strong insecticide on them and wiped out a few generations of the little buggers.
Fare thee well, oh mighty crickets.

Eric Fenstermaker on the difference between Sand and Aloth
So you're saying all elves look the same to you, is that it? Like they're all just these effete British wizards to you? Not cool man.

In seriousness, they share a bit of snobbery in common, but are otherwise pretty different, personality-wise. You'll see when you play - I won't spoil it. Also I don't believe Sand had a proper British accent - just some affectation, iirc.

I'm not sure if we've announced who all wrote which companions, so it wouldn't be my place to reveal it. It'll be made public at some point. Chris did not write Aloth - I can probably give you that much.

My adventurous monk that has wandered and explored many parts of the world is ready to head for a new adventure. He's not completely sane and is considered weird but charismatic by others.
 
It's been a long, long wait since the Kickstarter. Jazzed to finally see Pillars in the (digital) flesh in just a couple weeks.
 
Yo truemenace I've been reading that rogue conversation over on the obsidian forums. I was wondering what your general thoughts on the class were.

Which Rogue conversation are you referring to?
 
One about backstab and shadowing beyond.

The Rogue is definitely a great class. Even better, they are 1 of 3 classes in the game exclusive to your PC or adventurer you make. No companions in the game are Rogues (*cross fingers for expansion to include extra companions*).

Rogues are the highest SINGLE-target DPS class in the game. If I recall correctly, all of their abilities are single target, no AoE abilities. But I may be wrong.

They start with Sneak Attack which does bonus damage with all your attacks when the enemy is affected by afflictions. The Rogue has a multitude of ways to apply afflictions, but better yet, can take advantage of those afflicitions with sneak attack. Furthermore, within the first 2 seconds of combat, you are guaranteed a sneak attack. They are quite squishy, but have ways of reducing their damage through certain abilities that you can choose. They can crit A LOT, and when they crit...they crit hard, very hard. They have many multipliers including backstab, sneak attack, + more including talents that will make them hit harder throughout the game.

They also have some good defensive abilities by turning invisible, or swapping places with enemies or disengaging with the Escape ability.

The Rogue class can even kill an enemy from stealth before combat begins due to his backstab and other damage multipliers at play. They can also utilize firearms very nicely. Dual weilding is great for the attack speed as well.

If you like to deal tons of single target DPS and laugh as foes die from your huge crits, the Rogue is for you.

One thing to note, you are not forced to level your stealth and mechanics as a Rogue, but I would advise at least leveling your stealth to as much as you can to scout ahead in dungeons and out in the game world. Again, you don't have to level stealth at all. You can make your Monk super stealthy if you want and he can scout ahead. Up to you. You can level mechanics, but you don't have too. Mechanics synergizes well with Stealth only because you will be doing a lot of trap disabling and stealthing in dungeons to make your party aware that the path ahead is safe.

Here is a video going over all of their abilities/talents you can choose from up to max level 12: https://www.youtube.com/watch?v=YrCPYFWpogA
 
I know, Laba-san. I just wish the goods were already on the way and I could get my hands on them a week or two before the 26th. :)



Well, at least there's auto leveling, amirite.
Get rekt, Bethesda.

I'm a bit confused here? There actually isn't any enemy auto-leveling in this game.
 
This game isn't a Souls game with no explanation for anything in-game...and the lore is there in game if you want to read it.

Seems you have a mininformed perception of what a "meaty rpg" is by comparing it to a Souls game which has
1) obtuse mechanics never explained in game
2) lore not explained whatsoever

This game has a cyclopedia with most of the pertinent information you will need to understand the mechanics. There are tooltips with highlightable words you can scroll over that will tell you about what they mean.

The game has in-game lore books and has tons of character interaction to flesh out the story.

Again, this game is not a Souls game. Please don't think it is. If you can read English, you can play this game fine and not get a gimped character. If you can read the abilities and attributes, which is all explained in game, you can make a good character.

I assure you, you won't need to spend hours.

No clue why you brought Souls games into this as I didn't mention them once. Seems actually really strange to compare these games.

