Oh I didn't know that! That complicates things... I was pretty settled on rogue up until now.The cipher had some pretty big quest altering conversation options in the backer beta for sure, gotta figure it'll be the same in the main game. I'm tempted to go cipher, but I'm much more keen on the rogue skills.
Oh I didn't know that! That complicates things... I was pretty settled on rogue up until now.
The cipher had some pretty big quest altering conversation options in the backer beta for sure, gotta figure it'll be the same in the main game. I'm tempted to go cipher, but I'm much more keen on the rogue skills.
I think only the main PC's skills/stats/class matter when it comes to conversations options. This is only based on what I've seen in videos though, so I could be totally wrong. I just remember seeing someone being unable to make an Int 14 check despite having a priest with 18 Int in the party.Could you use your cipher companion to do the talking?
I was just informed that I will be reviewing the game. FML![]()
This is a hard design decision for party-based RPGs really. On the one hand, it doesn't make much in-universe sense for only the magical "main character" to be able to do the talking (or take actions) in the dialogue interface. On the other hand, if you allow the entire party to do so, you end up with a situation where you can basically pass every check.
This is a hard design decision for party-based RPGs really. On the one hand, it doesn't make much in-universe sense for only the magical "main character" to be able to do the talking (or take actions) in the dialogue interface. On the other hand, if you allow the entire party to do so, you end up with a situation where you can basically pass every check.
Why is that bad? You get to play it early, no? Well, I guess it's probably a different thign to play for review and play for fun.
I think the Cipher could be a good choice. Their spells and abilities seem to be really good.This will be my first real venture into RTwP - what class would you guys recommend that is interesting to play and not too overwhelming in complexity which this game will bring a lot of in itself I suspect?!
I expect every stat, ability, and class to have a good amount of representation for dialogue/quest options in the final game. They've been pretty clear about it.
I think the Cipher could be a good choice. Their spells and abilities seem to be really good.
Well it wouldn't make sense for every class.
It's not like you would expect a barbarian to be getting by on their oratory skills.
This will be my first real venture into RTwP - what class would you guys recommend that is interesting to play and not too overwhelming in complexity which this game will bring a lot of in itself I suspect?!
This will be my first real venture into RTwP - what class would you guys recommend that is interesting to play and not too overwhelming in complexity which this game will bring a lot of in itself I suspect?!
It's not like you would expect a barbarian to be getting by on their oratory skills.
And it's not just events when you're talking to people either, there are also those adventure game events with static artwork, where you can pick from a choice of actions to advance.
Yeah monks kick ass gameplay wise, but it can be pretty weird to roleplay as one.Having looked up some stuff and watched some videos last night, I'm leaning towards Monk or Rogue. Monk looks more fun to play in combat, but Rogue would probably be better for roleplaying.
I've only hit a couple of these in the Beta so far, but I absolutely love them <3
neogaf sucks.It's like Darklands!
NeoGAF's OfficalMost Essential RPG!97th
What I would say about additional content other than that, is that I would like to see any gameplay tweaks and changes we make in an expansion get rolled into a free patch. So if you dont want to buy an expansion, you get all the same gameplay benefits without the extra story.
As a mac user I hope yesI wonder if the game does well and they decide to make a sequel if they will continue to use unity.
I wonder if the game does well and they decide to make a sequel if they will continue to use unity.
Josh Sawyer says:
This is great news, I think. I'm going to play the game on release, with all its quirks, and then I can replay it with the tweaks the expansion adds.
Are there any major drawbacks with Unity with what they're currently attempting to achieve? And is there any other engine out there that would serve them better? They could always make their own, but unless PoE sells through the roof and convinces them there is a demand and market for the genre outside just a sequel I'm not sure that's worth the investment.
As much as I like the 2D backgrounds, I also wouldn't mind going to full 3D for a sequel, assuming POE did well in sales and they could afford to do 3D justice.
As much as I like the 2D backgrounds, I also wouldn't mind going to full 3D for a sequel, assuming POE did well in sales and they could afford to do 3D justice.
nooooooooooooo![]()
I played the beta when it frist came out and they nailed the presentation overall. The backgrounds are just gorgeous and full of detail. The 3D characters are a significant upgrade from the odl school sprites, the dialogue trees are out fo this world. The game, even that tiny slice of it, felt lived in and was full of lore and itneresting things to discover.
The combat, on the hand was a bit of a mess. Buggy, confusing, frustrating.
Playing through the latest beta, you can see the polish that everything's gotten, most critically: combat. The game now surfaces critical information to you so that you always know what everyone is doing and to whom. You'll know about status effects and stats at a glance, everythign feels more rensive and the UI is slicker.
Basically, combat is now better than BG2, IMHO. This is the complete package, my friend.
I know what youre saying, but something along the way was lost in Neverwinter Nights. The user made content was a cool plus tho.I know, there's something... intangible about 2D backgrounds that feels good. But well done 3D means more content, plain and simple. It's easier to work with.
As much as I like the 2D backgrounds, I also wouldn't mind going to full 3D for a sequel, assuming POE did well in sales and they could afford to do 3D justice.
nooooooooooooo![]()
I know, there's something... intangible about 2D backgrounds that feels good. But well done 3D means more content, plain and simple. It's easier to work with.
You can explore, and we try to allow players to do that as much as possible. Obviously we dont want the player to feel shitty for looking around. We always try to place things in the environment that makes them feel like theyre rewarded for taking on that challenge. I will say that a lot of the side content is specifically made to be more challenging than the critical path. Play the critical path, and itll be kind of challenging, but if you go off the beaten path, thats where you find the really nasty challenges.
Wait a second. PoE is made in Unity?
40-50 GB game incoming...
Whaaat..
How big the beta client size as of now?
I read that an update alone is as big as 1gb, it's indeed a concern for me. :/
Whaaat..
How big the beta client size as of now?
I read that an update alone is as big as 1gb, it's indeed a concern for me. :/
I just read on the wiki, I guess it's kind of a spoiler.So theres no rogue companion? Whos gonna be picking my locks, detecting traps and scouting out areas?
I just read on the wiki, I guess it's kind of a spoiler.So theres no rogue companion? Whos gonna be picking my locks, detecting traps and scouting out areas?