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Super Smash Bros. for 3DS |OT2| Nintendo All-Stars Battle Quarter Pounder

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I saw some of the third wall challenges that said to do a thing with each character, and just said 'nope'. Not interested this time around. In Melee it wasn't bad, in Brawl it was bearable. Now, there are too many characters for that not to get incredibly redundant.

Assuming they weren't jerks and added 3 streetpass challenges to page 3, or blocked this one from being hammered, I'll probably just hammer it.

Just thinking about Olimar 100 Man Smash makes me sad.
 
"Beat 100 Man Smash with every character"

Ahahaha

That's going to take hours to do, some character just aren't set up to kill Miis like that.

The reward is just the best, Shadow the Hedgehog's Trophy. Like seriously

I find most characters can do well with a side smash. However, I have to agree with you like I struggled a bit with Mario.
 
You have to be very patient. People will always want to hug a ledge when going up against Little Mac, so I'll just stay mid and wait for them to react. Nine times out of ten people will get bored of the standoff and go in for an attack, then you punish them.

You also need to bait people into defending themselves with shield or ground dodge. Little Mac is a very fast character, so don't be afraid to run in and back off last second. This'll prompt some type of reaction, and if you learn to lead them into a shield you can quickly grab them.

Can also roll around in front of them to get them to react how you want them to. Just don't roll behind them much or they can punish you with a down smash.

Honestly think Little Mac might be my favorite right now. It's mind games with him, and see who can let their guard down for a split second. Mac does so much damage so fast that that time window is just enough for me to do my thing.

Edit: Should note my percentage in For Glory went from mid 30s to high 60s cause of him. Just adding if you were curios.

Well, my problem was specifically with ZSS that refuse to approach, just firing paralyzer and wait for you to attempt to approach through it.
 
Audio glitch just happened again. Started up a Smash Run, music started up normally, picked up a hammer that spawned right away and the music stopped.
 
Whenever I played against Macs, I had trouble finishing the job once they were off stage. Even if I hit them once in the air, they were still able to side b back on. I guess it's just gonna take practice seeing when they usually jump.

I also have no idea how to punish his roll. As Sheik I'll usually just throw needles or something. But if he's close, even if I know where he's going, I can rarely get the dash attack or grab. That roll seems so quick.
 
Well, my problem was specifically with ZSS that refuse to approach, just firing paralyzer and wait for you to attempt to approach through it.

Roll is your friend. Roll through it, and if you need to, back off and see if she pushes towards you.

All this talking of Smash makes me want to play. Now need to have my sister wake up so I can pick up my 3DS from her house ;__;
 
Glad I'm not the only one hating on Mac. Fuck that dude. His ground game is stupid. Sure "just get him offer stage hurrrr". Yeah, it's not that simple. You have a fast character, that can do heavy character damage. Plus he's got a counter and super armor. If you're not careful, before you know it, your ass is at 60%. He can easily kill you at that level of damage. Oh and he has a goddamn super meter too and a move that is basically insta-kill as well. .

Plain dumb.


He is a dangerous character in the right hands, yes, but far from cheap or dumb.

For what it's worth I am undefeated as Mac, haven't lost a MacVMac mirror match, and haven't lost to a single Mac when playing as another character.

Know his strengths, know the mind games to play. Honestly I suggest playing as him a lot to learn where he is most vulnerable, it'll help you fight against him.
 
Landing lag frame data:

t80TyRa.png

Source: http://smashbros2ch.blog.fc2.com/blog-entry-449.html and http://smashboards.com/threads/all-character-landing-lag-frame-data.371503/#post-17719798 for the english image.
 
Well, my problem was specifically with ZSS that refuse to approach, just firing paralyzer and wait for you to attempt to approach through it.
What douchelords. Why don't they just play some 300% matches with friends if they want to do nothing until sudden death? Oh wait, that's right, they have no friends because they're fucking douchelords.
 
Roll is your friend. Roll through it, and if you need to, back off and see if she pushes towards you.

All this talking of Smash makes me want to play. Now need to have my sister wake up so I can up my 3DS from her house ;__;

I tried that once, with the input lag it went horribly :(

I did play a couple people that used ZSS one or two times that didn't do that, while the connection was better. So I wonder if that's something people resort to when it's laggy since it doesn't require any precision at all.
 
