ggs! Challenging Mac on stage is suicide lolNice games Spin Gotta run now...
Maybe we Bowser players should do some mirrors to steal tech from each other. My FC is in my GAF profile if you are interested. PM me your FC.
Honestly, I am not a fan of the stages, but I haven't even played on a non-For Glory stage yet. O.O
The only one that 100% annoys me is Pictochat. WHY DONT YOU EVER ZOOM IN?! I can't tell what the hell is going on when I am on that stage.
Yea, if you can't get me off stage, you will have a serious problem...ggs! Challenging Mac on stage is suicide lol
Anyone else wanna go?
3093-7162-3807
ggs! Challenging Mac on stage is suicide lol
Anyone else wanna go?
3093-7162-3807
Am I the only one who likes Jungle Japes?
I agree with you, I felt like they should have turned it into Mt. Lavalava if they wanted a menacing stage. It would also fit the boat theme since Mt. Lavalava is on an island.I just wish that third theme was a little more specific to the franchise. The fact that they use a Bowser's Castle facade design that, to the best of my knowledge, hasn't been featured in a Paper Mario game and also use a track originating from Super Mario Bros. 3 really misses the mark.
Room's upSure
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I personally think reviewers need to start calling out the stage design as a weak point of the series. Not only are many of them generic and pretty uncreative despite endless possibilities (We've never had a level based on a Zelda dungeon... think about that), but the gimmicks go beyond even the realm of stuff that could be considered fun for even the most casual player.
Haha. They kept Inuji Darumeshi instead of changing it into Rusty.
I agree with you, I felt like they should have turned it into Mt. Lavalava if they wanted a menacing stage. It would also fit the boat theme since Mt. Lavalava is on an island.
Haha. They kept Inuji Darumeshi instead of changing it into Rusty.
I meant because there are three games in the franchise and has 3 character slots. Metroid has at least 8 and only has 1 character. Fire Emblem is triple digits, so 4 is pretty respectable. I would have rather had Dark Samus be added to the roster.There are two unique Kid Icarus characters and a single clone from the series.
Anyone get 200 KOs in endless smash? The ground pound attack with Donkey Kong is not working as planned. I got to 150 once.
I just wish that third theme was a little more specific to the franchise. The fact that they use a Bowser's Castle facade design that, to the best of my knowledge, hasn't been featured in a Paper Mario game and also use a track originating from Super Mario Bros. 3 really misses the mark.
Room's up
EDIT: Wait, got disconnected.
EDIT: Now it's up lol
I think the only stages I actively dislike are
- Mushroomy Kingdom
- Stage 3 of Paper Mario
- Golden Plains
- Magicant (only because of the flying man)
- Living Room (this level feels really off to me)
- Balloon Fight
- Wiley's Castle
- Pac Man Maze
I am happy they did not include the BAHs from the original.I was surprised how much I like Golden Plains. The coin collection gimmick is something extra to do that rewards you but isn't overpowered.
Very fun stage. And it's nice hearing the NSMB melodies remixed with good instrumentation.
The track and the castle are actually both from Sticker Star:
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Also, Mushroomy Kingdom was an odd choice to port over. I much rather had Mario Bros. or Peach's Castle.
195 KOs in endless.... FUCK
I personally think reviewers need to start calling out the stage design as a weak point of the series. Not only are many of them generic and pretty uncreative despite endless possibilities (We've never had a level based on a Zelda dungeon... think about that), but the gimmicks go beyond even the realm of stuff that could be considered fun for even the most casual player.
I honestly don't know anyone who enjoys scrolling levels. Anecdotal, sure, but I can't imagine too many people pick these stages. I'm fine with stage gimmicks, stuff like a stage transforming can be pulled off, for the most part, like Arena Ferox and Wrath of the Reset Bomb, and I even enjoy moving platforms like 3DS Mute City and Melee's Big Blue. But almost all of the scrolling levels are just gimmick overload.
I feel like gimmicks should enhance a battle by shifting the pace as time goes on. They shouldn't distract from the fighting, like a stage boss or additional "rules" often do. You're trying to play two games at once at that point, and I think that's poor design.
Of course, everyone has different tastes, and I'm certain there's people that love these zany gimmicks. I just think a better balance can be achieved. Heck, just allowing more levels with platforms in for glory would go a long way. I'd even be fine with the crazier gimmicks as long as they were coming out of really creative and unique locales in these series' histories.
I definitely agree, although I will gladly welcome Ridley if they 1) don't use the Other M version, and 2) find a way to make him feel natural and unique.As much as I love Metroid, isn't it sort of fitting of the franchise's lonely nature for Smash to only feature Samus? There's no other worthwhile character in the series who would even fit on a Battlefield platform. Metroid will hopefully never be a series about an ensemble cast, so why try to force tertiary Other M faces into the roster? Seems desperate.
