I've been thinking about the sort of character I might want to create for the game today, and I started looking through the descriptions of the races, classes, culture/backgrounds, etc. My original general concept was that I wanted to play a sort of frontier man character who is really bigoted towards wizards, especially those who are rich and powerful, or who practice dark arts, and he would be a gunslinger.
After looking into it more, I'm thinking of making a Hearth Orlan, with a Rauatai Scholar cultural background. He'll probably be a Chanter, and I plan to focus on Perception and Resolve, with a decent bit of Intelligence too. The basic backstory I'm thinking of would be that he was born to Orlan slaves who were part of a wizard commune of sorts, rich humans and elves mostly who used their slaves as manual labor and also as experiments. There would have been some accident when he was very young which basically resulted in the downfall of the commune, but also the death of his parents, but allowing him to grow up as a free person under the guardianship of someone in authority within the region.
He would have grown up learning everything he could about wizards and soul magic in general just to understand the nature of what happened in his past, all the while building up more and more hatred for sorcery in general. The nature of his Chanter abilities would be rooted in tradition, that of the Orlan slaves he grew up with as well as his adopted family, rather than in actual personal interest. His personal preference would be reliance on practical tools like crossbows, firearms, and traps. Things he sees as creations of proper society and science, rather than "magic".
In terms of roleplaying, the character would be a sort of well educated bounty hunter who knows a lot about the world and magic, but hates wizardry and is extremely biased to that sort of people, taking extra pleasure in hunting down rogue wizards and creating the downfall of wizards in positions of power especially. Use of Chanter abilities would be limited to passive stuff like debuffs/buffs which might give a bit of an advantage, but never stuff which would be perceived as "sorcery" by the character (ie: summoning stuff, direct magic attacks, etc).
Is there anything from the beta which might indicate that any of this should be tweaked for gameplay reasons? Does it sound pretty viable?