I see a lot of people defending and criticising smash when it comes to its competitive attributes. I won't say anything because, beyond playing melee in late middle school a crap ton, I haven't ever bothered much with smash.

Having said that, I'm super into fighting games like street fighter and marvel. Also like blazblue and other games. My issue with smash, though, is that it seems too different and it's hard for me to get into because I have no accurate point of reference. I always feel like the mixup and combo system isn't up to snuff compared to what I'm used to, so I always give up.

I know it's not a fair assessment on the game, but I don't know where to start. Smashgaf, are there any good summaries, write ups or glossaries for experienced fighting game players who are approaching smash?
FIRST: Watch the documentary if you haven't.

If you don't think combos are up to snuff, it might be because you're playing the later games (i.e. Brawl/Smash 4). Those games don't really lend themselves to combos because of all the powerful options you have after being hit (e.g. the ability to dodge as soon as hitstun ends, or in Brawl's case, before hitstun ends. Brawl's developers were on some hella drugs). 64 and Melee combos, on the other hand, are totally in a league of their own within fighting games for the simple fact that you can't just memorise and practice things in training mode - you have to make everything up on the fly, all while thinking about your opponent's percent, your stage positioning, and the best way to transition into a kill. You should hit up /r/smashgifs for some examples.

Which game are you interested in, specifically? They're really all quite different.

Melee is the only one worth playing competitively btw. 64 is kind of too simple, like the checkers to Melee's chess. Brawl is rife with several severe problems. Smash 4 could turn out okay but we'll see.
 
I tried that once, with the input lag it went horribly :(

I did play a couple people that used ZSS one or two times that didn't do that, while the connection was better. So I wonder if that's something people resort to when it's laggy since it doesn't require any precision at all.

Oh yeah you're the one with the spotty connection.

Which is unfortunate, because I can see how that'd be frustrating.
 
I have very little prior experience with Smash but I'm having a ton of fun with this game. The thing is though I reeeeeeeaally suck at it. Like really, I'm pretty sure I don't even understand all the mechanics yet, like Left and Right triggers, what do they do? I'm gonna try to find a good beginner's guide online while I'm at work today and get some tips.

Like others have said I'm a huge traditional fighting game fan and it's almost like I just have no frame of reference for how Smash works. It feels strange to be so inept at a game haha. But it's just been a ton of fun so far regardless. Can't wait for the Wii U version.
 
Is there any way to check your online ranking beyond just your isolated winrate? The other modes have the Global Smash Power metric, but I can't find it for ranked.
 
If anyone is using Marth/Lucina, I've found some interesting tech using only the first hit of dancing blade to set up combos. After short hopping into an immediate dancing blade, you can neutral air which will auto cancel due to being out for so few frames, which sets up tilts, smashes, etc. This works at higher percentages, but not low ones as they will hit the ground before you can follow up with another attack.

BlandFreeAmberpenshell.gif

http://gfycat.com/BlandFreeAmberpenshell
ReflectingJovialDolphin.gif

http://gfycat.com/ReflectingJovialDolphin
 
Out of curiosity, how do you approach ZSS with Mac? Because I could probably do something similar or better with Falcon. I guess his side special might work, I don't remember what the range on it is though.
Timing the side B will help. Remember you can tap the B button again for a quicker response. That's how I close distance fast. I do have some problems with ZSS though...
 
If anyone is using Marth/Lucina, I've found some interesting tech using only the first hit of dancing blade to set up combos. After short hopping into an immediate dancing blade, you can neutral air which will auto cancel due to being out for so few frames, which sets up tilts, smashes, etc. This works at higher percentages, but not low ones as they will hit the ground before you can follow up with another attack.

BlandFreeAmberpenshell.gif

http://gfycat.com/BlandFreeAmberpenshell
ReflectingJovialDolphin.gif

http://gfycat.com/ReflectingJovialDolphin
Nice. This character could have some hope after all, lol.
 
Lucina also has Marth's stupid/ unexplainable grab range from Melee.

Also, is she just Roy's replacement or she different? I'm assuming her blade is stronger than the tip, just like Roy.
 
