• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Super Smash Bros. for 3DS |OT2| Nintendo All-Stars Battle Quarter Pounder

Status
Not open for further replies.
Maybe we Bowser players should do some mirrors to steal tech from each other. My FC is in my GAF profile if you are interested. PM me your FC.


Honestly, I am not a fan of the stages, but I haven't even played on a non-For Glory stage yet. O.O

The only one that 100% annoys me is Pictochat. WHY DONT YOU EVER ZOOM IN?! I can't tell what the hell is going on when I am on that stage.

That happened to me on Wario's stage in For Glory. It zoomed out and stayed out. I was hella confused. I was sure something was wrong.
 
I just wish that third theme was a little more specific to the franchise. The fact that they use a Bowser's Castle facade design that, to the best of my knowledge, hasn't been featured in a Paper Mario game and also use a track originating from Super Mario Bros. 3 really misses the mark.
I agree with you, I felt like they should have turned it into Mt. Lavalava if they wanted a menacing stage. It would also fit the boat theme since Mt. Lavalava is on an island.
 
I personally think reviewers need to start calling out the stage design as a weak point of the series. Not only are many of them generic and pretty uncreative despite endless possibilities (We've never had a level based on a Zelda dungeon... think about that), but the gimmicks go beyond even the realm of stuff that could be considered fun for even the most casual player.

Yeah, the 3DS's stages are definitely a low point for the series. I hope their designs aren't indicative of what we'll see on Wii U. Thankfully, what has been revealed so far of the console version has been encouraging. With any luck, the 3DS's chaotic overload of zany stage gimmicks is a deliberate decision made to mesh with portable design methodology and the Wii U version will provide contrast.
 
I agree with you, I felt like they should have turned it into Mt. Lavalava if they wanted a menacing stage. It would also fit the boat theme since Mt. Lavalava is on an island.

Or even, I dunno, Bowser's floating castle from the original game! That would be a best case scenario.
 
There are two unique Kid Icarus characters and a single clone from the series.
I meant because there are three games in the franchise and has 3 character slots. Metroid has at least 8 and only has 1 character. Fire Emblem is triple digits, so 4 is pretty respectable. I would have rather had Dark Samus be added to the roster.
Maybe if Kid Icarus Uprising had a sequel, I could feel fine with 3 characters in the roster.
 
Anyone else new to the series and really struggling online?

I mainly play 1v1 Glory because I think it is the most fun and competitive. I've been doing slightly better lately although my record is like 8-52. This is my first Smash game and I am getting beat pretty consistently.

I'm having a good time and I'm going to keep playing but consistently losing over and over again is a bit discouraging at times.
 
Anyone get 200 KOs in endless smash? The ground pound attack with Donkey Kong is not working as planned. I got to 150 once.

I just did that challenge this morning, with Kirby, thanks to a tip I read on this thread (I was asking for help on the 110 KO's in 3-minute smash)

basically, play normal with Kirby, and when things are heating up, fly above one of the side platforms, and perform a Down-B... the enemies will be down trying to get you, and you'll kill them all in a swipe. If one of them survives, just do an air side-A after transforming back to Kirby. Just be careful and keep moving so nobody KO's you.

managed to get 250 KO's that way =)

*brags*
jY8wCiSH8Aqjj.jpg

jNqEdRa3Qqsdf.jpg
 
I just wish that third theme was a little more specific to the franchise. The fact that they use a Bowser's Castle facade design that, to the best of my knowledge, hasn't been featured in a Paper Mario game and also use a track originating from Super Mario Bros. 3 really misses the mark.

The track and the castle are actually both from Sticker Star:
pmssguide249spojn.png
 
I think the only stages I actively dislike are
- Mushroomy Kingdom
- Stage 3 of Paper Mario
- Golden Plains
- Magicant (only because of the flying man)
- Living Room (this level feels really off to me)
- Balloon Fight
- Wiley's Castle
- Pac Man Maze

Even the AI hates Mushroomy Kingdom. On 9 intensity in a team match both opponents just SD'd off the side.
 
I was surprised how much I like Golden Plains. The coin collection gimmick is something extra to do that rewards you but isn't overpowered. The scrolling back and forth also offers good layout variety.

