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Persona News Stream 2015 Discussion Thread (Read Post #132)

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This character?



star pupils.

I don't know. I like her design more than other additions like Marie and Sho Minazuki. But she's not what I imagined coming from the description in Rise's social link. Maybe I'll have a better opinion when I see the character model.
they redesigned her it seems
340
 
But here is the thing, the persona 3 cast didn't change their attitudes much. So there wasn't much need for switching personas alot.

But the base of their personalities didn't change much it just evolved in a straight manner. P1/2 had points where the character's personalities could change drastically, so it made sense for multiple personas.

You're misunderstanding the metaphor. Multiple Personas isn't about undergoing changes in your personality, it's about how we act differently around different people and in different situations. It's about the image you project, and how everyone has different sides to them.

Basically, Persona 3 is metaphorically saying all its characters are one dimensional.
 
You're misunderstanding the metaphor. Multiple Personas isn't about undergoing changes in your personality, it's about how we act differently around different people and in different situations. It's about the image you project, and how everyone has different sides to them.

Basically, Persona 3 is metaphorically saying all its characters are one dimensional.

They pretty much where though, only the big events changed them. Other then that they acting the same thoughout most of the game.
 
Persona 3 was way worse about not giving a fuck about the psychological aspect of the series.
They don't even talk about Shadows being part of the psyche until The Answer.

Yeah I remember noticing that lol. Wondered why Personas were just kind of there in P3.
 
You're misunderstanding the metaphor. Multiple Personas isn't about undergoing changes in your personality, it's about how we act differently around different people and in different situations. It's about the image you project, and how everyone has different sides to them.

Basically, Persona 3 is metaphorically saying all its characters are one dimensional.

Personas represent different things in P3 and P4 than they do in P1 and P2 in the end. It's apparent from the get go with the Wild Card ability being rare and only available to the protagonist in P3. So knocking them for not following something they never really intended on following is kinda strange.
 
I always thought the coolest thematic distinction between P3 and P4 was how P3's social links kind of involved a lot of telling people what they wanted to hear, whereas P4's are far more positive and nurturing overall.

You're sorta forced into being a dick in some ways in 3.
 
I always thought the coolest thematic distinction between P3 and P4 was how P3's social links kind of involved a lot of telling people what they wanted to hear, whereas P4's are far more positive and nurturing overall.

You're sorta forced into being a dick in some ways in 3.

Like with Gourmet King and Tanaka, it wasn't about being your true self around them.
 
Personas represent different things in P3 and P4 than they do in P1 and P2 in the end. It's apparent from the get go with the Wild Card ability being rare and only available to the protagonist in P3. So knocking them for not following something they never really intended on following is kinda strange.
The whole wild card thing is easily explained away by Philemon. He gave all the kids their personas in P1/P2, and we never see any of the other persona users switch personas. Philemon flies past the P3 main character at the beginning, then later Aigis in the Answer.
 
Err, I don't see how the persona 4 social links weren't about telling people what they want to hear.

Agreed. It may not have gone to P3's extremes (I haven't played P3 in a while so I don't remember) but max points are often given when you agree with some nasty opinion.
 
Agreed. It may not have gone to P3's extremes (I haven't played P3 in a while so I don't remember) but max points are often given when you agree with some nasty opinion.

Sadly that applies to a lot of RPGs.

Dragon Age Inquisition being my most recent example. I have to agree with some of their bad or negative thoughts/opinions or they will hate me and leave me...
 
I always thought the coolest thematic distinction between P3 and P4 was how P3's social links kind of involved a lot of telling people what they wanted to hear, whereas P4's are far more positive and nurturing overall.

You're sorta forced into being a dick in some ways in 3.

I've only ever seen that viewed as a weakness of the writing in that game. That's certainly my own opinion and I think it's all fair enough. Social Links are great as a first pass in that game and obviously they've had an impact. That was their first time writing them though, so it seems like they were focused more dialogue with choices to make and less on the actual flow that comes with any conversation.

We don't just tell people what they want to hear. In real life or even in other games with dialogue choices.
 