Some things that I wish were different about Smash 4 so far:

1) There was more lag after a roll. It seems like the window to punish a roll is so small and you can continuously abuse it to move around the stage.

2) Deaths occurring at lower percentage, like when you can still do some combo's, before the knockback from every move becomes impossible to combo off of but also isn't enough to kill.

3) Way less knockback from throws. I want to downthrow into knee but can't because of how much knockback there is at higher percentages. I think I rarely use Cap's knee in general because of how difficult it is to properly combo into it and how much lag there is if you try to use it solo.
 
Also, is she just Roy's replacement or she different? I'm assuming her blade is stronger than the tip, just like Roy.
Nope, it's completely even throughout. I believe the only move she has that has a sweetspot is her dair, which is the same as Marth's.
 
Any bowser mains up in here? What are so good edge guarding tips? Does he have a move that spikes? Tips against The Mac Army? I don't have too many issues against Mac but he is so infuriating to fight.
 
Been doing pretty well with my main, Link on For Glory...except when playing against Little Mac. I don't stand a change against experienced Mac players...only won one match against him. Any chance of Nintendo nerfing him a bit? Lololol.
 
If anyone is using Marth/Lucina, I've found some interesting tech using only the first hit of dancing blade to set up combos. After short hopping into an immediate dancing blade, you can neutral air which will auto cancel due to being out for so few frames, which sets up tilts, smashes, etc. This works at higher percentages, but not low ones as they will hit the ground before you can follow up with another attack.

BlandFreeAmberpenshell.gif

http://gfycat.com/BlandFreeAmberpenshell
ReflectingJovialDolphin.gif

http://gfycat.com/ReflectingJovialDolphin

Haha, this comes literally a day after I expressed some growing pains/frustrations with this incarnation of Marth too. Great work. :)
 
I'm not sure how to put this into words, but can anyone give me a tip on how to do my Bair more reliably? It's been one of Sonic's KO moves since Brawl and I'd like to be able to do it on the side I am facing rather than his kick the other side.
 
Some things that I wish were different about Smash 4 so far:

1) There was more lag after a roll. It seems like the window to punish a roll is so small and you can continuously abuse it to move around the stage.

2) Deaths occurring at lower percentage, like when you can still do some combo's, before the knockback from every move becomes impossible to combo off of but also isn't enough to kill.

3) Way less knockback from throws. I want to downthrow into knee but can't because of how much knockback there is at higher percentages. I think I rarely use Cap's knee in general because of how difficult it is to properly combo into it and how much lag there is if you try to use it solo.

1) I agree, some characters rolls (Palutena, MK, etc.) are so insanely fast its very hard to punish without guessing correctly.

2) I am under the belief this is due to players being a little safer in current playstyle due to lag + controller. I know that if I was using an actual controller I would play SIGNIFICANTLY more risky because I would not be so scared to jump off the stage to chase people down.

3) Some throws seen to have obscene knockback at low %, especially DThrows it seems (Kirby and Marth comes to mind). It certainly seems a lot harder to combo after throws, which was basically the entirety of my Kirby game in Brawl until about 70%...
 
I have decent luck against Mac in For Glory with Ness. A good Mac will make me suffer through the battle, but I still haven't found one I can't eventually beat with Ness. It frustrates me a bit how PK Fire's starting lag makes it useless against him, though, and his super armor thing is OP as hell, specially when you know you timed your attack just right and it still doesn't make him flinch. Agh.
 
I'll see how Toon Link will do against Mac later today. Holy shit work needs to end now, or at least the morning so I can take my lunch
 
I'm not sure how to put this into words, but can anyone give me a tip on how to do my Bair more reliably? It's been one of Sonic's KO moves since Brawl and I'd like to be able to do it on the side I am facing rather than his kick the other side.

Get a New 3DS.

As far as I'm aware it's almost impossible to do what you're trying to do without the C-Stick/nub.
 
Does the game have a 'story' mode? How do I unlock extra characters? Also is there move list, I don't know how to do all of megaman's moves >_>;
 
1) I agree, some characters rolls (Palutena, MK, etc.) are so insanely fast its very hard to punish without guessing correctly.

2) I am under the belief this is due to players being a little safer in current playstyle due to lag + controller. I know that if I was using an actual controller I would play SIGNIFICANTLY more risky because I would not be so scared to jump off the stage to chase people down.