So yeah, Golden Plains is a very fun stage. And it's nice hearing the NSMB melodies remixed with good instrumentation.
 
As much as I love Metroid, isn't it sort of fitting of the franchise's lonely nature for Smash to only feature Samus? There's no other worthwhile character in the series who would even fit on a Battlefield platform. Metroid will hopefully never be a series about an ensemble cast, so why try to force tertiary Other M faces into the roster? Seems desperate.
 
I was surprised how much I like Golden Plains. The coin collection gimmick is something extra to do that rewards you but isn't overpowered.

Very fun stage. And it's nice hearing the NSMB melodies remixed with good instrumentation.
I am happy they did not include the BAHs from the original.
I would throw my 3DS if they included that stuff in the Smash version.

Also, Mushroomy Kingdom was an odd choice to port over. I much rather had Mario Bros. or Peach's Castle.
 
I personally think reviewers need to start calling out the stage design as a weak point of the series. Not only are many of them generic and pretty uncreative despite endless possibilities (We've never had a level based on a Zelda dungeon... think about that), but the gimmicks go beyond even the realm of stuff that could be considered fun for even the most casual player.

I honestly don't know anyone who enjoys scrolling levels. Anecdotal, sure, but I can't imagine too many people pick these stages. I'm fine with stage gimmicks, stuff like a stage transforming can be pulled off, for the most part, like Arena Ferox and Wrath of the Reset Bomb, and I even enjoy moving platforms like 3DS Mute City and Melee's Big Blue. But almost all of the scrolling levels are just gimmick overload.

I feel like gimmicks should enhance a battle by shifting the pace as time goes on. They shouldn't distract from the fighting, like a stage boss or additional "rules" often do. You're trying to play two games at once at that point, and I think that's poor design.

Of course, everyone has different tastes, and I'm certain there's people that love these zany gimmicks. I just think a better balance can be achieved. Heck, just allowing more levels with platforms in for glory would go a long way. I'd even be fine with the crazier gimmicks as long as they were coming out of really creative and unique locales in these series' histories.

Like you said, it all boils down to taste. Personally, I love scrolling stages for the exact reason people hate 'em: I love keeping up with the stage while fighting off opponents, and they often throw enough fun gimmicks (such as Mushroomy Kingdom's ? Blocks) to keep entertained (only only I remember being bored with was maybe Icicle Mountain). I also love the bosses (Yellow Devil/Flying Man); in all honesty, I don't find them that intrusive and I find their new flavor refreshing.

Then you have stuff like the Paper Mario which is...alright, but the unorthodox Sticker Star segments keep throwing me off. Find And despite what I said about scrolling stages/bosses, I can't say I'm having that much fun with Golden Plains (I just don't find the coin gimmick all that interesting) and Find Mii (love how you can interact with the king's cage, but the Dark Emperor is sort of a drag) Some work and some don't, I guess.

Also, while it can't be pegged to a specific dungeon, you're forgetting the Zelda II Temple! :P

I agree there should be a better balance, though. Maybe my eventual intern review on the game will touch upon this? We'll see!
 
As much as I love Metroid, isn't it sort of fitting of the franchise's lonely nature for Smash to only feature Samus? There's no other worthwhile character in the series who would even fit on a Battlefield platform. Metroid will hopefully never be a series about an ensemble cast, so why try to force tertiary Other M faces into the roster? Seems desperate.
I definitely agree, although I will gladly welcome Ridley if they 1) don't use the Other M version, and 2) find a way to make him feel natural and unique.

But yeah, Ridley is really the only other character that makes sense as a Metroid rep. The next closest thing is Dark Samus, but that character seemed like a one-and-done deal with the Metroid Prime Trilogy.
 
Man I dont get how you guys force the milestones

the idea of still having something to do or get is another thing that keeps me coming back to the games after a long time

why would I get everything done in days by just repeatedly falling so I dont have anything else to get or look forward to
 
I am happy they did not include the BAHs from the original.
I would throw my 3DS if they included that stuff in the Smash version.

