• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Super Smash Bros. for 3DS |OT2| Nintendo All-Stars Battle Quarter Pounder

Status
Not open for further replies.
The 3DS controls are definitely not ideal, but this sounds like user error. Don't blame the controls like they are just performing ghostly inputs against your will.

I hate this fucking circle pad. Twice now I've lost because instead of an up special recovery I did the forward special instead.

I am using a 2DS. For me the problem is the angle of my thumb on the circlepad.
When I try to do up, I often end up doing up-right, and sometimes it goes so far, that it becomes right for the game.

To a certain degree I have this problem with all analog sticks.

The game Braid even allowed you to set the angle
 
The 3DS controls are definitely not ideal, but this sounds like user error. Don't blame the controls like they are just performing ghostly inputs against your will.

Circle pad is definitely shit compared to an analog stick. I have zero problem with analog stick inputs in any other Smash game but I do have issues with up specials input diagonally coming out as side specials on the 3DS. Died many times because of it.
 
Yeah, ok man. Nothing is ever the result of your mistakes, right? How would you explain the millions of players who don't have that issue? How would you explain the incredible players on here playing against each other and not doing that, myself never having that issue, and pro players never complaining that "up b performs a side b".

User error.

I have been properly doing Up Special recoveries for 15 years on ANALOG with no issues. The circle pad is not the perfect apparatus for this kind of game, regardless of how many people don't do what I did twice out of the hundred or so matches I played online.
 
Circle pad is definitely shit compared to an analog stick. I have zero problem with analog stick inputs in any other Smash game but I do have issues with up specials input diagonally coming out as side specials on the 3DS. Died many times because of it.

And that is easily explained. It's user error. Yeah, it's not as good as an analog stick and nobody here is arguing that it is. But the problem doesn't lie in the thing performing inputs you didn't press, it lies in the way you're holding the device and the way your thumb is resting on it.

It's a simple, constantly proven phenomenon that people's brains are wholly unwilling to accept something is the result of their own mistakes. It's easier for them to accept that the game or machine simply didn't work correctly. There are far more people enjoying and performing in the game just fine than there are complaining about the controls not accepting proper inputs.

It is user error, practice centering your thumb differently.
 
I think this version is great for what it is: portable Smash. It's apparent it's not ideal for lengthy play sessions, though. The Wii U version can't come soon enough.
 
I ran into an interesting glitch while playing as Kirby,

BzWhf0eCcAARQmi.jpg:large
 
Nah Dark Pit as his own character was planned well in advance.

See: Palutena trailer.

It could meant to be teaser for alt costume since Dark Pit didn't have screen splash.

Just let you know that Dark Pit's place in datamine were last on the trophy list. When Doctor Mario and Lucina were in different place on the list.

I will double check it again to make sure later on.
 
And that is easily explained. It's user error. Yeah, it's not as good as an analog stick and nobody here is arguing that it is. But the problem doesn't lie in the thing performing inputs you didn't press, it lies in the way you're holding the device and the way your thumb is resting on it.

It's a simple, constantly proven phenomenon that people's brains are wholly unwilling to accept something is the result of their own mistakes. It's easier for them to accept that the game or machine simply didn't work correctly. There are far more people enjoying and performing in the game just fine than there are complaining about the controls not accepting proper inputs.

It is user error, practice centering your thumb differently.

There are only so many ways to hold the 3DS halfway comfortably. To be honest I don't really care if it's user error not, I'm never touching this game again after November 21 apart from whatever transfer stuff I need to do. Not really an issue whether or not I personally can play effectively or not.
 
And that is easily explained. It's user error. Yeah, it's not as good as an analog stick and nobody here is arguing that it is. But the problem doesn't lie in the thing performing inputs you didn't press, it lies in the way you're holding the device and the way your thumb is resting on it.

It's a simple, constantly proven phenomenon that people's brains are wholly unwilling to accept something is the result of their own mistakes. It's easier for them to accept that the game or machine simply didn't work correctly. There are far more people enjoying and performing in the game just fine than there are complaining about the controls not accepting proper inputs.

It is user error, practice centering your thumb differently.

Well I definitely know that when I get side B instead of up B know that somehow I managed to hit side rather than up on the circle pad, and that it's not just reading it wrong

But at least what I'm trying to say is just that the circle pad isn't good for making accurate inputs in a game like smash. It's too easy to make mistakes like this, and it's generally less flexible than an analog stick for the quickness of this game.

Some people will have more trouble than others and yes in the end it is a user error, but it's a reasonable one to be frustrated about.
 