3) Some throws seen to have obscene knockback at low %, especially DThrows it seems (Kirby and Marth comes to mind). It certainly seems a lot harder to combo after throws, which was basically the entirety of my Kirby game in Brawl until about 70%...

It's hard to chase people down when mostly everybody has such a good vertical recovery that they can recover low and then go straight up towards the ledge and get snapped onto it before they can be punished. I think I'm also playing too aggressively trying to approach with aerials and continuously getting shield grabbed. Almost seems better to just let somebody approach you since there's no way to cancel the landing lag.
 
Does the game have a 'story' mode? How do I unlock extra characters? Also is there move list, I don't know how to do all of megaman's moves >_>;

No story mode. Sakurai decided not to do one this time because all of Brawl's cutscenes were uploaded to Youtube.

You can unlock characters in smash mode by playing a certain number of matches, or in classic mode by fulfilling certain requirements (Except Wario. He is gotten by beating 100 man smash).
 
Some things that I wish were different about Smash 4 so far:

1) There was more lag after a roll. It seems like the window to punish a roll is so small and you can continuously abuse it to move around the stage.

2) Deaths occurring at lower percentage, like when you can still do some combo's, before the knockback from every move becomes impossible to combo off of but also isn't enough to kill.

3) Way less knockback from throws. I want to downthrow into knee but can't because of how much knockback there is at higher percentages. I think I rarely use Cap's knee in general because of how difficult it is to properly combo into it and how much lag there is if you try to use it solo.

Yea its kinda sucks how hard some characters hit while others do nothing, like 1/2 the roster has the smash power of link in melee (genninja and lucarios smashes doing 10% damage lol) :/ yet overs can KO at 70%
 
If anyone is using Marth/Lucina, I've found some interesting tech using only the first hit of dancing blade to set up combos. After short hopping into an immediate dancing blade, you can neutral air which will auto cancel due to being out for so few frames, which sets up tilts, smashes, etc. This works at higher percentages, but not low ones as they will hit the ground before you can follow up with another attack.
That looks great! Have you gotten a chance to see if it can be DIed?
 
Glad I'm not the only one hating on Mac. Fuck that dude. His ground game is stupid. Sure "just get him offer stage hurrrr". Yeah, it's not that simple. You have a fast character, that can do heavy character damage. Plus he's got a counter and super armor. If you're not careful, before you know it, your ass is at 60%. He can easily kill you at that level of damage. Oh and he has a goddamn super meter too and a move that is basically insta-kill as well. .

Plain dumb.

i fucking hate litte mac why did they put him in the gamd.
 
Lucina also has Marth's stupid/ unexplainable grab range from Melee.

Also, is she just Roy's replacement or she different? I'm assuming her blade is stronger than the tip, just like Roy.

Are you sure you weren't just grabbed by his side b? It's a midrange pulse that grabs if you're within a certain distance.
 
It's hard to chase people down when mostly everybody has such a good vertical recovery that they can recover low and then go straight up towards the ledge and get snapped onto it before they can be punished
If only lightshielding were still in, the Marth Killer would be hella convenient.

On a tangentially related note, one of my biggest worries about how Nintendo could potentially fuck up a hypothetical Melee HD is if lightshielding gets removed because only GC controllers can do it.
 
i fucking hate litte mac why did they put him in the gamd.

Because other people like Little Mac...? I don't like several characters in this game, both because of their fighting style and simply for who they are, but I accept that others like them.

At any rate, Lil' Mac certainly has more prominence than several others on the roster. He can be a bitch to deal with, but it's all part of learning the roster-- including learning how to play as him, which seems fun as hell.

Edit: this isn't just directed at you, but all the general "lol Fuck Mac" comments. I miss the days of just hating on clones.
 
If only lightshielding were still in, the Marth Killer would be hella convenient.

On a tangentially related note, one of my biggest worries about how Nintendo could potentially fuck up a hypothetical Melee HD is if lightshielding gets removed because only GC controllers can do it.
Even with light shielding, Marth Killer wouldn't work. It relies on either edgehogging, or getting off the edge quickly to punish up B's landing. Neither works in this game.
 
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