I think Mushroomy Kingdom was included as a parallel to 3D Land. Both scroll through the Mushroom Kingdom (well, at least part of each stage). So you have your modern Mario stage and your bizarre post-apocalyptic Mario stage (sorry Sakurai, doesn't come off as poetic commentary on nostalgic childhood memories -- just creepy!).I am happy they did not include the BAHs from the original.
I would throw my 3DS if they included that stuff in the Smash version.
Also, Mushroomy Kingdom was an odd choice to port over. I much rather had Mario Bros. or Peach's Castle.
Man I dont get how you guys force the milestones
the idea of still having something to do or get is another thing that keeps me coming back to the games after a long time
why would I get everything done in days by just repeatedly falling so I dont have anything else to get or look forward to
As much as I love Metroid, isn't it sort of fitting of the franchise's lonely nature for Smash to only feature Samus? There's no other worthwhile character in the series who would even fit on a Battlefield platform. Metroid will hopefully never be a series about an ensemble cast, so why try to force tertiary Other M faces into the roster? Seems desperate.
So you have your modern Mario stage and your bizarre post-apocalyptic Mario stage (sorry Sakurai, doesn't come off as poetic commentary on nostalgic childhood memories -- just creepy!).
As much as I love Metroid, isn't it sort of fitting of the franchise's lonely nature for Smash to only feature Samus? There's no other worthwhile character in the series who would even fit on a Battlefield platform. Metroid will hopefully never be a series about an ensemble cast, so why try to force tertiary Other M faces into the roster? Seems desperate.
Man I dont get how you guys force the milestones
the idea of still having something to do or get is another thing that keeps me coming back to the games after a long time
why would I get everything done in days by just repeatedly falling so I dont have anything else to get or look forward to
I definitely agree, although I will gladly welcome Ridley if they 1) don't use the Other M version, and 2) find a way to make him feel natural and unique.
But yeah, Ridley is really the only other character that makes sense as a Metroid rep. The next closest thing is Dark Samus, but that character seemed like a one-and-done deal with the Metroid Prime Trilogy.
I'll agree that the stages aren't the best, but they are serviceable. The only ones I hate are Guar Plains and WarioWare. Mute City is by far the best stage, though.
Here's hoping the Wii U version has better stages.
Dark Samus is the face of the most successful Metroid games ever made and a western-made character in a roster lacking in them. She's not really that inconceivable in terms of the next Metroid newcomer.Eldritch Horror Metroid Prime slithers into battle!
Yeah, Metroid is more about sights and sounds than a wacky cast of superheroes. I'd have been cool with Dark Samus if it played like the assist trophy but I'd rather have another character with a distinct appearance and aside from the Ridley pipe dream... I don't see it.
Too late for that.As a celebration of Nintendo, there should be no references to Other M at all.
That's pretty impressive when you consider the date Xenoblade came out.I built Guar Plains in Brawl in 2008.
Man I dont get how you guys force the milestones
the idea of still having something to do or get is another thing that keeps me coming back to the games after a long time
why would I get everything done in days by just repeatedly falling so I dont have anything else to get or look forward to
lol, oh youHow strange, the former's how it came off to me.
Different tastes/perceptions are funny, funny things, aren't they?
Dark Samus is the face of the most successful Metroid games ever made and a western-made character in a roster lacking in them. She's not really that inconceivable in terms of the next Metroid newcomer.
I personally think reviewers need to start calling out the stage design as a weak point of the series. Not only are many of them generic and pretty uncreative despite endless possibilities (We've never had a level based on a Zelda dungeon... think about that), but the gimmicks go beyond even the realm of stuff that could be considered fun for even the most casual player.
I honestly don't know anyone who enjoys scrolling levels. Anecdotal, sure, but I can't imagine too many people pick these stages. I'm fine with stage gimmicks, stuff like a stage transforming can be pulled off, for the most part, like Arena Ferox and Wrath of the Reset Bomb, and I even enjoy moving platforms like 3DS Mute City and Melee's Big Blue. But almost all of the scrolling levels are just gimmick overload.
I feel like gimmicks should enhance a battle by shifting the pace as time goes on. They shouldn't distract from the fighting, like a stage boss or additional "rules" often do. You're trying to play two games at once at that point, and I think that's poor design.
Of course, everyone has different tastes, and I'm certain there's people that love these zany gimmicks. I just think a better balance can be achieved. Heck, just allowing more levels with platforms in for glory would go a long way. I'd even be fine with the crazier gimmicks as long as they were coming out of really creative and unique locales in these series' histories.