I have been properly doing Up Special recoveries for 15 years on ANALOG with no issues. The circle pad is not the perfect apparatus for this kind of game, regardless of how many people don't do what I did twice out of the hundred or so matches I played online.

That's not the circle pad performing incorrect inputs, it's you not centering your thumb on it correctly. Yes, it is different than the analog, yes the analog is superior, but that doesn't mean the circle pad is translating inputs incorrectly.

It's the same problem people have in 2D fighters when they complain that they can't quarter-circle when they are actually starting their stick movement from the wrong place. If the controller isn't taking your inputs and translating them into something you obviously didn't do, then it is user error. You are having the hard time adjusting, it doesn't mean the controller sucks or is broken.

Well I definitely know that when I get side B instead of up B know that somehow I managed to hit side rather than up on the circle pad, and that it's not just reading it wrong

But at least what I'm trying to say is just that the circle pad isn't good for making accurate inputs in a game like smash. It's too easy to make mistakes like this, and it's generally less flexible than an analog stick for the quickness of this game.

Some people will have more trouble than others and yes in the end it is a user error, but it's a reasonable one to be frustrated about..

Right, which is why I said no one is arguing that the circle pad isn't inferior to the thumbstick. I suppose I just have a personal issue with people complaining and making excuses. I hate playing video games with people who blame the controller or claim the game didn't work right or accept their inputs. For the first comment I made that is directly what I was responding to.
 
This has been mentioned but interesting how the game is built to accommodate alternate costumes and skins, and yet, clone characters like Dr. Mario, Dark Pit and Lucina exist. Alph doesn't take up a character slot. Neither classic Wario nor any of the Koopa Kids or Villager's alts take of slots either. It begs the question as to what the devs were thinking. I mean, what next? Could Dixie be an alt for Diddy? Could Roy be an alt for Marth? Mewtwo for Lucario? Instead of wasting precious roster slots on clones, they could have been alternate skins instead, leaving all slots available to unique or new characters. Just a thought...

Moving Lucina to an alt costume for Marth would not magically create more time to develop an entirely new character.
 
Moving Lucina to an alt costume for Marth would not magically create more time to develop an entirely new character.

Making alt costumes fully voiced and uniquely modeled characters is a weird move anyway, since Alph and He Fit Trainer could've both been clones to pad out the roster a bit more, but c'est la vie.
 
That's not the circle pad performing incorrect inputs, it's you not centering your thumb on it correctly. Yes, it is different than the analog, yes the analog is superior, but that doesn't mean the circle pad is translating inputs incorrectly.

It's the same problem people have in 2D fighters when they complain that they can't quarter-circle when they are actually starting their stick movement from the wrong place. If the controller isn't taking your inputs and translating them into something you obviously didn't do, then it is user error. You are having the hard time adjusting, it doesn't mean the controller sucks or is broken.



Right, which is why I said no one is arguing that the circle pad isn't inferior to the thumbstick. I suppose I just have a personal issue with people complaining and making excuses. I hate playing video games with people who blame the controller or claim the game didn't work right or accept their inputs. For the first comment I made that is directly what I was responding to.

Your personal gripes with complaints don't have anything to do with me, or anyone else complaining about the 3DS circle pad. The device is just not designed around the kind of inputs this game has been using for over a decade. Trying to argue differently because on paper, "it works fine" is fucking stupid.

It's not responsive and precise enough to handle the kind of twitch gaming I'm putting in my matches. And my right hand is fucking hurting. Is that my fault too? Or maybe, just maybe the device is not "One size fits all!" like you are swearing it is?

Stop being a damn jerk.
 
The 'WIN" smash run with all characters is the worst. You could play for the whole thing, do really well... and then it's a race... with ganondorf. Nothing you can do. Not even 1000 speed will save you.

I won a race with Ganondorf last night. I specced him for speed with badges and got lucky with drops. I was all like "I have to tell GAF."
 
This game is really making me want to get an XL. I don't really have a problem seeing the game clearly or controlling it. I really want to wait for the New 3DS next year, but man, wouldn't an XL really be a nice upgrade while I'm playing so much Smash until the Wii U version...ahh Nintendo why???
 
Your personal gripes with complaints don't have anything to do with me, or anyone else complaining about the 3DS circle pad. The device is just not designed around the kind of inputs this game has been using for over a decade. Trying to argue differently because on paper, "it works fine" is fucking stupid.

It's not responsive and precise enough to handle the kind of twitch gaming I'm putting in my matches. And my right hand is fucking hurting. Is that my fault too? Or maybe, just maybe the device is not "One size fits all!" like you are swearing it is?

Stop being a damn jerk.