I'm just worried that I'll lose interest in the game before it manages seriously hooks me, but I guess I'll just find out when the game is out.

Playing a wizard with fun crowd control skills will probably remedy the issues I have, but being restricted by only having a limited amount of spell casts seems like a bummer again.
 
I wonder how they're gonna solve review copies. Game seems like it'll be HUGE, they'll have to send those review keys quite early, hehe :)
 
I wonder how they're gonna solve review copies. Game seems like it'll be HUGE, they'll have to send those review keys quite early, hehe :)

Expecting a Divinity type situation where there's pretty much no reviews until a week or so after release day.
 
No clue why you brought Souls games into this as I didn't mention them once. Seems actually really strange to compare these games.

I'm just worried that I'll lose interest in the game before it manages seriously hooks me, but I guess I'll just find out when the game is out.

Playing a wizard with fun crowd control skills will probably remedy the issues I have, but being restricted by only having a limited amount of spell casts seems like a bummer again.

Can you explain how per encounter/per rest abilities will affect your enjoyment of this game?
 
Can you explain how per encounter/per rest abilities will affect your enjoyment of this game?

I started out Dragon Age: Origins with an archer. It had boring skills and the combat wasn't very fun due to that. Later on I got a wizard in my party with various crowd control skills that allowed me to freeze enemies and inflict other kind of status effects. That's what made the combat fun.

Basically I'm worried I get to use the fun skills in maybe the first 2 - 3 encounters and then the rest I'd have to get through with regular attacks, limiting using strategies and the whole thing coming down to who has more hp/atk.
 
I think da:o probably could have worked fine with per encounter/per rest system for mages seeing as how you didn't cast blizzard or some shit every encounter. The spells used in basic encounters were smaller more reliable ones with the exception of stuff like mass paralysis which was pretty broken. I'm not entirely opposed to cool down systems like some scary people out there tho.
 
I started out Dragon Age: Origins with an archer. It had boring skills and the combat wasn't very fun due to that. Later on I got a wizard in my party with various crowd control skills that allowed me to freeze enemies and inflict other kind of status effects. That's what made the combat fun.

Basically I'm worried I get to use the fun skills in maybe the first 2 - 3 encounters and then the rest I'd have to get through with regular attacks, limiting using strategies and the whole thing coming down to who has more hp/atk.

There's a lot of cool per encounter abilities that you get to use, well every encounter. Resting is a straightforward affair too.
 
Watching some videos and the combat seems really clumsy. Is it better in practice? The constant pausing seems to really break up the pace.
 
Sadly, I just got an e-mail from their PR folks a few mins ago and it's sounding like they actually won't have codes out until next week, so a timely review is gonna be tough.

Disappointing. This isn't the press sneak fuck behavior I've become accustomed to.

Why, this is more like press sneak bastard. Press sneak miscreant, even.
 
Watching some videos and the combat seems really clumsy. Is it better in practice? The constant pausing seems to really break up the pace.
That's an inherent problem with any real-time-with-pause system, and the issue seems exacerbated by the qualities of Pillars. The deeper the combat, the more thought required for each action, the more complex the enemy behaviour, and the more abilities available, the more pausing will be required, and the slower the pace.

Think of the combat as essentially turn-based, with the opportunity to let things run automatically for easier/less complex fights.
 
It's not an inherent problem, it's an inherent feature.

The pace of combat is easy to adjust depending on the complexity of each encounter, or even every single phase of each encounter.
 
Watching some videos and the combat seems really clumsy. Is it better in practice? The constant pausing seems to really break up the pace.

Clumsy? That's not really a word I would use to describe it at all. The whole combat is designed around real time with pause. With deep combat systems like these, you are constantly evaluating and re-evaluating the action on the battlefiled and modifying tactics to match the new situation: decide on the best set of abilities to deploy, and against whom to deploy them, manage positioning, healing, etc etc. Every second the pieces in play change, combat is always in flux.

Making those kinds of decisions and assigning actions for 6 party members in real time is just not possible. If you try to design around that, you typically end up going the DA:Inquisition route of dumbing the combat the hell down and having it basiclaly boil down to managing a single character (and in a party of 3 not 6 to boot) spamming the "A" button to win.