Also, Mushroomy Kingdom was an odd choice to port over. I much rather had Mario Bros. or Peach's Castle.
I think Mushroomy Kingdom was included as a parallel to 3D Land. Both scroll through the Mushroom Kingdom (well, at least part of each stage). So you have your modern Mario stage and your bizarre post-apocalyptic Mario stage (sorry Sakurai, doesn't come off as poetic commentary on nostalgic childhood memories -- just creepy!).
 
Man I dont get how you guys force the milestones

the idea of still having something to do or get is another thing that keeps me coming back to the games after a long time

why would I get everything done in days by just repeatedly falling so I dont have anything else to get or look forward to

I've played like 12 hours and only unlocked 5 or 6 characters :lol

Most of my time playing has just been on classic mode getting custom moves to transfer over to the Wii U game.
 
As much as I love Metroid, isn't it sort of fitting of the franchise's lonely nature for Smash to only feature Samus? There's no other worthwhile character in the series who would even fit on a Battlefield platform. Metroid will hopefully never be a series about an ensemble cast, so why try to force tertiary Other M faces into the roster? Seems desperate.
ds60fpsj0srp.gif


uhm
 
So you have your modern Mario stage and your bizarre post-apocalyptic Mario stage (sorry Sakurai, doesn't come off as poetic commentary on nostalgic childhood memories -- just creepy!).

How strange, the former's how it came off to me.

Different tastes/perceptions are funny, funny things, aren't they?
 
As much as I love Metroid, isn't it sort of fitting of the franchise's lonely nature for Smash to only feature Samus? There's no other worthwhile character in the series who would even fit on a Battlefield platform. Metroid will hopefully never be a series about an ensemble cast, so why try to force tertiary Other M faces into the roster? Seems desperate.

As a celebration of Nintendo, there should be no references to Other M at all.
 
Man I dont get how you guys force the milestones

the idea of still having something to do or get is another thing that keeps me coming back to the games after a long time

why would I get everything done in days by just repeatedly falling so I dont have anything else to get or look forward to

if you're talking about the challenges... I'm just addicted to unlock stuff :/
and in this particular case, I'll still be playing a lot of Smash after unlocking everything.
 
I definitely agree, although I will gladly welcome Ridley if they 1) don't use the Other M version, and 2) find a way to make him feel natural and unique.

But yeah, Ridley is really the only other character that makes sense as a Metroid rep. The next closest thing is Dark Samus, but that character seemed like a one-and-done deal with the Metroid Prime Trilogy.

Eldritch Horror Metroid Prime slithers into battle!

Yeah, Metroid is more about sights and sounds than a wacky cast of superheroes. I'd have been cool with Dark Samus if it played like the assist trophy but I'd rather have another character with a distinct appearance and aside from the Ridley pipe dream... I don't see it.
 
I'll agree that the stages aren't the best, but they are serviceable. The only ones I hate are Guar Plains and WarioWare. Mute City is by far the best stage, though.

Here's hoping the Wii U version has better stages.
 
I'll agree that the stages aren't the best, but they are serviceable. The only ones I hate are Guar Plains and WarioWare. Mute City is by far the best stage, though.

Here's hoping the Wii U version has better stages.

I built Guar Plains in Brawl in 2008.
 
Some options for For Glory Smash would have been nice. Forced timed battles make it virtually unplayable. Half of the people just camp and run away, while the others just blindly spam their attacks and hope somebody gets hit. I'd be surprised if anybody has a win ratio of over 30%.
 
Eldritch Horror Metroid Prime slithers into battle!

Yeah, Metroid is more about sights and sounds than a wacky cast of superheroes. I'd have been cool with Dark Samus if it played like the assist trophy but I'd rather have another character with a distinct appearance and aside from the Ridley pipe dream... I don't see it.
Dark Samus is the face of the most successful Metroid games ever made and a western-made character in a roster lacking in them. She's not really that inconceivable in terms of the next Metroid newcomer.
 
Some stages are brilliant, others are meh but the absence of a stage hazard toggle is the real deal not because I dislike some luaghs but because it would add more variety. I hope that the Wii U version fixes this.
 