I'm not sure why I have to be a jerk to be disagreeing with you, but if that's the way it's all coming off then let's rephrase all of this. I'm not criticizing you, I'm not belittling you, I'm making a point. What is the purpose of having forums and posting if someone isn't going to make a counter-point to something you say?

I didn't say you suck, I didn't say "get gud", I didn't laugh at you and make some rude comment. I gave you a reason why I found fault with your complaints. I related that to other common issues with different input methods (being 2D fighters and people complaining that the controller doesn't work when they think they are performing inputs correctly but they aren't).

I even leveled with you (and the couple others complaining of similar issues) that it is clearly not as good as an analog stick. But if a vast majority of people are able to make it work really well, and the actual input method itself isn't defective, then it is user error. Does that make your opinion of it less valid? Hell no. You getting uncomfortable from it isn't your fault either, it's just your experience with it. I'm just telling you that's what it is, it's your experience, it's your user error, and it isn't a direct fault with the device itself not functioning correctly.
 
Making alt costumes fully voiced and uniquely modeled characters is a weird move anyway, since Alph and He Fit Trainer could've both been clones to pad out the roster a bit more, but c'est la vie.

Who knows. Maybe at one point Alp and He Fit were going to have slight differences to warrant a roster placement like the others. But you're right, c'est la vie.
 
Moving Lucina to an alt costume for Marth would not magically create more time to develop an entirely new character.

As metioned, it's on odd decision to begin eith. The animation is basically all the same. What's left is the model, audio and a few unique particle effects and of course corresponding UI elements too
 
The animation is basically all the same. What's left is the model, audio and a few unique particle effects and of course corresponding UI elements too

So you'd rather have one less character with nothing in return?

I'm actually more surprised Alph isn't a clone. He seems entirely wasted as an alt costume.
 
Damn Little Mac's super armor on every smash attack is just too OP. My opponents are spamming that down smash on the ledge. So frustrating.
 
There are only so many ways to hold the 3DS halfway comfortably. To be honest I don't really care if it's user error not, I'm never touching this game again after November 21 apart from whatever transfer stuff I need to do. Not really an issue whether or not I personally can play effectively or not.
Agreed idk what im going to do with my copy but shit... not playing it anymore when the Wii U version releases. Its crazy but i am simply avoiding doing certain moves because im uncomfortable in the possible outcome of doing said move and unconfortable doing them.
 
So you'd rather have one less character with nothing in return?

I'm actually more surprised Alph isn't a clone. He seems entirely wasted as an alt costume.

I'm just saying it's odd they have both clones taking up slots and alternate skins (with unique audio) instead of one or the oother.
 
I'm not sure why I have to be a jerk to be disagreeing with you, but if that's the way it's all coming off then let's rephrase all of this. I'm not criticizing you, I'm not belittling you, I'm making a point. What is the purpose of having forums and posting if someone isn't going to make a counter-point to something you say?

I didn't say you suck, I didn't say "get gud", I didn't laugh at you and make some rude comment. I gave you a reason why I found fault with your complaints. I related that to other common issues with different input methods (being 2D fighters and people complaining that the controller doesn't work when they think they are performing inputs correctly but they aren't).

I even leveled with you (and the couple others complaining of similar issues) that it is clearly not as good as an analog stick. But if a vast majority of people are able to make it work really well, and the actual input method itself isn't defective, then it is user error. Does that make your opinion of it less valid? Hell no. You getting uncomfortable from it isn't your fault either, it's just your experience with it. I'm just telling you that's what it is, it's your experience, it's your user error, and it isn't a direct fault with the device itself not functioning correctly.


I agree with everything you've contributed on this topic.

It's like you said previously. Most people have trouble accepting that their problems could, in fact, be due to an error on their part.

Although the circle pad isn't nearly perfect, there's been a bit too much whining about it for my tastes.

Time spent typing complaints could be time spent going into training mode and getting used to the demands of the circle pad.
 
I'm not sure why I have to be a jerk to be disagreeing with you, but if that's the way it's all coming off then let's rephrase all of this. I'm not criticizing you, I'm not belittling you, I'm making a point. What is the purpose of having forums and posting if someone isn't going to make a counter-point to something you say?

I didn't say you suck, I didn't say "get gud", I didn't laugh at you and make some rude comment. I gave you a reason why I found fault with your complaints. I related that to other common issues with different input methods (being 2D fighters and people complaining that the controller doesn't work when they think they are performing inputs correctly but they aren't).