That's not remotely interesting or fun, IMHO.

The game does feature a "slow" mode where everything happens at half speed. This is fine for small encouters or ones where the odds are stacked in your favor, but when the shit hits the fan, you're going to want to pause.
 
I know. But I'll be damned if I play a wizard who is also good at fighting, picking locks and charming the ladies. Who am I, Patrick Rothfuss???

Hey, that sounds like a good idea for a fourth or fifth play through.


And people claim Skyrim is just "streamlining". :/

Sadly, I just got an e-mail from their PR folks a few mins ago and it's sounding like they actually won't have codes out until next week, so a timely review is gonna be tough.

Bummer
 
I really have no clue what class to play first. I'm going to end up staring at the character creation screen, have analysis paralysis, and just quit. :(
At least you only have to build a single character for PoE. My analysis paralysis was much worse for M&MX and Wasteland 2 last year where you have to plan an entire party :P
 
At least you only have to build a single character for PoE. My analysis paralysis was much worse for M&MX and Wasteland 2 last year where you have to plan an entire party :P

Thats why I havent played Wasteland 2 yet and why I havent gone back to Icewind Dale 2 (I did 1 a while ago and it took forever)
 
How good is the game?

Should I be excited?

I have no idea. I have Kickstarted so many games I now have a backlog of Kickstarted games I have yet to play.
 
How good is the game?

Should I be excited?

I have no idea. I have Kickstarted so many games I now have a backlog of Kickstarted games I have yet to play.

- We don't know. The backer beta is fun, and offers a glimpse at what is likely to be a very deep, very engaging, BG2-like experience.

- I think so!

- Lots of success stories so far coming out of kickstarter ;)
 
Thats why I havent played Wasteland 2 yet and why I havent gone back to Icewind Dale 2 (I did 1 a while ago and it took forever)

It's best to look at companion stats in Wasteland 2 before building your core party of 4 as the game becomes frustrating when you have a party full of people who are all mediocre at the same skill sets because you needlessly dumped points into skills future companions also have or excel at. Which kind of sucks. I love Wasteland 2 but the game is a mess mechanically, though if you subscribe to the old school style of gameplay that lets you screw yourself and waste points I guess you'll see that as a design feature and not a design failure. Still though a great game, I loved my time with it despite my numerous complaints.

But on topic for PoE I have very strong positive vibes for this game mechanically. It seems like they've really developed a great foundation for the series. And I have full faith it will be fun to play.
 
I started out Dragon Age: Origins with an archer. It had boring skills and the combat wasn't very fun due to that. Later on I got a wizard in my party with various crowd control skills that allowed me to freeze enemies and inflict other kind of status effects. That's what made the combat fun.

Basically I'm worried I get to use the fun skills in maybe the first 2 - 3 encounters and then the rest I'd have to get through with regular attacks, limiting using strategies and the whole thing coming down to who has more hp/atk.

Have you played an Infinity Engine game? Maybe you should...

Watching some videos and the combat seems really clumsy. Is it better in practice? The constant pausing seems to really break up the pace.

Think of it this way, the longer you play the game, less you will need to pause because you will know which spells to use against certain enemies. Comes down to experience. Tougher battles, however, will require you to pause a lot more because for obvious reasons.

Another way of looking at it is that it's more enjoyable to physically play than to watch someone play this game. I have no qualms about pausing to issue and think.

This leads to me to another point. When you watch someone play this game and pause, you are not THINKING. You are WAITING. But when you play the game and pause, you are actively thinking. It's not like the player is also "waiting", they are thinking about what to do next. This leads many viewers to think the game has "constant pausing" that "breaks up the pace" when in reality it actually doesn't. It's just your perception of what's happening.

I really have no clue what class to play first. I'm going to end up staring at the character creation screen, have analysis paralysis, and just quit. :(

I can help you with that. What are you interested in playing? I highly encourage unorthodox classes to newcomers :)
 
Status
Not open for further replies.
Top Bottom