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Pillars of Eternity Beta - Torment: Tides of the Beetles

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For those who have played it, if I loved Divinity: Original Sin, will I like this game? It looks fairly similar, but you can never know.

Never played Divinity: Original Sin but Pillars of Eternity's similar to Baldur's Gate. Same developer I think.

Edit:
It's not the same developer, n/m! But is similar to Baldur's Gate.
 
For those who have played it, if I loved Divinity: Original Sin, will I like this game? It looks fairly similar, but you can never know.

tonally way different and with a far bigger focus on skill interactions with in-game narrative elements than on blowing things up with the elements. Still, buy it. If you don't like it at least you supported the right people with that purchase.
 
For those who have played it, if I loved Divinity: Original Sin, will I like this game? It looks fairly similar, but you can never know.

Combat is real time w/ pause. think infinity engine games or something like Dragon Age: Origins. Don't expect the same amount of interactivity with the environment.
Most other things will be similar. Both games are going for an old school CRPG feel.
 
Combat is real time w/ pause. think infinity engine games or something like Dragon Age: Origins. Don't expect the same amount of interactivity with the environment.
Most other things will be similar. Both games are going for an old school CRPG feel.

I wouldn't say they are similar. Divinity is like 90% combat, 10% everything else.

Pillars of Eternity and other CRPGs place a MUCH higher emphasis on dialogue and the actual narrative, with combat usually being the last resort of your party.
 
For those who have played it, if I loved Divinity: Original Sin, will I like this game? It looks fairly similar, but you can never know.

quite different if it plays like the Infinity Engine games (which it probably does, spiritual successor and all). Something more akin to the Dragon Age games, specifically the first one, is probably more in line with what you should expect, flawed as they are. The focus will likely be somewhat less on combat and more on dialogue, story and exploration. The quality of the writing should be a quite a few notches above D:OS
 
Glad to see the interest and hype go up before release. Also nice to see different games from the cRPG spectrum show up so close to one another. Divinity is probably on the fun tactical combat end, PoE should be somewhere in the middle ala BG2 and then Torment should sit nicely at the story-focused end when it comes out.
 
Not sure why people aren't more hyped for this. Every indication is that it's the real deal.
 
Not sure why people aren't more hyped for this. Every indication is that it's the real deal.

I think people are extremely hyped about this. The difference is, the demographic that the game skews towards is generally older and probably not the sort of gamers who spend a ton of energy posting 50 threads about every little excitable thing about a game. The release is still a little more than a month away. I'm sure once the release looms closer, with the pre-load active, the world guidebook shipping out, and actual discussion starting up about character builds and so on, there'll be much more active discussion.
 
This game walks a strange line. On sites like the obsidian forums and rpgcodex there is quite a bit of negativity and venom about the games relatively small departures from the ie games. Makes me wonder about crowdfunding and being beholden to people's deep love and nostalgia for their favorite games. a game like this couldn't have been made without that of course but if must be frustrating and limiting at times.
 
Not sure why people aren't more hyped for this. Every indication is that it's the real deal.

These kind of games don't really get a bit discussion around here. Usually every LttP/RttP discussion on classic CRPGs usually just involves the same few people.

Personally this is my most anticipated game since Wasteland 2 released. Few years ago I never dreamed we would be getting such quality RPGs in this day and age. I'm also not really willing to get into much discussion over this game because I want the experience to be as fresh as possible. I want that first game to feel like that first run of Baldur's Gate were I didn't care about character builds, getting the "right" dialogue choices and exploring what I wanted not because of some promised reward, but because being immersed in the world made it genuinely exciting.

I just hope the game releases in good working order with minimal gamebreaking issues... this is Obisidan after all.

This game walks a strange line. On sites like the obsidian forums and rpgcodex there is quite a bit of negativity and venom about the games relatively small departures from the ie games. Makes me wonder about crowdfunding and being beholden to people's deep love and nostalgia for their favorite games. a game like this couldn't have been made without that of course but if must be frustrating and limiting at times.

What kind of things?
 
What kind of things?