I even leveled with you (and the couple others complaining of similar issues) that it is clearly not as good as an analog stick. But if a vast majority of people are able to make it work really well, and the actual input method itself isn't defective, then it is user error. Does that make your opinion of it less valid? Hell no. You getting uncomfortable from it isn't your fault either, it's just your experience with it. I'm just telling you that's what it is, it's your experience, it's your user error, and it isn't a direct fault with the device itself not functioning correctly.

It may not have been your intention, but that's how you came off. That's how you usually come off.

Not everyone is at home on this device, and no matter how many times we play it, it won't change the situation or get better. My hand is killing me. This kind of issue may in fact have alot to do with failed inputs as well. The way I am comfortably able to grip it with the least amount of strain on my hands also interferes with my ability to consistently hit directional inputs.

The Circle Pad is just not the ideal design for a fighting game of any kind. I applaud what Sakurai was able to do with this game, and the fact that it even functions to this extent is brilliant. But like most, once the Wii u version comes out in a few months I will never touch this shit again. I'll have carpal tunnel before it's all said in done.

Smash Bros. has always been designed around analog input. It is the best for precise inputs for a game of this kind, and the most comfortable for a game of this kind. Being comfortable affects how well a person plays.

I agree with everything you've contributed on this topic.

It's like you said previously. Most people have trouble accepting that their problems could, in fact, be due to an error on their part.

Although the circle pad isn't nearly perfect, there's been a bit too much whining about it for my tastes.

Time spent typing complaints could be time spent going into training mode and getting used to the demands of the circle pad.


You've got something on your nose, there.
 
I'm just saying it's odd they have both clones taking up slots and alternate skins (with unique audio) instead of one or the oother.

The Koopalings couldn't be characters, leaving Alph as the only odd ball. Dark Pit and Lucina were both planned as alt costumes, but they decided to bump them to be playable. They probably either ran out of time for Alph, or couldn't come up with a unique change to make, so they left him as the sole out of place alt in the game.

I think we'll probably see alts expanded more either in DLC or in Smash 5. I think their situation was a little unique this time around. Having to cut Ice Climbers and (presumably) Chorus Boys left some holes in the roster that needed to be filled.
 
I'm just saying it's odd they have both clones taking up slots and alternate skins (with unique audio) instead of one or the oother.

Lucina's a popular character right now though. Sakurai had a chance to expand the roster with a clone and chose a doable one that wouldn't take up much time (comparatively) that's would also attract attention and potential sales as a roster character.

Doesn't seem that odd to me.
 
All-Star is super easy even on Hard. That damage/knock-back multiplier makes fighting multiple characters laughable.
I love it. Thank you based Smash 4 development team. The best idea ever. Along with the fact you can complete All-Star mode with every character except 1 that you can leave locked means you don't have to face every character in the game 51 times.

All-Star Mode is enjoyable more than ever now.
 
"Slots" are a figment of your imagination.
Well... we do know there are some slots at least. For example, this game had a "New Pokemon from X/Y" as a reserved slot during the roster planning stages before Greninja was decided for that slot.

But, for example, Bowser Jr didn't take Ridley's "slot" that concept is a myth. Had Lucina not been a clone she just simply wouldn't be in the game and we'd only have 50 characters.
 
alph being a clone with rock pikmin instead of purple pikmin seems like such a no-brainer

i guess nintendo just really wanted 48 non-mii characters to tie into the AKB promotion huh
yeah i know they probably ran out of time
 
I love it. Thank you based Smash 4 development team. The best idea ever. Along with the fact you can complete All-Star mode with every character except 1 that you can leave locked means you don't have to face every character in the game 51 times.

All-Star Mode is enjoyable more than ever now.

Also doing it co-op counts it as complete for both characters on your file, cutting the work in half if you have a buddy help
 
It's easier for them to accept that the game or machine simply didn't work correctly. There are far more people enjoying and performing in the game just fine than there are complaining about the controls not accepting proper inputs.

It is user error, practice centering your thumb differently.

Nobody is claiming, that game makes errors in detecting your input.
It is not even an error, it just design that could be improved.
I guess being allowed to use the control-pad
or having the option to set an angle-offset for the circle-pad could decrease the issues people have a lot.



It's a simple, constantly proven phenomenon that people's brains are wholly unwilling to accept something is the result of their own mistakes.
OK, but that does not really have anything to do with this issue.
Whether the issue comes from the game or from the users, it is there.
Let's focus on the facts of the problem, and not the mentality of the poeple who have or see the problem.

I doubt the game wants to be difficult to control.
Being able to accurately directing to the side or to the top should not be a problem for people, as far as I can tell from the games design.
The controls are not that precise. It is either up or to the side, in most use cases there is no degree inbetween. (there is in some)
 
Status
Not open for further replies.
Top Bottom