I've only ever seen that viewed as a weakness of the writing in that game. That's certainly my own opinion and I think it's all fair enough. Social Links are great as a first pass in that game and obviously they've had an impact. That was their first time writing them though, so it seems like they were focused more dialogue with choices to make and less on the actual flow that comes with any conversation.

We don't just tell people what they want to hear. In real life or even in other games with dialogue choices.

I wouldn't really say one or the other was better - I just like that two very similar games diverge so much in overall tone.
 
Sadly that applies to a lot of RPGs.

Dragon Age Inquisition being my most recent example. I have to agree with some of their bad or negative thoughts/opinions or they will hate me and leave me...

I guess there is a shred of realism in that. Appeasing someone. There is no way to know if the player has a strong opinion one way or is merely ambivalent towards something. But the game world characters know where they stand and you have to navigate it. Ideally though the tools to deal with those interactions should be varied enough.
 
Sadly that applies to a lot of RPGs.

Dragon Age Inquisition being my most recent example. I have to agree with some of their bad or negative thoughts/opinions or they will hate me and leave me...

While I'd be interested in seeing P5 change up the dialogue tree incentives, I kind of liked the twisted subtext in P3 and P4. You know, how you get stronger faster by saying whatever it is the other guy wants to hear.
 
I wouldn't really say one or the other was better - I just like that two very similar games diverge so much in overall tone.

Fair enough. I like how distinct they are, too. S'why I've never been worried about 5 being "too dark/happy" or whatever. I'm sure it'll be its own thing with it's iwn tone and consistency therein.
 
Personas represent different things in P3 and P4 than they do in P1 and P2 in the end. It's apparent from the get go with the Wild Card ability being rare and only available to the protagonist in P3. So knocking them for not following something they never really intended on following is kinda strange.

The casts from Persona 1 and 2 didn't really have the Wild Card ability though. They had access to the Velvet Room and could change their Persona, but they had issues with Arcana compatibility that the actual Wild Card ability doesn't have.
 
I guess there is a shred of realism in that. Appeasing someone. There is no way to know if the player has a strong opinion one way or is merely ambivalent towards something. But the game world characters know where they stand and you have to navigate it. Ideally though the tools to deal with those interactions should be varied enough.

True, but sometimes it's just weird how if I save multiple people's lives during my adventures but I make one or two tough political choices that they don't like, "SCREW YOU MAN! I'M LEAVING!" XD
 
What's that playing on the Gematsu stream?

Some rare making of for Nocturne. There were english subs earlier but they're gone now, for whatever reason.

Also, doesn't Atlus have any heating? All of their employees seem to wear coats at their desk.
 
Hot damn at that ad. Masks has been a theme so far when related to P5, so might that be what they use in summon persona in battle or need to draw on their own powers to fight shadows?
 
While I'd be interested in seeing P5 change up the dialogue tree incentives, I kind of liked the twisted subtext in P3 and P4. You know, how you get stronger faster by saying whatever it is the other guy wants to hear.

Yeah, the MC in P3 is honestly kind of a sociopath, manipulating other characters for his own benefit without any sense of regret or guilt. The fact that you're more or less encouraged to lie and cheat on women, as well as enabling self-destructive behavior in other characters, in order to gain more powers presents a pretty messed-up profile of the MC. But to be honest, it was probably just lazy design on Atlus' part and they didn't really think about the negative aspects of this social behavior which spawned from linking social interactions with the combat system.
 
Some rare making of for Nocturne. There were english subs earlier but they're gone now, for whatever reason.

Also, doesn't Atlus have any heating? All of their employees seem to wear coats at their desk.

Would love to get my hands on the full version, missed the beginning. Anyone knows where it comes from?
 
Some rare making of for Nocturne. There were english subs earlier but they're gone now, for whatever reason.

Also, doesn't Atlus have any heating? All of their employees seem to wear coats at their desk.

Pepsiman's doc. is a work in progress, so he still has to finish it, if he wants to.

Atlus' office is so much cooler looking nowadays than that.
 
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