A post I made in another thread about some of the complaints as I understand it. Also there's a general dislike of Sawyer and a need to be edgy on the Codex, so I wouldn't pay them any mind.

There's a certain segment of people out there that expected an IE clone and views Pillars of Eternity as a scam because of stuff like no combat XP, no hard counters, different attributes, engagement, etc.
 
Part of me wants this game to underperform sales wise so that Obsidian next Kickstarter isn't PoE2 but rather it be Chris Avellone KS with no fantasy setting as well.

A post I made in another thread about some of the complaints as I understand it. Also there's a general dislike of Sawyer and a need to be edgy on the Codex, so I wouldn't pay them any mind.

He does hate fun though. *wink*
 
Part of me wants this game to underperform sales wise so that Obsidian next Kickstarter isn't PoE2 but rather it be Chris Avellone KS with no fantasy setting as well.

PoE underperforming in sales will not make Obsidian decide to Kickstart a Chris Avellone game with no fantasy setting. More likely it will cause the company to have less confidence in there being a larger audience out there who are interested in their work.
 
PoE underperforming in sales will not make Obsidian decide to Kickstart a Chris Avellone game with no fantasy setting. More likely it will cause the company to have less confidence in there being a larger audience out there who are interested in their work.

Does it matter though as long they get paid using KS money they can do it again, like how the Shadowrun guys are doing, those games didn't exactly do that well sales wise yet they did another KS again.
 
Does it matter though as long they get paid using KS money they can do it again, like how the Shadowrun guys are doing, those games didn't exactly do that well sales wise yet they did another KS again.

I don't think you understand what I'm saying. If you put a Kickstarter up and it was very successful. But then you find that there is no audience outside of the Kickstarter. Would your next Kickstarter be something even riskier and less orthodox, which might turn off the Kickstarter audience and also have no audience outside of it, or would it be doubling down on what worked the first time? You tell me. :)

The best hope for Obsidian being confident in experimenting even further with stuff which doesn't commonly get made, is for them to find success in self-published and self-owned stuff which they put hard work and effort into.
 
Part of me wants this game to underperform sales wise so that Obsidian next Kickstarter isn't PoE2 but rather it be Chris Avellone KS with no fantasy setting as well.

They're never going to take another risk like creating an original IP again if this doesn't work out. If this fails I hope you liked Dungeon Siege 3 and Chinese MMO ports, because that's what going to bring Obsidian money.
 
A post I made in another thread about some of the complaints as I understand it. Also there's a general dislike of Sawyer and a need to be edgy on the Codex, so I wouldn't pay them any mind.

I love the IE games... I can't even begin to count the number of hours I spent over the years playing them. But they are definitely not perfect. Not understand the argument against engagements at all. Hell, every damn action RPG (mmo) could use something like it to limiting kiting.
 
They're never going to take another risk like creating an original IP again if this doesn't work out. If this fails I hope you liked Dungeon Siege 3 and Chinese MMO ports, because that's what going to bring Obsidian money.
That's not true. Plus, Obsidian can make like 3 different games at once.
 
Not understand the argument against engagements at all. Hell, every damn action RPG (mmo) could use something like it to limiting kiting.

had to look this up for a moment, the mechanic has been around forever starting with D&D 3rd edition, Neverwinter Nights 1 and so on.
 
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Give me the game now.

SIGH, goddamnit, I was about to go to sleep too...

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I spent two hours today thinking about my character build. I fell in love with so many ideas that I will almost certainly have to displace some companions to accommodate the characters I want to try. I do not want to wait any longer.
 
So hyped for this game. Just purchased the strat guide and guidebook from amazon. Will probably purchasing a few extra copies of the game on steam to give to friends. Gonna force them to play this!
 
Wasteland 2 is soooo good.gif. perfect lead up to this.

So amped for this. Just linked my pledged and I have the option to up it a couple notches after all. Hmmmmm

Keen
 
One of the games I'm genuinely gutted that I was too skint to make a Kickstarter pledge on at the time. Everything about the various physical & collector's editions looks superb. I have it pre-purchased on Steam though and can't wait to get stuck into another Obsidian game.