Man I dont get how you guys force the milestones

the idea of still having something to do or get is another thing that keeps me coming back to the games after a long time

why would I get everything done in days by just repeatedly falling so I dont have anything else to get or look forward to

I got all of the characters by falling so I could hurry up and play online/with friends which is the only thing I care about doing and is what will keep me playing far longer than anything else in the game.
 
Dark Samus is the face of the most successful Metroid games ever made and a western-made character in a roster lacking in them. She's not really that inconceivable in terms of the next Metroid newcomer.

The face of the most successful Metroid games ever made is already playable in Smash. I'm not sure Dark Samus is quite so visible from a brand perspective.

I do agree that she's conceivable as a character, though.
 
I personally think reviewers need to start calling out the stage design as a weak point of the series. Not only are many of them generic and pretty uncreative despite endless possibilities (We've never had a level based on a Zelda dungeon... think about that), but the gimmicks go beyond even the realm of stuff that could be considered fun for even the most casual player.

I honestly don't know anyone who enjoys scrolling levels. Anecdotal, sure, but I can't imagine too many people pick these stages. I'm fine with stage gimmicks, stuff like a stage transforming can be pulled off, for the most part, like Arena Ferox and Wrath of the Reset Bomb, and I even enjoy moving platforms like 3DS Mute City and Melee's Big Blue. But almost all of the scrolling levels are just gimmick overload.

I feel like gimmicks should enhance a battle by shifting the pace as time goes on. They shouldn't distract from the fighting, like a stage boss or additional "rules" often do. You're trying to play two games at once at that point, and I think that's poor design.

Of course, everyone has different tastes, and I'm certain there's people that love these zany gimmicks. I just think a better balance can be achieved. Heck, just allowing more levels with platforms in for glory would go a long way. I'd even be fine with the crazier gimmicks as long as they were coming out of really creative and unique locales in these series' histories.

Scrolling Stages can lend themselves to good fights, it's all in the execution though, for instance I've found Poke Floats and Rainbow Cruise to be good examples of the concept, they move at just the right pace, tend to have a good amount of land mass throughout and can lead to interesting fighting situations you wont see elsewhere. Unfortunately the execution of scrolling stages does tend to be lacking, 3D Land on paper almost hits the point of being just right yet it scrolls just a bit too fast making any fighting stilted and awkward, watch high level CPU opponents fumble around as they spend more time fighting the stage than you. And when forced scrolling stages miss they miss hard like the hodgepodge that is Brawl's Rumble Falls.

Expanding on a point there related to CPU confusion there's also an issue noticeable in Brawl and 3DS in particular where certain stage layouts cause the CPU players to oddly amble around the many platforms in play, I think this tends to happen when there's too many small platforms in close proximity to each other, in Brawl I'd cite Distant Planet and Electroplankton as notable examples of this, 3DS can continue this trend in the second half of the Kid Icarus Reset Bomb stage and especially Pac Maze (or maybe they're just going for pellets). I'm thinking that if your stage layouts are causing the CPU opponents to forgo fighting in favour of springing around the stage then it's not a good sign, of course some of these stages cause cumbersome fighting even among human players, these aren't cases of interfering gimmicks, they're just messy and unappealing.

Oh but interfering gimmicks is definitely a thing here as we all know, all fingers point to the Magicant stage being effectively ruined by the flying man, you know the examples like Yellow Devil and such that I need not repeat what others have said. Bafflingly they even went and made Jungle Japes worse by greatly ramping up the water flow, dip a toe in that drink and say goodbye unless you have a strong horizontal recovery and even then that's if you're lucky, I don't think I've even seen a Klaptrap pull anyone in yet, they too are now victims of the rivers flow probably popping out begging for help.

Going off on a tangent here so to pull things back to the original point you mentioned, yes the stage design in this entry in particular should've come under more scrutiny from reviewers and that's without taking into account the lacklustre balances of series representation.
And I'm saying all this as a guy who likes Brawl's Spear Pillar and Pictochat, there are times when the gimmicks can work even when it gets crazy but the series is really getting more misses than hits with the zaniness these days and I'm thinking that platform layout may be one of the main culprits.
 
Status
Not open for further replies.
Top Bottom