At the moment, I'm planning on an aristotic rapier-wielding Cipher from Old Vailia, with a misguided dream of bringing the old empire back in some form.

I also plan on not sleeping as much as I should considering the triple-whammy of this, Bloodborne and Final Fantasy Type-0.
 
had to look this up for a moment, the mechanic has been around forever starting with D&D 3rd edition, Neverwinter Nights 1 and so on.

Actually, a mechanic for discouraging disengaging from melee has been around since at least AD&D 2e (and in some ways the 2e version of the mechanic is much harsher than just an Attack of Opportunity), which the IE games are based on. The rules for that were just never implemented in the IE games, for whatever reason.

I should be cautious about what I say about this, since the guy who kicks up the most fuss about engagement on the Obsidian boards is now a junior on GAF (hey Sensuki, I'm talking about you), and it would be nice if the topic didn't come to dominate this thread, but basically, there are people who play the IE games in a style that involves heavy microing of character positioning and movement. The engagement mechanics essentially obsolete this style of play, since you can no longer safely move characters around willy-nilly. So, those people are upset about that, because their chosen playstyle in the IE games won't work in PoE. Which I suppose is fair enough.

It is a specific case of the issue petghost alluded to, where you want to make a game better for the vast majority of players but as a result you end up pissing off some superfans. For every detail in an IE game you think is a bug, or a mistake, or a design oversight, or simply a poor decision, I promise you, there is someone deeply in love with it, and if you change or fix it they will come for you.
 
I know all stats are useful to all classes, but how much role diversity is there within each one? Or, more specifically, how viable are rogues as a ranged class? I know that is the ranger's domain, but the animal companion mechanic sort of puts me off playing one... Are rogue abilities weapon-dependant?
 
tonally way different and with a far bigger focus on skill interactions with in-game narrative elements than on blowing things up with the elements. Still, buy it. If you don't like it at least you supported the right people with that purchase.

Hahaha Never change GAF.

A friend gifted me a preorder for this. I'm cautiously optimistic. The screens released so far look interesting and the impressions I read are encouraging. Obsidian has been really hit and miss with me so I'm hoping for the best. Too bad there doesn't seem to be coop like in BG2, IWD2 and Divinity Original Sin. It's probably why I'm more hyped about Sword Coast Legends (it looks gorgeous too!).
 
I know all stats are useful to all classes, but how much role diversity is there within each one? Or, more specifically, how viable are rogues as a ranged class? I know that is the ranger's domain, but the animal companion mechanic sort of puts me off playing one... Are rogue abilities weapon-dependant?

I believe most are compatible with ranged weapons. You can use all of them regardless of equipped weapon but a few might require being up close to work. Kind of like the fighter where in the BB the dwarf fighter starts out with a two handed weapon and crossbow, so that's a viable weapon for them even if unorthodox, but their skill knockdown requires they get right up next to their target. I'm sure a few rogue abilities are the same. From vids I've seen don't think skills like blind or pin require that though. Plus you can always choose to not take those skills and focus only on the ranged compatible ones.
 
I'm building a PC just for this game, too many Baldur's Gate feels whenever I check the progress on the game.
Afraid your old one isn't up to the task? Must be about a decade old then.
I guess you could also go for something nostalgic with a huge CRT monitor, but that wouldn really require a whole new PC.
 
I know all stats are useful to all classes, but how much role diversity is there within each one? Or, more specifically, how viable are rogues as a ranged class? I know that is the ranger's domain, but the animal companion mechanic sort of puts me off playing one... Are rogue abilities weapon-dependant?

I played as both melee/gun rogue and a Bow Rogue in the beta, they work fine ranged.

None of the abilities I had at the level range in the beta were weapon dependent.

http://pillarsofeternity.gamepedia.com/Rogue
 
I love Chanters.

Bards are now the God Class.

Yup. For the longest time I'd been leaning toward ranger for my first character, but BB feedback and recent experience playing summon/support in a PnP campaign have persuaded me to try chanter. Thanks, by the way, to all those who have either created or shared videos showing off the classes and various builds.
 
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